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How the Revamped Shadow Orb System Will Affect Shadow Priests - Mists of Pandaria Classic
Publié
31/05/2025 à 13:25
par
Cyradys
Shadow Priest is in an exciting place going into Mists of Pandaria, with some core class mechanics being reworked through the implementation of the improved Shadow Orb system and the introduction of varying new talents with the talent overhaul introduced in the expansion. We've also gained some amazing quality of life with a Mists of Pandaria Classic-specific change, where Shadow Orbs are gained passively outside of combat once every 6 seconds, excluding PVP scenarios!
Shadow Priest DPS Overview
Shadow Priest's core ideology has not changed as well, so we mostly get to stick to what we know and adapt to some changes. Throughout the expansion, we will only become stronger with the inclusion of new trinkets and raid fights that cater to our toolkit. We also maintain flexibility with our typical toolkit of spells, such as
Etreinte vampirique
and
Dispersion
. We even get to cast certain spells in Shadowform that we weren't able to do before, giving us even more uptime in our rotations without needing to recast Shadowform.
General Changes
The talent piece of
Tour du destin
from Cataclysm, granting you hit rating equal to 100% of your Spirit, has been made baseline in
Précision spirituelle
.
Orbe d'ombre
s have been revamped to be a major class mechanic, now represented on the Unit Frame, and are no longer just a buff. Shadow Orbs are generated by
Attaque mentale
and
Mot de l'ombre : Mort
and are spent on
Peste dévorante
or
Horreur psychique
, scaling in damage based on the amount of Orbs spent. As of the most recent Beta build, Shadow Orbs are also passively gained outside of combat once every 6 seconds as long as you are in Shadowform and not in Arena or Battlegrounds.
We also now have mobility options in Mists of Pandaria. This is normally one of our biggest weak points, alleviated by the introduction of
Plume angélique
.
There's also a minor change to note that the old tier 13,
Tenue de parade de la lumière mourante
from Dragon Soul has been changed so that the 4-piece is now a 15% buff to Shadow Word: Pain. This only matters when leveling.
Spell Changes
Forme d'Ombre
has been changed to let you cast
Rénovation
,
Prière de guérison
, and
Saut de foi
while in Shadowform.
Toucher vampirique
has been changed to only restore mana to the caster instead of the group.
Etreinte vampirique
has been changed to be a short burst cooldown instead of a static buff like
Feu intérieur
.
Mot de l'ombre : Douleur
now deals damage upon initial application, allowing you to tag mobs and gives you a spammable spell during movement.
Silence
is now baseline, serving as an interrupt as well with a 45-second cooldown.
New Spells of Note
Passage dans le Vide
: This is a new spell in Mists of Pandaria, allowing you to swap your Health Percentage with another raid member. It also increases the lower health percentage of the two to 25% if they are below that amount. This can be used to boost your health in a dangerous situation or help a raid member who is about to die.
Talent Changes
New Talents of Note - Main
Corps et âme
: This ability modifies Power Word: Shield and Leap of Faith to give the target a 60% movement speed buff for 4 seconds, as well as the initial effects.
Plume angélique
: This new ability allows the Priest to place feathers at a targetable location on the ground. When someone walks through the feather, they gain an 80% increase in movement speed for a short period. This ability has 3 charges and refreshes a charge every 10 seconds.
Réconfort et folie
: For Shadow Priest, this modifies your next Mind Flay after a Devouring Plague cast to deal 33% more damage per Shadow Orb consumed. This is a pretty substantial damage increase.
Halo
: For Shadow Priest, this fires a ring of Shadow energy up to 30 yards surrounding the Priest. It deals damage to enemies and heals allies touched by it, with the damage and healing scaling based on the distance the ring has traveled. This has a significant drawback, however, as it attracts any mob within range of the ring.
New Talents of Note - Niche
Vrilles du Vide
- A new ability that summons tendrils near you that root the nearest 5 targets within 8 yards for 20 seconds.
Escalade
- This launches a damaging or healing projectile out from the Priest, depending on the target. It moves towards the target and increases in damage or healing as it travels towards the target. Upon landing, it will bounce to other allies/enemies depending on the initial target, and split each time it hits into two projectiles.
Etoile divine
- This fires a projectile in a line straight from the Priest 24 yards away, and then it will return. Any ally hit is healed, and any enemy hit is dealt damage within 4 yards of the path.
Our new spell granted to us by
Symbiose
is
Tranquillité
, which, while very powerful, there are usually better targets for Symbiosis, so it won't be as relevant.
Rotation Changes
While the core rotation of maintaining damage over time spells and casting cooldowns like Mind Blast when off cooldown has not changed, the rotation has been warped by the revamp of the Shadow Orb system.
Our core rotation now consists of maintaining Shadow Word: Pain and Vampiric Touch, casting Devouring Plague when we reach 3 Orbs, and casting Mind Blast/Shadow Word: Death (if available) to generate more Orbs. Mind Flay is still our filler spell when none of our cooldowns are available and all of our DoTs are up. One key thing that we've had to bear in mind prior is clipping Mind Flay when cooldowns come up or DoTs fall off after the second tick in a lot of scenarios, but if you have the Solace and Insanity talent you need to make sure you use the full Mind Flay to maximize your damage output.
In AOE, our core rotation is still using Mind Sear as our filler spell instead of Mind Flay.
This is outlined below:
Opener
Ensure you have 3 Orbs passively gained outside of combat before the pull!
Cast Halo.
Pre-cast Mind Spike one time for some high up-front damage before you apply damage over time effects.
Cast Shadow Word: Pain.
Cast Shadowfiend.
Cast Vampiric Touch.
Cast Devouring Plague.
Cast Mind Blast.
Cast Mind Flay and proceed to standard rotation.
Single Target
Cast Halo.
Maintain uptime on Shadow Word: Pain, cast it when it is about to fall off, but not when it falls off. Do not apply it if the target will die faster than the spell can tick.
Maintain uptime on Vampiric Touch, cast it when it is about to fall off, but not when it falls off. Do not apply it if the target will die faster than the spell can tick.
Cast Shadowfiend.
Cast Devouring Plague when you have 3 Shadow Orbs.
Cast Mind Blast.
Cast Shadow Word: Death if it is available.
Cast Mind Flay, interrupt after 2 ticks if cooldowns come up or a DoT needs refreshing.
Multiple Targets
Cast Halo.
Maintain uptime on Shadow Word: Pain on all targets, cast it when it is about to fall off, but not when it falls off. Do not apply it if the target will die faster than the spell can tick.
Maintain uptime on Vampiric Touch, cast it when it is about to fall off, but not when it falls off. Do not apply it if the target will die faster than the spell can tick.
Cast Shadowfiend.
Cast Devouring Plague when you have 3 Shadow Orbs.
Cast Mind Blast.
Cast Shadow Word: Death if it is available. Keep an eye out in multiple target situations where you can take advantage of mobs being at different health intervals.
Cast Mind Sear, interrupt the cast following the second tick or later if needed for a cooldown refresh or DoT refresh.
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