Quick Facts
Screenshots
Videos

Tumult

Tumult
Damage
700
Attributes
[2-3] Random Attributes
Magic
[1-3] Random Magic Attributes
Sockets
Empty
Legendary
Falling Sword now summons a storm of blades around it, continually damaging all nearby enemies, but can no longer be activated again for movement.
Falling Sword cooldown decreased by 10%. (Awakened)
Bonuses
Bonus ability (Rank 6)
Bonus ability (Rank 11)
Bonus ability (Rank 16)
Required Level: 55
Class: Crusader

Potential Attributes

+[6-841] Strength
+[6-841] Willpower
+[6-841] Vitality
+[6-841] Fortitude

Potential Magic Attributes

Critical Hit Damage increased by 1%
Critical Hit Chance increased by 1%
Primary Attack damage increased by 10%
Skill damage increased by 5%
Item base Damage increased by 1%
Damage done increased by 2% per nearby party member
Attack Speed increased by 1%
Damage done to demons increased by 5%
Damage done to beasts increased by 5%
Damage done to undead increased by 5%
Damage increased 10% to enemies below 30% Life
Damage to full Life enemies increased by 10%
Accuracy Rating increased by 1%
Damage to enemies suffering loss of control increased by 10%
Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Damage to Elites increased by 50%
Damage to shielded enemies is increased by 6%
Ice Armor increases Movement Speed by (B101067,1,moveSpeedAdditionRateM)*100%, stacking up to 4 times
Attack range increased by 8%
Wave of Light increases Critical Hit Damage by 25% when you are less than 3 meters from the target
Cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times
Draw and Quarter has a 10% chance of generating an explosion dealing (S105401,1,damage) damage for every 2 meters moved
Command Golem increases its size by 10%, extending the range of its Primary and Skill Attacks by 10%
Cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times
Cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times
Undying Rage reduces negative effect duration by 20%
When Mystic Allies ends, there is a 15% chance of it respawning
Knockback Shot deals an additional 3% damage for each meter of distance from the enemy, up to a maximum of 18% additional damage
Falling Sword generates 1 additional sword which follows you and deals (S105402,100,damage) damage, 3 second cooldown
Command Skeletons now has a 10% chance to spawn an extra, adjusting their cap accordingly
Abomination reduces negative effect duration by 20%
Arcane Torrent causes 1 Arcane projectile orbits around you, dealing (S101400,1,damage) damage to enemies, stacking up to 4 times
Sprint now provides a 25% chance of being immune to Knockback, Chill, and Slow
Seven-Sided Strike has a 15% chance of triggering a combo, stacking up to 4 times
Cooldown for multi-target Skill Attacks reduced by 0.1 second whenever your Primary Attack hits an enemy
Consecration reduces enemy damage by (B105082,1,hurtIncreaseAAdditionVal)*(-100)%
Corpse Lance increases your Movement Speed by (B106067,1,moveSpeedAdditionRateM)*100% for 3 seconds
Siphon Blood increases Movement Speed by 8%, stacking up to 4 times
Attack range increased by 8%
Wrath of the Berserker has a 20% chance to trigger an explosion every 0.5 seconds, causing (S102400,1,damage) damage to all nearby enemies.
Cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times
Impale now has 1:more blade:more blades;, targets hit by multiple blades receive damage equal to one blade
Holy Banner increases Attack Speed by 5% for you and nearby allies, stacking up to 4 times
Skill Attack range increased by (0.08)*100%
Cooldown for multi-target Skill Attacks reduced by 0.1 second whenever your Primary Attack hits an enemy

Bonus Abilities

Primary Attack damage increased 2%
All skill damage increased 1%
Damage done to enemies below 30% Life increased 10%
Critical Hit Damage increased by 1.5%
Heal party members for 1% on death
Your Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Continual damage taken reduced by 3%
Stun resistance increased 3%
Knockback resistance increased 3%
Damage taken from players reduced 1.5%
Damage taken while suffering loss of control decreased by 2%
Cheat Death chance increased 3%
Duration of beneficial effects increased 2%
Slow resistance increased by 3%
Attack Speed increased 2%
Damage to players increased 3%
Damage to demons increased 3%
Damage to enemies suffering loss of control increased 2.5%
Damage to shielded enemies increased by 3%
Damage to undead increased 3%
Maximum Life increased 1.5%
Damage taken from nearby enemies decreased by 1%
Block Chance increased by 1%
Fear resistance increased 3%
Healing Potion cooldown reduced 1%
Life Regeneration increased 0.5%
Damage to elite enemies increased 3%
Damage done by your summons increased 2%
Damage taken by your summons decreased by 2%

Related

Contribute