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The Remembered

The Remembered
Damage
270
Attributes
[2-3] Random Attributes
Magic
[1-3] Random Magic Attributes
Sockets
Empty
Legendary
Hammer of the Ancients now summons a Spirit of the Ancients who stuns all nearby enemies and fights alongside you for a time.
Hammer of the Ancients summons Life increased by 10%. (Awakened)
Bonuses
Bonus ability (Rank 6)
Bonus ability (Rank 11)
Bonus ability (Rank 16)
Required Level: 55
Class: Barbarian

Potential Attributes

+[6-841] Strength
+[6-841] Willpower
+[6-841] Vitality
+[6-841] Fortitude

Potential Magic Attributes

Critical Hit Damage increased by 1%
Critical Hit Chance increased by 1%
Primary Attack damage increased by 10%
Skill damage increased by 5%
Item base Damage increased by 1%
Damage done increased by 2% per nearby party member
Damage done to demons increased by 5%
Damage done to beasts increased by 5%
Damage done to undead increased by 5%
Damage to full Life enemies increased by 10%
Damage to enemies suffering loss of control increased by 10%
Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Damage taken while moving decreased by 5%
Damage taken while suffering loss of control decreased by 10%
Cheat Death chance increased by 1%
Stun resistance increased by 4%
Knockback resistance increased by 5%
Damage to Elites increased by 50%
Slow resistance increased by 4%
Fear resistance increased by 4%
Meteor increases damage to enemies by (B101069,1,damageIncreaseMAdditionVal)*(100)% for 3 seconds, stacking up to 4 times
Leap now Reduces Damage taken by (B102070,1,hurtDecreaseAAdditionVal)*100% for 3 seconds, after skill activation
Shield of Zen increased by 10%
Strafe now has a (0.15)*100% chance to fire an additional bolt causing (S104400,1,damage) damage to struck enemies
Condemn deals 25% more Critical Hit Damage to enemies with less than 30% Life
Skill Attack range increased by (0.08)*100%
Skill Range increased by 8%
Disintegrate rays increased by 1, targets hit by multiple rays receive damage equal to one ray
Hammer of the Ancients increases Critical Hit Damage against Stunned enemies by 40%.
Flying Kick cooldown reduced by 0.1: second: seconds; when your Primary Attack hits an enemy, stacking up to 4 times
Rain of Vengeance range increased by (0.08)*100%
Cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times
Bone Spikes apply a 15% Slow effect for 6 seconds, stacking up to 4 times
Shroud of Night increases Attack Speed 8%, stacking up to 4 times
Ice Crystal now refracts 1: more ray: more rays;
Cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times
Inner Sanctuary increases Evasion Rating by (B103071,1,missRateAdditionVal)*100% within the skill area, stacking 4 times
Spinning Chakram spins 1 blade around you, dealing (S104401,1,damage) damage to nearby enemies, stacking up to 4 times
Cooldown for multi-target Skill Attacks reduced by 0.1 second whenever your Primary Attack hits an enemy
Skeletal Mage now uses a Dark Curse shield to absorb (S106403,1,damage) damage, stacking up to 4 times
Primary Attacks that hit now increase Critical Hit Chance by 8% for 3 seconds, stacking up to 4 times
Lightning Nova increases Attack Speed by (B101070,1,fastSpeedIncreaseMAdditionVal)*(100)% for 3 seconds.
Cleave cooldown is reduced by 0.1: second: seconds; whenever your Primary Attack hits an enemy, stacking up to 4 times
Exploding Palm damage dealt to enemies with the Bleed status has a 5% chance to cause an explosion without removing the status, stacking 4 times
Sentry has a (0.15)*100% chance to fire an additional bolt dealing (S104402,1,damage) damage to enemies, stacking up to 4 times
Conjuration of Light, increases you Movement Speed by (B105090,1,moveSpeedAdditionRateM)*100%
Cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times
Skill Range increased by 8%

Bonus Abilities

Primary Attack damage increased 2%
All skill damage increased 1%
Damage done to enemies below 30% Life increased 10%
Critical Hit Damage increased by 1.5%
Heal party members for 1% on death
Your Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Continual damage taken reduced by 3%
Stun resistance increased 3%
Knockback resistance increased 3%
Damage taken from players reduced 1.5%
Damage taken while suffering loss of control decreased by 2%
Cheat Death chance increased 3%
Duration of beneficial effects increased 2%
Slow resistance increased by 3%
Attack Speed increased 2%
Damage to players increased 3%
Damage to demons increased 3%
Damage to enemies suffering loss of control increased 2.5%
Damage to shielded enemies increased by 3%
Damage to undead increased 3%
Maximum Life increased 1.5%
Damage taken from nearby enemies decreased by 1%
Block Chance increased by 1%
Fear resistance increased 3%
Healing Potion cooldown reduced 1%
Life Regeneration increased 0.5%
Damage to elite enemies increased 3%
Damage done by your summons increased 2%
Damage taken by your summons decreased by 2%

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