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Discipline's Weight

Discipline's Weight
Damage
215
Attributes
[2-3] Random Attributes
Magic
[1-3] Random Magic Attributes
Sockets
Empty
Legendary
Seven-Sided Strike damage increased by 10%.
Seven-Sided Strike cooldown decreased by 10%. (Awakened)
Bonuses
Bonus ability (Rank 6)
Bonus ability (Rank 11)
Bonus ability (Rank 16)
Required Level: 55
Class: Monk

Potential Attributes

+[6-841] Strength
+[6-841] Willpower
+[6-841] Vitality
+[6-841] Fortitude

Potential Magic Attributes

Critical Hit Damage increased by 1%
Critical Hit Chance increased by 1%
Primary Attack damage increased by 10%
Skill damage increased by 5%
Item base Damage increased by 1%
Attack Speed increased by 1%
Damage increased 10% to enemies below 30% Life
Damage to full Life enemies increased by 10%
Accuracy Rating increased by 1%
Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times
Undying Rage reduces negative effect duration by 20%
When Mystic Allies ends, there is a 15% chance of it respawning
Knockback Shot deals an additional 3% damage for each meter of distance from the enemy, up to a maximum of 18% additional damage
Falling Sword generates 1 additional sword which follows you and deals (S105402,100,damage) damage, 3 second cooldown
Command Skeletons now has a 10% chance to spawn an extra, adjusting their cap accordingly
Abomination reduces negative effect duration by 20%
Arcane Torrent causes 1 Arcane projectile orbits around you, dealing (S101400,1,damage) damage to enemies, stacking up to 4 times
Sprint now provides a 25% chance of being immune to Knockback, Chill, and Slow
Seven-Sided Strike has a 15% chance of triggering a combo, stacking up to 4 times
Cooldown for multi-target Skill Attacks reduced by 0.1 seconds whenever your Primary Attack hits an enemy
Consecration reduces enemy damage by (B105082,1,hurtIncreaseAAdditionVal)*(-100)%
Corpse Lance increases your Movement Speed by (B106067,1,moveSpeedAdditionRateM)*100% for 3 seconds
Siphon Blood increases Movement Speed by 8%, stacking up to 4 times
Disintegrate rays increased by 1, targets hit by multiple rays receive damage equal to one ray
Hammer of the Ancients increases Critical Hit Damage against Stunned enemies by 40%.
Flying Kick cooldown reduced by 0.1 seconds when your Primary Attack hits an enemy, stacking up to 4 times
Rain of Vengeance range increased by (0.08)*100%
Cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times
Bone Spikes apply a 15% Slow effect for 6 seconds, stacking up to 4 times
Shroud of Night increases Attack Speed 8%, stacking up to 4 times
Ice Crystal now refracts 1:more ray: more rays;
Cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times
Inner Sanctuary increases Evasion Rating by (B103071,1,missRateAdditionVal)*100% within the skill area, stacking 4 times
Spinning Chakram spins 1 blade around you, dealing (S104401,1,damage) damage to nearby enemies, stacking up to 4 times
Cooldown for multi-target Skill Attacks reduced by 0.1 seconds whenever your Primary Attack hits an enemy
Skeletal Mage now uses a Dark Curse shield to absorb (S106403,1,damage) damage, stacking up to 4 times
Primary Attacks that hit now increase Critical Hit Chance by 8% for 3 seconds, stacking up to 4 times

Bonus Abilities

Primary Attack damage increased 2%
All skill damage increased 1%
Damage done to enemies below 30% Life increased 10%
Critical Hit Damage increased by 1.5%
Heal party members for 1% on death
Your Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Continual damage taken reduced by 3%
Stun resistance increased 3%
Knockback resistance increased 3%
Damage taken from players reduced 1.5%
Damage taken while suffering loss of control decreased by 2%
Cheat Death chance increased 3%
Duration of beneficial effects increased 2%
Slow resistance increased by 3%
Attack Speed increased 2%
Damage to players increased 3%
Damage to demons increased 3%
Damage to enemies suffering loss of control increased 2.5%
Damage to shielded enemies increased by 3%
Damage to undead increased 3%
Maximum Life increased 1.5%
Damage taken from nearby enemies decreased by 1%
Block Chance increased by 1%
Fear resistance increased 3%
Healing Potion cooldown reduced 1%
Life Regeneration increased 0.5%
Damage to elite enemies increased 3%
Damage done by your summons increased 2%
Damage taken by your summons decreased by 2%

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