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Companion's Melody

Companion's Melody
Life
2336
Attributes
[2-3] Random Attributes
Magic
[1-3] Random Magic Attributes
Sockets
Empty
Legendary
Mystic Allies duration increased by 30%.
Mystic Allies cooldown decreased by 10%. (Awakened)
Bonuses
Bonus ability (Rank 6)
Bonus ability (Rank 11)
Bonus ability (Rank 16)
Required Level: 55
Class: Monk

Potential Attributes

+[6-841] Strength
+[6-841] Willpower
+[6-841] Vitality
+[6-841] Fortitude

Potential Magic Attributes

Maximum Life increased by 1%
Damage taken reduced by 1%
Beneficial effect duration increased by 10%
Nearby enemy damage decreased by 10%
Item base Life increased by 1%
Damage taken while moving decreased by 5%
Damage taken while suffering loss of control decreased by 10%
Block Chance increased by 1%
Cheat Death chance increased by 1%
Ice Armor increases Movement Speed by (B101067,1,moveSpeedAdditionRateM)*100%, stacking up to 4 times
Attack range increased by 8%
Wave of Light increases Critical Hit Damage by 25% when you are less than 3 meters from the target
Cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times
Draw and Quarter has a 10% chance of generating an explosion dealing (S105401,1,damage) damage for every 2 meters moved
Command Golem increases its size by 10%, extending the range of its Primary and Skill Attacks by 10%
Cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times
Use your skills to gain a shield for 3 seconds that absorbs (S108401,1,damage) damage.
Cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times
Undying Rage reduces negative effect duration by 20%
When Mystic Allies ends, there is a 15% chance of it respawning
Knockback Shot deals an additional 3% damage for each meter of distance from the enemy, up to a maximum of 18% additional damage
Falling Sword generates 1 additional sword which follows you and deals (S105402,100,damage) damage, 3 second cooldown
Command Skeletons now has a 10% chance to spawn an extra, adjusting their cap accordingly
Abomination reduces negative effect duration by 20%
Skill Range increased by 8%
Meteor increases damage to enemies by (B101069,1,damageIncreaseMAdditionVal)*(100)% for 3 seconds, stacking up to 4 times
Leap now Reduces Damage taken by (B102070,1,hurtDecreaseAAdditionVal)*100% for 3 seconds, after skill activation
Shield of Zen increased by 10%
Strafe now has a (0.15)*100% chance to fire an additional bolt causing (S104400,1,damage) damage to struck enemies
Condemn deals 25% more Critical Hit Damage to enemies with less than 30% Life
Skill Attack range increased by (0.08)*100%
Skill Range increased by 8%
Heal up to 6 times every 0.5 seconds for (B108417,1,hpRestorePercent)% of your maximum Life.
Disintegrate rays increased by 1, targets hit by multiple rays receive damage equal to one ray
Hammer of the Ancients increases Critical Hit Damage against Stunned enemies by 40%.
Flying Kick cooldown reduced by 0.1 seconds when your Primary Attack hits an enemy, stacking up to 4 times
Rain of Vengeance range increased by (0.08)*100%
Cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times
Bone Spikes apply a 15% Slow effect for 6 seconds, stacking up to 4 times
Shroud of Night increases Attack Speed 8%, stacking up to 4 times
Your Primary Attack Speed is increased by (B108425,1,normalAttackSpeedAdditionVal)*100% for 3 seconds.

Bonus Abilities

Primary Attack damage increased 2%
All skill damage increased 1%
Damage done to enemies below 30% Life increased 10%
Critical Hit Damage increased by 1.5%
Heal party members for 1% on death
Your Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Continual damage taken reduced by 3%
Stun resistance increased 3%
Knockback resistance increased 3%
Damage taken from players reduced 1.5%
Damage taken while suffering loss of control decreased by 2%
Cheat Death chance increased 3%
Duration of beneficial effects increased 2%
Slow resistance increased by 3%
Attack Speed increased 2%
Damage to players increased 3%
Damage to demons increased 3%
Damage to enemies suffering loss of control increased 2.5%
Damage to shielded enemies increased by 3%
Damage to undead increased 3%
Maximum Life increased 1.5%
Damage taken from nearby enemies decreased by 1%
Block Chance increased by 1%
Fear resistance increased 3%
Healing Potion cooldown reduced 1%
Life Regeneration increased 0.5%
Damage to elite enemies increased 3%
Damage done by your summons increased 2%
Damage taken by your summons decreased by 2%

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