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Baleful Trinity
Baleful Trinity
Damage
270
Attributes
[2-3] Random Attributes
Magic
[1-3] Random Magic Attributes
Sockets
Legendary
Soulfire now bounces to 1 additional target, but deals 30% decreased damage to subsequent targets.
Soulfire damage increased by 10% (Awakened)
Bonuses
Bonus ability (Rank 6) Bonus ability (Rank 11) Bonus ability (Rank 16) Required Level: 55
Class: Necromancer
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Potential Attributes
+[6-1000] Intelligence
+[6-1000] Willpower
+[6-1000] Vitality
+[6-1000] Fortitude
Potential Magic Attributes
Critical Hit Damage increased by 1%
Critical Hit Chance increased by 1%
Primary Attack damage increased by 10%
Skill damage increased by 5%
Item base Damage increased by 1%
Damage done increased by 2% per nearby party member
Damage done to demons increased by 5%
Damage done to beasts increased by 5%
Damage done to undead increased by 5%
Damage to full Life enemies increased by 10%
Damage to enemies suffering loss of control increased by 10%
Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Damage taken while moving decreased by 5%
Damage taken while suffering loss of control decreased by 10%
Cheat Death chance increased by 1%
Stun resistance increased by 4%
Knockback resistance increased by 5%
Damage to Elites increased by 50%
Slow resistance increased by 4%
Fear resistance increased by 4%
Increases enemy damage taken by 8% for 3 seconds
Reduces your damage taken by 10% for 3 seconds
Absorb shield increased by 10%
Has a (0.15)*100% chance to fire an additional bolt, dealing 259 damage
Deals 25% more Critical Hit Damage to enemies below 30% Life
Range increased by (0.08)*100%
Range increased by 8%
Restores 1% of your maximum Life every 0.5 seconds, up to a maximum of 6 times
Fires 1: additional beam: additional beams;, increasing its radius
Deals 40% increased Critical Hit Damage against Stunned enemies
Cooldown reduced by 0.1 seconds whenever your Primary Attack hits an enemy
Range increased by (0.08)*100%
Cooldown reduced by 0.02 seconds for every yard you traveled
Slows enemies by 15% for 6 seconds
Increases Attack Speed by 8%
Increases your Primary Attack Speed by 15% for 3 seconds
Refracts 1:additional ray:additional rays; from beam attacks
Cooldown reduced by 0.02 seconds for every yard you traveled
Increases Evasion Rating by 7%
Spins 1 blade around you for 5 seconds, dealing 237 damage
Cooldown reduced by 0.1 seconds whenever your Primary Attack hits an enemy
Cast a Dark Curse shield that absorbs 2296 damage
Increases the chance for enemies to be Critically Hit by 8% for 3 seconds
Increases Critical Hit Damage taken for enemies hit by 8% for 3 seconds
Increases your Attack Speed by 8% for 3 seconds
Cooldown reduced by 0.1 seconds whenever your Primary Attack hits an enemy
Has a 5% chance to explode when damaging a Bleeding enemy
Has a (0.15)*100% chance to fire an additional bolt dealing 508 damage
Increases your Movement Speed by 8%
Cooldown reduced by 0.02 seconds for every yard you traveled
Range increased by 8%
Deals 10% increased Critical Hit Damage for each Zephyr consumed
Bonus Abilities
Primary Attack damage increased 2%
All skill damage increased 1%
Damage done to enemies below 30% Life increased 10%
Critical Hit Damage increased by 1.5%
Heal party members for 1% on death
Your Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Continual damage taken reduced by 3%
Stun resistance increased 3%
Knockback resistance increased 3%
Damage taken from players reduced 1.5%
Damage taken while suffering loss of control decreased by 2%
Cheat Death chance increased 3%
Duration of beneficial effects increased 2%
Slow resistance increased by 3%
Attack Speed increased 2%
Damage to players increased 3%
Damage to demons increased 3%
Damage to enemies suffering loss of control increased 2.5%
Damage to shielded enemies increased by 3%
Damage to undead increased 3%
Maximum Life increased 1.5%
Damage taken from nearby enemies decreased by 1%
Block Chance increased by 1%
Fear resistance increased 3%
Healing Potion cooldown reduced 1%
Life Regeneration increased 0.5%
Damage to elite enemies increased 3%
Damage done by your summons increased 2%
Damage taken by your summons decreased by 2%
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