Diablo Immortal Zone, Map, and Dungeon Guides
As early as tomorrow, if you are playing on a mobile device, you can be defending Sanctuary from hordes of demons and undead, frenzied monsters, and evil of all kinds in Diablo Immortal. Inevitably, your adventures will take you into some dark and dangerous places, and even into dungeons filled with nearly unspeakable horrors. Our Diablo Immortal site is now live, and we have guides to help you through these perilous journeys.
Diablo Immortal Zone and Dungeon Guides
We have complete guides to the zones of Diablo Immortal up to the Realm of Damnation. Unfortunately, that zone has not yet been explored by adventurers, so we will have to expand that section as we are able to go there and return alive to tell you the tales. In the meantime we have these guides for you.
Comprehensive Maps of all Known Zones
This guide has comprehensive maps with overlays including Waypoints, Elites, Quests, and other points of interest for all zones! Handy to have open when you are navigating, to keep you aware of possible chest, Elite, and event spawns nearby
Zone Maps Overview
An Overview of the Dungeons in Diablo Immortal
Dungeons in Diablo Immortal are multi-player instanced groups accommodating up to 4 players. These are found in every zone except Wortham, Westmarch, and Mount Zavain. These are not typically as long as dungeons in other multiplayer games and are designed to be completed in 10-15 minutes' time. These also appear as goals in daily bounties, Immortal daily quests, and Shadow contracts, as well as being part of the zone's story line.
The main reason to run Dungeons is that these are the best source of Set items in game. You can get plenty of other loot, but Set items are the major reason to play. Our in-depth dungeon guides tell you which set items you can find in which dungeon so you can target your play accordingly (both STR and INT versions are available).
Zone Guides in Leveling Order
Here's where you'll arrive first in Sanctuary, and visit such scenic attractions as the Festering Woods and the Vile Refuge.
Wortham Zone Guide
Here you'll meet with Elite Monsters like Phillip the Fetid while exploring locations like the Ossuary, the Outskirts, and the Eastern Gardens. Ultimately you will face the Mad King himself in the Mad King's Breach dungeon. That's his ugly visage in the picture just above.
Ashwold Cemetery Zone GuideMad King's Breach Guide
The Dark Wood
Here you'll battle with Bloodsworn and other abominations, while traversing areas like the Cursed Grove and visiting the Tree of Inifuss. Ultimately you must confront the evil Countess in her forgotten tower.
Dark Wood Zone GuideForgotten Tower Guide
Here you reach the zone where you may well spend more time than in any other zone. Westmarch is a Capital city, filled with vendors, craftspeople, the entrances to Challenge and Elder rifts, and much more. There are no dungeons in Westmarch.
Westmarch Zone Guide
The Shassar Sea
In this desolate Sea of Sand, you'll confront Lacuni, pirates, scorpions and undead while on your way to uncover the secrets of the Sceptre of Fahir in the Tomb of Fahir.
Shassar Sea Zone GuideTomb of Fahir Guide
The Library of Zoltun Kulle
In the forgotten archives of the fallen Horadrim, you search for a way to revive Zoltun Kulle before joining him and Tal Rasha in battle against Baal himself in Destruction's End.
Library of Zoltun Kulle GuideDestruction's End Guide
In this reeking swamp you'll face fetishes, maggots, and pirates while you try to find a weapon powerful enough to finally destroy the corrupted shards of the Worldstone.
Bilefen Zone Guide
Bilefen is home to two dungeons, Kikuras Rapids and the Temple of Namari. Both dungeons open at level 40.
Kikuras Rapids Dungeon Temple of Namari Dungeon
In the mountains of this zone, you will pursue an exiled monk who has stolen the last remaining shard of the Worldstone, facing demons and Khazra on your way to a showdown at the Sanctified Earth Monastery. (There is no dungeon in Mt Zavain.)
Mt Zavain Zone Guide
The Frozen Tundra
In pursuit of the Monk Dravec, you must battle yetis, wendigos, and, of course, still more demons as you search the Ruins of Sescheron and ultimately descend into the Cavern of Echoes to help the Barbarians defend their land and to try to recover the last remaining Worldstone Shard.
Frozen Tundra GuideCavern of Echoes Guide
The Realm of Damnation
The Realm of Damnation is the personal hell of demon lord Skarn, the mastermind pursuing the Worldstone shards, where he gets to play judge, jury, and executioner. This zone follows the Frozen Tundra story line, where you'll follow Skarn into his lair and learn about his plan for humanity and the Worldstone.
This is the final zone of Diablo Immortal for players 55-60.
Realm of Damnation Zone Guide
The Pit of Anguish is a dungeon located in the Realm of Damnation.
Since this zone was announced less than a month before the launch of Diablo Immortal, there is very little information available about this dungeon at this time. As we learn more, content will be added to our dungeon guide.
Pit of Anguish Guide
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