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Rabies

Rabies
Cooldown: 12 seconds
Lucky Hit Chance: 50%
Perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 300% Poisoning damage over 6.0 seconds.

Infected enemies spread Rabies to other surrounding targets.

Modifiers

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Core
Rabies becomes a Core Skill, costs costs 45 Spirit, and has no Cooldown.

Rabies spread can reinfect enemies who already have the disease up to 3 times per cast.
Superinfection
Core
Rabies becomes a Core Skill, costs 30 Spirit, and has no Cooldown.

Rabies deals 1,500%[x] increased damage but only spreads to one target a time.
Malaise
Rabies deals its full damage after 0 seconds as Direct Damage to the target. This Direct Damage gains 150%[+] (300%[+] while Berserking) bonus Critical Strike Damage. 
Spread Distance
Chain
Rabies spread distance is increased by 100%.
Poisoning Speed
Rabies deals its total Poisoning damage 50% faster.
Healing
Enemies that die while affected by Rabies will heal you for 2% Maximum Life.
Cost Reduction
Rabies' Cooldown is reduced by 4 seconds.
Werewolf
Werewolf
Rabies' damage is increased by 5%[x].
Werebear
Werebear
Rabies becomes a Werebear Skill.

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