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Blood Wave

Blood Wave
Cooldown: 50 seconds
Lucky Hit Chance: 50%
Conjure a tidal wave of blood that deals 500% damage and Knocks Back enemies.

Modifiers

Tides of Blood
Blood Wave launches 1 additional wave, dealing 500% damage.
Path of Darkness
Darkness Desecrated Ground
Blood Wave becomes a Darkness Skill that deals Shadow damage.

Blood Wave leaves behind a trail of Desecrated Ground as it travels that deals 600% Corrupting damage.
Hematolagnia
Core
Blood Wave becomes a Core Skill, has no Cooldown, but costs 50 Essence.

Blood Wave conjures a shorter wave that deals 300% damage and no longer Knocks Back enemies.
Damage Bonus
Blood Wave deals 30%[x] increased damage while you are Fortified.
Damage Reduction
Casting Blood Wave grants 10% Damage Reduction for 10 seconds.
Blood Orb
Blood Wave forms up to 2 Blood Orbs as it travels.
Overpower
Casting Blood Wave overfills your Overpower by 2.

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