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Patch 1.3.3 Rogue Class Changes - Basic Skill Buffs, Flurry Buffs
Diablo IV
Criado
01/3/2024 em 14:00
por
silec
Patch 1.3.3 is bringing various changes to the Rogue class, including buffs to Basic Skills,
Turbilhão
, and more!
Diablo 4 Patch Notes: Patch 1.3.3 Rogue Class Overview
Blizzard
Rogue
Skills
Attack Speed increased by 20%.
Dev Note: Lower the Power interrupt frames from 20 to 16.
Attack Speed increased by 20%.
Dev Note: Lower the Power interrupt frames from 20 to 16.
Damage increased by 10%.
Previous: If hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
New: deals x20% increased damage to Vulnerable enemies. If hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
Previous: Evading through an enemy will cause your next to Stun enemies for 2.5 seconds.
New: Evading through an enemy will cause your next to deal x30% increased damage and Stun enemies for 2.5 seconds.
Damage increased by 10%.
Damage increased by 10%.
Passives
Stacks required for bonuses reduced from 6 to 4.
Paragon
Glyph
Cooldown reduction increased from .5 seconds to 1 second.
Legendary Aspects
Damage bonus increased from 8-15% to 15-22%.
Previous: 's Arrows have 15-25% chance to split into two arrows whenever they ricochet.
New: Increase the damage of arrows that Ricochet from from 40% to 60-80%. In addition, 's arrows have a 40-60% chance to split into 2 arrows whenever they ricochet.
Damage increased from 80-100% base damage to 200-300%.
Unique Items
Damage bonus increased from 20-40% to 40-60%.
bonus damage increased from 30-50% to 50-70%.
Cooldown to summon a Shadow Decoy reduced from 12 to 10 seconds.
Shadow Decoy damage increased by 20%.
Bug Fixes
Fixed an issue where an attack that swaps from melee to Crossbow would double the bonuses from the and Rogue passives.
Fixed an issue where bonus damage from could apply more often than intended when stacking multiple casts of on the same enemy.
Fixed an issue where was dealing less damage than expected to bosses.
Fixed an issue where the description for was missing the damage cap.
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