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Patch 1.2.0 Datamined Changes - Classes, Aspects, Paragon Nodes, and More
Diablo IV
Posted
2023/10/17 at 3:55 PM
by
Wowhead
We've been hard at work datamining all the new changes for Diablo 4's Patch 1.2.0! Take a look at the raw data we've gathered below.
Editor's Note:
this datamined information comes directly from the Diablo 4 client. While some of it may differ to what was described in patch notes, this is the current information live in Patch 1.2.0.
These changes may in some cases have already entered the game due to the nature of Blizzard's release process - while the items aren't necessarily new to this specific patch release, they are new to the latest comparison of patch changes.
Here are the datamined changes for build 1.2.0.46228, compared to 1.1.4.45128.
Cooldown: 50 seconds
Lucky Hit Chance: 30%
Basic Skills generate 5% 7%\ more Fury when using Two-Handed weapons.
When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 115%\ of your Critical Strike Damage bonus.
Gain 5% 6%\ additional Maximum Life.
Damage Reduction against Elites is increased by 3%. 4%.
Each time you take direct damage gain 0.4% Base Maximum Life (6) (1) as Fortify.
Tear into the ground with your weapon and fling debris forward, dealing 70% 77% damage.
Increase your Non-Physical Resistances by 5%. 5%\.
Every 18 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.
Lucky Hit: Dealing Lightning damage to enemies has up to a 5% 8% chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by 6% 7%\ instead.
Every 6th Werewolf Skill hit Critically Strikes and deals 70%\ increased damage. damage, increased to 140%\ against Injured enemies.
Shapeshifting Fortifies you for 1.4% Base of your Maximum Life (23). (1).
Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category. category, and vice versa.
In addition, casting a these free Skills count as both Earth and Storm Skill has a 30% chance to trigger a free Earth Skill of the same category. Skills.
5% chance when struck to Fortify you for 4.4% Base of your Maximum Life (73). (1).
Passive: A 1 poison creeper periodically emerges from the ground every 7 seconds and applies seconds, applying 6% Poisoning damage over 6 seconds to an enemy in the area.
When you remain in Werebear form for at least 24 seconds, your next non-Defensive Skill will Overpower.
Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 18% 23% Poisoning damage over 6 seconds.
Passive: 1 Raven flies above you and periodically attacks your enemies for 20% 24% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 160% 250% damage over 6 seconds.
Whenever you are Stunned, Immobilized or Knocked Down, Fortify for 6.4% Base of your Maximum Life (106). (1).
While Healthy, deal 30% 25%\ increased damage, and 25%\ increased Overpower damage.
Every 5 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional 20% of their Maximum Life.
Fire 3 bone splinters, splinters of bone, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
A swirling storm of bones appears around you and your Golem, dealing 180% damage to surrounding enemies over 10 seconds.
Your Minions cannot lose more than 70% of their Maximum Life from a single damage instance. gain 4%\ increased Armor and 8%\ increased Resistance to All Elements.
Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every 2.0 1.5 seconds.
Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for 2.5% Base of your Maximum Life (41). (1).
Passive: You are protected by a Golem with 166 2,603 Life that attacks for 29% 59% damage.
While below 50% Life, you You receive 10%\ more Healing from all sources.
After you have been Healthy for at least 4 2 seconds, you and your Minions gain 4%\ Attack Speed.
When a Corpse is formed from your Skills or your Minions, Fortify for 2% Base of your Maximum Life (33). (1).
Your Bone Skills deal 1.0% 0.5%\ increased damage for each point of Essence you have above 50 upon cast.
Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 5 8 seconds, increasing their damage by 30% and healing them for 15% 25% of their Maximum Life.
Increase your Maximum Life by 10%\. After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for 0 Life.
Shadow damage infects enemies with Shadowblight for 2 seconds. You and your Minions deal 10%\ bonus damage to enemies with Shadowblight.
Shadowblight's damage is increased by 100%\ of your Shadow Damage Over Time bonus.
Current Bonus: 0%\
Increases Damage Reduction by 6%, reduced by 2% for each 6% when you have no minions. Each active Minion. minion reduces this bonus by 2%.
Darkness Skills You deal 3%\ bonus increased Shadow damage to enemies who are Slowed, Slowed or Chilled, and 3%\ bonus increased Shadow damage to enemies who are Stunned Stunned, Immobilized, or Immobilized. Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions.
Lucky Hit: Your Blood Orbs also Heal your Minions for 20% of Skills have up to a 3% chance to create a Blood Orb at the amount. target's location. This can only occur once every 4 seconds.
This chance is doubled against Bosses.
Lucky Hit Chance: 35% 50%
Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing enemies by 50%. Lasts 6 7 seconds.
While both Attack Speed bonuses are active, you deal 30%\ increased damage against equal to 40%\ of your Damage vs Crowd Controlled enemies. bonus.
Current Damage Increase: 0%\
Lucky Hit Chance: 40% 50%
Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by 3%\ 5%\+] for 4 seconds, up to 15%\.
After moving 15 12 meters, your next non-Basic attack deals 7%\ increased damage.
Victimize's damage is increased by 120%\ of your Vulnerable Damage Bonus.
Current Damage Increase: 24%\
You gain 3% Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%. This bonus persists for 2 seconds after taking damage.
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 18% 60% damage.
Lucky Hit Chance: 5% 15%
Lucky Hit Chance: 16% 8.35%
Channel a beam of fire, Burning enemies for 54% damage per second. Damage per second increases over 4 2 seconds, up to 72%.
After casting a Non-Basic Skill, you gain 2% 3%\ All Resistance to all elements and 1% additional 1%\ Maximum Resistance to that Skill's element for 9 seconds.
Damaging a Stunned enemy with Bash grants you 20% Base Maximum Life (332) (1) as Fortify. Double this amount when using a Two-Handed weapon.
Ripping your weapon out of enemies during Rupture causes an explosion that deals 13% Bleeding damage over 5 seconds. This damage is increased by 10%\ for every 50 Strength you have.
Current Bonus: 0%\
Hitting at least 1 enemy with Rupture Heals you for 18% 22% of your Maximum Life (298). (365).
Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal 5% 12%\ increased damage, stacking up to 10 6 times.
War Cry grants you 15% Base Maximum Life (249) (1) as Fortify.
Iron Skin also grants 15% Base Maximum Life (249) (0) as Fortify. Double this amount if cast while below 50% Life.
Rallying Cry grants you 10% Base Maximum Life (166) (1) as Fortify. While Rallying Cry is active, you gain an additional 2% Base Maximum Life (33) (1) as Fortify each time you take or deal direct damage.
While Wrath of the Berserker is active, every 50 Fury you spend increases Berserking's damage bonus by 25%\, up to 100%\.
Hitting enemies with Rupture increases your Attack Speed by 30%\ 40%\+] for 5 seconds.
Debilitating Roar also Fortifies you for 22% Base of your Maximum Life (365). (1).
If an enemy is hit by Maul, then Fortify for 3% of your Base Maximum Life (50). (1).
You have 5%\ 8%\+] increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens .
Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% Base of your Maximum Life (133). (1).
Fortify for 8% of your Base Maximum Life (133) (1) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 497% 30% to surrounding enemies. This damage is increased by Barrier bonuses.
Rabies spreads 100% 50% faster.
Casting Trample grants 20% Base of your Maximum Life (332) (1) as Fortify.
Casting Earthen Bulwark grants 18% Base of your Maximum Life (298) (1) as Fortify.
Gain 8% Base of your Maximum Life (133) (1) as Fortify per second while Grizzly Rage is active.
Blood Mist Fortifies you for 0.5% Base of your Maximum Life (8) (1) each time it hits an enemy.
Fortify for 8% Base of your Maximum Life (8) (1) for each enemy trapped by Bone Prison.
Hemorrhage grants 1.6% Base of your Maximum Life (27) (1) as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base of your Maximum Life (1,658). (1).
When Army of the Dead's Volatile Skeletons explode, they have a 15% 100% chance to leave behind a Corpse.
Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Base of your Maximum Life (18). (1). While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 20%\ increased damage.
While you have at least 4 2 active shadows from Dark Shroud, gain 8%\ Critical Strike Chance.
Damaging an enemy with Blade Shift grants 5%\ Movement Speed while While Blade Shift is active, up to active you gain 20%\]. ] Movement Speed.
Enemies affected by Smoke Grenade take 20% 25%\ increased damage from you.
Heartseeker also increases the Critical Strike Damage the enemy takes from you by 5%\+] x] for 4 seconds, up to 25%\ 15%\].
While Blade Shift is active you gain 15%\ Resistance to all Non-Physical Resistances All Elements and reduce the duration of incoming Control Impairing Effects by 20% .
Casting Fireball increases its Fireball's radius by is increased based on distance traveled, up to 50%.
When cast above 50 40 Mana, Frozen Orb's explosion damage is increased by 30% 45%\. against Elites and 30%\ against all other enemies.
Critical Strikes with Fire Bolt increase the Burning damage you deal to the enemy by 20% 25%\ for 4 3 seconds.
While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen. always receives its bonuses against Frozen enemies.
Hydra also Burns enemies for an additional 12% 60% of its Base damage dealt over 6 seconds.
While Unstable Currents is active, Crackling Energy continually pulses 25% faster and consumes costs no charges.
If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once 2 times per cast.
Hammer of the Ancients quakes outwards, dealing \% of outward and its damage to enemies. is increased by \%\.
Leap creates an Earthquake that deals \ \ Physical damage over 4 seconds. While standing in Earthquakes, you gain \% increased Damage Reduction.
While Berserking, you deal \ \ Fire damage every second to surrounding enemies.
Each point of Fury generated while at Maximum Fury grants \ \ Fortify.
After swapping weapons 6 times, gain \ \ Fortify.
Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing \ \ damage to surrounding enemies.
Gain \ \ Thorns while Berserking.
After generating 100 Fury your next Core Skill creates a Dust Devil that deals \ \ damage to enemies behind the target.
Whirlwind leaves behind Dust Devils that deal \ \ damage to surrounding enemies.
Ground Stomp creates an Earthquake damaging enemies for \ \ Physical damage over 4 seconds. While standing in Earthquakes, you deal \%\ increased damage.
After swapping weapons 10 8 times, your next attack Skill will Overpower and deal \%\ increased Overpower damage.
Lucky Hit: Up to a 35% chance to gain \ \ Fortify whenever you deal direct damage while Berserking.
NEW
Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals \ \ damage to enemies behind the target.
The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes \ \ of your active Earthen Bulwark's Barrier.
The duration of Grizzly Rage is increased by \ seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%\ for the duration. duration, up to a maximum of 200%\.
Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal \ \ damage over 2 seconds.
Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing \ \ Lightning damage.
Lucky Hit: Up to a \% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse 2,203 1,836 additional damage to surrounding enemies.
NEW
Critical Strikes with Storm Skills that you cast charge the air around you for \ seconds causing a Lightning Bolt to periodically hit an enemy in the area for 4,405 3,671 Lightning damage. This duration can be extended by additional Critical Strikes.
When you use a Shapeshifting Skill that changes your form, gain \ \ Life. If you are at full Life, gain the same amount as Fortify.
When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by \ \ seconds.
When a segment of Bone Prison is destroyed or expires, it deals \ \ damage in an area around itself.
Damaging enemies with Sever has a \% chance to spawn a pool of Blight under the target that deals \ \]%\ bonus damage. This effect can only happen once every 3 seconds.
While you have 7 or more Minions, your Your Minions gain \% increased Damage Reduction.
While at full Life, Healthy, Blood Orbs grant \ Essence.
Your Skeletons Minions gain increased damage while alive, up to \%\ after 10 seconds.
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1%\+] x] per Essence above 50, up to \%\+ x].
Enemies damaged by Bone Storm take \ \ Shadow damage over 2 seconds.
Blood Wave desecrates the ground creates Desecrated Ground as it travels over, travels, dealing \ \ Shadow damage over 4 seconds
NEW
Blight's defiled area, when spawned, Pulls pulls in enemies around the affected area.
Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals \ \ Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.
Every 8 seconds, your Cold Skeletal Mages cast a blizzard that deals \ \ Cold damage and continuously Chills enemies for 8% over 6 seconds.
Ring Helm
Chest Armor
Boots
Gloves
Amulet (Power increased by 50%)
Shield
Blood Wave fires two additional waves, each dealing \ \]%\ less damage than the previous.
Viscous Aspect of Occult Dominion
Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing \ \ Physical damage over 3 seconds. You can have up to 5 active arrow storms.
NEW
Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10% 15% chance to create a toxic pool that deals \ \ Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.
Explosions from the Victimize Key Passive Heal you for \ \ Life for each enemy damaged, up to a maximum of \ \ Life.
Each stack of the Momentum Key Passive Heals you for \ \ Life per second.
When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal \ \ total Physical damage and Stun enemies for 0.50 seconds.
Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by \ \]%\.
When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing \ \ damage of the same type.
When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals \ \ Shadow damage.
Damaging an Elite enemy with a Basic Skill generates \ \ Energy.
Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals \ \ Cold damage to the target and surrounding enemies, Chilling them for 25%.
When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal \ \ total Physical damage and Stun enemies for 0.50 seconds.
Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs \ \ damage for 5 seconds, absorbing up to a maximum of \ \ damage.
Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies \ \ Poisoning damage over 5 seconds to the target and surrounding enemies.
Caltrops also throw a cluster of exploding Stun Grenades that deal \ \ total Physical damage and Stun enemies for 0.50 seconds.
A hail of Meteorites falls during Inferno, dealing \ \ Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.
Aspect of Engulfing Flames
You deal \%\ increased Burning damage to enemies below 50% Life.
While enemies are affected by more Damage Over Time than their total Life, you deal \ \]%\ increased Burning damage to them.
Meteorites fall around Meteor, dealing \ \ Fire damage on impact. Your Meteorites additionally Burn enemies they hit for \ \ damage over 6 seconds.
Aspect of Piercing Static Cling
Your casts of
Charged Bolts have a \% chance pierce, but deal \%\ less damage to be attracted to enemies and last 300% longer. targets hit after the first.
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing \ \ Cold damage. Your Ice Spikes have a 50% increased explosion radius.
While Ice Armor is active, you leave behind exploding Ice Spikes that deal \ \ damage. Your Ice Spikes Chill enemies for 15%.
NEW
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal \ \ damage. Your Ice Spikes deal 15%\ increased damage to Frozen enemies.
Casting Ice Armor makes you Unstoppable and grants 10% bonus 30%\ increased Armor for \ seconds.
You gain \ \]%\x] +] increased Armor for 4 seconds when you deal any form of damage, stacking up to \ \]%\x +].
You Heal for \ \ Life per second for each Close enemy, up to 210 Life per second.
Damaging an Elite enemy grants you a Barrier absorbing up to \ \ damage for 10 seconds. This effect can only happen once every 30 seconds.
+\ 2 Ranks of Bash
+\ 2 Ranks of Flay
\Slash]
+\ 2 Ranks of Frenzy
+\ 2 Ranks of Lunging Strike
\Slash]
Skills using this weapon deal \ \]%\ increased damage per point of Fury you have, but you lose 2 Fury every second.
Lucky Hit: Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal \ \ Cold damage to them.
Hammer of the Ancients quakes outwards, dealing \% of outward and its damage to enemies. is increased by \%\.
Leap creates an Earthquake that deals \ \ Physical damage over 4 seconds. While standing in Earthquakes, you gain \% increased Damage Reduction.
While Berserking, you deal \ \ Fire damage every second to surrounding enemies.
Each point of Fury generated while at Maximum Fury grants \ \ Fortify.
After swapping weapons 6 times, gain \ \ Fortify.
+\ 2 Ranks of Hammer of the Ancients
+\ 2 Ranks of Kick
NEW
+\ 2 Ranks of Rupture
After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain \ Fury. This cannot happen more than once every 30 15 seconds.
+\ 2 Ranks of Leap
+\ \]% Brawling Skill Damage
Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing \ \ damage to surrounding enemies.
+\ \ Ranks of All Brawling Skills
+\ \]% Damage with Two-Handed Bludgeoning Weapons
NEW
NEW
+\ \]% Damage with Two-Handed Slashing Weapons
+\ \ Ranks of the Cut to the Bone Passive
+\ 2 Ranks of Rend
+\ \ Ranks of the Brute Force Passive
+\ \ Ranks of the Counteroffensive Passive
NEW
NEW
\ \]% Damage Reduction from Burning Enemies That Are Burning
NEW
Gain \ \ Thorns while Berserking.
+\ \]% Overpower Damage with Two-Handed Bludgeoning Weapons
+\ 2 Ranks of Challenging Shout
After generating 100 Fury your next Core Skill creates a Dust Devil that deals \ \ damage to enemies behind the target.
Whirlwind leaves behind Dust Devils that deal \ \ damage to surrounding enemies.
Ground Stomp creates an Earthquake damaging enemies for \ \ Physical damage over 4 seconds. While standing in Earthquakes, you deal \%\ increased damage.
After swapping weapons 10 8 times, your next attack Skill will Overpower and deal \%\ increased Overpower damage.
\ \]% Fury Cost Reduction
\ \]% Fury Cost Reduction
+\ 2 Ranks of Rallying Cry
+\ \ Fury On Kill
+\ 2 Ranks of Double Swing
+\ \]% Damage to Bleeding Enemies
+\ \ Maximum Fury
+\ \ Maximum Fury
\ \]% Damage Reduction from Enemies That Are Bleeding Enemies
NEW
\ \]% Shout Skill Cooldown Reduction
+\ 2 Ranks of Death Blow
+\ \ Ranks of the Heavy Handed Passive
NEW
+\ \ Strength
+\ \ Ranks of the No Mercy Passive
+\ 2 Ranks of Ground Stomp
NEW
+\ 2 Ranks of War Cry
+\ \]% Physical Damage Over Time
+\ 2 Ranks of Steel Grasp
NEW
NEW
NEW
Slaughtering
\ CDR_Rupture_Legacy_Launch
\]% Rupture Cooldown Reduction
+\ \ Ranks of the Slaying Strike Passive
+\ 2 Ranks of Charge
Lucky Hit: Up to a 35% chance to gain \ \ Fortify whenever you deal direct damage while Berserking.
+\ 2 Ranks of Upheaval
+\ \]% Weapon Mastery Skill Damage
+\ \ Ranks of the Outburst Passive
+\ 2 Ranks of Iron Skin
+\ \]% Berserking Duration
+\ 2 Ranks of Whirlwind
+\ \]% Damage while Berserking
+\ \ Ranks of the Tough as Nails Passive
+\ \ Ranks of the Wallop Passive
NEW
+\ \ Ranks of All Weapon Mastery Skills
Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals \ \ damage to enemies behind the target.
Caged Heart Malignant Cage
Caged Heart Malignant Cage
Caged Heart Malignant Cage
Caged Heart Malignant Cage
+\ 2 Ranks of Claw
+\ 2 Ranks of Earth Spike
+\ 2 Ranks of Maul
+\ 2 Ranks of Wind Shear
+\ 2 Ranks of Storm Strike
Debilitating Roar and Blood Howl deal \ \ damage to Nearby Poisoned enemies. enemies, increased by 10%\ for every 100 Willpower you have.
NEW
The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes \ \ of your active Earthen Bulwark's Barrier.
The duration of Grizzly Rage is increased by \ seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%\ for the duration. duration, up to a maximum of 200%\.
Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal \ \ damage over 2 seconds.
+\ 2 Ranks of Earthen Bulwark
+\ 2 Ranks of Ravens
+\ \ Ranks of the Stone Guard Passive
+\ \ Ranks of the Nature's Reach Passive
+\ 2 Ranks of Pulverize
NEW
+\ \]% Critical Strike Damage with Werewolf Skills
+\ \ Ranks of All Companion Skills
+\ \ Ranks of the Crushing Earth Passive
NEW
+\ 2 Ranks of Debilitating Roar
+\ \ Ranks of the Defiance Passive
+\ \ Willpower
+\ 2 Ranks of Tornado
+\ \ Ranks of the Natural Disaster Passive
+\ \]% Earth Skill Damage
+\ 2 Ranks of Landslide
\ \]% Spirit Cost Reduction
7.0% 5.5% Cooldown Reduction
\ \]% Spirit Cost Reduction
+\ 2 Ranks of Blood Howl
+\ \]% Damage while in Human Form
+\ 2 Ranks of Poison Creeper
+\ \ Spirit On Kill
+\ \]% Companion Skill Damage
+\ 2 Ranks of Lightning Storm
Your Earth Skills are now also Werebear Skills and Fortify you for \ \].
+\ \]% Overpower Damage with Werebear Skills
+\ \]% Companion Movement Speed
+\ \ Ranks of the Wild Impulses Passive
+\ 2 Ranks of Rabies
NEW
+\ \]% Damage while Shapeshifted
+\ \]% Total Armor while in Werewolf Form
+\ \]% Total Armor while in Werebear Form
+\ \]% Critical Strike Damage with Earth Skills
Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing \ \ Lightning damage.
+\ \]% Werewolf Skill Damage
Lucky Hit: Up to a \% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse 2,203 1,836 additional damage to surrounding enemies.
+\ 2 Ranks of Wolves
NEW
+\ \ Ranks of the Envenom Passive
NEW
+\ 2 Ranks of Trample
+\ \ Ranks of the Resonance Passive
Werebear: Your next Werewolf Skill will Heal you for \ \ when damage is first dealt.
Critical Strikes with Storm Skills that you cast charge the air around you for \ seconds causing a Lightning Bolt to periodically hit an enemy in the area for 4,405 3,671 Lightning damage. This duration can be extended by additional Critical Strikes.
NEW
Shifting PassiveRankBonus_Druid_Shapeshifting_T4_N1_Quickshift_Greater_UNIQUE
+\ \ Ranks of the Quickshift Passive
NEW
NEW
When you use a Shapeshifting Skill that changes your form, gain \ \ Life. If you are at full Life, gain the same amount as Fortify.
\ \]% Storm Skill Cooldown Reduction
+\ \ Maximum Spirit
+\ \ Maximum Spirit
+\ 2 Ranks of Boulder
+\ \]% Storm Skill Damage
When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by \ \ seconds.
+\ 2 Ranks of Shred
+\ 2 Ranks of Hurricane
+\ \ Ranks of the Call of the Wild Passive
+\ \ Ranks of the Toxic Claws Passive
+\ \]% Werebear Skill Damage
NEW
+\ 2 Ranks of Cyclone Armor
+\ \ Ranks of All Wrath Skills
Caged Heart Malignant Cage
Caged Heart Malignant Cage
Caged Heart Malignant Cage
Caged Heart Malignant Cage
+\ 2 Ranks of Decompose
+\ 2 Ranks of Hemorrhage
+\ 2 Ranks of Reap
+\ 2 Ranks of Bone Splinters
Lucky Hit: While you have an active Bone Storm, hitting an unaffected enemy outside of a Bone Storm has up to a \% chance to spawn an additional storm Bone Storm at their location. Each of your active Sacrifice bonuses increases increase the chance by 25% and the total additional Bone Storms you can have by +1.
Your Darkness Skills Chill enemies for up to 40%. 100% and deal \%\ increased damage to Frozen enemies.
+\ \ Ranks of the Fueled by Death Passive
Blood Surge casts a mini nova on your Minions, dealing \ \ damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.
+\ \ Ranks of All Corpse Skills
When a segment of Bone Prison is destroyed or expires, it deals \ \ damage in an area around itself.
Damaging enemies with Sever has a \% chance to spawn a pool of Blight under the target that deals \ \]%\ bonus damage. This effect can only happen once every 3 seconds.
While you have 7 or more Minions, your Your Minions gain \% increased Damage Reduction.
While at full Life, Healthy, Blood Orbs grant \ Essence.
Your Skeletons Minions gain increased damage while alive, up to \%\ after 10 seconds.
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1%\+] x] per Essence above 50, up to \%\+ x].
Enemies damaged by Bone Storm take \ \ Shadow damage over 2 seconds.
Blood Wave desecrates the ground creates Desecrated Ground as it travels over, travels, dealing \ \ Shadow damage over 4 seconds
NEW
Blight's defiled area, when spawned, Pulls pulls in enemies around the affected area.
+\ \]% Blood Orb Healing
+\ 2 Ranks of Blood Surge
Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals \ \ Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.
Create desecrated ground Desecrated Ground beneath your Sever spectres as they travel, damaging enemies for \ \ Shadow damage over 2 seconds.
+\ \]% Damage for 4 Seconds After Picking Up a Blood Orb
+\ \ Ranks of the Coalesced Blood Passive
+\ 2 Ranks of Corpse Tendrils
Every 8 seconds, your Cold Skeletal Mages cast a blizzard that deals \ \ Cold damage and continuously Chills enemies for 8% over 6 seconds.
+\ \]% Summoning Skill Damage
+\ \]% Darkness Skill Damage
NEW
NEW
+\ \]% Shadow Damage Over Time
+\ 2 Ranks of Corpse Explosion
+\ \ Ranks of All Curse Skills
+\ \]% Blood Skill Damage
+\ \ Ranks of the Tides of Blood Passive
\ \]% Essence Cost Reduction
\ \]% Essence Cost Reduction
+\ 2 Ranks of Decrepify
+\ \ Ranks of the Terror Passive
+\ \ Essence On Kill
+\ \ Ranks of the Gloom Passive
+\ 2 Ranks of Blood Lance
+\ \ Ranks of the Death's Embrace Passive
+\ 2 Ranks of Bone Spirit
+\ 2 Ranks of Blood Mist
Bone Spear leaves behind echoes as it travels that explode, dealing \ damage. \ damage, increased by 5%\ for every 30% of your Critical Strike Damage Bonus.
+\ \]% Minion Attack Speed
Ring Helm
Chest Armor
Boots
Gloves
Amulet (Power increased by 50%)
Shield
+\ \ Ranks of the Imperfectly Balanced Passive
+\ \ Ranks of the Evulsion Passive
+\ 2 Ranks of Iron Maiden
+\ \]% Critical Strike Damage with Bone Skills
+\ \]% Corpse Skill Attack Speed
+\ \]% Lucky Hit Chance with Shadow Damage
Skeletal Mages Inherit +\ \]% of Your Thorns
NEW
NEW
NEW
+1 1.4 Ranks of the Fueled by Death Passive
+\ \ Ranks of the Death's Reach Passive
NEW
+\ 2 Ranks of Sever
Ring_Unique_Necro_100
While you have 7 or more Minions you gain:
Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for \ \ Physical damage.
+\ \ Maximum Essence
+\ \ Maximum Essence
+\ 2 Ranks of Blight
\ \]% Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time Time-Affected Enemies
+\ 2 Ranks of Bone Spear
+\ \ Ranks of the Compound Fracture Passive
NEW
Skeletal Warriors Inherit +\ \]% of Your Thorns
+\ \]% Damage to Affected By Shadow Damage Over Time Time-Affected Enemies
+\ \ Ranks of the Hellbent Commander Passive
+\ \ Ranks of All Macabre Skills
Golems Inherit +\ \]% of Your Thorns
Blood Wave fires two additional waves, each dealing \ \]%\ less damage than the previous.
+\ \ Ranks of the Amplify Damage Passive
\ \]% Maximum Minion Life
Viscous Aspect of Occult Dominion
+\ 2 Ranks of Bone Prison
+\ \]% Bone Skill Damage
Caged Heart Malignant Cage
Caged Heart Malignant Cage
Caged Heart Malignant Cage
Caged Heart Malignant Cage
+\ \]% Non-Physical Damage
NEW
+\ \]% Damage to Knocked-Down Enemies
Lifesteal
+\% Lifesteal_UBERUNIQUE
+2.0% Life Steal
Ultrapowered
+\ OverpowerDamage_Double_UNIQUE
+\]% Overpower Damage
+\ 2 Ranks of Forceful Arrow
+\ 2 Ranks of Heartseeker
+\ 2 Ranks of Invigorating Strike
+\ 2 Ranks of Puncture
+\ 2 Ranks of Blade Shift
Penetrating Shot has a \% chance to fire an arrow that bounces off walls and scenery. Hitting Damaging 5 enemies from behind with Penetrating Shot will cause the next cast to make them enemies hit Vulnerable for 3 seconds.
+\ \ Dexterity
+\ \]% Damage to Enemies Affected by Trap Skills
+\ \ Ranks of All Agility Skills
+\ \]% Imbuement Skill Damage
Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing \ \ Physical damage over 3 seconds. You can have up to 5 active arrow storms.
NEW
Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10% 15% chance to create a toxic pool that deals \ \ Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.
Explosions from the Victimize Key Passive Heal you for \ \ Life for each enemy damaged, up to a maximum of \ \ Life.
Each stack of the Momentum Key Passive Heals you for \ \ Life per second.
When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal \ \ total Physical damage and Stun enemies for 0.50 seconds.
Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by \ \]%\.
When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing \ \ damage of the same type.
When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals \ \ Shadow damage.
+\ 2 Ranks of Flurry
+\ 2 Ranks of Shadow Step
+\ \]% Trap Skill Damage
+\ 2 Ranks of Smoke Grenade
+\ \ Ranks of the Weapon Mastery Passive
+\ \]% Critical Strike Damage with Imbued Skills
NEW
+\ \]% Shadow Clone Damage
+\ \]% Cutthroat Skill Damage
NEW
NEW
NEW
NEW
NEW
+\ 2 Ranks of Shadow Imbuement
+\ \ Ranks of the Deadly Venom Passive
+\ 2 Ranks of Dash
\ \]% Energy Cost Reduction
\ \]% Energy Cost Reduction
Damaging an Elite enemy with a Basic Skill generates \ \ Energy.
+\ \ Energy On Kill
+\ \ Ranks of the Exploit Passive
+\ \ Maximum Energy
+\ \ Maximum Energy
+\ 2 Ranks of Cold Imbuement
+\ 2 Ranks of Barrage
+\ 2 Ranks of Poison Trap
Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals \ \ Cold damage to the target and surrounding enemies, Chilling them for 25%.
+\ \ Ranks of All Imbuement Skills
+\ \ Ranks of the Impetus Passive
+\ 2 Ranks of Twisting Blades
+\ \ Ranks of the Malice Passive
+\ \]% Marksman Skill Damage
When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal \ \ total Physical damage and Stun enemies for 0.50 seconds.
Death Trap deals \%\ increased damage. Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. However, Death Trap's Cooldown is increased by \%.
NEW
+\ 2 Ranks of Penetrating Shot
+\ 2 Ranks of Rapid Fire
+\ \]% Damage with Ranged Weapons
\ \]% Trap Skill Cooldown Reduction
\ \]% Imbuement Skill Cooldown Reduction
Reduces the Trap Skill Arm Time of Your Trap Skills Reduced by \ Seconds
+\ \ Ranks of the Frigid Finesse Passive
+\ 2 Ranks of Concealment
NEW
+\ \]% Damage for 4 Seconds After Dodging an Attack
Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs \ \ damage for 5 seconds, absorbing up to a maximum of \ \ damage.
+\ 2 Ranks of Caltrops
+\ \]% Damage to Dazed Enemies
+\ \ Ranks of All Subterfuge Skills
+\ \]% Attack Speed for 4 Seconds After Dodging an Attack
+\ \]% Non-Physical Damage
+\ \]% Imbued Skill Damage
Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies \ \ Poisoning damage over 5 seconds to the target and surrounding enemies.
Caltrops also throw a cluster of exploding Stun Grenades that deal \ \ total Physical damage and Stun enemies for 0.50 seconds.
+\ 2 Ranks of Dark Shroud
+\ 2 Ranks of Poison Imbuement
Caged Heart Malignant Cage
Caged Heart Malignant Cage
Caged Heart Malignant Cage
Caged Heart Malignant Cage
+\ 2 Ranks of Arc Lash
+\ 2 Ranks of Fire Bolt
+\ 2 Ranks of Frost Bolt
+\ 2 Ranks of Spark
While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing \ \ Fire damage.
+\ \]% Mastery Skill Damage
A hail of Meteorites falls during Inferno, dealing \ \ Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.
Aspect of Engulfing Flames
You deal \%\ increased Burning damage to enemies below 50% Life.
While enemies are affected by more Damage Over Time than their total Life, you deal \ \]%\ increased Burning damage to them.
Meteorites fall around Meteor, dealing \ \ Fire damage on impact. Your Meteorites additionally Burn enemies they hit for \ \ damage over 6 seconds.
Aspect of Piercing Static Cling
Your casts of
Charged Bolts have a \% chance pierce, but deal \%\ less damage to be attracted to enemies and last 300% longer. targets hit after the first.
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing \ \ Cold damage. Your Ice Spikes have a 50% increased explosion radius.
While Ice Armor is active, you leave behind exploding Ice Spikes that deal \ \ damage. Your Ice Spikes Chill enemies for 15%.
NEW
+\ 2 Ranks of Chain Lightning
2HStaff_Unique_Sorc_100
Your casts of Charged Bolts pierce, but deal _%\ less damage.
Charged Bolts pierce, but deal \%\ less damage.
Allowed Item Types:
1H Weapon
2H Weapon (Power increased by 100%)
Gloves
Amulet (Power increased by 50%)
Ring have a \% chance to be attracted to enemies and last 300% longer.
\ \]% Damage Reduction from Burning Enemies That Are Burning
+\ \ Ranks of the Devouring Blaze Passive
+\ \]% Damage to Burning Enemies
+\ \ Ranks of the Conjuration Mastery Passive
+\ \]% Conjuration Skill Damage
+\ \ Ranks of All Conjuration Skills
NEW
NEW
+\ 2 Ranks of Fireball
+\ 2 Ranks of Ice Shards
+\ 2 Ranks of Charged Bolts
\ \]% Mana Cost Reduction
\ \]% Mana Cost Reduction
+\ \]% Fire Damage
+\ \ Mana On Kill
+\ \ Ranks of the Inner Flames Passive
+\ \]% Pyromancy Skill Damage
+\ 2 Ranks of Flame Shield
+\ 2 Ranks of Firewall
+\ \ Ranks of the Hoarfrost Passive
+\ \]% Crackling Energy Damage
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal \ \ damage. Your Ice Spikes deal 15%\ increased damage to Frozen enemies.
+\ 2 Ranks of Frost Nova
+\ 2 Ranks of Frozen Orb
+\ \]% Frost Skill Damage
+\ 2 Ranks of Ice Armor
+\ \]% Lucky Hit Chance with Fire Damage
+\ \ Maximum Mana
+\ \ Maximum Mana
+\ \ Ranks of the Permafrost Passive
+\ \ Ranks of the Elemental Dominance Passive
+\ \ Ranks of the Endless Pyre Passive
+1 1.4 Ranks of the Glass Cannon Passive
+\ \ Ranks of the Glass Cannon Passive
NEW
+\ 2 Ranks of Incinerate
+\ 2 Ranks of Hydra
+\ \ Ranks of the Shocking Impact Passive
NEW
+\ 2 Ranks of Blizzard
+\ 2 Ranks of Ice Blades
+\ \]% Fire Damage Over Time
+\ \ Ranks of the Icy Touch Passive
Casting Ice Armor makes you Unstoppable and grants 10% bonus 30%\ increased Armor for \ seconds.
+\ 2 Ranks of Lightning Spear
+\ 2 Ranks of Meteor
+\ \ Ranks of All Mastery Skills
+\ \]% Shock Skill Damage
+\ 2 Ranks of Ball Lightning
+\ 2 Ranks of Teleport
Caged Heart Malignant Cage
Caged Heart Malignant Cage
Caged Heart Malignant Cage
Caged Heart Malignant Cage
Evade_Attack_Reset_Random Evade_Attack_Reset_UniqueRandom
Sorcerer
Evade_Charges_Random Evade_Charges_UniqueRandom
+2 Max Maximum Evade Charges
Sorcerer
(BUG ME) FOR UNIQUE ONLY
+\ CoreStats_All_Double_UBERUNIQUE
+36 All Stats
(BUG ME) FOR UNIQUE ONLY
+\% Damage_Double_UBERUNIQUE
+28.0% Damage
(Bug Me) FOR UNIQUE ONLY
+\ Life_Flat_Quadruple_UBERUNIQUE
+954 Maximum Life
(PH) Elusive
Evade Grants +50% Movement Speed for 1 Second Tumbling
+2 Max Maximum Evade Charges
(PH)Elemental Resistance
\
+\]% Resistance to All Elements
(PH)Elemental Resistance
17.2%
+12.0% Resistance to All Elements
Lucky Hit: Up to a \% chance to deal 4,091 3,409 Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds.
Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by \ take \]%\ increased damage from you for 3 seconds.
The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had have maximum stacks of the Precision Key Passive when you cast the a Core Skill, that Skill gains \%\ increased Critical Strike Damage and you gain \ Energy, this can only happen once per cast.
\ Energy.
Lucky Hit: Hits with this weapon have up to a \ \]% chance to deal double damage and Knock Back the target.
Upheaval ignites the ground Burning enemies for an additional \ \ damage over 4 seconds.
Every 3rd cast of Fireball launches 2 additional projectiles.
projectiles and deals \%\ increased damage.
While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts \ \ Bleeding damage over 6 seconds. Enemies standing in the pool take 20%\ increased Bleeding damage.
NEW
NEW
+\ \]% Critical Strike Chance
+\ \]% Critical Strike Chance
+\ \]% Critical Strike Chance with Physical Damage Against Elites
+\ \ Dexterity
+\ \]% Damage to Immobilized Enemies
Gain +30% 30 Maximum Resource. In addition, when you take damage, drain \ Resource for every 1% of Life you would have lost instead.
NEW
Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing \ \ Lightning damage.
damage, increased by 50%\ for every 100 Intelligence you have.
\ \]% Resource Generation
You gain \ \]%\x] +] increased Armor for 4 seconds when you deal any form of damage, stacking up to \ \]%\x +].
You Heal for \ \ Life per second for each Close enemy, up to 210 Life per second.
Damaging an Elite enemy grants you a Barrier absorbing up to \ \ damage for 10 seconds. This effect can only happen once every 30 seconds.
+\ \]% Damage with Dual-Wielded Weapons
+\ \]% Intelligence
+\ \]% Attack Speed
NEW
\ \]% Gem Strength in this Item
Auric
\
+\]% Resistance to All Elements
+\ \]% Shrine Buff Duration
+\ \]% Shrine Buff Duration
60% 56% Blocked Damage Reduction
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
+\ \]% Core Skill Damage
NEW
NEW
+\ \ Potion Capacity
NEW
+\ \]% Damage for 4 Seconds After Killing an Elite
NEW
NEW
NEW
NEW
Lucky Hit: Critical Strikes Have Up to a +\ \]% Chance to Immobilize
Lucky Hit: Critical Strikes Have Up to a +\ \]% Chance to Daze
+\ \]% Vulnerable Damage
+7.0% 11.5% Vulnerable Damage
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Dampening
\
+\]% Fire Resistance
Pants
Dampening
\
+\]% Fire Resistance
Dampening
23.4% Cold Resistance
23.4%
+5.0% Fire Resistance
+5.0% Resistance to All Elements
Dampening
23.4% Lightning Resistance
23.4%
+5.0% Fire Resistance
+5.0% Resistance to All Elements
Dampening
\
+\]% Cold Resistance
\
+\]% Fire Resistance
Dampening
\
+\]% Lightning Resistance
\
+\]% Fire Resistance
\ \]% Dodge Chance Against Close Enemies
+\ \]% Shadow Damage
Lucky Hit: Up to a +\ \]% Chance to Daze
+\ \]% Lucky Hit Chance while You Have a Barrier
+\ \]% Lucky Hit Chance while You Have a Barrier
+\ \ Ranks of All Defensive Skills
+\ \]% Overpower Damage
+\ \]% Overpower Damage
\ \]% Damage Reduction while Injured
+\ \ Willpower
NEW
Enormous
\% LifePercent_Double_UBERUNIQUE
26.0% Maximum Life
\ \]% Maximum Life
+\ \]% Crowd Control Duration
NEW
NEW
\ \]% Dodge Chance
+\ \]% Dodge Chance
Lucky Hit: Up to a +\ \]% Chance to Execute Injured Non-Elites
+17.5% 12.5% Damage to Crowd Controlled Enemies
+28.0% 20.0% Damage to Injured Enemies
+\ \]% Damage
+\ \]% Damage
+\ \]% Damage to Poisoned Enemies
NEW
+\ \]% Critical Strike Damage
\ \]% Damage Reduction from Elites
+\ \]% Fortify Generation
+\ \]% Freeze Duration
+\ \]% Cold Damage
+\ \]% Basic Skill Damage
Gain \ \ Thorns.
+\ \]% Damage to Chilled Enemies
+\ \]% Damage to Frozen Enemies
Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals \ \]% less damage.
+\ \]% Damage with Skills that Swap to New Weapons
Grounding
\
+\]% Lightning Resistance
Pants
Grounding
\
+\]% Lightning Resistance
Grounding
23.4% Poison Resistance
23.4%
+5.0% Lightning Resistance
+5.0% Resistance to All Elements
Grounding
23.4% Shadow Resistance
23.4%
+5.0% Lightning Resistance
+5.0% Resistance to All Elements
Grounding
\
+\]% Poison Resistance
\
+\]% Lightning Resistance
Grounding
\
+\]% Shadow Resistance
\
+\]% Lightning Resistance
\ \]% Damage Reduction from Close Enemies
+\ \]% Damage to Injured Enemies
NEW
Lucky Hit: Up to a +\ \]% Chance to Stun
+\ \ All Stats
+\ \ All Stats
+\ \ Life On Kill
+71 50 Life On Kill
+\ \]% Potion Healing
Lucky Hit: Up to a \% chance to trigger a poison nova that applies 7,080 5,900 Poisoning damage over 5 seconds to enemies in the area.
NEW
+\ \]% Damage to Elites
NEW
NEW
NEW
NEW
NEW
NEW
Lucky Hit: Up to a +\ \]% Chance to Immobilize
Lucky Hit: Critical Strikes Have Up to a +\ \]% Chance to Slow
+\ \]% Damage to Stunned Enemies
\
PlayerEquippable
Insulating
\
+\]% Cold Resistance
Pants
Insulating
\
+\]% Cold Resistance
Insulating
23.4% Lightning Resistance
23.4%
+5.0% Cold Resistance
+5.0% Resistance to All Elements
Insulating
23.4% Poison Resistance
23.4%
+5.0% Cold Resistance
+5.0% Resistance to All Elements
Insulating
\
+\]% Lightning Resistance
\
+\]% Cold Resistance
Insulating
\
+\]% Poison Resistance
\
+\]% Cold Resistance
\ \]% Gem Strength in this Item
+\ \]% Attack Speed
+\ \]% Basic Skill Attack Speed
+\ \]% Fireball Attack Speed
+\ \ Maximum Life
+\ \]% Lightning Damage
+\ \]% Damage Over Time
NEW
+\ \]% Lucky Hit Chance
+\ \]% Lucky Hit Chance
+10.0% 7.0% Lucky Hit Chance
NEW
Lucky Hit: Up to a +\ \]% Chance to Fear
NEW
NEW
NEW
+7.0% 12.5% Critical Strike Damage
+\ \]% Movement Speed
Neutralizing
\
+\]% Poison Resistance
Pants
Neutralizing
\
+\]% Poison Resistance
Neutralizing
23.4%
+5.0% Poison Resistance
23.4% Fire
+5.0% Resistance to All Elements
Neutralizing
23.4% Shadow Resistance
23.4%
+5.0% Poison Resistance
+5.0% Resistance to All Elements
Neutralizing
\
+\]% Poison Resistance
\
+\]% Fire Resistance
Neutralizing
\
+\]% Shadow Resistance
\
+\]% Poison Resistance
+\ \]% Dexterity
+\ \]% Damage to Healthy Enemies
+28.0% 20.0% Damage to Healthy Enemies
+\ \]% Overpower Chance
+\ \]% Physical Damage
Effects that Heal you beyond 100% Life grant you a Barrier up to \% of your Maximum Life that lasts for 8 seconds. Potions can be used while at full Life.
NEW
NEW
Lucky Hit: Critical Strikes Have Up to a +\ \]% Chance to Stun
NEW
Lucky Hit: Up to a 5% Chance to Restore +\ \]% Primary Resource
+\ \]% Ultimate Skill Damage
+\ \]% Damage to Slowed Enemies
+\ \]% Damage while Healthy
+\ \ Strength
+\ \]% Lightning Critical Strike Damage
+\ \ Ranks of All Core Skills
+31.5% 37.5% Overpower Damage
+\ \]% Damage to Crowd Controlled Enemies
+\ \]% Damage to Distant Enemies
+20.0% 14.0% Damage to Distant Enemies
+\ \]% Chance When Struck to Gain Life as Barrier for Seconds
+\ \ Life Regeneration while Not Damaged Recently
+\ \]% Barrier Generation
+\ \]% Healing Received
NEW
NEW
NEW
If a Core Skill hits 5 4 or more enemies, \% of the Resource cost is refunded.
Each consecutive Casting a Core Skill cast reduces the Resource cost of your next Core Skill Skills by \%, up to a maximum of 40%. Resets upon using a non-Core Skill.
NEW
+\ \]% Damage to Close Enemies
+20.0% 14.0% Damage to Close Enemies
Lucky Hit: Up to a +\ \]% Chance to Make Enemies Vulnerable for 0 Seconds
SMP_WishingWell_Stat_AllRes
+13.0% Resistance to All Elements
Sanctified
\
+\]% Shadow Resistance
Pants
Sanctified
\
+\]% Shadow Resistance
Sanctified
23.4%
+5.0% Shadow Resistance
23.4% Fire
+5.0% Resistance to All Elements
Sanctified
23.4%
+5.0% Shadow Resistance
23.4% Cold
+5.0% Resistance to All Elements
Sanctified
\
+\]% Shadow Resistance
\
+\]% Cold Resistance
Sanctified
\
+\]% Shadow Resistance
\
+\]% Fire Resistance
\ \]% Damage Reduction while Fortified
NEW
\ \]% Damage Reduction from Distant Enemies
+\ \]% Potion Drop Rate
NEW
NEW
+\ \ Ranks of All Basic Skills
\ \]% Dodge Chance Against Distant Enemies
Lucky Hit: Up to a +\ \]% Chance to Slow
+\ \]% Movement Speed
\ \]% Damage Reduction
+\ \]% Strength
\ \]% Cooldown Reduction
Shield
7.0% 5.5% Cooldown Reduction
+\ \]% Willpower
+\ \ Thorns
+\ \ Thorns
+441 315 Thorns
+\ \]% Total Armor
+\ \]% Critical Strike Chance Against Injured Enemies
+\ \]% Critical Strike Chance Against Injured Enemies
+\ \]% Movement Speed for 4 Seconds After Killing an Elite
\ \]% Control Impaired Duration Reduction
\ \]% Slow Duration Reduction
+\ \]% Crafting Material Drop Rate
Lucky Hit: Up to a 5% Chance to Heal +\ \ Life
+\ \]% Poison Damage
\ \]% Damage Reduction from Enemies That Are Poisoned Enemies
+\ \ Maximum Life
+\ \ Intelligence
+\ \ Intelligence
Caged Heart
Malignant Cage
Caged Heart
Malignant Cage
NEW
Caged Heart
Malignant Cage
Caged Heart
Malignant Cage
NEW
Caged Heart
Malignant Cage
Caged Heart
Malignant Cage
Caged Heart
Malignant Cage
Caged Heart
Malignant Cage
Caged Heart
Malignant Cage
Caged Heart
Malignant Cage
Caged Heart
Malignant Cage
Caged Heart
Malignant Cage
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by 25%\ of your Damage while Berserking bonus.
Current Bonus: 0%\
Attacks that are guaranteed to Overpower deal 50% Deal 35%\ increased Overpower damage.
Overpowers with Every 12 seconds, your Two-Handed Bludgeoning Weapon Stun enemies for 1 second and grant you 20% of your Maximum Life (332) as Fortify. next Skill is guaranteed to Overpower.
Hitting enemies with Bone Skills increases your damage by 1%\ and your Maximum Essence by 3 2 for 8 seconds, stacks up to 8%\ increased damage and 24 16 Maximum Essence.
Your Burning damage is increased by 40% 10%\ of your Critical Strike Damage, further increased by 5% Damage Bonus, plus 1%\ for every 20 75 Intelligence you have. (Current
Current Burning Damage Bonus: -40%) 5%\
While Berserking, Critical Strikes increase your Attack Speed by 2%\, up to 8%\ 16%\+], for 6 seconds.
Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by 3%\ per 20 total Intelligence you have. (Current
Current Bonus: 0%\)
Lucky Hit: Two-Handed Slashing Weapon attacks have up to a 8% chance to Each time you make enemies an enemy Vulnerable, your damage is increased by 10%\ for 5 seconds. Overpowering a Vulnerable enemy grants an additional 10%\ bonus for 2 5 seconds.
Your Earth Skills deal 30% 10%\ increased damage to enemies afflicted Critical Strike Damage, increased by 20%\ of your Damage vs Crowd Control. Controlled bonus, up to 40%\.
Current Bonus: 10%\
When you attack with an Imbued Skill you gain 20% 3%\ Maximum Resistance and 20%\ increased damage for that Imbuement’s element for 9 seconds.
Your Conjuration Skills have a 5% 10%\ reduced Cooldown or Mana cost per Conjuration Skill you have equipped. cost. They also deal bonus damage equal to 3%\ of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
Current Bonus: 0%\
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by 1%\ for 2 4 seconds, up to 5% 8%\. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Dealing Cold You deal bonus damage to Vulnerable enemies increases equal to 10%\ of the total amount of your Lucky Hit Chance by 1%\ for 5 seconds, Bonus Damage with Cold, up to 15%\. a maximum of 30%\.
Current Bonus: 0%\
Enemies that have been affected by your Your Bleeding for 3 or more seconds take 12%\ damage is increased damage from you. by 15%\ of your Vulnerable Damage Bonus.
Current Bonus: 0%\
Your Golem has 0% 40%\ increased Maximum Life and deals 0% 100%\ increased damage.
Killing a Frozen Your Frost Skills deal 15%\ increased damage to Vulnerable enemies. This bonus is doubled if the enemy grants you 15% of your Maximum Life as a Barrier (2.49) for 5 seconds. is also Frozen.
Your Ultimate Skills deal 30% gain an additional 10%\ increased damage from your Damage with Ultimate bonus, and grant you 10%\ increased damage this bonus to all Skills for 20 8 seconds when cast.
Current Bonus: 0%\
Casting Fireball or Meteor increases your Pyromancy Skills have a 10%\ increased Critical Strike Chance by 5%\ for 5 seconds, and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to 15%\. 30%\.
Current Direct Damage Bonus: 0%\
Stunning Close After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10 10% of your Mana.
This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Storm Skills deal 30%\ increased Critical Strike damage equal to 20%\ of your Damage against Vulnerable or Immobilized enemies. vs Close and Damage vs Distant bonuses.
Current Bonus: 0%\
Warbinger Warbringer
For every 75 Fury you spend, gain 12% 15% of your Maximum Life (199) (249) as Fortify.
Swapping weapons grants you 3 4% of your Maximum Fury.
Your Shadow damage over time effects have a 5%\ chance to deal 50%\ bonus damage each time they deal damage. This chance is increased by 1%\ and bonus damage is increased by 4%\ for each 40 Willpower 60 Intelligence you have.
Current Chance: 5%
Current Bonus: 50%\
Advantage
12.0%
+10.0% Cold Resistance
Bonus: Another 12.0% +10.0% Cold Resistance if requirements met:
+30.0% 45.0% Overpower Damage
Bonus: Another +30.0% 45.0% Overpower Damage if requirements met:
+4.0% 8.0% Minion Armor
Bonus: Another +4.0% 8.0% Minion Armor if requirements met:
Ashes
12.0%
+10.0% Fire Resistance
Bonus: Another 12.0% +10.0% Fire Resistance if requirements met:
+30.0% 45.0% Overpower Damage
+2.0% 6.0% Total Armor while Golems are Active
+30.0% 45.0% Overpower Damage
Bonus: Another +30.0% 45.0% Overpower Damage if requirements met:
Chilling
12.0%
+10.0% Cold Resistance
Bonus: Another 12.0% +10.0% Cold Resistance if requirements met:
Cold Conditioned
12.0%
+10.0% Cold Resistance
Bonus: Another 12.0% +10.0% Cold Resistance if requirements met:
Cold Resilience
12.0%
+10.0% Cold Resistance
Bonus: Another 12.0% +10.0% Cold Resistance if requirements met:
Conditioned
4.0%
+3.0% Resistance to All Elements
Bonus: Another 4.0% +3.0% Resistance to All Elements if requirements met:
4.0% Damage Reduction from Enemies Affected By by Trap Skills
Bonus: Another 4.0% Damage Reduction from Enemies Affected By by Trap Skills if requirements met:
Denial
4.0%
+3.0% Resistance to All Elements
Bonus: Another 4.0% +3.0% Resistance to All Elements if requirements met:
4.0% Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time
12.0% Time-Affected Enemies
+10.0% Shadow Resistance
Bonus: Another 4.0% Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time Time-Affected Enemies if requirements met:
Electro
12.0%
+10.0% Lightning Resistance
Bonus: Another 12.0% +10.0% Lightning Resistance if requirements met:
Erudite
4.0%
+3.0% Resistance to All Elements
Bonus: Another 4.0% +3.0% Resistance to All Elements if requirements met:
Fire Conditioned
12.0%
+10.0% Fire Resistance
Bonus: Another 12.0% +10.0% Fire Resistance if requirements met:
Fire Resilience
12.0%
+10.0% Fire Resistance
Bonus: Another 12.0% +10.0% Fire Resistance if requirements met:
+6.5% 14.0% Golems Armor
16.0% Golems
+8.0% Minion Resistance to All Elements
Bonus: Another +6.5% 14.0% Golems Armor if requirements met:
+17.0% 25.0% Golems Damage
Bonus: Another +17.0% 25.0% Golems Damage if requirements met:
+17.0% Crackling Energy 10.0% Lightning Damage
Bonus: Another +17.0% Crackling Energy 10.0% Lightning Damage if requirements met:
Gloom
12.0%
+10.0% Shadow Resistance
Bonus: Another 12.0% +10.0% Shadow Resistance if requirements met:
+10.0% Damage to Affected By Shadow Damage Over Time Time-Affected Enemies
Bonus: Another +10.0% Damage to Affected By Shadow Damage Over Time Time-Affected Enemies if requirements met:
4.0% Damage Reduction from Enemies That Are Bleeding Enemies
Bonus: Another 4.0% Damage Reduction from Enemies That Are Bleeding Enemies if requirements met:
5.0% Damage Reduction from Vulnerable Enemies
12.0%
+10.0% Cold Resistance
+17.0% 25.0% Skeletal Mages Damage
16.0% Skeletal Mages
+8.0% Minion Resistance to All Elements
Bonus: Another +17.0% 25.0% Skeletal Mages Damage if requirements met:
+17.0% 25.0% Golems Damage
Bonus: Another +17.0% 25.0% Golems Damage if requirements met:
+17.0% 25.0% Skeletal Warriors Damage
+6.5% 14.0% Skeletal Warriors Armor
Bonus: Another +17.0% 25.0% Skeletal Warriors Damage if requirements met:
+10.0% Non-Physical Damage
4.0%
+3.0% Resistance to All Elements
5.0% Damage Reduction from Burning Enemies That Are Burning
12.0%
+10.0% Fire Resistance
Bonus: Another 5.0% Damage Reduction from Burning Enemies That Are Burning if requirements met:
6.0% Damage Reduction from Chilled Enemies
12.0%
+10.0% Cold Resistance
Lightning Conditioned
12.0%
+10.0% Lightning Resistance
Bonus: Another 12.0% +10.0% Lightning Resistance if requirements met:
Lightning Resilience
12.0%
+10.0% Lightning Resistance
Bonus: Another 12.0% +10.0% Lightning Resistance if requirements met:
+6.5% 14.0% Golems Armor
Bonus: Another +6.5% 14.0% Golems Armor if requirements met:
+17.0% 25.0% Golems Damage
Bonus: Another +17.0% 25.0% Golems Damage if requirements met:
4.0% Damage Reduction from Enemies That Are Poisoned Enemies
Bonus: Another 4.0% Damage Reduction from Enemies That Are Poisoned Enemies if requirements met:
Poison Conditioned
12.0%
+10.0% Poison Resistance
Bonus: Another 12.0% +10.0% Poison Resistance if requirements met:
Poison Resilience
12.0%
+10.0% Poison Resistance
Bonus: Another 12.0% +10.0% Poison Resistance if requirements met:
+30.0% 45.0% Overpower Damage
Resilience
4.0%
+3.0% Resistance to All Elements
Bonus: Another 4.0% +3.0% Resistance to All Elements if requirements met:
Resolve
4.0%
+3.0% Resistance to All Elements
Bonus: Another 4.0% +3.0% Resistance to All Elements if requirements met:
Shadow Resilience
12.0%
+10.0% Shadow Resistance
Bonus: Another 12.0% +10.0% Shadow Resistance if requirements met:
5.0% Damage Reduction from Burning Enemies That Are Burning
Bonus: Another 5.0% Damage Reduction from Burning Enemies That Are Burning if requirements met:
Reduces the Trap Skill Arm Time of Your Trap Skills Reduced by 0.5 Seconds
6.5% Damage Taken Over Time Reduction
4.0%
+3.0% Resistance to All Elements
Tolerance
4.0%
+3.0% Resistance to All Elements
Bonus: Another 4.0% +3.0% Resistance to All Elements if requirements met:
+30.0% 45.0% Overpower Damage
For every 5 Intelligence purchased within range, Crackling Energy deals +2.6% 2.64% increased damage.
For every 5 Strength purchased within range, you deal +1.3% 1.32% increased damage while wielding an Axe.
For every 5 Intelligence purchased within range, you deal +2.0% 4.0% increased Critical Strike Damage.
Paragon Grants +30.0% bonus to all Magic nodes within range gain +15.0% bonus to their Physical damage and damage reduction modifiers. range.
For every 5 Willpower Intelligence purchased within range, you deal +2.0% 1.32% increased Shadow damage.
+25 Willpower
40 Intelligence
NEW
For every 5 Dexterity purchased within range, you deal +2.0% 4.0% increased Critical Strike Damage.
For every 5 Willpower purchased within range, you deal +5.9% 7.9% increased Overpower damage.
For every 5 Intelligence purchased within range, you deal +5.9% 7.9% increased Overpower damage.
For every 5 Willpower purchased within range, you deal +5.9% 7.9% increased Overpower damage.
NEW
For each Skill equipped in your Enchantment Slots, gain 13% 5%\ Maximum Resistance to that Skill's element.
For every 5 Dexterity purchased within range, you deal 2.0%\ 4.0%\+] increased Critical Strike Damage.
NEW
For every 5 Dexterity purchased within range, you deal +1.0% 2.0% increased damage to Vulnerable targets.
For every 5 Strength purchased within range, you deal +1.0% 2.0% increased damage to Vulnerable targets.
For every 5 Dexterity purchased within range, you deal +1.0% 2.0% increased damage to Vulnerable targets.
NEW
NEW
Skeletal Mages Minions gain 25% 35%\ increased Resistance to All Elements.
NEW
Paragon Grants +25.0% bonus to all Rare nodes within range gain +15.0% bonus to their Physical damage and damage reduction modifiers. range.
NEW
For every 5 Willpower Intelligence purchased within range, you deal +2.0% 1.3% increased Shadow damage over time.
+25 Willpower
40 Intelligence
For every 5 Dexterity purchased within range, you deal +2.0% 4.0% increased Critical Strike Damage.
NEW
NEW
NEW
Skeletal Warriors Minions gain 20%\ 30%\+] increased Armor.
For every 5 Willpower purchased within range, you deal +1.3% 1.32% increased damage while in Werewolf form.
Paragon Grants +25.0% bonus to all Rare nodes within range gain +15.0% bonus to their Cold damage and damage reduction modifiers. range.
Whenever you Chill or Freeze an enemy, you deal 3%\ increased Cold damage for 10 seconds, up to 15%\.
For every 5 Dexterity purchased within range, you deal +1.5% 3.0% increased Critical Strike Damage.
For every 5 Dexterity purchased within range, you gain +2.2% 3.0% increased Overpower Damage.
For every 5 Intelligence purchased within range, you gain +2.2% 3.0% increased Overpower Damage.
For every 5 Strength purchased within range, you gain +2.2% 3.0% increased Overpower Damage.
For every 5 Willpower purchased within range, you gain +2.2% 3.00% increased Overpower Damage.
For every 5 Dexterity purchased within range, you gain +0.6% 1.1% increased Critical Strike Damage.
For every 5 Intelligence purchased within range, you gain +0.6% 1.1% increased Critical Strike Damage.
For every 5 Strength purchased within range, you gain +0.6% 1.1% increased Critical Strike Damage.
For every 5 Willpower purchased within range, you gain +0.6% 1.1% increased Critical Strike Damage.
For every 5 Dexterity purchased within range, you gain +0.4% 0.8% increased damage to Vulnerable targets.
For every 5 Intelligence purchased within range, you gain +0.4% 0.8% increased damage to Vulnerable targets.
For every 5 Strength purchased within range, you gain +0.4% 0.8% increased damage to Vulnerable targets.
For every 5 Willpower purchased within range, you gain +0.4% 0.8% increased damage to Vulnerable targets.
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon) (Fast)
1.10 Attacks per Second (Fast Weapon) (Fast)
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
Bloodpetal Hew Hell-Lava Pearl Splitter
1.10 Attacks per Second (Fast Weapon) (Fast)
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon) (Fast)
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
NEW
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon) (Fast)
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
NEW
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon) (Fast)
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
NEW
1.10 Attacks per Second (Fast Weapon) (Fast)
NEW
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
NEW
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon) (Fast)
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon) (Fast)
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon) (Fast)
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
+\ \]% Physical Damage
+\ \]% Critical Strike Damage
+\% Damage to Crowd Controlled Enemies
+\ \]% Critical Strike Chance Against Injured Enemies
+\% Damage to Crowd Controlled Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
+\ \]% Damage to Elites
+\ \ Life On Kill
Lucky Hit: Up to a +\ \]% Chance to Execute Injured Non-Elites
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
1.10 Attacks per Second (Fast Weapon)
+28.0% (Fast)
+20.0% Damage to Healthy Enemies
+\ \]% Damage to Injured Enemies
+\ \]% Critical Strike Damage
+\ \]% Damage to Close Enemies
+\ \ Life On Kill
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
NEW
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon) (Fast)
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon) (Fast)
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
+\ \]% Damage
+\ \]% Damage to Distant Enemies
+\ \]% Movement Speed
\ \]% Dodge Chance
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
+\ \]% Physical Damage
+\ \]% Vulnerable Damage
+\ \]% Damage to Elites
+\ \]% Critical Strike Chance
Penetrating Shot has a \% chance to fire an arrow that bounces off walls and scenery. Hitting Damaging 5 enemies from behind with Penetrating Shot will cause the next cast to make them enemies hit Vulnerable for 3 seconds.
NEW
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon) (Fast)
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon) (Fast)
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
+\ \]% Critical Strike Damage
+\ \]% Marksman Skill Damage
+\ \ Dexterity
The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had have maximum stacks of the Precision Key Passive when you cast the a Core Skill, that Skill gains \%\ increased Critical Strike Damage and you gain \ Energy, this can only happen once per cast. \ Energy.
1.10 Attacks per Second (Fast Weapon) (Fast)
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
1.10 Attacks per Second (Fast Weapon)
+40.0% (Fast)
+28.0% Damage to Distant Enemies
+\ \]% Vulnerable Damage
+\% Damage to Distant Enemies
+\ \ Ranks of the Impetus Passive
+\]% Core Skill Damage
+\ Ranks of the Impetus Concussive Passive
Lucky Hit: Hits with this weapon have up to a \ \]% chance to deal double damage and Knock Back the target.
Airidah's Talharpa"] 1.10 Attacks per Second (Fast Weapon) (Fast)
NEW
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon) (Slow)
NEW
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
Compound Bow Windlass
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
NEW
0.90 Attacks per Second (Slow Weapon) (Slow)
NEW
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
+\ \]% Shadow Damage
+\ \]% Damage to Close Enemies
+\ \]% Core Skill Damage
Requires Level 56
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
+\ \]% Shadow Damage
+\ \]% Damage to Close Enemies
+\ \]% Core Skill Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
NEW
NEW
0.90 Attacks per Second (Slow Weapon) (Slow)
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon) (Slow)
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon) (Slow)
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon) (Slow)
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
0.90 Attacks per Second (Slow Weapon)
+14.0% (Slow)
+23.0% Vulnerable Damage
1.20 Attacks per Second (Very Fast Weapon)
+20.0% Fast)
+14.0% Damage to Close Enemies
1.20 Attacks per Second (Very Fast Weapon) Fast)
1.20 Attacks per Second (Very Fast Weapon)
+20.0% Fast)
+14.0% Damage to Close Enemies
+\ \]% Movement Speed for 4 Seconds After Killing an Elite
+\ \]% Lucky Hit Chance
+\ \]% Damage to Crowd Controlled Enemies
+\ \]% Basic Skill Damage
1.20 Attacks per Second (Very Fast Weapon)
+20.0% Fast)
+14.0% Damage to Close Enemies
1.20 Attacks per Second (Very Fast Weapon) Fast)
1.20 Attacks per Second (Very Fast Weapon) Fast)
1.20 Attacks per Second (Very Fast Weapon)
+20.0% Fast)
+14.0% Damage to Close Enemies
1.20 Attacks per Second (Very Fast Weapon) Fast)
1.20 Attacks per Second (Very Fast Weapon) Fast)
NEW
1.20 Attacks per Second (Very Fast Weapon)
+20.0% Fast)
+14.0% Damage to Close Enemies
NEW
1.20 Attacks per Second (Very Fast Weapon) Fast)
Bloodpetal Skean Hell-Lava Pearl Knife
1.20 Attacks per Second (Very Fast Weapon) Fast)
NEW
NEW
1.20 Attacks per Second (Very Fast Weapon)
+20.0% Fast)
+14.0% Damage to Close Enemies
1.20 Attacks per Second (Very Fast Weapon)
+20.0% Fast)
+14.0% Damage to Close Enemies
+\ \]% Overpower Damage
+\ \]% Damage to Injured Enemies
+\ \]% Damage to Healthy Enemies
+\ \]% Attack Speed
1.20 Attacks per Second (Very Fast Weapon)
+20.0% Fast)
+14.0% Damage to Close Enemies
+\ \]% Poison Damage
+\ \]% Damage to Healthy Enemies
+\ \]% Damage Over Time
Requires Level 56
1.20 Attacks per Second (Very Fast Weapon)
+20.0% Fast)
+14.0% Damage to Close Enemies
+\ \]% Poison Damage
+\ \]% Damage to Healthy Enemies
+\ \]% Damage Over Time
1.20 Attacks per Second (Very Fast Weapon) Fast)
1.20 Attacks per Second (Very Fast Weapon)
+20.0% Fast)
+14.0% Damage to Close Enemies
+\ \% Critical Strike Damage
+\]% Core Skill Damage
+\ \]% Damage with Dual-Wielded Weapons
+\% Critical Strike Chance Against Injured Enemies
+\ \]% Basic Skill Attack Speed
1.20 Attacks per Second (Very Fast Weapon) Fast)
1.20 Attacks per Second (Very Fast Weapon) Fast)
1.20 Attacks per Second (Very Fast Weapon)
+20.0% Fast)
+14.0% Damage to Close Enemies
1.20 Attacks per Second (Very Fast Weapon)
+20.0% Fast)
+14.0% Damage to Close Enemies
Sorcerer, Rogue, Necromancer
1.20 Attacks per Second (Very Fast Weapon)
+20.0% Fast)
+14.0% Damage to Close Enemies
Dirk Hunter's Knife
1.20 Attacks per Second (Very Fast Weapon)
+20.0% Fast)
+14.0% Damage to Close Ene