Ce site requiert JavaScript pour fonctionner.
Veuillez activer JavaScript dans votre navigateur.
Diablo IV Skill Trees Explained - Re-Specs, Depth of Customization, Sense of Permanence
Diablo IV
Publié
06/11/2022 à 12:30
par
silec
Recently,
IGN published another part of their Diablo IV interview series featuring Diablo General Manager Rod Fergusson and Game Director Joe Shely
where they talk about the Skill Tree system. We have summarized the most important points, including information regarding re-specs, customization depth, class identity, sense of permanence, and the general philosophy behind Diablo IV's skill tree system.
Diablo IV Content OverviewDiablo IGN Interview
Design Philosophy Behind Skill Trees
Players have asked for more choices and more depth. The developers want to make sure to satisfy that aspect of customization while making the system accessible to new players and having clear progression through the skill trees.
Enough customization should be available for the player so that each build feels unique, without feeling the need to look up a guide and let other people decide for you.
Skill tree progression in Diablo IV is similar to Diablo II. There is an inheritance from skill to skill, with skills gaining synergies from other nodes. Progression through the skill trees is less linear than in Diablo II.
Diablo III builds are mainly equipment-based while Diablo IV builds will be heavily intertwined with the skill tree system.
Current Iteration of Skill Trees
Skill trees have evolved drastically since the gameplay demo at BlizzCon 2019, with the system now being at its fourth iteration.
Current iteration with clusters including Skills, Skill Upgrades, and Passives — October 2022.
Keyword Search
function lets you highlight certain nodes within the skill tree to assist you in finding interconnections for your build, e.g. showing you all nodes that benefit from Bleed.
You are able to spend points beginning at a skill or a passive within each cluster.
After spending one point you can immediately move on to the next node that is connected to the previous node.
Spending a certain amount of points in the skill tree will unlock the next cluster.
Spending 2 more points will unlock this cluster.
Earlier iterations of the skill tree system over the last years.
How Re-Specs Work in Diablo IV
You can re-spec point by point or refund all points directly within the skill tree for Gold.
Refund point by point example.
Cost to re-spec increases as you reach higher character levels to have a sense of permanence and meaning in your choices.
The build you choose should feel inherent with your character, making you feel attached to that character.
That permanence and attachment should encourage you to make a new character of the same class if you want to play a different build.
Experimentation is encouraged at lower levels by having low re-spec costs.
S'abonner à Wowhead
Premium
2 $US
Un mois
[Enjoy an ad-free experience, unlock premium features, & support the site!]
Afficher les 0 commentaires
Masquer les 0 commentaires
Connectez-vous pour laisser un commentaire
Commentaire Anglais (49)
Poster un commentaire
Vous n'êtes pas connecté(e). Veuillez vous
connecter
ou vous
inscrire
pour ajouter votre commentaire.
Message précédent
Message suivant