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Diablo 4 Chain Lightning Sorcerer Leveling Build Guide - Season 4
来自 EncampedWeevil
[Last Updated]:
2024/05/15
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This Wowhead build guide for the Chain Lightning Sorcerer in Diablo 4 Season 4 covers the best skills for leveling from 1-50, including skills, rotations, and and choices for the Sorcerer unique class mechanic, Enchantments.
This guide also covers gearing strategies for leveling, including the best Legendary Aspects to farm from dungeons in both lower-level and higher-level zones. We also direct you to which Gear Affixes and gems are most desirable for the Chain Lightning Sorcerer.
Chain Lightning Sorcerer Overview in Diablo 4
The Chain Lightning Sorcerer is a powerful AOE caster specializing in chaotic lightning magic that turns groups of demons to ash with a slight mixture of fire and ice for extra defensive and offensive power. The Chain Lightning Sorcerer has proven to be one of the best leveling builds for Sorcerers for being one of the most Mana efficient and low requirements to deal damage, especially while leveling.
The Storm Approaches
This Chain Lightning build primarily focuses on large sums of AOE damage with & , for crowd control, and using Crackling Energy to keep our Mana topped off and shortening our cooldowns via .
For information about the endgame version of this build, please see our guide:
Chain Lightning Sorcerer Endgame Overview
Strengths and Weaknesses for Chain Lightning Sorcerer
The Chain Lightning Sorcerer is a very strong leveling build that scales extremely well into the late game. Skill damage is very high with survivability built into your damaging spells, with a strong focus on AoE, but tough enough to take on challenging bosses. The playstyle revolves heavily around landing Crits and keeping all of your passives rolling, making gameplay faster and faster as you scale into the late game, but a reliable leveling build.
Strengths
Weaknesses
The Lightning Sorcerer has tons of AoE with , & whatever creates, but lacks ways to restore manaCrackling Energy spawns or Legendary Aspects, making Mana a difficult resource to obtain early on. You'll mostly feel this problem early on once you start spamming Chain Lightning, but as you gain more Critical Strike Chance, this problem will slowly fade.
How to Play Chain Lightning Sorcerer
The Chain Lightning Sorcerer leveling build is easy to play since does most of the heavy lifting when it comes to damage, both in single target or AOE fights, making it perfect for dungeon farming, Helltides and all forms of early game content.
The bulk of this build is to spam to deal damage and form Crackling Energy orbs from whenever it crits. These Crackling Energy orbs help refresh our Mana pool via and help lower our other cooldowns from . But, even in the early levels, we have several passives like , , & to help boost our stats to help ensure we are landing as many crits and lucky hits as possible. Plus with our even if we are unlucky in creating those precious Crackling Energy orbs, this makes it so we have a chance to form once each time we kill an enemy, & our also makes any enemy explode in a , which can chain react between enemies much like our does.
This is a standard rotation for the Lightning Sorcerer. The goal is to build extra Crit chance through stacks and , using to blink into crowds of enemies, followed up with to quickly whittle them down by spamming while getting Crackling Energy orbs to replenish our Mana & lower our cooldowns with .
- Use whenever low on Mana, and to keep stacks capped.
- Spam whenever possible, preferably when enemies clump up also you don't lose bounces. In single-target situations or whenever there is a lack of enemies, stick close to your target so the lightning arcs bounce off you.
- Use whenever there are groups of enemies to Freeze and to apply Vulnerable for more damage.
- Cast to protect yourself once enemies get within melee distance, or whenever you need extra Mana Regeneration
- Use to reposition or escape any immobilizing effects, including Stuns, Slows, and other Immobilize mechanics.
- Use whenever off cooldown, primarily for clustered enemies or Elites.
Sorcerer Overview
What is crackling energy, how do you get it, and what is it good for?
Our build does focus on using Crackling Energ; there are plenty of talents, ability modifiers, and much more that synergize off of Crackling Energy. So what is Crackling Energy?
Specific skills with modifiers like or can spawn Crackling Energy, which forms these small sparking orbs on the ground. Picking up a Crackling Energy Orb will add this new resource at the top of your bar.
While you have Crackling Energy charges, you will periodically damage nearby enemies until the resource is depleted and vanished from your action bar. Obtaining Crackling Energy is a great way to deal passive damage to nearby enemies, and lots of talents like or help boost its power.
It's important to know what Crackling Energy does since it's only accessed through Lightning spells or certain talents like . It's important to know what Crackling Energy does because it ties into and we will be using it heavily to support our build.
Best Leveling Skills for Chain Lightning Sorcerer in Diablo 4
Players earn a total of 58 Skill Points through two methods:
48 points for levels 2-49.
You start at level 1 with no native Skill Point, and you transition from Skill Points to Paragon Points at level 50.
10 points from Zone Renown.
By earning 900 Renown points with each of the 5 zones, you earn 2 Skill Points per zone for a total of 10 points. These points are account-wide and will be available to all alts when earned on one character.
For a guide covering all Sorcerer skills, please see our guide:
Sorcerer Skills
Leveling Build for Chain Lightning Sorcerer
This part of the guide focuses on the core of the build -- those skills you need to take and develop most as you approach level 50.
Active Skills for Chain Lightning Sorcerer
This section includes the six Active skills you'll be using on your Skill Bar, in order of how they appear on the skill tree. Consult the tree for recommendations on which skills should be taken and when.
Spark
(1/5)
Basic
Modifiers:
's primary purpose is to be used as a filler spell to farm for Crits, and since our Mana gain will be inconsistent during leveling, we will need a basic skill during the downtime. You can use or and have a similar experience, but we are opting to use for its modifiers and use it as an enchantment as well.
is great for adding a bit of AoE potential to an otherwise single-target spell, which not only allows us to get a tiny bit more AoE, but since it can potentially hit multiple targets, it has a chance to spawn extra Crackling Energy Orbs. Additionally, the boost to single-target damage is also a nice bonus.
is mainly the reason why we pick this skill, since it allows us to build extra critical chance which slightly pads the need for Crit chance, even in the early game.
Chain Lightning
(5/5)
Core
Modifiers:
is the bread and butter of this build for AoE and single-target fights for many reasons. This skill is our core spammable skill for AoE and single-target. While this skill can hit multiple enemies, it cannot bounce between targets if they are too far apart, but since it can bounce off of yourself, having proper positioning can ensure each bounce hits a target.
gives us increased damage with each bounce which gives our ramping damage. Combining that with gives us a higher chance to activate our and because of the extra bounces, and also more damage on top of that.
is what helps bring the entire build together. We will need a lot of Crackling Energy spawns not only to fuel our passive, but also to act as our primary source of Mana from . This modifier not only applies to our normal casts but also to any extra produced from .
Teleport
(5/5)
Defensive
Modifiers:
is one of the most powerful movement abilities in the game, is vital for our positioning and allows us to blink into or out of combat at a moment's notice. Adding defensive layers with Unstoppable and extra cooldown reduction for using this skill aggressively to blink into a crowd of enemies gives us multiple ways to utilize this skill. We'd be significantly weaker without the utility this skill provides, on top of the fact it counts as a shock skill, which can activate all of our passives.
is excellent for our build, since we want to get up close to keep damaging enemies and stack that bonus damage reduction.
is also a really good side passive to have since we don't have any other way to get flat damage reduction, plus this allows us to survive some brutal damage in case we into an AoE or something deadly. Alternatively is also a good option to consider, but then you lack one significant way to decrease incoming damage, and Sorcerers can be very fragile.
Combine all this with and your gets immensely strong with damage reduction and crowd control.
Frost Nova
(1/5)
Defensive
Modifiers:
is an extremely powerful multipurpose crowd control that not only freezes enemies but makes them Vulnerable, which results in them taking more damage for a short time.
is a pretty good modifier, rewarding you with little internal cooldown reduction for killing several enemies quickly while they are still frozen. Even if you need to take it to get to the ending modifiers, it's still a pretty decent upgrade, but nothing game-changing.
is our main way of making enemies vulnerable during leveling and is the primary reason why we use this ability. Since our build lacks reliable and consistent ways to make enemies vulnerable, is a must-have. Plus, with , we will have access to an extra charge in case we need it.
Ice Armor
(1/5)
Defensive
Modifiers:
We are putting points into because Sorcerer has a lot of legendary aspects that synergize with Barriers, and also since Sorcerers aren't the tankiest class, especially since we love using . With , we can make use of certain aspects like or . Plus, there are a lot of stats that give us a bonus Lucky Hit chance whenever we have a barrier, so it's good to have multiple ways to obtain one.
- Since we blow through Mana so quickly, having some extra Mana regeneration is always nice, and the longer we can keep the barrier up the more use we can get out of this buff.
- This modifier recently had a rework, which gives us a very high incentive to use it. Since uses so much mana, we can shave off a few seconds by spamming .
Unstable Currents
(1/1)
Ultimate
Modifiers:
is our very powerful and chaotic Ultimate Skill. By spamming & we can easily conjure dozens of shock spells while constantly zapping our foes with temporary unlimited Crackling Energy, dealing tons of damage and shaving lots of time off our cooldowns. With so many spells hitting enemies at once we will constantly set enemies on fire, and chilling them with our Enchantments, and easily land crits with , weaken our foes with , plus stun dozens of demons with . All of this power combined will cause our to spawn dozens of Crackling Energy, giving us more Mana and cooldown reduction so long as there are enemies to zap.
this modifier is amazing, gaining extra attack speed not only increases the cast time of our spells, but allows us to conjure even more spells by spamming .
is necessary for getting the most out of . Even having at least one Crackling Energy charge when activating will allow it to continuously pulse and shorten our cooldowns until our Ultimate Skill ends, but hopefully with the amount of spells we are making, we will create more Crackling Energy before our Ultimate runs out.
Passive Skills for Chain Lightning Sorcerer
This covers the Passive Skills you'll want for Chain Lightning Sorcerer, in order by how they appear on the tree. Consult the tree for recommendations on which skills should be taken and when.
Glass Cannon
(3/3)
Defensive
is a staple of Sorcerer builds and while it is the primary reason we can die faster than other classes, it also ensures that we hit hard - imbodying the fantasy of truly being a Glass Cannon. It's extremely beneficial and contributes to a bulk of our damage, and it wouldn't be a Sorcerer build without it.
Elemental Attunement
(1/3)
Defensive
While we would love to devote more points into , having at least one point into this passive is nice, since we are using three defensive spells, it gives us a chance to have our , & a small chance to reset.
Static Discharge
(3/3)
Mastery
plays a huge part in our build and is vital for our Mana regeneration and supplies our constant need for Crackling Energy for . Amplifying our Critical Strike and Lucky Hit chance not only increases our damage but allows to spawn more Crackling Energy orbs to keep our Mana flowing and our cooldowns rolling, especially when we have activated.
Invigorating Conduit
(3/3)
Mastery
We always need Mana for our , and is our way of getting Mana back - turning our Crackling Energy into a source for damage, cooldown reduction, and Mana. Alternatively, is less dependent on RNG but requires a spell or enchantment that applies to burn to activate, but it's a matter of preference.
Precision Magic
(3/3)
Conjuration
Having more Lucky Hit increases the chance of our to activate. Having more Lucky Hit chance is especially important for because we need as much Crackling Energy spawns as possible to maximize our cooldown reduction and more Mana from .
Coursing Currents
(1/3)
Ultimate
is extremely strong, and can easily turn our normal damage into Critical damage. This passive removes some of the RNG elements out of rolling for Crits, and all shock skills can contribute, even the extra spells made with . The more spells on screen and the more enemies we hit, the higher chance we have to make sure we land as many Critical Hits as possible.
Electrocution
(3/3)
Ultimate
is extremely good for keeping us alive since we don't have a lot of damage reduction or long lasting barriers in our spellbook. Weakening our foes with every Crit is simple, yet effective and makes it easier to survive in melee fights since we aren't using . doesn't make or break the build if you don't put three points into it, but we think that having that extra damage reduction when you get into the late game is really nice, especially since we are landing Crits all the time.
Overflowing Energy
(1/1)
Key Passive
is what ties this entire build together. Crackling Energy is exclusive to shock spells, and through using we can fish for Crackling Energy procs to lower our , but most importantly . The more Crackling Energy we can spawn, the more we can stay in those windows and continue to conjure dozens upon dozens of shock spells.
The longer we can keep our active the more time we will shave off all of our shock cooldowns, which is incredibly important for staying on the move with and trying to keep as much uptime on our buff and the faster comes off cooldown as well. Plus, with Our Crackling energy stacks won't expire, and tick much faster, and this effect doesn't stack with CDR from gear affixes, so you can shave time off your shock skills in the late game.
Devastation
(1/3)
Core
We put a point into Devastation primarily to get to . While having a higher max Mana pool is always nice, investing any more points is a bit of a waste since the increase is so marginal.
Elemental Dominance
(3/3)
Core
With , every cast of will deal additional damage since the base Mana cost for it is always high. This is the only upside with having a skill cost this much Mana, because you will always guarantee the damage boost.
Align the Elements
(1/3)
Conjuration
does provide a minor amount of damage reduction, but only from Elites, which makes this passive very situational. However, the only reason we are taking this passive is to get to .
Protection
(3/3)
Conjuration
makes us a little harder to kill each time we use a cooldown, but on top of being a little harder to kill, we can activate Aspects like or way more often without having to rely solely on .
Mana Shield
(3/3)
Conjuration
Having more defensive power is never a bad thing, and, we need all the help we can get if we are going to be playing a close-quarters Sorcerer build. Since we are constantly spending Mana with , we can activate this passive very frequently, giving us more damage reduction on top of our & .
Paragon Boards for Chain Lightning Sorcerer
Players earn their first Paragon point at level 50. Since this leveling guide covers up through level 50, you'll need to look at our Endgame Paragon guides. For our recommendations for Paragon Boards, including best boards, Glyphs, and paths through Rare nodes, please see the Chain Lightning Sorcerer Endgame Paragon guide:
Chain Lightning Sorcerer Best Paragon Boards
Best Enchantments Choices for Chain Lightning Sorcerer
Primary Enchantments:
For our first Enchantment slot, is very strong during the leveling phase due to its additional AOE damage. Each time an enemy dies, they erupt in a , damaging any nearby enemies. This enchantment is strong because it can chain react off itself, like an execute effect. It's especially powerful in Nightmare Dungeons and open-world content but lacks power in boss fights. However, it remains an excellent choice during leveling because it's a guaranteed death effect.
For our second Enchantment slot, helps us form Crackling Energy orbs more frequently during the early stages of the game where our stats aren't high enough to constantly activate . offers no extra damage but helps us avoid being Mana starved, making it a good choice for the early game.
Alternative Enchantments:
As an alternative choice, is also a really good option since we are already so invested in . With the by contently using our Mana, we occasionally get a free , which means more damage, Crackling Energy Orbs, and another chance to trigger all of our passives such as . You can swap out the for the once you feel that you are reliably getting enough Crackling Energy Orbs to keep your Mana topped off and your consistently ticking.
Sorcerer Enchantment Class Mechanic
Chain Lightning Sorcerer Best Leveling Gear for Diablo 4
Although you will depend on random drops for most of your gear, you will have a variety of choices available to you. You can also make informed decisions about whether an apparent upgrade is better for you based on other properties. You may even find yourself in a position of getting a build-defining Legendary Aspect drop -- for a build different from your own. In those cases, it may be worth considering changing builds as you level, since a respec is cheap at this stage.
Best Legendary Aspects from Dungeons
While you can't rely on getting a Legendary Aspect from a drop, you can find Legendaries in other ways. The good news is that there are Legendary Aspects you can acquire early on from dungeons, which are then transcribed into your Codex of Power. Aspects from the first three zones -- Fractured Peaks, Dry Steppes, and Scosglen -- can be farmed very early on.
Best Farmed Legendary Aspects
Halls of the Damned, Kehjistan
Sunken Library, Kehjistan
Onyx Hold, Dry Steppes
Zenith, Fractured Peaks
Pallid Delve, Dry Steppes
Underroot, Scosglen
Dark Ravine, Dry Steppes
Maddux Watch, Scosglen
Some of the most important Legendary Aspects you can farm for are , , & . Not only all of these Aspects will be included in your late-game build, but they drastically boost your damage during the leveling process.
For starters, despite its nerfs, is still a great Aspect for keeping us alive and in the fight. It's essentially free armor, but we need all the extra armor we can get whenever our barriers fall. It's also effortless to keep this Aspect up and running as long as you are dealing damage.
is still one of Sorcerers' best aspects, turning any form of crowd control into a massive damage boost. Gaining extra damage against any enemy affected by our or any form of crowd control is fantastic. This Aspect also grows exponentially stronger if you play in groups and other players use any CC.
As for , it is another best-in-slot item, one that you will be using far into the late game. With the increasing ways to apply Vulnerable, Sorcerers gain more and more use out of this Aspect as you transition into a late-game build. Also, like , as long as a target is Vulnerable, you will still reap the benefits even if it wasn't your spell that caused it.
is a very good aspect for helping resolve our Mana problems, eventually refunding a portion of Mana spent casting each . Plus, when paired with , you can get extra Mana back from the additional bounces.
is a powerful aspect, giving our a higher chance to strike if cast at around max Mana critically. This ensures that whenever we are at max Mana, we have a higher chance to crit and, thus, a better chance of spawning a few Crackling Energy Orbs.
is excellent for leveling because you will be spamming more in contrast to the late game, so you can buff your s damage so long as you remember to alternate between using &
is another excellent aspect for leveling but for its defensive purposes. This Aspect allows us to reduce a lot of damage simply by using . Since we use it so often, we can reliably keep this damage reduction buff up without worrying about waiting for a proc or meeting a requirement threshold like or .
Lastly, is by no means a requirement, but it's easy to obtain. Since we are constantly forming Crackling Energy Orbs, having them be used for Mana, Cooldown Reduction, and with this Aspect, Movement speed fits very well with our gameplay theme. You can also use instead, but we picked for its movement speed since it's all about moving quickly during dungeon grinding.
Codex of Power Overview
Best Dropped Legendary Aspects
While we shouldn't have to rely on a dropped Aspect for a leveling build, these are some dropped Legendaries that are great for the build. You'll want to keep your eyes out for these.
One of the more important dropped Legendary Aspects is . This Aspect has always been a key part of this build, but now since its recent buff to increase the amount of extra bounces it can add, it's even stronger now. Having extra bounces enhances bonus damage increase, but it gives us extra chances to Crti which helps feed to cycle of making more Crackling Energy orbs through .
significantly increases our damage and the amount of Crackling Energy orbs we spawn from whenever we use or any cooldown which activates . The more Lucky Hit Chance we get, the more Crackling Energy, which feeds into more Cooldown reduction and more Mana.
Lastly, works like & , by giving us more damage whenever we have or activated. Arguably, the best out of the three, purely because it's just free extra damage for using our abilities and defensives, and who can say no to free damage scaling?
Occultist Crafting Overview Legendary Aspects Guide Sorcerer Legendary Aspects
Chain Lightning Sorcerer Best Weapon Choices
Weapons are important to all classes in Diablo 4, since all player damage output keys off weapon damage. Therefore, it's very important to keep your weapon updated by replacing it often. Beyond that, Weapons also have Inherent Physical Characteristics native to that weapon type, so there often is a "best" weapon for a particular build.
Imprinting a two-handed weapon with a Legendary Aspect will increase that Legendary's variable power by 100%. Be sure to use Legendaries here that can benefit from it; one that just gives a flat +2 to Skill Ranks isn't going to give +4 when put onto a two-hander. The key here is to look at the variable (the numbers in blue text with a range) to see what the effect will be.
Choosing between a two-handed weapon and a one-handed with a focus doesn't drastically impact the gameplay and performance of the build. However, it is best to use a one-handed weapon with a focus whenever possible because we want the extra Aspect slot and Wands typically give additional Lucky Hit Chance and have faster attack speed. Wielding a focus can also give extra cooldown reduction, which is what we are all about.
Gear and Itemization Overview Blacksmith Guide
Chain Lightning Sorcerer Best Leveling Gems
Gems fit into gear sockets and add bonuses depending on whether they are in Armor, Weapons, or Jewelry. Starting at level 20, you'll be able to combine Gems to upgrade them to higher quality and higher bonuses.
Gems come in various qualities from Chipped to Royal. While the gem properties do not change, the traits improve with higher quality. Therefore, while we list only one quality of gem here for listing purposes, you should always socket the highest level gem you can get and equip at your level.
Weapon Gems
is the best gem we can socket into our weapons. Vulnerable is the most common status effect and can be applied through multiple abilities, so its far more common to be hitting a vulnerable target than anything else.
Yet, if you feel that you don't get a ton of value from hitting vulnerable targets and just want some bigger crits, you can use instead, but it's only as useful as your ability to land crits.
Armor Gems
While we use a lot of defensives and have to help us reposition, having more health is always the one thing that will keep us alive and will always be the best gem for our armor sockets.
However, if you somehow feel like you have enough health (although you can never have enough) or just want bigger barriers, you can use , but will always be better.
Jewelry Gems
is easily the best choice for putting into your jewelry sockets. Armor is significantly harder to push to its cap than resistances, and as a Sorcerer you will likely hit most of those resistance caps very easily. Plus, since we don't use strength for anything other than armor, we need to use s.
Gems Guide for Diablo 4
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评论
评论来自
LightGuardian
...strategy that revolves around generating and collecting Crackling Energy, and using it to empower a number of different effects.
I don't like this guide because of a simple omission - what is CRACKLING ENERGY? I've watched a few streams only and now I'm trying to meddle with talent trees, and NONE of the guides mention this basic stuff to understand how important it is and what it does. Not in "Class Overview", not in "Skills Overview", not in "Skill Calculator", not here.
评论来自
Cassador
yeah well the nerf bat hit hard so you might consider this guide as being useless. GL
评论来自
Coldbear
Overflowing Energy has the wrong skill pictured.
I don't think this build has anything that applies the Slowed status effect? So probably don't choose gear with +Dmg to Slowed.
Please correct me if I'm wrong: The 48-point build afaik doesn't haven anything that actually produces Crackling Energy, so the Overflowing Energy passive is useless until you get a few points in a Crackling Energy skill like Static Discharge.
PROTIP: Go hit up Corlin Hulle (minimum level 21) in Seat of the Heavens in FP for a very good staff that will punch above its weight in DPS due to the +% Lightning Damage. To see how good it is, compare your Chain Lightning damage on the skill tooltip when using that staff v.v. a higher-dps weapon.
评论来自
davebg8r
What I dont understand is that you say this focuses on crackling energy but you dont take ANY of the skills that generate it. Not on spark or chain lightning or anything else.
评论来自
AlaskanDruid
Umm... need to fix the guide. Missing the basic paragon information such as showing the actual boards with paths.
评论来自
Coldbear
1. Intelligence is clearly the top basic stat, but then what?
2. I am desperately trying to modify this build to add in a skill that uses other elements, but the skill tree really pushes the above mentioned synergies. Maybe try changing the Ultimate, but it's hard to find nearly as much synergies once you do.
HARDCORE SNORC Campaign stuff via
https://www.icy-veins.com/d4/guides/chain-lightning-sorcerer-leveling-build/:
Staff or Wand
+ DPS value, Critical Strike Damage, Vulnerable Damage, Lightning Critical Strike Damage
+ Core Skill Damage, Intelligence
+ Damage to Burning or Crowd Controlled Enemies
Focus
+ DPS value, Cooldown Reduction, Mana Cost Reduction, Lucky Hit Chance to Restore Primary Resource, Critical Strike Chance
+ Lucky Hit Chance, LHC while You Have a Barrier
+ Crowd Control Duration
+ Damage Reduction from Burning Enemies
+ Intelligence
+ Resource Generation
+ Critical Strike Chance Against Injured Enemies
Helm
+ Cooldown Reduction, Maximum Mana, Armor
+ Maximum Life, Crowd Control Duration
+ Lucky Hit Chance while you Have a Barrier, Intelligence
+ Barrier Generation
Chest
+ Armor, Damage Reduction, DR from Close Enemies, DR from Distant Enemies, DR from Burning Enemies
+ Maximum Life, Intelligence
+ Barrier Generation
+ Lightning and Shock Skill Damage
Gloves
+ Ranks of Chain Lightning, Critical Strike Chance, Lightning Critical Strike Damage
+ Attack Speed, Lucky Hit Chance to Restore Primary Resource
+ Lucky Hit Chance, Intelligence
+ Critical Strike Chance Against Injured Enemies
+ Damage to Injured Enemies
Pants
+ Armor, Damage Reduction, DR from Close Enemies, DR from Distant Enemies, DR from Burning Enemies
+ Maximum Life, Intelligence,
+ Dodge Chance, DC Against Close Enemies
Boots
+ Mana Cost Reduction
+ Ranks of Frost Nova, Ranks of Teleport
+ Movement Speed, Intelligence
+ Dodge Chance and DC Against Distant Enemies
+ Damage Reduction while Injured
Amulet
+ Cooldown Reduction, Mana Cost Reduction, Ranks of the Devouring Blaze Passive
+ Ranks of All Defensive Skills
+ Movement Speed
+ Armor, Damage Reduction, DR from Burning Enemies, DR from Distant Enemies, DR from Close Enemies
+ % Intelligence
+ Crowd Control Duration
+ Shock Skill Damage
Rings
+ Critical Strike Chance, Critical Strike Damage, Vulnerable Damage, Lightning Critical Strike Damage
+ Maximum Life, Lucky Hit Chance, Maximum Mana
+ Damage to Burning, Injured or Crowd Controlled Enemies, Lightning Damage
+ Resource Generation
+ Barrier Generation
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