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Diablo 4 Ice Shards Sorcerer Leveling Build Guide - Season 4
来自 Tharid
[Last Updated]:
2024/05/14
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This Wowhead build guide for the Ice Shards Sorcerer in Diablo 4 Season 4 covers the best skills for leveling from 1-50, including skills, rotations, and and choices for the Sorcerer unique class mechanic, Enchantments.
This guide also covers gearing strategies for leveling, including the best Legendary Aspects to farm from dungeons in both lower-level and higher-level zones. We also direct you to which Gear Affixes and gems are most desirable for the Ice Shards Sorcerer.
Ice Shards Sorcerer Overview in Diablo 4
The Ice Shards Sorcerer in Diablo 4 fully embraces the controlling spellcaster fantasy. Utilizing cold-centric synergies between and the Ice Shards Enchantment as our second choice, Ice Shards Sorcs control and shatter the battlefield like no other build. In the early game, the Fireball Enchantment carries us and our party members with ease into the later stages of character progression. In terms of defenses, and several skill tree passives add multiple layers of survivability, enabling this build to in and out of sticky situations constantly.
If you're looking for incredible area-of-effect damage and tons of crowd control while moving quickly through Sanctuary, this Ice Shards Sorc build is for you. Thanks to the Ice Shards enchantment effect, turns you into a point-blank ice bomb, shooting Ice Shards at every enemy frozen by . Our single-target and cleave damage option is casting Ice Shards actively, enhanced by Barrier synergies and excellent Vulnerable uptime.
For information about the endgame version of this build, please see our guide:
Ice Shards Sorcerer Endgame Overview
Strengths and Weaknesses for Ice Shards Sorcerer
Ice Shards Sorcs excel at eliminating hordes of enemies thanks to the massive radius of and the ricocheting Ice Shards. Keep in mind that 's cooldown is quite high in the early levels, so adding skill levels and equipping the to get a second charge is key to unlocking the true damage potentials of this build. Where Ice Shards Sorcs lack, especially in earlier stages of the leveling process, is single-target damage. However, the keystone passive should solve many of our resource generation issues later. In general, this Ice Shards Sorc build becomes more and more powerful quickly as we move through the skill tree.
Strengths
Weaknesses
How to Play Ice Shards Sorcerer
Playing an Ice Shards Sorc requires you to move in and out of monster packs as you go. Getting into close combat with to increase 's effectiveness is mandatory. Depending on skill tree progression, using and at the right time is essential to increase your defensive capabilities.
This is a common rotation for the Ice Shards Sorcerer. Different fight scenarios will require different skill use priorities, so make sure to understand skill synergies and cooldown timings.
- Use before going into close combat and make use of its Vulnerable damage synergy.
- Use to freeze all enemies around you and to trigger the Ice Shards enchantment.
- Use to escape the fight if enemies are still alive.
- Use to break enemy CC or take a breather versus bosses and high-health elites.
- Use when other skills are on cooldown or while pulling together enemy packs.
Sorcerer Overview
Best Leveling Skills for Ice Shards Sorcerer in Diablo 4
Players earn a total of 58 Skill Points through two methods:
48 points for levels 2-49.
You start at level 1 with no native Skill Point, and you transition from Skill Points to Paragon Points at level 50.
10 points from Zone Renown.
By earning 900 Renown points with each of the 5 zones, you earn 2 Skill Points per zone for a total of 10 points. These points are account-wide and will be available to all alts when earned on one character.
For a guide covering all Sorcerer skills, please see our guide:
Sorcerer Skills
Leveling Build for Ice Shards Sorcerer
This part of the guide focuses on the core of the build -- those skills you need to take and develop most as you approach level 50.
Active Skills for Ice Shards Sorcerer
This section includes the six Active skills you'll be using on your Skill Bar, in order of how they appear on the skill tree. Consult the tree for recommendations on which skills should be taken and when.
Frost Bolt
(1/5)
Basic
Modifiers:
While not the strongest Basic skill, Ice Shards Sorcs still want to start out with . Its Chill debuff will synergize quickly with other Ice Shards Sorc abilities, and can add quite a bit of AoE damage early on.
Ice Shards
(5/5)
Core
Modifiers:
will be our bread-and-butter single-target skill. We also want to max out this skill because we're using the Enchantment effect that causes summoned fully-upgraded to fly towards each enemy we freeze with our abilities. We also take because it adds a lot of AoE potential to what is usually our single-target solution. Also, will reliably apply Vulnerable in single-target situations.
Frost Nova
(5/5)
Defensive
Modifiers:
At first sight, only looks like a CC spell. However, thanks to the Enchantment effect of , it will turn CC into pure AoE damage. is a must-have to decrease the CD of what will be our main AoE skill; the same goes for as it provides a stable source of the Vulnerable debuff against both trash monsters and elites or bosses. We also want to max out later on in character progression to decrease its cooldown and thus increase AoE potential.
Ice Armor
(1/5)
Defensive
Modifiers:
is our primary life insurance as an Ice Shards Sorc in early-game situations while serving as one of many ways to interact with Barrier synergies from skills and aspects. It's also one of the few resources of increased mana regen, so take as soon as you feel your current regen doesn't do enough.
Teleport
(1/5)
Defensive
Modifiers:
As always, is a staple in every Sorc build. We want to spec into fairly early to increase overall uptime, while may be an upgrade that is only needed if we want to increase our survivability later on - but feel free to take it earlier in character progression if you're feeling squishy.
Deep Freeze
Ultimate
Modifiers:
While not the highest-damage Ultimate skill, is a great defensive tool to reset our cooldowns and heal up while being Immune. It also adds quite a bit of Stagger during boss encounters while you can entirely ignore any dangerous encounter mechanics in your cozy ice block!
Passive Skills for Ice Shards Sorcerer
This covers the Passive Skills you'll want for Ice Shards Sorcerer, in order by how they appear on the tree. Consult the tree for recommendations on which skills should be taken and when.
((SIX HAVE BEEN ADDED -- COPY OUT THE LAST ONE IF YOU NEED MORE SKILL BLOCKS))
Fireball (5/5)
Core
Modifiers:
An active skill in the Passives section? The reason for that is simple: We use purely for its Enchantment effect. Each time we kill an enemy, it causes a explosion for 50% of its damage.
This effect carries us through large portions of the early game from Level 15 and onwards just because the explosions apply all skill bonuses and modifiers. Choosing as your first Enchantment also helps tremendously during group leveling because all party members and their enemy kills will cause explosions as well - they don't even have to be in range of you!
Glass Cannon
(3/3)
Defensive
This passive is one of the most powerful leveling passives in the Sorcerer tree. Thanks to the multiple defensive layers of this build, we can safely accept the drawback of this talent for the incredible 18% damage increase early on.
Avalanche
Key Passives
While Ice Shards Sorcs have two valid keystone passive options, we choose to go with in this Ice Shards Sorc build. will add insane amounts of damage and resource management - but how? Let's dive into how works. At first, its 16% Lucky Hit Chance doesn't sound like a lot, but LHC is calculated for each of the five shards it shoots. With 3 points in , LHC will be at 31%. That means that each shard will have a 3.1% chance to proc , so one complete cast will have a 15.5% to proc which is 31% against Vulnerable enemies - so every sixth and every third cast against Vulnerable enemies will deal 40% additional damage and cost no mana.
Long story short: is a powerful and highly synergetic keystone passive which works perfectly with our iteration of an Ice Shards Sorc build.
Permafrost
(3/3)
Ultimate
As the first passive of the "insane Frost passive wheel", is by far the weakest. Damage to elites is incredibly important, especially later on, but the other passives are much more powerful.
Hoarfrost
(3/3)
Ultimate
Because it covers damage against Chilled and Frozen enemies, we can safely say that is the single-best Ice Shards Sorc passive. We freeze enemies pretty much all the time not only through but also thanks to the Enchantment.
Precision Magic
(3/3)
Conjuration
As already mentioned, is an integral part of making as a keystone passive work in this build. With a 15% increased Lucky Hit Chance, it is one of the most important LHC sources.
Icy Touch
(3/3)
Ultimate
Not quite as strong as , still substantially adds both single-target and AoE damage. Thanks to high Vulnerable uptime through , is a great damage passive, especially against tanky elites and bosses.
Frigid Breeze
(3/3)
Ultimate
This talent is one of two that takes care of our mana issues. As the first of multiple Lucky Hit-related synergies, it will provide substantial amounts of mana, especially in single-target and boss scenarios.
Elemental Attunement
(1/3)
Defensive
As another Lucky Hit-based passive, is a great "1-pointer" talent. You may not feel it initially, but with more and more Lucky Hit Chance on your gear, it is definitely a nice-to-have lucky proc that can reset both and .
Align the Elements
(1/3)
Conjuration
Once the best defensive passive in the game during Open beta, is still an incredibly powerful "1-pointer" in this build. This passive will provide significant damage reduction against Elite and Boss "first hits", filling an important hole in our defenses.
Protection
(3/3)
Conjuration
This passive interacts with a lot of our skill and aspect choices, especially because we're using the Conceited Aspect that increases damage with an active Barrier. We'd normally tend towards taking this as a "1-pointer" but the current lack of Sorc's defensive capabilities forces us to invest 3 points here.
Mana Shield
(3/3)
Conjuration
As soon as we enter Nightmare difficulty, this build wants to have as many defensive layers as possible. may look like it's not exactly synergistic because we want to slingn our spells for free thanks to procs. However, we'll still use plenty of mana in the mid and late stages of leveling, so a flat 15% DR with excellent uptime is something we gladly invest 3 points into.
Paragon Boards for Ice Shards Sorcerer
Players earn their first Paragon point at level 50. Since this leveling guide covers up through level 50, you'll need to look at our Endgame Paragon guides. For our recommendations for Paragon Boards, including best boards, Glyphs, and paths through Rare nodes, please see the Ice Shards Sorcerer Endgame Paragon guide:
Ice Shards Sorcerer Best Paragon Boards
Best Enchantments Choices for Ice Shards Sorcerer
At level 15, Sorcerers will get their Unique Class Mechanic to obtain Enchantments through the "Legacy of the Magi" quest, which takes place in the Fractured Peaks zone.
Our Sorcerer Skills Calculator allows you to select two Enchantments, one at level 15 and another at level 30. These are the two Enchantments that are most beneficial to the Freeze Sorcerer build:
Level 15: Ice Shards
- Ice Shards automatically conjure and fly toward Frozen enemies.
Level 30: Fire Bolt
- Direct Damage from Skills applies up to an additional 2% Burning damage over 8 seconds.
The enchantment is the foundation of our Freeze-centric build, dealing substantial damage against all Frozen enemies. The enchantment adds Burning to all our damage spells and unlocks many synergies around Burning in our skill tree, item, and paragon board setup.
For group content
, choosing the enchant early is incredibly powerful as well because the effect applies to monsters killed by all other party members - no matter where they are!
In terms of your skill tree setup, you'd want to save a few points in some places (by not maxing out , for example) to get a 5/5 plus and , so your Enchantment setup would look like this:
Level 15: Fireball
- When you kill an enemy, they explode in a for 50% of its damage.
Level 30: Ice Shards
- Ice Shards automatically conjure and fly toward Frozen enemies.
Sorcerer Enchantment Class Mechanic
Ice Shards Sorcerer Best Leveling Gear for Diablo 4
Although you will depend on random drops for most of your gear, you will have a variety of choices available to you. You can also make informed decisions about whether an apparent upgrade is better for you based on other properties. You may even find yourself in a position of getting a build-defining Legendary Aspect drop -- for a build different from your own. In those cases, it may be worth considering changing builds as you level, since a respec is cheap at this stage.
Best Legendary Aspects from Dungeons
While you can't rely on getting a Legendary Aspect from a drop, you can find Legendaries in other ways. The good news is that there are Legendary Aspects you can acquire early on from dungeons, which are then transcribed into your Codex of Power. Aspects from the first three zones -- Fractured Peaks, Dry Steppes, and Scosglen -- can be farmed very early on.
Best Farmed Legendary Aspects
Dead Man's Dredge, Fractured Peaks
Sunken Library, Kehjistan
Onx Hold, Dry Steppes
Witchwater, Hawezar
Pallid Delve, Dry Steppes
Halls of the Damned, Kehjistan
Getting on a 2-handed Staff or on an Amulet is our top priority during leveling because the hefty damage increase against Frozen enemies almost infinitely boosts our AoE potential. Until then, is our go-to weapon aspect early on - more piercing results in more splash, cleave, and AoE damage; you should also run this aspect on jewelry in your "end-game" setup later. The showcases another layer of Barrier synergy as it adds quite a bit of damage against Vulnerable enemies during Barrier uptime.
Early on, is also a great Barrier aspect that synergizes well with our leveling setup. In terms of even more defensive layers, provides access to a very important keyword: each time we use , we gain Unstoppable, a buff that breaks enemy CC and makes us immune to CC during its duration. With the , using to gain Unstoppable and escaping with increased movement speed after using almost always gets us out of sticky situations.
One of the most important aspects for all Sorcerer builds is . It actively promotes high-mana gameplay and adds a ton of damage potential by increasing Critical Strike Chance above 100 mana. To further increase the power of this aspect, you should imprint this onto an amulet or a 2-handed weapon as soon as you feel like your Mana management allows it to be effective.
Talking about Mana, is an important puzzle piece to get our "resource engine" up and running. Together with it indirectly boosts our total damage output and promotes the active playstyle of this Ice Shards Sorcerer build.
Codex of Power Overview
Best Dropped Legendary Aspects
While we shouldn't have to rely on a dropped Aspect for a leveling build, these are some dropped Legendaries that are great for the build. You'll want to keep your eyes out for these.
Regarding
drop-only Legendary aspects
, Ice Shards Sorcs should prioritize obtaining , and as quickly as possible.
boosts our AoE potential by adding a second charge, increases our already massive damage multiplier against Vulnerable targets, and is the last puzzle piece to get close to infinite hard-casting over longer periods of time in most single-target situation.
Occultist Crafting Overview Legendary Aspects Guide Sorcerer Legendary Aspects
Ice Shards Sorcerer Best Weapon Choices
Weapons are important to all classes in Diablo 4, since all player damage output keys off weapon damage. Therefore, it's very important to keep your weapon updated by replacing it regularly. Beyond that, Weapons also have Inherent Physical Characteristics native to that weapon type, so there often is a "best" weapon for a particular build.
Imprinting a two-handed weapon with a Legendary Aspect will increase that Legendary's variable power by 100%. Be sure to use Legendaries here that can benefit from it; one that just gives a flat +2 to Skill Ranks isn't going to give +4 when put onto a two-hander. The key here is to look at the variable (the numbers in blue text with a range) to see what the effect will be.
In general, you want to use a 2-handed Staff as soon as you get one of the two powerful offensive Legendary Aspects mentioned earlier because they increase their effectiveness by 100% instead of 50% for 1-handers. The downside of less attack speed with a staff can be neglected for the upside of having a 50% more powerful Legendary aspect always active. Later on, you almost definitely want to switch to a Wand plus Off-hand to make use of the increased Lucky Hit Chance and Cooldown Reduction, two of the most important end-game stats for every Ice Shards Sorcerer.
Gear and Itemization Overview Blacksmith Guide
Ice Shards Sorcerer Best Leveling Gems
Gems fit into gear sockets and add bonuses depending on whether they are in Armor, Weapons, or Jewelry. Starting at level 20, you'll be able to combine Gems to upgrade them to higher quality and higher bonuses.
Gems come in various qualities from Chipped to Royal. While the gem properties do not change, the traits improve with higher quality. Therefore, while we list only one quality of gem here for listing purposes, you should always socket the highest level gem you can get and equip at your level.
Armor Gems
All Barriers in Diablo 4 are based on Maximum Life, and our build uses a ton of Barriers and Barrier-centric synergies. Increasing our life pool not only helps to stay healthy overall - it also directly increases the efficiency of our defensive Barrier layers.
Weapon Gems
Vulnerable Damage is one of the most important sources of multiplicative damage for all Ice Shards Sorcerers, so increasing critical strike damage against vulnerable enemies makes the most sense compared to all other weapon gem choices.
Jewelry Gems
Trying to max out your Resistances towards the end of the leveling stage is generally good advice. Armor has received quite the nerf while Resistances have been reworked with Season 2, so it is absolutely worth to look at your Resistances and trying to max them with gems in jewelry regularly!
Gems Guide for Diablo 4
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评论
评论来自
Statusnone
Great write up. Great build. Only thing I'm a little confused on, is the
"Ice Blades Enchantment"
when referring to
寒霜新星
.
Is this something on gear, or another Aspect? Excuse my noobness, just don't want to miss a critical part of the build. Thanks again!
评论来自
chriseggroll
Great guide, been using this for the most part and it's really strong. I've done ok so far skipping Teleport and using ice blades instead. This lets you use Frost nova as an enchantment for extra frost nova procs. I'd probably go back to teleport once I get the legendary that gives you a second frost nova charge. Blizzard is a good option too
评论来自
Ivtinus
One other weakness are structures, like bone construct and walls, also unstoppable enemies, the only damage available is vulnerability, can't apply any chill or freeze, as for other builds can still apply burn, bleed, poison, and so on, as for this build, it'll take a long time dealing with the unstoppable elites and the butcher, the latter is tough with no barriers up
评论来自
Coldbear
https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes
Skills
Spark
Base damage increased from 8% to 10%.
Enhanced Spark damage increased from 5.6% to 7%.
Flickering Spark chance increased from 3% to 4%.
Frostbolt
Base damage increased from 35% to 38%.
Firebolt
Burning damage increased from 40% to 44%.
Charged Bolt
Base damage increased from 28% to 30%.
Incinerate
Base damage increased from 49% to 54%.
Enhanced Incinerate damage increased from 15% to 25%.
Greater Incinerate Immobilize requirement reduced from 4 to 3 seconds.
Fireball
Mana cost decreased from 40 to 35.
Frozen Orb
Initial base damage increased from 32% to 36%.
Explosion base damage increased from 29% to 34%.
Greater Frozen Orb chance to apply Vulnerable increased from 25% to 30%.
Blizzard
Base damage increased from 120% to 130%.
Ice Blades
Chance to apply Vulnerable increased from 30% to 40%.
Lightning Spear
Summoned Lightning Spear's maximum Damage Bonus increased from 100% to 160%.
Crackling Energy
Base damage increased from 15% to 20%.
Freezing Wake
Base damage increased from 60% to 110%.
Legendary Aspects
Abundant Energy
Chance to chain to an additional enemy increased from 20-30% to 30-40%.
Singed Extremities
Slow amount increased from 25-35% to 40-60%.
Incendiary
Chance to restore Mana increased from 5-10% to 12-17%.
Snowguard's
Damage Reduction increased from 10-15% to 20-25%.
Concentration
Mana Regeneration increased from 10-20% to 20-30%.
Items
Flamescar
Flat damage increased from .1-.2 to .2-.3.
Staff of Lam Esen
Damage Reduction reduced from 40-30% to 35-25%.
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