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Frenzy Kick Barbarian Endgame Build Guide - Season 4
来自 Arktane
[Last Updated]:
2024/05/14
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This Endgame Build Guide for the Frenzy Kick Barbarian in Diablo 4 presents the build's strengths and weaknesses, active and passive skills, and Weapon Techniques class mechanic to help you master all types of content. We also cover the latest Gear, Paragon Boards and Glyphs, and the latest Seasonal Mechanic, fully updated for Season 4.
Frenzy Kick is a powerhouse of burst damage through , optimized for high uptime using pushed to its absolute limit by an incredibly fast and many sources of Cooldown Reduction. By cycling through Cooldowns efficiently, can be activated at incredible rates. This not only can provide constant Crowd Control and significant damage bonuses via , but can also generate substantially large amounts of Fury alongside to activate for quick, guaranteed Overpowers on .
Frenzy Kick Barbarian Overview in Diablo 4 Season 4
With legs like that it's no wonder the monsters are turning into a fine, red mist.
Kick has had much potential in the past but was just shy of the support it needed to shine. However, Kick has received an important change that completely rewrites how players will interact with the Skill. is now
both a Core Skill and Brawling Skill.
By having the Core Skill Tag appended to Kick, the Skill is now able to benefit from numerous Legendary Aspects, Unique Items, and various effects such as or .
In addition to the Core Skill Tag, the new
Tempering System
allows us to add a large amount of Cooldown Reduction For both Kick and Ground stomp as well as Damage and extra Crowd Controlling capabilities.
Strengths and Weaknesses for Frenzy Kick Barbarian
Frenzy Kick can be a satisfying build to play due to its explosive burst damage and its dynamic rotation that can provide an interesting and refreshing change of pace for players looking for more involved moment-to-moment gameplay. Conversely, due to most of the Skills having a Cooldown, more careful consideration needs to be taken when using them to ensure smooth gameplay. Kick is indeed a powerful Skill, however, due to the nature of its mechanics it necessitates a degree of support from other Skills and specific gear Affixes for the build to reach its full potential.
Strengths
Weaknesses
Frenzy Kick Barbarian Skills in Diablo 4 Season 4
The Frenzy Kick Barbarian is designed for maximizing the frequency of Overpower Kicks to make Elite and Boss Monsters explode at a moments notice. By utilizing high Cooldown Reduction and Attack Speed, we can use Hectic Aspect with Frenzy as an engine to ramp up the rate of all our skills which fuel our incredibly powerful Kicks.
Barbarian Skills Overview
Frenzy Kick Barbarian Skill Tree
The Standard Endgame Build for Frenzy Kick Barbarian is the build you'll be using most of the time for a wide variety of content -- Tree of Whispers, Helltides, dungeons, and most other normal activities.
Frenzy Kick Barbarian Rotation
The Frenzy Kick Barbarian does not have a strict rotation, but it is still necessary to use these skills efficiently. Our most active method of keeping a higher uptime on our more important abilities such as or is , which cycles randomly through all of the Skills currently on Cooldown. Because of this, it is recommended that you
avoid putting too many Skills on Cooldown at once.
Use your Skills with Cooldowns as needed and alternate between them and to ensure better uptimes on what Skills you need more often.
- Use as filler in between other Skills to generate Fury and reduce Cooldowns with .
- This Skill will be used fairly often for Fury Generation and damage bonuses from to setup for a Kick.
- Our main damage dealer - use when you have a large amount of Fury pooled.
- Save this Skill for Elites or Bosses if possible.
- Use as needed against tougher enemies.
- Use once and then maintain
Berserking
with to keep the damage bonus. Refresh the buff when conditions are favorable should it fall off.
Frenzy Kick Barbarian Active Skills
This section describes the Active skills you'll be taking for this build, along with any modifiers.
Frenzy
(5/5)
Basic
Modifiers:
Frenzy was chosen as the main filler skill due to its incredible Attack Speed bonus and excellent modifier. The fast attack rate of the Skill makes it an excellent choice to use with for the sake of helping keep a high uptime on our other abilities. With the addition of Combat Frenzy, we also gain an excellent source of Damage Reduction, a more difficult to obtain stat which will greatly increase our survivability.
Ground Stomp
(1/5)
Defensive
Modifiers:
This Skill serves multiple purposes in the build and will see a great amount of use. Ground Stomp will generate Earthquakes with which will help with AoE damage, as well as boost all of our damage and give Damage Reduction via . Multiple uses of Ground Stomp will give even more damage thanks to . This Skill will also have an incredibly low Cooldown thanks to numerous Ground Stomp Cooldown Reduction Tempers on our gear and Frenzy with , allowing us to repeatedly Stun enemies as well as generate Earthquakes. Thanks to Tactical Ground Stomp, the Skill also generates a very large amount of Fury, which will be leveraged heavily for .
Rallying Cry
(1/5)
Defensive
Modifiers:
With a Skill such as , we need all the Fury we can get and more. The large bonus to our Fury Generation from the base version of Rallying Cry and Tactical Rallying Cry, this will go a long way towards making our Fury costs much more manageable when needed. This Skill will also give us on demand
Unstoppable
for Elite Monsters and Bosses which could Freeze, Stun, or otherwise inflict Hard CC effects on us. Using our Shouts will also assist our other Cooldowns as well due to the Paragon Glyph . This will help reset a charge of or to help keep things moving smoothly.
Challenging Shout
(1/5)
Defensive
Modifiers:
While this Shout won't necessarily be activated as often as , it is still important nonetheless. This Shout will give us a large amount of Damage Reduction, which is a rarer defensive stat. In addition, we'll gain a sizable boost to our Maximum Life which will help with survivability as well as increasing the potential of our Overpowers. With Tactical Challenging Shout, we'll even gain extra Fury at times to supplement our other sources of Fury Generation. Using our Shouts will also assist our other Cooldowns as well due to the Paragon Glyph . This will help reset a charge of or to help keep things moving smoothly.
Kick
(5/5)
Brawling
Modifiers:
Kick will serve as our main source of damage, and most features of the build cater towards increasing not only its power, but the speed at which it can be used. Power Kick will consume
all
of our Fury instantly to deal additional damage upon reaching increasing thresholds of Fury spent - the more spent at once, the stronger the Kick. Now that Kick has the
Core Skill
tag, the skill can be utilized in various ways previously impossible. By spending large amounts of Fury, we can force Kick to Overpower with , and Kick can now benefit from Legendary Aspects such as . One interesting side effect of Kick being a Core Skill is that it can build stacks of increased damage from for the
next
Kick. So by hitting multiple enemies with one Kick, the following Kick will be even stronger!
Wrath of the Berserker
(1/1)
Ultimate
Modifiers:
This Skill gives us everything we need for a Kick Build. We'll gain a massive Damage Multiplier when spending Fury, which we'll be able to top out nearly instantly in a single ! The added source of
Unstoppable
will help take some of the pressure off too. One important thing to note is the very large
Fury Generation Multiplier
that we gain while the Skill is active, which will considerably accelerate the rate we can Kick at full effectiveness.
Frenzy Kick Barbarian Passive Skills
Passive skills are important for tying a build together, as well as building on the synergies for the Frenzy Kick Barbarian build.
Imposing Presence
(3/3)
Defensive
This Passive will assist primarily with survivability. Life - you lose it all and you're dead. Joking aside, by having a multiplier for our Maximum Life the total amount will scale considerably, as we'll be taking Maximum Life on a majority of our gear. By having a larger Maximum Life total, we'll also be increasing the effectiveness of our Overpowers.
Booming Voice
(3/3)
Brawling
Our Shouts offer a great amount of utility to the build, so by increasing their duration, we end up with even more of a good thing. With this Passive and the amount of Crowd Control Duration we have on our gear combined, will last an incredibly long time.
Aggressive Resistance
(3/3)
Brawling
We'll be gaining a sizable amount of Damage Reduction from this Passive as we'll be
Berserking
nearly at all times.
Battle Fervor
(3/3)
Brawling
This Passive is critically important for the build, as this our main source of
Berserking
. By using combined with a healthy amount of Berserking Duration from our Paragon Board and a Temper on one of our Weapons, there won't be much trouble maintaining the buff for our Damage Reduction from , our Fury Generation Multiplier from , and our Increased Damage While Berserking bonuses.
Prolific Fury
(3/3)
Brawling
Another important Passive for ensuring smooth Kicks, this will stack with our other sources of increased Fury Generation to help us cap our Fury quicker for optimal damage.
Thick Skin
(1/3)
Weapon Mastery
While this will assist with generating Fortify, we only allocate a single point due to our other sources of Fortify being much more effective such as and . This is taken as a prerequisite for and .
Defensive Stance
(3/3)
Weapon Mastery
With the large amount of Fury we'll be generating, we'll likely be
Fortified
often. This will give us some extra survivability.
Counteroffensive
(3/3)
Weapon Mastery
Only requiring a total amount of Fortify greater than half your Life total, this Passive is fairly easy to activate for a decent amount of Multiplicative Damage for all of our sources of damage.
Tempered Fury
(3/3)
Ultimate
Both and require an absurd amount of Maximum Fury, as we ideally want to spend the
entire amount required
for Banished Lord's Talisman to activate in a
single Kick
. If you happen to already have more Maximum Fury from gear and Paragons than the amount needed to activate Banished Lord's Talisman AND more than one point in this Passive won't push you to the next Maximum Fury threshold of Power Kick - then you can just take a single point in this skill.
Invigorating Fury
(3/3)
Ultimate
While unfortunately this Passive will not activate multiple times at once, each of our Kicks will undoubtedly trigger this effect regularly for a respectable amount of healing.
Wallop
(3/3)
Ultimate
Since we'll be using a One-Handed Mace in our Offhand Weapon Slot and we have a constant source of
Stun
and/or
Vulnerable
, enemies will constantly be taking increased damage from this passive.
Unconstrained
(1/1)
Keystone
As we'll be consistently
Berserking
, this gives us not only a considerable damage increase, but also makes it easier to keep
Berserking
active.
Frenzy Kick Barbarian Weapon Techniques Selections
For weapon choices, all of our attacks will be using Dual Wielding Weapons with one of them being . The other will be a
One Handed Mace
for the sake of , , and bonus Overpower Damage from the Inherent Affix.
In the Weapon Technique Slot, we will be using Two-Handed Axe Technique since our will repeatedly make enemies
Vulnerable
.
For more information about Weapon Techniques, please see our guide:
Barbarian Weapon Techniques Guide
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