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Runewords in Diablo II: Resurrected Season 13
來自 RenataKane
已更新:
2026/02/20
Welcome to Wowhead's guide to Runewords in Diablo II: Resurrected Ladder Season 13. This guide shows how to use Runewords, what kinds of gear accept them, and how to create them. It also presents a complete list of all known Runewords in order by level, fully searchable, so you can find whatever you are looking for fast. We also have links to individual Rune Guides for the most popular Runewords.
If you landed on this page because you are looking for Diablo 4 Runes and Runewords, you can switch to that guide here:
Diablo 4 Runes and Runewords
Runewords are only available for players who are using the full Expansion mode of D2:R, which includes the
Lord of Destruction
(LoD) expansion.
They are not usable for Classic players who choose not to use the expansion.
Runewords must be created and inserted carefully into armor and the
correct
type of weapons -- for example, a Hammer will not accept a Mace Runeword! Runes must be inserted into the correct type of gear, in the right order, or else it will not create a Runeword and give bonuses. There's no going back; once you've put the Runes in, there's no removing them. Blizzard will not restore gear or Runes because you made a mistake!
If you need more information about individual Runes, including how to acquire them, upgrade them, remove them, and farm them, please see our separate guide:
Runes in Diablo II: Resurrected
We also have a guide for the best Leveling Runewords under level 30. These feature the best Runewords for getting a head start on leveling!
Top Leveling Runewords
And, we now have comprehensive guides to socketed base items that you can use to make your Runewords. Links to individual types of socketed items will appear at the top of each section, or you can use this hub guide to browse them:
All Socketed Base Items
Runewords in Diablo II: Resurrected Ladder Season 13
Runes all have great extra properties that you can add to socketed gear. However, combining specific Runes in a particular order in the correct base item creates a Runeword, which packs on many other features, fundamentally changing the quality of the gear item. You can insert Runewords into the following types of
non-magic
gear, including class-specific items such as Druid Pelts or Necromancer Shrunken Heads:
Some Weapons Runewords only apply to specific types. These will be detailed above the tables of Runewords for this gear type.
Ladder-Only Runewords
Ladder-Only Runewords can only be created by Ladder characters during that Ladder season.
After the Ladder season has ended, these items can be moved to regular play. However, these cannot be created outside the Ladder season or by a non-Ladder character, even if a Ladder season is currently active.
Not all Ladder seasons have new Runewords. New Runewords were introduced in Season 1 and Season 3, but there have been no new Runewords since.
Runeword Charts by Type in Ladder Season 13
There are four charts for each type of gear that can accept Runewords: Chest Armor, Head Armor, Shields, and Weapons.
The Required Level refers to the minimum required cLvl level of the highest-level rune in the Runeword. It will not reduce the required cLvl if placed in gear with a higher cLvl requirement.
All tooltips are text-searchable and listed in order of minimum level.
Chest Armor Runewords in Ladder Season 13
There are 23 Chest Armor Runewords. Some are class-specific -- not restricted, but built with that class in mind.
If you want to check out all the items that can be made into a chest Runeword, our guide to the quality, strength requirements, weight, and item level of all chest armor items is at the link below:
Armor Socketed Base Items for Runewords
Stealth Guide
Stealth
Chest Armor
'TalEth'
Required Level: 17
Magic Damage Reduced By 3
+6 To Dexterity
+15 To Maximum Stamina
Poison Resist +30%
Regenerate Mana 15%
25% Faster Run/Walk
25% Faster Cast Rate
25% Faster Hit Recovery
Socketed (2)
Myth
Chest Armor
'HelAmnNef'
Required Level: 25
3% Chance To Cast Level 1 Howl When Struck
10% Chance To Cast Level 1 Taunt On Striking
+2 To Barbarian Skill Levels
+30 Defense vs. Missile
Replenish Life +10
Attacker Takes Damage of 14
Requirements -15%
Socketed (3)
Authority
Chest Armor
'HelShaelRal'
Required Level: 29
2% Chance to activate level 10 Psychic Ward when struck
10% Chance to cast level 15 Miasma Chain on striking
+2 to Warlock Skills
+20% Faster Hit Recovery
+40-60% Enhanced Damage
Fire Resist +30%
Requirements -15%
Peace Guide
Peace
Chest Armor
'ShaelThulAmn'
Required Level: 29
4% Chance To Cast Level 5 Slow Missiles When Struck
2% Chance To Cast level 15 Valkyrie On Striking
+2 To Amazon Skill Levels
+20% Faster Hit Recovery
+2 To Critical Strike
Cold Resist +30%
Attacker Takes Damage of 14
Socketed (3)
Smoke
Chest Armor
'NefLum'
Required Level: 37
+75% Enhanced Defense
+280 Defense vs. Missiles
All Resistances +50
20% Faster Hit Recovery
Level 6 Weaken (18 Charges)
+10 To Energy
-1 To Light Radius
Socketed (2)
Hysteria
Chest Armor
'ShaelKoEld'
Required Level: 39
+65% Faster Run/Walk
+40% Increased Attack Speed
+20% Faster Hit Recovery
+6 to Evade
+10 to Dexterity
50% Slower Stamina Drain
All Resistances +10
Hustle Armor Guide
Hustle
Chest Armor
'ShaelKoEld'
Required Level: 39
+65% Faster Run/Walk
+40% Increased Attack Speed
+20% Faster Hit Recovery
+6 to Evade
+10 to Dexterity
50% Slower Stamina Drain
+All Resistances +10
Socketed (3)
Lionheart
Chest Armor
'HelLumFal'
Required Level: 41
+20% Enhanced Damage
Requirements -15%
+25 To Strength
+10 To Energy
+20 To Vitality
+15 To Dexterity
+50 To Life
All Resistances +30
Socketed (3)
Treachery Guide
Treachery
Chest Armor
'ShaelThulLem'
Required Level: 43
5% Chance To Cast Level 15 Fade When Struck
25% Chance To Cast level 15 Venom On Striking
+2 To Assassin Skills
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold From Monsters
Socketed (3)
Wealth Guide
Wealth
Chest Armor
'LemKoTir'
Required Level: 43
300% Extra Gold From Monsters
100% Better Chance Of Getting Magic Items
+2 To Mana After Each Kill
+10 To Dexterity
Socketed (3)
Enlightenment
Chest Armor
'PulRalSol'
Required Level: 45
5% Chance To Cast Level 15 Blaze When Struck
5% Chance To Cast level 15 Fire Ball On Striking
+2 To Sorceress Skill Levels
+1 To Warmth
+30% Enhanced Defense
Fire Resist +30%
Damage Reduced By 7
Socketed (3)
Bone
Chest Armor
'SolUmUm'
Required Level: 47
15% Chance To Cast level 10 Bone Armor When Struck
15% Chance To Cast level 10 Bone Spear On Striking
+2 To Necromancer Skill Levels
+100-150 To Mana (varies)
All Resistances +30
Damage Reduced By 7
Socketed (3)
Duress Guide
Duress
Chest Armor
'ShaelUmThul'
Required Level: 47
+40% Faster Hit Recovery
+10-20% Enhanced Damage
Adds 37-133 Cold Damage 2 sec. Duration (Normal)
15% Chance of Crushing Blow
33% Chance of Open Wounds
+150-200% Enhanced Defense
-20% Slower Stamina Drain
Cold Resist +45%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Socketed (3)
Gloom
Chest Armor
'FalUmPul'
Required Level: 47
15% Chance To Cast Level 3 Dim Vision When Struck
+10% Faster Hit Recovery
+200-260% Enhanced Defense
+10 To Strength
All Resistances +45
Half Freeze Duration
5% Damage Taken Goes To Mana
-3 To Light Radius
Socketed (3)
Stone
Chest Armor
'ShaelUmPulLum'
Required Level: 47
+60% Faster Hit Recovery
+250-290% Enhanced Defense
+300 Defense vs. Missile
+16 To Strength
+16 To Vitality
+10 To Energy
All Resistances +15
Level 16 Molten Boulder (80 Charges)
Level 16 Clay Golem (16 Charges)
Socketed (4)
Prudence
Chest Armor
'MalTir'
Required Level: 49
+25% Faster Hit Recovery
+140-170% Enhanced Defense
All Resistances +25-35
Damage Reduced by 3
Magic Damage Reduced by 17
+2 To Mana After Each Kill
+1 To Light Radius
Repairs Durability 1 In 4 Seconds
Socketed (2)
Rain
Chest Armor
'OrtMalIth'
Required Level: 49
5% Chance To Cast Level 15 Cyclone Armor When Struck
5% Chance To Cast Level 15 Twister On Striking
+2 To Druid Skills
+100-150 To Mana
Lightning Resist +30%
Magic Damage Reduced By 7
15% Damage Taken Goes to Mana
Socketed (3)
Principle
Chest Armor
'RalGulEld'
Required Level: 53
100% Chance To Cast Level 5 Holy Bolt On Striking
+2 To Paladin Skill Levels
15% Slower Stamina Drain
+5% To Maximum Poison Resist
Fire Resist +30%
Socketed (3)
Fortitude Guide
Fortitude
Chest Armor
'ElSolDolLo'
Required Level: 59
20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+1.24-123 To Life (1.24/Lvl)
Replenish Life +7
+5% To Maximum Lightning Resist
All Resistances +25-30
Damage Reduced By 7
12% Damage Taken Goes To Mana
+1 To Light Radius
Socketed (4)
Bramble Guide
Bramble
Chest Armor
'RalOhmSurEth'
Required Level: 61
Level 15-21 Thorns Aura When Equipped
+50% Faster Hit Recovery
+25-50% To Poison Skill Damage
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)
Socketed (4)
Dragon
Chest Armor, Shield
'SurLoSol'
Required Level: 61
20% Chance to Cast Level 18 Venom When Struck
12% Chance To Cast Level 15 Hydra On Striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
+230 Defense vs. Missile
+3-5 To All Attributes (varies)
+0.375-37.125 To Strength (0.375%/cLvl)
Increase Maximum Mana 5% (Armor Only)
+50 To Mana (Shields Only)
+5% To Maximum Lightning Resist
Damage Reduced by 7
Socketed (3)
Chains of Honor Guide
Chains of Honor
Chest Armor
'DolUmBerIst'
Required Level: 63
+2 To All Skills
+200% Damage To Demons
+100% Damage To Undead
8% Life Stolen Per Hit
+70% Enhanced Defense
+20 To Strength
Replenish Life +7
All Resistances +65
Damage Reduced By 8%
25% Better Chance of Getting Magic Items
Socketed (4)
Enigma Guide
Enigma
Chest Armor
'JahIthBer'
Required Level: 65
+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense
+0-74 To Strength (0.75/cLvl)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+1-99% Better Chance of Getting Magic Items (+1/cLvl)
Socketed (3)
Helm Runewords in Ladder Season 13
There are 14 Rune Words for Head armor. All use either 2 or 3 sockets.
If you want to check out all the items that can be made into a Head Runeword, our guide to the quality, strength requirements, and item level of all helm armor items is at the link below:
Helm Socketed Base Items for Runewords
Nadir
Head Armor
'NefTir'
Required Level: 13
+50% Enhanced Defense
+10 Defense
+30 Defense vs. Missile
Level 13 Cloak of Shadows (9 Charges)
+2 To Mana After Each Kill
+5 To Strength
-33% Extra Gold From Monsters
-3 To Light Radius
Socketed (2)
Lore Guide
Lore
Head Armor
'OrtSol'
Required Level: 27
+1 To All Skill Levels
+10 To Energy
+2 To Mana After Each Kill
Lightning Resist +30%
Damage Reduced By 7
+2 To Light Radius
Socketed (2)
Radiance
Head Armor
'NefSolIth'
Required Level: 27
+75% Enhanced Defense
+30 Defense Vs. Missile
+10 To Energy
+10 To Vitality
15% Damage Goes To Mana
Magic Damage Reduced By 3
+33 To Mana
Damage Reduced By 7
+5 To Light Radius
Socketed (3)
Bulwark Guide
Bulwark
Helm
'ShaelIoSol'
Required Level: 35
+20% Faster Hit Recovery
+4-6% Life stolen per hit
+75-100% Enhanced Defense
+10 to Vitality
Increase Maximum Life 5%
Replenish Life +30
Damage Reduced by 7
Physical Damage Received Reduced by 10-15%
Socketed (3)
Cure Guide
Cure
Helm
'ShaelIoTal'
Required Level: 35
Level 1 Cleansing Aura when Equipped
+20% Faster Hit Recovery
+75-100% Enhanced Defense
+10 to Vitality
Increase Maximum Life 5%
Poison Resist +40-60%
Poison Length Reduced by 50%
Socketed (3)
Ground Guide
Ground
Helm
'ShaelIoOrt'
Required Level:35
20% Faster Hit Recovery
75-100% Enhanced Defense
+10 to Vitality
Increase Maximum Life 5%
Lightning Resist +40-60%
Lightning Absorb +10-15%
Socketed (3)
Hearth Guide
Hearth
Helm
'ShaelIoThul'
Required Level: 35
+20% Faster Hit Recovery
+75-100% Enhanced Defense
+10 to Vitality
Increase Maximum Life 5%
Cold Resist +40-60%
Cold Absorb +10-15%
Cannot be Frozen
Socketed (3)
Temper Guide
Temper
Helm
'Shael Io Ral'
Required Level: 35
+20% Faster Hit Recovery
+75-100% Enhanced Defense
+10 to Vitality
Increase Maximum Life 5%
Fire Resist +40-60%
Fire Absorb +10-15%
Socketed (3)
Wisdom Guide
Wisdom
Head Armor
'PulIthEld'
Required Level: 45
+33% Piercing Attack
+15-25% Bonus to Attack Rating (varies)
4-8% Mana Stolen Per Hit (varies)
+30% Enhanced Defense
+10 Energy
15% Slower Stamina Drain
Cannot Be Frozen
+5 Mana After Each Kill
15% Damage Taken Goes to Mana
Socketed (3)
Coven
Head Armor
'IstRalIo'
Required Level: 51
5% Chance to cast level 10 Sigil: Lethargy when struck
+1 to All Skills
+20% Faster Cast Rate
+30-50% Enhanced Defense
+10 to Vitality
Fire Resist +30%
1-5 Life after each Kill
26-40% Better Chance of Getting Magic Items
Delirium
Head Armor
'LemIstIo'
Required Level: 51
1% Chance To Cast Level 50 Delirium When Struck
6% Chance To Cast Level 14 Mind Blast When Struck
14% Chance To Cast Level 13 Terror When Struck
11% Chance To Cast Level 18 Confuse On Striking
+2 To All Skills
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60 Charges)
Socketed (3)
Flickering Flame Guide
Flickering Flame
Head Armor
'NefPulVex'
Required Level: 55
Level 4-8 Resist Fire Aura When Equipped (varies)
+3 To Fire Skills
-10-15% to Enemy Fire Resistance (varies)
+30% Enhanced Defense
+30 Defense Vs. Missile
+50-75 To Mana (varies)
Half Freeze Duration
+5% To Maximum Fire Resist
Poison Length Reduced by 50%
Socketed (3)
Dream
Head Armor, Shield
'IoJahPul'
Required Level: 65
10% Chance To Cast Level 15 Confuse When Struck
Level 15 Holy Shock Aura When Equipped
+20-30% Faster Hit Recovery
+30% Enhanced Defense
+150-220 Defense
+10 To Vitality
Increase Maximum Life 5%
+0.625-61.875 To Mana (0.625/cLvl)
All Resistances +5-20
12-25% Better Chance of Getting Magic Items
Socketed (3)
Metamorphosis Guide
Metamorphosis
Helm
'IoChamFal'
Required Level: 67
Werewolf Strikes grant Mark for 180 seconds
Mark of the Wolf:
30% Bonus to Attack Rating
Increase Maximum Life 40%
Werebear Strikes grant Mark for 180 seconds
Mark of the Bear:
+25% Attack Speed
Physical Damage Received Reduced by 20%
+5 to Shape Shifting Skills (Druid Only)
+25% Chance of Crushing Blow
+50-80% Enhanced Defense
+10 to Strength
+10 to Vitality
All Resistances +10
Cannot Be Frozen
Socketed (3)
Shield Runewords in Ladder Season 13
There are 10 Runewords for Shields. 6 can be in other gear types. Those that share the runeword with Weapons have different properties between Shields and Weapons. Most Shield runewords work in Shields, Paladin Shields, and Shrunken Heads. Those that are for Paladin Shields may only be inserted in Paladin Shields.
If you want to check out all the items that can be made into a Shield Runeword, our guide to the quality, strength requirements, weight, and item level of all Shields is at the link below:
Shield Socketed Base Items for Runewords
Ancient's Pledge Guide
Ancient's Pledge
Shield
'RalOrtTal'
Required Level: 21
+50% Enhanced Defense
Cold Resist +43%
Fire Resist +48%
Lightning Resist +48%
Poison Resist +48%
10% Damage Goes To Mana
Socketed (3)
Spirit Shield Guide
Spirit
Shield
'TalThulOrtAmn'
Required Level: 25
+2 To All Skills
+25-35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missiles
+22 To Vitality
+89-112 To Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb
Attacker Takes Damage of 14
Socketed (4)
Rhyme Guide
Rhyme
Shield
'ShaelEth'
Required Level: 29
20% Increased Chance of Blocking
40% Faster Block Rate
+25% to All Resistances
Regenerate Mana 15%
Cannot Be Frozen
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items
Socketed (2)
Splendor
Shield
'EthLum'
Required Level: 37
+1 To All Skills
+10% Faster Cast Rate
+20% Faster Block Rate
+60-100% Enhanced Defense
+10 To Energy
Regenerate Mana 15%
50% Extra Gold From Monsters
20% Better Chance of Getting Magic Items
+3 To Light Radius
Socketed (2)
Sanctuary
Shield
'KoKoMal'
Required Level: 49
+20% Faster Hit Recovery
+20% Faster Block Rate
20% Increased Chance of Blocking
+130-160% Enhanced Defense
+250 Defense vs. Missile
+20 To Dexterity
All Resistances +50-70
Magic Damage Reduced By 7
Level 12 Slow Missiles (60 Charges)
Socketed (3)
Vigilance
Grimoire, Shield, Voodoo Head, Paladin Shield
'DolGol'
Required Level: 53
5% chance to activate Level 10 Ring of Fire when struck
+10% Faster Run/Walk
+30% Faster Block Rate
+75-100% Enhanced Defense
+20-40 to Life
Replenish Life +7
+20-40 to Mana
+5% to Maximum Poison Resist
All Resistances +25-35
Exile
Paladin Shield
'VexOhmIstDol'
Required Level: 57
Paladin Only
15% Chance To Cast Level 5 Life Tap On Striking
Level 13-16 Defiance Aura When Equipped
+2 To Offensive Auras (Paladin Only)
+30% Faster Block Rate
Freezes Target
+220-260% Enhanced Defense
Replenish Life +7
+5% To Maximum Cold Resist
+5% To Maximum Fire Resist
25% Better Chance Of Getting Magic Items
Repairs 1 Durability in 4 Seconds
Socketed (4)
Dragon
Shield, Chest Armor
'SurLoSol'
Required Level: 61
20% Chance to Cast Level 18 Venom When Struck
12% Chance To Cast Level 15 Hydra On Striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
+230 Defense vs. Missile
+3-5 To All Attributes (varies)
+0.375-37.125 To Strength (0.375/cLvl)
Increase Maximum Mana 5% (Armor Only)
+50 To Mana (Shields Only)
+5% To Maximum Lightning Resist
Damage Reduced by 7
Socketed (3)
Dream
Head Armor, Shield
'IoJahPul'
Required Level: 65
10% Chance To Cast Level 15 Confuse When Struck
Level 15 Holy Shock Aura When Equipped
+20-30% Faster Hit Recovery
+30% Enhanced Defense
+150-220 Defense
+10 To Vitality
+50 to Life
+0.625-61.875 To Mana (0.625/cLvl)
All Resistances +5-20
12-25% Better Chance of Getting Magic Items
Socketed (3)
Phoenix
Shield, Specific Weapons
'VexVexLoJah'
Required Level: 65
100% Chance To Cast level 40 Blaze When You Level-up
40% Chance To Cast Level 22 Firestorm On Striking
Level 10-15 Redemption Aura When Equipped
+350-400 Defense vs. Missile
+350-400% Enhanced Damage
-28% To Enemy Fire Resist
+50 To Life
+5% To Maximum Lightning Resist
+10% To Maximum Fire Resist
+15-21 Fire Absorb
Socketed (4)
Weapon Runewords in Ladder Season 13
Weapons are more complicated. Weapon Runewords work in some weapon types but not in others. These restrictions are all listed in the tooltip below the Runeword name. There are potentially confusing distinctions, particularly between Axes vs. Polearms, and Maces vs. Clubs/Hammers/Scepters.
The tooltip class of the weapon may not match the Runeword rule below; be careful!
For example, the tooltip for a Hammer, Club, or Scepter says that it is Mace Class, but these are not considered Maces for Runewords. A Heart of the Oak Runeword is only for Maces and Staves; inserted into a Club, Hammer, or Scepter, it's just a collection of expensive runes that doesn't turn into a Runeword. Choose with care!
Axe Socketed Base Items for Runewords
Club Socketed Base Items for Runewords
Hammer Socketed Base Items for Runewords
Claw Socketed Base Items for Runewords
Mace Socketed Base Items for Runewords
Orb Socketed Base Items for Runewords
Polearm Socketed Base Items for Runewords
Scepter Socketed Base Items for Runewords
Staff Socketed Base Items for Runewords
Sword Socketed Base Items for Runewords
Wand Socketed Base Items for Runewords
Melee Socketed Base Items for Runewords
Missile Weapon Socketed Base Items for Runewords
There are 59 Weapon runewords. A few give bonuses to specific classes and are noted as such, although they are not restricted to that class.
Steel Guide
Steel
Axe, Mace, Sword
'TirEl'
Required Level: 13
20% Enhanced Damage
+3 To Minimum Damage
+3 To Maximum Damage
+50 To Attack Rating
50% Chance Of Open Wounds
25% Increased Attack Speed
+2 To Mana After Each Kill
+1 To Light Radius
Socketed (2)
Malice
Axe, Claw, Club, Hammer, Mace, Polearm, Scepter, Staff, Sword, Melee Weapons
'IthElEth'
Required Level: 15
+33% Enhanced Damage
+9 To Maximum Damage
100% Chance Of Open Wounds
-25% Target Defense
-100 To Monster Defense per Hit
Prevent Monster Heal
+50 To Attack Rating
Drain Life -5
Socketed (3)
Leaf Guide
Leaf
Staff
'TirRal'
Required Level: 19
Adds 5-30 Fire Damage
+3 To Fire Skills
+3 To Fire Bolt (Sorceress Only)
+3 To Inferno (Sorceress Only)
+3 To Warmth (Sorceress Only)
+2 To Mana After Each Kill
+ (2 Per Character Level) +2-198 To Defense (2/cLvl)
Cold Resist +33%
Socketed (2)
Zephyr Guide
Zephyr
Missile Weapons
'OrtEth'
Required Level: 21
+33% Enhanced Damage
+66 To Attack Rating
Adds 1-50 Lightning Damage
-25% Target Defense
+25 Defense
25% Faster Run/Walk
25% Increased Attack Speed
7% Chance To Cast Level 1 Twister When Struck
Socketed (2)
Pattern Guide
Pattern
Claw
'TalOrtThul'
Required Level: 23
+30% Faster Block Rate
+40-80% Enhanced Damage (varies)
10% Bonus to Attack Rating
Adds 17-62 Fire Damage
Adds 1-50 Lightning Damage
Adds 3-14 Cold Damage
+75 Poison Damage Over 5 Seconds
+6 to Strength
+6 to Dexterity
All Resistances +15
Socketed (3)
Holy Thunder
Scepter
'EthRalOrtTal'
Required Level: 23
+60% Enhanced Damage
-25% Target Defense
5-30 Fire Damage
21-110 Lightning Damage
+75 Poison Damage for 5 seconds
+10 to Maximum Damage
+60% Lightning Resist
+5 to Maximum Lightning Resist
+3 to Holy Shock (Paladin only)
Level 7 Chain Lightning (60 charges)
Socketed (4)
Edge Guide
Edge
Missile Weapons
'TirTalAmn'
Required Level: 25
Level 15 Thorns Aura When Equipped
+35% Increased Attack Speed
+320-380% Damage To Demons
+280% Damage To Undead
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
Prevent Monster Heal
+5-10 To All Attributes
+2 To Mana After Each Kill
Reduces All Vendor Prices 15%
Socketed (3)
King's Grace
Scepter, Sword
'AmnRalThul'
Required Level: 25
+100% Enhanced Damage
+100% Damage against Demons
+50% Damage against Undead
Adds 5-30 Fire Damage
Adds 3-14 Cold Damage for 3 seconds
+150 to Attack Rating
+100 to Attack Rating against Demons
+100 to Attack Rating against Undead
7% Life Stolen per hit
Socketed (3)
Spirit Weapon Guide
Spirit
Sword
'TalThulOrtAmn'
Required Level: 25
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
Adds 1-50 Lightning Damage
Adds 3-14 Cold Damage 3 Second Duration (Normal)
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
+250 Defense vs. Missiles
+22 To Vitality
+89-112 To Mana (varies)
+3-8 Magic Absorb (varies)
Socketed (4)
Strength Guide
Strength
Weapons
Axe, Claw, Club, Hammer, Mace, Polearm, Scepter, Staff, Sword, Wand, Melee Weapons
'AmnTir'
Required Level: 25
35% Enhanced Damage
25% Chance Of Crushing Blow
7% Life Stolen Per Hit
+2 To Mana After Each Kill
+20 To Strength
+10 To Vitality
Socketed (2)
Honor Guide
Honor
Axe, Hammer, Mace, Polearm, Scepter, Staff, Sword, Melee Weapons
'AmnElIthTirSol'
Required Level: 27
+160% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
25% Deadly Strike
+250 to Attack Rating
+1 to All Skills
7% Life Stolen per Hit
+10 Replenish Life
+10 to Strength
+1 to Light Radius
+2 to Mana per Kill
Socketed (5)
Insight Guide
Insight
Polearm, Staff, Missile Weapons
'RalTirTalSol'
Required Level: 27
Level 12-17 Meditation Aura When Equipped
+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items
Socketed (4)
Black
Club, Hammer, Mace
'ThulIoNef'
Required Level: 35
+120% to Enhanced Damage
40% Chance of Crushing Blow
+200 to Attack Rating
Adds 3-14 Cold Damage for 3 seconds
+10 to Vitality
15% increased Attack Speed
Magic Damage Reduced by 2
Level 4 Corpse Explosion (12 charges)
Knockback
Socketed (3)
White
Weapons
Wand
'DolIo'
Required Level: 35
Hit Causes Monster To Flee 25%
+10 To Vitality
+3 To Poison and Bone Spells (Necromancer Only)
+3 To Bone Armor (Necromancer Only)
+2 To Bone Spear (Necromancer Only)
+4 To Skeleton Mastery (Necromancer Only)
Magic Damage Reduced By 4
20% Faster Cast Rate
+13 To Mana
Socketed (2)
Memory
Staff
'LumIoSolEth'
Required Level: 37
+3 to Sorceress Skill Levels
33% Faster Cast Rate
Increase Maximum Mana 20%
+3 Energy Shield (Sorceress Only)
+2 Static Field (Sorceress Only)
+10 To Energy
+10 To Vitality
+9 To Minimum Damage
-25% Target Defense
Magic Damage Reduced By 7
+50% Enhanced Defense
Socketed (4)
Mania
Weapons
'ShaelKoEld'
Required Level: 39
+5 Chance to cast level 1 Burst of Speed on Striking
Level 1 Fanatacism Aura When Equipped
+30% Increased Attack Speed
+180-200% Enhanced Damage
+75% Damage to Undead
+50 to Attack Rating against Undead
+10 to Dexterity
Harmony
Missile Weapons
'TirIthSolKo'
Required Level: 39
Level 10 Vigor Aura When Equipped
+200-275% Enhanced Damage
+9 To Minimum Damage
+9 To Maximum Damage
Adds 55-160 Lightning Damage
Adds 55-160 Fire Damage
Adds 55-160 Cold Damage
+2-6 To Valkyrie
+10 To Dexterity
Regenerate Mana 20%
+2 To Mana After Each Kill
+2 To Light Radius
Level 20 Revive (25 Charges)
Socketed (4)
Melody
Missile Weapons
'ShaelKoNef'
Required Level: 39
+50% Enhanced Damage
+300% Damage To Undead
+3 To Bow and Crossbow Skills (Amazon Only)
+3 To Critical Strike (Amazon Only)
+3 To Dodge (Amazon Only)
+3 To Slow Missiles (Amazon Only)
20% Increased Attack Speed
+10 To Dexterity
Knockback
Socketed (3)
Hustle Weapon Guide
Hustle
Any Weapon
'ShaelKoEld'
Required Level: 39
5% Chance to cast level 1 Burst of Speed on striking
Level 1 Fanaticism Aura
+30% Increased Attack Speed
+180-200% Enhanced Damage
+75% Damage to Undead
+50 to Attack Rating against Undead
+10 to Dexterity
Socketed (3)
Obedience
Polearm, Melee Weapons
'HelKoThulEthFal'
Required Level: 41
30% Chance To Cast Level 21 Enchant When You Kill An Enemy
40% Faster Hit Recovery
+370% Enhanced Damage
-25% Target Defense
Adds 3-14 Cold Damage 3 Second Duration (Normal)
-25% To Enemy Fire Resist
40% Chance of Crushing Blow
+200-300 Defense
+10 To Strength
+10 To Dexterity
All Resistances +20-30
Requirements -20%
Socketed (5)
Unbending Will Guide
Unbending Will
Sword
'FalIoIthEldElHel'
Required Level: 41
18% Chance to cast Level 18 Taunt on striking
+3 To Combat Skills (Barbarian Only)
+20-30% Increased Attack Speed (varies)
+300-350% Enhanced Damage (varies)
+9 To Maximum Damage
+50 To Attack Rating
+75% Damage to Undead
+50 Attack Rating Against Undead
8-10% Life Stolen Per Hit (varies)
Prevent Monster Heal
+10 To Strength
+10 To Vitality
Damage Reduced By 8
+1 Light Radius
Requirements -20%
Socketed (6)
Lawbringer
Hammer, Scepter, Sword
'AmnLemKo'
Required Level: 43
20% Chance To Cast Level 15 Decrepify On Striking
Level 16-18 Sanctuary Aura When Equipped (varies)
-50% Target Defense
Adds 150-210 Fire Damage
Adds 130-180 Cold Damage
7% Life Stolen Per Hit
Slain Monsters Rest In Peace
+200-250 Defense vs. Missiles
+10 To Dexterity
75% Extra Gold From Monsters
Socketed (3)
Passion
Axe, Hammer, Mace, Polearm, Scepter, Staff, Sword, Melee Weapons, Missile Weapons
'DolOrtEldLem'
Required Level: 43
+25% Increased Attack Speed
+160-210% Enhanced Damage
50-80% Bonus To Attack Rating
+75% Damage To Undead
+50 To Attack Rating Against Undead
Adds 1-50 Lightning Damage
+1 To Berserk
+1 To Zeal
Hit Blinds Target +10
Hit Causes Monster To Flee 25%
75% Extra Gold From Monsters
Level 3 Heart of Wolverine (12 Charges)
Socketed (4)
Voice of Reason
Weapons
Mace, Sword
'LemKoElEld'
Required Level: 43
15% Chance To Cast Level 13 Frozen Orb On Striking
18% Chance To Cast Level 20 Ice Blast On Striking
+50 To Attack Rating
+220-350% Damage To Demons
+355-375% Damage To Undead
+50 To Attack Rating Against Undead
Adds 100-220 Cold Damage
-24% To Enemy Cold Resistance
+10 To Dexterity
Cannot Be Frozen
75% Extra Gold From Monsters
+1 To Light Radius
Socketed (4)
Crescent Moon
Axe, Polearm, Sword
'ShaelUmTir'
Required Level: 47
10% Chance To Cast Level 17 Chain Lightning On Striking
7% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+180-220% Enhanced Damage
Ignore Target's Defense
-35% To Enemy Lightning Resist
25% Chance of Open Wounds
+9-11 Magic Absorb
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)
Socketed (3)
Venom
Weapons
Axe, Claw, Club, Hammer, Mace, Orb, Polearm, Scepter, Staff, Sword, Melee Weapons, Missile Weapons
'TalDolMal'
Required Level: 49
Hit Causes Monster To Flee 25%
Prevent Monster Heal
Ignore Target's Defense
7% Mana Stolen Per Hit
Level 15 Poison Explosion (27 Charges)
Level 13 Poison Nova (11 Charges)
+273 Poison Damage Over 6 seconds
Socketed (3)
Kingslayer
Axe, Sword
'MalUmGulFal'
Required Level: 53
+30% Increased Attack Speed
+230-270% Enhanced Damage
-25% Target Defense
20% Bonus To Attack Rating
33% Chance of Crushing Blow
50% Chance of Open Wounds
+1 To Vengeance
Prevent Monster Heal
+10 To Strength
40% Extra Gold From Monsters
Socketed (4)
Mosaic Guide
Mosaic
Claw
'MalGulAmn'
Required Level: 53
+50% chance for finishing moves to not consume charges
When a finisher is executed this way, it now refreshes the expiration timer of the stack
+2 to Martial Arts (Assassin only)
+20% Increased Attack Speed
+200-250% Enhanced Damage
+20% Bonus to Attack Rating
7% Life Steal
+8-15% to Cold Skill Damage
+8-15% to Lightning Skill Damage
+8-15% to Fire Skill Damage
Prevent Monster Heal
Socketed (3)
Rift
Polearm, Scepter
'HelKoLemGul'
Required Level: 53
20% Chance To Cast Level 16 Tornado On Striking
16% Chance To Cast Level 21 Frozen Orb On Attack
20% Bonus To Attack Rating
Adds 160-250 Magic Damage
Adds 60-180 Fire Damage
+5-10 To All Stats (varies)
+10 To Dexterity
38% Damage Taken Goes To Mana
75% Extra Gold From Monsters
Level 15 Iron Maiden (40 Charges)
Requirements -20%
Socketed (4)
Death
Axe, Sword
'HelElVexOrtGul'
Required Level: 55
100% Chance To Cast Level 44 Chain Lightning When You Die
25% Chance To Cast Level 18 Glacial Spike On Attack
Indestructible
+300-385% Enhanced Damage
20% Bonus To Attack Rating
+50 To Attack Rating
Adds 1-50 Lightning Damage
7% Mana Stolen Per Hit
50% Chance of Crushing Blow
+0.5-49.5% Deadly Strike (0.5/cLvl)
+1 To Light Radius
Level 22 Blood Golem (15 Charges)
Requirements -20%
Socketed (5)
Heart of the Oak Guide
Heart of the Oak
Mace, Staff
'KoVexPulThul'
Required Level: 55
+3 To All Skills
+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)
Socketed (4)
Silence
Axe, Hammer, Mace, Polearm, Scepter, Staff, Sword, Melee Weapons, Missile Weapons
'DolEldHelIstTirVex'
Required Level: 55
200% Enhanced Damage
+75% Damage To Undead
Requirements -20%
20% Increased Attack Speed
+50 To Attack Rating Against Undead
+2 To All Skills
All Resistances +75
20% Faster Hit Recovery
11% Mana Stolen Per Hit
Hit Causes Monster To Flee 25%
Hit Blinds Target +33
+2 To Mana After Each Kill
30% Better Chance Of Getting Magic Items
Socketed (6)
Ritual
Dagger
'AmnShaelOhm'
Required Level: 57
13% Chance to cast level 1 Sigil: Death when struck
+40% Increased Attack Speed
+250-320% Enhanced Damage
200-260% Bonus to Attack Rating
+150-250% Damage to Demons
7% Life stolen per hit
Slain Monsters Rest in Peace
3-5 Life after each Kill
Call to Arms Guide
Call to Arms
Axe, Hammer, Mace, Polearm, Staff, Sword, Melee Weapons, Missile Weapons
'AmnRalMalIstOhm'
Required Level: 57
+1 To All Skills
+40% Increased Attack Speed
+250-290% Enhanced Damage
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command
+1-6 To Battle Orders
+1-4 To Battle Cry
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items
Socketed (5)
Chaos
Claw
'FalOhmUm'
Required Level: 57
9% Chance To Cast Level 11 Frozen Orb On Striking
11% Chance To Cast Level 9 Charged Bolt On Striking
+35% Increased Attack Speed
+290-340% Enhanced Damage
Adds 216-471 Magic Damage
25% Chance of Open Wounds
+1 To Whirlwind
+10 To Strength
+15 Life After Each Demon Kill
Socketed (3)
Fortitude
Axe, Hammer, Mace, Polearm, Scepter, Staff, Sword, Melee Weapons, Missile Weapons
'ElSolDolLo'
Required Level: 59
20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+9 To Minimum Damage
+50 To Attack Rating
20% Deadly Strike
Hit Causes Monster To Flee 25%
+200% Enhanced Defense
+X To Life (Based on cLvl)
All Resistances +25-30
12% Damage Taken Goes To Mana
+1 To Light Radius
Socketed (4)
Grief Guide
Grief
Axe, Sword
'EthTirLoMalRal'
Required Level: 59
35% Chance To Cast Level 15 Venom On Striking
+30-40% Increased Attack Speed
Damage +340-400
Ignore Target's Defense
-25% Target Defense
+1.875-185.625% Damage To Demons (1.875/cLvl)
Adds 5-30 Fire Damage
-20-25% To Enemy Poison Resist
20% Deadly Strike
Prevent Monster Heal
+2 To Mana After Each Kill
+10-15 Life After Each Kill
Socketed (5)
Oath
Axe, Mace, Sword
'ShaelPulMalLum'
Required Level: 59
30% Chance To Cast Level 20 Bone Spirit On Striking
Indestructible
+50% Increased Attack Speed
+210-340% Enhanced Damage
+75% Damage To Demons
+100 To Attack Rating Against Demons
Prevent Monster Heal
+10 To Energy
+10-15 Magic Absorb
Level 16 Heart of Wolverine (20 Charges)
Level 17 Iron Golem (14 Charges)
Socketed (4)
Wind
Axe, Claw, Club, Hammer, Mace, Polearm, Scepter, Staff, Sword, Wand, Melee Weapons
'SurEl'
Required Level: 61
10% Chance To Cast Level 9 Tornado On Striking
+20% Faster Run/Walk
+40% Increased Attack Speed
+15% Faster Hit Recovery
+120-160% Enhanced Damage
-50% Target Defense
+50 To Attack Rating
Hit Blinds Target
+1 To Light Radius
Level 13 Twister (127 Charges)
Socketed (2)
Beast Guide
Beast
Axe, Hammer, Scepter
'BerTirUmMalLum'
Required Level: 63
Level 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
+240-270% Enhanced Damage
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 To Werebear
+3 To Lycanthropy
Prevent Monster Heal
+25-40 To Strength
+10 To Energy
+2 To Mana After Each Kill
Level 13 Summon Grizzly (5 Charges)
Socketed (5)
Eternity
Axe, Hammer, Mace, Polearm, Scepter, Staff, Sword, Melee Weapons
'AmnBerIstSolSur'
Required Level: 63
Indestructible
+260-310% Enhanced Damage
+9 To Minimum Damage
7% Life Stolen Per Hit
20% Chance of Crushing Blow
Hit Blinds Target
Slows Target By 33%
Regenerate Mana 16%
Replenish Life +16
Cannot Be Frozen
30% Better Chance Of Getting Magic Items
Level 8 Revive (88 Charges)
Socketed (5)
Infinity Guide
Infinity
Polearm, Melee Weapons
'BerMalBerIst'
Required Level: 63
50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+255-325% Enhanced Damage
-(45-55)% To Enemy Lightning Resist
40% Chance of Crushing Blow
Prevent Monster Heal
0.5-49.5 To Vitality (0.5/cLvl)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30 Charges)
Socketed (4)
Wrath
Missile Weapons
'PulLumBerMal'
Required Level: 63
30% Chance To Cast Level 1 Decrepify On Striking
5% Chance To Cast Level 10 Life Tap On Striking
+375% Damage To Demons
+100 To Attack Rating Against Demons
+250-300% Damage To Undead
Adds 85-120 Magic Damage
Adds 41-240 Lightning Damage
20% Chance of Crushing Blow
Prevent Monster Heal
+10 To Energy
Cannot Be Frozen
Socketed (4)
Brand
Missile Weapons
'JahLoMalGul'
Required Level: 65
35% Chance To Cast Level 14 Amplify Damage When Struck
100% Chance To Cast Level 18 Bone Spear On Striking
+260-340% Enhanced Damage
Ignore Target's Defense
20% Bonus to Attack Rating
+280-330% Damage To Demons
20% Deadly Strike
Prevent Monster Heal
Knockback
Fires Explosive Arrows or Bolts (15)
Requirements -20%
Socketed (4)
Destruction
Polearm, Sword
'VexLoBerJahKo'
Required Level: 65
23% Chance To Cast Level 12 Volcano On Striking
5% Chance To Cast Level 23 Molten Boulder On Striking
100% Chance To Cast level 45 Meteor When You Die
15% Chance To Cast Level 22 Nova On Attack
+350% Enhanced Damage
Ignore Target's Defense
Adds 100-180 Magic Damage
7% Mana Stolen Per Hit
20% Chance Of Crushing Blow
20% Deadly Strike
Prevent Monster Heal
+10 To Dexterity
Socketed (5)
Faith
Missile Weapons
'OhmJahLemEld'
Required Level: 65
Level 12-15 Fanaticism Aura When Equipped
+1-2 To All Skills
+330% Enhanced Damage
Ignore Target's Defense
300% Bonus To Attack Rating
+75% Damage To Undead
+50 To Attack Rating Against Undead
+120 Fire Damage
All Resistances +15
10% Reanimate As: Returned
75% Extra Gold From Monsters
Socketed (4)
Famine
Axe, Hammer
'FalOhmOrtJah'
Required Level: 65
30% Increased Attack Speed
+320-370% Enhanced Damage
Ignore Target's Defense
Adds 180-200 Magic Damage
Adds 50-200 Fire Damage
Adds 51-250 Lightning Damage
Adds 50-200 Cold Damage
12% Life Stolen Per Hit
Prevent Monster Heal
+10 To Strength
Socketed (4)
Fury
Axe, Claw, Club, Hammer, Mace, Polearm, Scepter, Staff, Sword, Melee Weapons
'JahGulEth'
Required Level: 65
+209% Enhanced Damage
40% Increased Attack Speed
Prevent Monster Heal
66% Chance of Open Wounds
33% Chance of Deadly Strike
−25% Target Defense
20% to Attack Rating
6% Life Stolen Per Hit
Ignores Target Defense
+5 to Frenzy (Barbarian only)
Socketed (3)
Ice
Missile Weapons
'AmnShaelJahLo'
Required Level: 65
100% Chance To Cast Level 40 Blizzard On Level-up
25% Chance To Cast Level 22 Frost Nova On Striking
Level 18 Holy Freeze Aura When Equipped
+20% Increased Attack Speed
+140-210% Enhanced Damage
Ignore Target's Defense
+25-30% To Cold Skill Damage
-20% To Enemy Cold Resist
7% Life Stolen Per Hit
20% Deadly Strike
3.125-309.375% Extra Gold From Monsters
Socketed (4)
Last Wish Guide
Last Wish
Axe, Hammer, Sword
'JahMalJahSurJahBer'
Required Level: 65
6% Chance To Cast Level 11 Fade When Struck
10% Chance To Cast Level 18 Life Tap On Striking
20% Chance To Cast Level 20 Charged Bolt On Attack
Level 17 Might Aura When Equipped
+330-375% Enhanced Damage
Ignore Target's Defense
60-70% Chance of Crushing Blow
Prevent Monster Heal
Hit Blinds Target
+0.5-49.5% Chance of Getting Magic Items (0.5 Per Character Level)
Socketed (6)
Phoenix
Also Shield
Axe, Hammer, Mace, Polearm, Scepter, Staff, Sword, Melee Weapons, Missile Weapons
'VexVexLoJah'
Required Level: 65
100% Chance To Cast level 40 Blaze When You Level-up
40% Chance To Cast Level 22 Firestorm On Striking
Level 10-15 Redemption Aura When Equipped
+350-400% Enhanced Damage
Ignores Target's Defense
14% Mana Stolen Per Hit
-28% To Enemy Fire Resist
20% Deadly Strike
+350-400 Defense vs. Missile
+15-21 Fire Absorb
Socketed (4)
Doom
Axe, Hammer, Polearm
'HelOhmUmLoCham'
Required Level: 67
5% Chance To Cast Level 18 Volcano On Striking
Level 12 Holy Freeze Aura When Equipped
+2 To All Skills
+45% Increased Attack Speed
+330-370% Enhanced Damage
-(40-60)% To Enemy Cold Resist
20% Deadly Strike
25% Chance of Open Wounds
Prevent Monster Heal
Freezes Target +3
Requirements -20%
Socketed (5)
Hand of Justice
Axe, Hammer, Mace, Polearm, Scepter, Staff, Sword, Melee Weapons, Missile Weapons
'SurChamAmnLo'
Required Level: 67
100% Chance To Cast Level 36 Blaze When You Level-Up
100% Chance To Cast Level 48 Meteor When You Die
Level 16 Holy Fire Aura When Equipped
+33% Increased Attack Speed
+280-330% Enhanced Damage
Ignore Target's Defense
7% Life Stolen Per Hit
-20% To Enemy Fire Resist
20% Deadly Strike
Hit Blinds Target
Freezes Target +3
Socketed (4)
Mist Guide
Mist
Missile Weapons
'ChamShaelGulThulIth'
Required Level: 67
Level 8-12 Concentration Aura When Equipped (varies)
+3 To All Skills
20% Increased Attack Speed
+100% Piercing Attack
+325-375% Enhanced Damage (varies)
+9 To Maximum Damage
20% Bonus to Attack Rating
Adds 3-14 Cold Damage
All Resistances +40
Freeze Target +3
+24 Vitality
Socketed (5)
Plague Guide
Plague
Claws, Dagger, Sword
'ChamShaelUm'
Required Level: 67
20% Chance to cast level 12 Lower Resist when struck
25% Chance to cast level 15 Poison Nova on striking
Level 13-17 Cleansing Aura When Equipped (varies)
+1-2 All Skills
+20% Increased Attack Speed
+220-320% Enhanced Damage (varies)
-23% To Enemy Poison Resistance
0.3% (0-29.7) Deadly Strike (Based on Character Level)
+25% Chance of Open Wounds
Freezes Target +3
Socketed (3)
Pride Guide
Pride
Polearm, Melee Weapons
'ChamSurIoLo'
Required Level: 67
25% Chance To Cast Level 17 Fire Wall When Struck
Level 16-20 Concentration Aura When Equipped
260-300% Bonus To Attack Rating
+1-99% Damage To Demons (1/cLvl)
Adds 50-280 Lightning Damage
20% Deadly Strike
Hit Blinds Target
Freezes Target +3
+10 To Vitality
Replenish Life +8
1.875-185.625% Extra Gold From Monsters (1.875/cLvl)
Socketed (4)
Void
Dagger
'ThulZodIst'
Required Level: 69
Indestructible
+2 to All Skills
+40% Faster Cast Rate
Adds 3-14 Cold Damage
+10-15% to Magic Skill Damage
+1-3 to Abyss
+8-12 to all Attributes
30% Better Chance of Getting Magic Items
Level 4 Decrepify (35 Charges)
Breath of the Dying Guide
Breath of the Dying
Axe, Hammer, Mace, Polearm, Staff, Sword, Melee Weapons, Missile Weapons
'VexHelElEldZodEth'
Required Level: 69
50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy
Indestructible
+60% Increased Attack Speed
+350-400% Enhanced Damage (varies)
-25% Target Defense
+50 To Attack Rating
+250% Damage To Undead
+50 To Attack Rating Against Undead
7% Mana Stolen per Hit
12-15% Life Stolen per Hit
Prevent Monster Heal
+30 To All Attributes
+1 To Light Radius
Requirements -20%
Socketed (6)
Obsession Guide
Obsession
Staff
'ZodIstLemLumIoNef'
Required Level: 69
Indestructible
24% Chance to cast level 10 Weaken when struck
+4 To All Skills
+65% Faster Cast Rate
+60% Faster Hit Recovery
Knockback
+10 To Vitality
+10 To Energy
Increase Maximum Life 15-25% (varies)
Regenerate Mana 15-30% (varies)
All Resistances +60-70 (varies)
75% Extra Gold from Monsters
30% Better Chance of Getting Magic Items
Socketed (6)
Runeword Rules
Players must have the LoD expansion to use Runewords.
Classic players who prefer to play without the LoD expansion cannot use Runewords.
Runewords only work in non-Magic socketed gear.
Magic, Magic Rare, Set,
or
Unique
gear does
not
work with Runewords, even if it has the correct number of sockets. Using Runewords is a way to upgrade the quality of non-magic items to something that can be amazing. Only grey-text gear items with sockets can accept Runewords (
Normal, Exceptional, Elite
in any quality including Superior and Ethereal). The only exception to this is the item
Wirt's Leg
, which is not magical and often has sockets, but does not work with Runewords.
Runewords must match the gear type.
A Runeword for a weapon will not work as a Runeword for a piece of armor. It gets more complicated when it calls for a specific weapon type. A Spear and a Polearm look similar but are separate weapon categories, so a Polearm Runeword will not work in a Spear. There are a couple of Runewords such as Spirit and Phoenix that are both Shield and Weapon runewords -- they use the same runes, but have slightly different end properties.
Runewords come in varying lengths from 2-6 Runes, and must match the number of sockets
exactly
.
Runewords only go into the same number of sockets to work -- ie. a 3-word Runeword only works in an item with 3 sockets. Inserting a shorter runeword into a gear item with a larger number of sockets doesn't create a Runeword.
For example, if you're trying to use the three-item Runeword JahIthBer into a four-socketed Chest piece, you'll only get the individual properties of the three component Runes (Jah, Ith, and Ber). You will not create a Runeword due to the socket number mismatch. This prevents players from using multiple short Runewords on a single piece, or adding something like a Hel rune to reduce the item requirements.
Runewords must be inserted in perfect order.
Double-check to make sure you have the correct runes and that you insert them in the exact order they appear. For example, if you are trying to make JahIthBer, you must drop Jah in first, then Ith, then Ber. The interface will drop them into the correct sockets. If you drop Ber (the last rune) in first, it will still drop into the first socket by default, ruining your Runeword. While automatically dropping runes into the correct slots is a nice failsafe to make sure you don't drop the runes into the wrong socket by accident, it means it's
crucial
to insert them in the exact order of the word.
A Runeword may raise the required cLvL (character level) of a piece of gear.
A Runeword has a cLvl based on the highest-level rune that makes up the word. For example. JahIthBer has a cLvl of 65, because its highest level rune, Jah (#31) has a base cLvl of 65, even though the lowest rune, Ith (#6), is clvl 15 . While it's unlikely that you will have Runes that are much higher level than your character, it's possible to use a Runeword that's too high for your character's level and inadvertently make that piece of gear unusable for a time.
Acquiring Socketed Gear
Non-magic socketed gear is not hard to find -- normal farming will do it. Finding the correct gear type with the exact number of sockets for the Runeword you want is the hard part. This is one case where
Magic Find
works against you. If you're trying to find socketed gear, you want to lowest possible Magic Find score.
A great place to farm non-magic Socketed gear is the Secret Cow Level. By stripping off Magic Find gear, you can get a large number of Normal Socketed drops for armor and weapons, or Normal versions you can then take to Larzuk for socketing.
Only Chest Armor, Helms, Shields, and most Weapons can be socketed. For example, Thrown weapons, including Javelins and throwing spears, cannot be socketed. The number of sockets an item will usually have is directly related to its iLvl (item level). Higher ilvl items are more likely to have more sockets.
For more information about all Socketed Items in game, or about Item Rarity and tips on farming for socketed gear, please see our guides:
All Socketed Items in Diablo II: Resurrected Item Rarity Explained in Diablo II: Resurrected
Adding Sockets: Horadric Cube
You can add sockets to unsocketed, non-magic Normal gear using various Horadric Cube recipes. However, you cannot add more sockets to an item that already has at least 1 socket; this recipe only works on items that have no sockets.
These are the recipes to create sockets:
Result
Ingredients
LoD Req?
Normal Unsocketed Weapon
+
1x Ral rune
+
1x Amn rune
+
1x Perfect Amethyst
Socketed Chest Armor
, same type
iLvl same as original
1-4 sockets based on iLvl
1x Normal Unsocketed Chest Armor
+
1x Tal rune
+
1x Thul rune
+
1x Perfect Topaz
Socketed Head Armor
, same type
iLvl same as original
1-3 sockets based on iLvl
1x Normal Unsocketed Head Armor
+
1x Ral rune
+
1x Thul rune
+
1x Perfect Sapphire
Socketed Shield
, same type
iLvl same as original
1-4 sockets based on iLvl
1x Normal Unsocketed Shield
+
1x Tal rune
+
1x Amn rune
+
1x Perfect Ruby
For more information about Horadric Cube recipes, please see our guide:
Horadric Cube Recipes
Adding Sockets: Larzuk
Generally, people do not use this method to create base items; they use this to add Sockets to more valuable Unique items. However, if you have an amazing base item for making a really rare and valuable Runeword, you might choose to use a Larzuk imbue to add sockets. Larzuk
always
adds the maximum number of sockets for that base type. Make sure that if you use this that you know the maximum number for the exact type of Normal weapon or armor you are using.
Going back to the 1-handed sword example, all 1-handed Swords roll with a maximum of 2, 4, 3, or 6 sockets. If you want to make the runeword Destruction (Polearm/Sword) with a Sword, you will need five sockets (Vex Lo Ber Jah Ko), so there is no 1-handed sword you could use with Larzuk that will give you what you want. You'd need to move to a 2-handed Colossus Sword, which does have a maximum of 5 sockets, or to a 5-max Polearm such as a Thresher or Cryptic Axe.
tl;dr: Before you use a valuable Larzuk roll, make sure your item's max sockets match the Runeword you want to use!
評論
評論來自
Danziged
why be lazy and word it as "melee weapons" some people skim and skip and read that, wasting a whole lot of runes cause the author is too lazy to write daggers and spears. If you are going to put this much effort into a guide, dont get lazy. Thanks for all the runes you have wasted for people. We appreciate it.
評論來自
Lewtii
Faulty link on Runeword Leaf. Thanks alot for doing all this though. This would literally be impossible without a literal library of knowledge <3
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