Character Class Changes in Diablo II Resurrected Patch 2.4 and Beyond
20/12/2021 em 11:58
In the Developer Interview on 12/16, Robert Gallerani (Design Lead), Matthew Cederquist (Senior Game Producer), and
. It was confirmed that changes to character classes were going to be introduced as part of Patch 2.4! None of this is final yet because it will be tuned during PTR, but here's a look at what was revealed and some reaction and thoughts from around the community.
News - D2:R Developer Interview with MrLlamaSC
General Philosophy on Balance Changes
Expand build diversity
Retain class fantasy and specialty
Reduce skill casting delays
Make quality of life changes to tool tips
Review underused skills
General Philosophy - Reaction and Thoughts
Overall it's exciting to see that they are focused on maintaining the atmosphere and play style of the original game. "This Dev team seems like they really love traditional D2." The main negative reaction in character play remains the desire for more character slots to allow people to play different classes and specs, given the limited ability to respec. Looks so far as though that will not be addressed. Otherwise people seem to be eager to see the update. "Gonna be a bonkers awesome patch, I think!"
Improve melee skills
Improve passive and magic skills
Support underperforming bow and crossbow skills
Amazon Changes - Reaction and Thoughts
Melee Amazons being viable in late game will be a welcome change. With better Fend, and Impale that slows on every hit, that might be practical. It would be nice to see more diversity in this class in late game. Overall, people seem to be waiting to see how this getting implemented on the PTR.
Buff martial arts
Revisit shadow disciplines
Improve underused trap skills
Assassin Changes - Reaction and Thoughts
We'll have to wait and see what happens with Charge-Up and Finishing skills. With only one Charge-Up consumed per Finishing move, the use of these abilities will be quite different. Making traps other than Death Sentry usable later in the game is interesting. Better Blade Traps! Overall people seem to be talking about this class the most in terms of PvP, especially early in the game. This will be fun to try on the PTR when it comes out.
Diversify combat skills
Improve leap skills
Enhance throwing skills
Barbarian Changes - Reaction and Thoughts
"Throw Barb piercing is gonna be insane!" There's real interest in seeing if Leap now makes more of an appearance, especially late in the game. Maybe we'll have a real reason to put more than one point into Increased Stamina. People seem excited about the changes although a lot of them are tweaks and we'll have to see what comes out on PTR.
Buff fire skills
Make arctic blast less clunky
Make less useful summons more viable
Druid Changes - Reaction and Thoughts
Druids "got the most changes overall and feel a lot better." It will be great if we get a working summoner Druid. There was some concern about how changes like big buffs to Fire Claws (and flat thorns damage) might work out in PvP, but buffed ravens and cold wolves are getting a lot of interest. Will we see Druids using creepers in 2.4?
Improve underused summons
Improve bone skills for high level
Weaken skill improvement
Necromancer Changes - Reaction and Thoughts
"Overall we like where the Necromancer is at this point." They are making improvements to Mage and Golem summons. Also, they are looking at ways to make Bone more viable late in the game. This might make the classic path of levelling on Teeth/Bone Spear and Bone Prison more viable after 70.
Improve underused combat skills
Scale offensive aura skills better for higher difficulty
Paladin Changes - Reaction and Thoughts
"Overall, Paladin is very strong so no major changes." They did mention Holy Bolt and Fist of the Heavens getting piercing; this is another one that could have a big PvP impact. Again, this will be fun to check out on the PTR.
Diversify cold armor skills
Improve certain lightning and fire skills
Sorceress Changes - Reaction and Thoughts
This is the number one class most people are currently planning to start the ladder off with. Given the new Quick Cast system, using different armors in different situations might be more viable. Despite all the comments during the interview, it doesn't look like they're going to nerf our Teleport. Maybe we'll see more variety in Lightning Sorcs and different Fire builds than either Meteor or Fire Wall.
For more information about Character Classes in Diablo II: Resurrected, please see our guides:
Diablo II Amazon Guides Diablo II Assassin Guides
Diablo II Barbarian Guides Diablo II Druid Guides
Diablo II Necromancer Guides Diablo II Paladin Guides
Diablo II Sorceress Guides
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