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Flickering Flame - New Runeword Coming to Patch 2.4 Diablo II: Resurrected
Diablo II
Pubblicato
19/01/2022 alle 08:18
da
RenataKane
Korean Diablo 2 streamer 풍월량 (
hanryang1125
) has revealed the latest Runeword that will be released in the upcoming Patch 2.4:
Flickering Flame
, a Head Armor Runeword created with decent mid-game Runes. With +3 to Fire Skills and some interesting defensive properties, it seems geared toward any fire spec, but there are some reasons why it may be better for some than for others.
This has been translated from Korean, so these may not be 100% accurate. The demonstration item was placed in a Diadem, but it is probably a general Helm runeword. We also do not know at this point if these numbers and percentages are static or part of a possible range:
Flickering Flame
Head Armor
'NefPulVex'
Level 8 Resist Fire Aura When Equipped
+3 to Fire Skills
-13% to Enemy Fire Resistance
+30% Enhanced Defense
+30 Defense vs Missile
+68 to Mana
+5% to Maximum Fire Resist
Half Freeze Duration
Poison Length Reduced by 50%
Socketed (3)
This is an interesting addition to the collection of Head runewords, which is still only a small subset compared to Runewords available for chest, shields, and weapons. While the +3 to Fire skills makes it of obvious interest to any Fire-wielding class and spec such as fire Sorceress or fire Trapsins, it's probably best suited to Fire Druids.
Here are some observations made by the D2 team here at Wowhead:
We suspect that the Level 8 Resist Fire may actually be a possible range of possible levels. If it's static, this would give all players and minions within a 20 yard radius +106 Fire Resistance with a +8 to maximum resistance. However, you won't get the passive +4% maximum Fire Resistance that you would get if you were the Paladin putting points into the skill.
The reduction in Enemy Fire Resistance will not work together with fire traps for the Trapsin, since traps are counted as minions and thus are not affected by elemental damage increases or reductions in enemy fire resistance. While the +Fire Skills is still good, it won't do anything additional to improve the fire traps.
Half Freeze Duration is nice, but fairly common. Most players will want to get something with Cannot Be Frozen by this point in the game, so this is probably not that useful.
This could be a great Mercenary helm, as the Resist Fire aura applies to everyone in the party within the effective radius. Since this resistance also extends to minions, this could be very interesting for Summonmancers or Summoning-focused Druids, since unlike players and mercenaries, summoned minions do not have resistance caps. This could effectively make summoned minions immune to fire.
While it has some mildly decent defensive abilities, other choices in that level range, most notably the Harlequin's Crest Shako (level 62), provide better defense with +2 to all skills, not just to Fire skills. The weaker defensive abilities may make it better suited to a Fire Druid rather than a Fire Sorceress, since Fire Druids usually carry better defensive mitigation on other gear.
Fire Bowazons could probably also use this, but the new
Wisdom Head Armor Runeword at level 64 with Piercing Attack
might be better suited for this class.
Overall, this could be a lot of fun for a Fire Druid, but may be too light in the defense department for a Fire Sorceress, and lacking in some basic synergy for a fire-based Trapsin.
Runewords in Diablo II: Resurrected Assassin Build Guides Druid Build Guides Sorceress Build Guides
The following Twitch clip introducing this new Runeword is in Korean.
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