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Diablo II: Resurrected Quick Cast and Active Skill Bindings Explained
03/12/2021 à 23:32
The release of Patch 2.3
brought many welcome quality of life changes to Diablo II: Resurrected, but the change with the biggest impact is undoubtedly the addition of Quick Cast. Quick Cast allows players to use abilities with hotkeys without having to select the skill in the UI. This also includes the option to display Active Skill Bindings, which displays up to 16 skills mapped to hotkeys on the player's main UI bar.
Prior to 2.3 (really, for the past 21+ years of Diablo II's existence), players were limited to just two readily available skills through the player's mouse -- one accessible by left-clicking and one accessible by right-clicking. You could change the assigned mouse button skills through mapped hotkeys or by using the mouse wheel to scroll up or down through accessible skills. This could be awkward in cases where you need to flip between several different skills, and you also need to remember what skills are mapped to which hotkeys, often in the heat of battle. This was more of a problem for classes such as Paladins who have huge numbers of skills they may use situationally, or for characters who play a lot of alts and needed to remember which hotkeys were assigned to which character and for which skills.
With Quick Cast Skills and Display Active Skill Bindings, your days of having to remember the assigned hotkeys and scroll through them are over. While you still have your primary attacks and abilities assigned to your left and right mouse buttons, you have ready visual access to all other mapped skills.
Turning On Quick Cast and Active Skill Bindings
Right now, these options are not selected by default, so you will need to check these boxes to make them active. In game, click Escape to select Options, then the Gameplay tag. Check the last two options that now appear in this box: Quick Cast Skills and Display Active Skill Bindings.
Using Quick Cast and Active Skill Bindings
Quick Cast allows you to press a hotkey associated with an ability, and you will automatically cast that spell
changing the keys assigned to your left and right mouse controls. This is a massive change to how skills get used in D2. Players are now given instant access to abilities they don't want to use all the time, but may need depending on the situation. This makes a wide variety of tasks much easier, such as Druids re-summoning minions, players accessing off-spec abilities to deal with Immunes, or Paladins accessing lesser-used auras they don't run with all the time but want available (such recasting Holy Shield or using as a Cleansing aura to remove a curse).
Display Active Skill Bindings allows you display up to 16 of your abilities that have assigned hotkeys, so you can see them on your UI at all times.
Prior to Patch 2.3, this is what your UI looked like, with only two skills actively mapped to your mouse keys. This is also what the UI will continue to look like if you activate Quick Cast Skills but don't activate Display Active Skill Bindings.
With Display Active Skill Bindings activated, you'll see up to 16 abilities you have mapped to a specific set of key bindings.
This gives you immediate visual cues for what abilities are on which keys. These abilities can include:
Skills you can trigger from equipped items, such as Teleport on the Enigma Runeword armor
Identify and Town Portal scrolls
If you have an item that has charges or uses depleting weapons such as ammunition or javelins, the number of available charges/available ammo appears on the full bar, just like they do on the mouse-mapped keys.
You still use your mouse to access your two most active abilities, but now you have instant access to your other skills without having to remap your mouse keys, even temporarily.
Only skills and abilities you have mapped to hotkeys will display on your Active Skill Bindings bar.
This significantly reduces clutter, since you don't have to show abilities you may have had to invest a point just as a prerequisite skill. You have full control of what displays on the Active Skill Bindings bar and what doesn't.
You can only use the skills displayed through Active Skill Bindings by pressing the associated hotkey
. Mouse clicking these abilities does not work.
Key Mapping and Quick Cast/Active Skill Bindings
Traditionally, skills have been mapped to F-keys, but some players find this awkward. Some might prefer to use QWERTY, their number pad, or programmable keys on gaming pads or keyboards.
Active Skill Bindings will automatically order the displayed skills based on the order you choose. If you use F-keys, it will show them in order of F1, F2, F3, etc. If you use a number pad, it will go with NUM1, NUM2, NUM3, etc. If you use a line across your keyboard, such as QWERTY or ASDFGH, it will go in order the keys appear on your keyboard. This allows you to order your skills into a sequence that makes sense to you.
(Just be aware that there are already many default keys that have preassigned functions, and you may be overwriting these if you choose to reassign these keys. For example, by default F9-F12 keys handle display of the overlay map, so if you use these functions but you want to have more than F1-F8 assigned to skills, you'll need to reassign the map functions to other keys. The NUM keys default to various audio strings you can use to make your character say something in game. Or if you use QWERTY, you will be overwriting some default functions such as R for toggling Autorun or T for displaying the Skills Tree).
Keyboard Shortcuts in Diablo II: Resurrected Patch 2.3 Patch Notes
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