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Enchantress Sorceress Build Guide Diablo II: Resurrected Season 6
来自 CinereousStyx
[Last Updated]:
2024/02/22
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This Wowhead class build guide covers the Enchant spec for the Sorceress class, also known as the Enchantress, in Diablo II: Resurrected. This guide will teach you to master the Enchantress in all aspects of the game, from leveling to selecting end-game equipment for adventures in Hell and beyond, helping you survive the greatest threats Diablo and his lieutenants have to offer.
Throughout this guide, we will cover everything you need to know to build your Enchantress from the ground up. We will introduce you to the expected strengths and weakness of the Enchantress so you will be able to build the type of character you want to play. It will walk you through assigning stat points, picking talents and skills, hiring the best Mercenary to accompany your Enchantress, selecting gear with Enchantress Best in Slot (BiS) items listed, and understanding important Sorceress breakpoints.
Enchantress Overview
Enchantress Stats
Enchantress Skills
Enchantress Rotation
Enchantress Leveling
Enchantress Mercenary
Enchantress BiS Gear
Enchantress Breakpoints
Build Overview for Enchant Sorceress in Diablo II: Resurrected Ladder Season 6
With the recent Enchant changes, players are independently running this build using the Demon Machine Chu Ko Nu. Traditionally, the Enchantress is a niche build for players who want to run in groups and provide massive utility through the Enchant spell. It's not that she can't solo, but the Enchantress is much more valuable as a team member. For example, a Frenzy Barbarian with an Enchantress friend will see massive improvements in damage output, plus the Enchantress herself can do decent damage using her fire spells. With the right gear, an Enchantress can do fine up to /players 8, but other options exist.
Strengths of the Enchant Sorceress
The Enchantress can perform decent damage on her own, and some amusing niche builds are fun to play. She also gets native teleport as a spell without resorting to the Engima armor, and she has many choices for good gear with Magic Find. Finally, she is a valuable ally in end-game play in group games.
Weaknesses of the Enchant Sorceress
As all sorceress builds, the Enchantress is a specialist in elemental damage, in this case, Fire. While that works great for leveling, it becomes problematic as she advances through the game and encounters more fire-proof enemies, especially in Hell. Ultimately, it's good to remember that she's easy to kill if her shields and magic fail her. It's often better to leave a game and recover your gear in town than to die twice and have a severe problem to manage. Even more so than other sorceress builds, she will want to bring some friends for end-game content.
Key Gear Considerations for Enchant Sorceress
As you progress as an Enchantress, you need to balance three key considerations: Faster Cast Rate (FCR), which will allow you to teleport much faster, Faster Hit Recovery (FHR), which will prevent you from being repeatedly stunned when you get hit, and your overall resistances to incoming damage. Resists are critical because, typically the sorceress has a relatively small pool of life. This is true, especially for poison, which your Energy Shield does not absorb. It's easy to get poisoned badly enough that you can only survive by immediately chugging an antidote or teleporting to town.
Stat Priority for Enchant Sorceress in Diablo II: Resurrected Ladder Season 6
These are the recommended stat assignments for Enchant Sorceress. These may vary depending on your gear requirements and how you play your build. Hardcore and PvP characters, in particular, will want to invest most of their points into Vitality.
Stat
Points to Invest
Notes
Strength
156 Points
Based on gear requirements - we say 156 because that is the requirement for a Monarch Shield, likely the heaviest thing you'll want to equip.
Dexterity
None
Enough for your gear. Some Maces, which you might want for Heart of the Oak, require Dex if you use higher-end base items, for example. Otherwise, none.
Vitality
Max
Because of our Warmth synergy, we get great Mana Regen. For this reason, we prefer to have max life on the Enchantress.
Energy
Some
You need enough to give you time for your mana regen to work. That's all.
Skills for the Enchant Sorceress in Diablo II: Resurrected Ladder Season 6
As the name implies, you'll run with Enchant most of the time. However, in this build, we have opted to add some Hydras for more fire, and of course, you will always want Static Field and Energy Shield. Of course, many options exist besides Hydras, including the obvious Meteor. But this is fun and different since Hydras only became viable with Patch 2.4.
Enchant
Hydra
Static Field
Teleport
Energy Shield
Frozen Armor
You always want Enchant, Frozen Armor, Energy Shield, and Enchant on your mercenary and allies. Beyond that, it's all Hydras, all the way down. Static Field for Bosses, and Teleport for repositioning, walking through walls, and other sorceress tricks.
Skill Tree Distribution for Enchant Sorceress
Fire Point Distribution for Enchant Sorceress
Skill
Min cLvl
Description
Warmth
20 points
1
Prerequisite skill, Enchant Synergy, and helpful since we will rely partially on an Energy Shield.
Fire Bolt
1 point
1
Prerequisite skill and adds to later main attacks.
Fire Ball
1 point
12
Prerequisite to Enchant
Enchant
20 points
24
Your main ability. Of course, you will max this first.
Hydra
20 points
30
One of multiple ways to add damage to this build, which is otherwise a support class.
Fire Mastery
20 points
30
Max this - it's a huge add to your damage potential.
Lightning Point Distribution for Enchant Sorceress
Skill
Min cLvl
Description
Charged Bolt
1 point
1
Prerequisite
Static Field
1 point
6
Great attack spell. Choosing to put more points will give you a larger radius and make it easier and safer to use.
Telekinesis
2 points
6
Mostly a prerequisite and a synergy to Energy Shield, but it occasionally comes in handy. We just dumped one extra point here.
Lightning
1 point1
12
Mostly a prerequisite to Energy Shield, although you can, of course shock people with it.
Teleport
1 point
18
Delicious and so handy. Also a prerequisite to Energy Shield.
Chain Lightning
1 point
18
Mostly a prerequisite to Energy Shield, but you can always use it on fire-immune enemies.
Energy Shield
20 points
24
This is critical to prevent an early demise. You'll still die, but less often.
Cold Point Distribution for Enchant Sorceress
In this build, we have chosen to take only the first tier of the cold shields, which were newly buffed in Patch 2.4. Running both the Energy Shield and a Cold Shield offers some survival advantages that are, at the very least, worth trying out. The second tier adds damage to enemies who hit you in melee but has several prerequisites, while the third tier also works on ranged enemies with further synergies, but again you would need one more point for it. Similarly, you can decide what you prefer before your first respec.
Skill
Min cLvl
Description
Frozen Armor
1 point
1
A considerable boost to defense for only one point invested.
Skill Rotation for Enchant Sorceress in Diablo II: Resurrected Ladder Season 6
Always have Energy Shield and Frozen Armor on.
Put Enchant on everything that is friendly.
Use Teleport to move around and reposition your mercenary.
Summon Hydras, attending to Line of Sight and keeping yourself out of range.
Use Static Field on bosses or to help your mercenary with Fire Immune enemies.
Leveling as a Enchant Sorceress in Diablo II: Resurrected Ladder Season 6
Fire is the 'best' leveling path for the Sorceress, but not as an Enchantress. You will waste points in the beginning unless you go all Warmth until you get some better offense, but really that's just silly. Our Sorceress leveling guide shows one, much better, way to begin.
Sorceress Leveling Guide for Diablo II: Resurrected
Best Mercenary for Enchant Sorceress in Diablo II: Resurrected Ladder Season 6
Most Enchant Sorcs will want to go with the old standard Act II mercenary. There is an argument to be made that taking one with the
Might
aura is useful because the mercenary can then help you more against fire-immune enemies. We feel that is more than outweighed by the crowd control effects of the
Holy Freeze
mercenary. With Patch 2.4 you can also consider the Act 5 Frenzy mercenary, who will taunt and do a ton of damage. He can become a killing machine with the right runewords, but unless you are flush with spare high level runes, that may be a waste. And, you may find it hard to keep him alive. You want a melee minion to take best advantage of Enchant, which rules out the Rogues and the Iron Wolf Mercenaries.
Weapon
- Two choices stand out. Infinity for the Conviction Aura, and Insight for the mana regeneration. Insight is much easier to get because of the runes required to make Infinity.
Helm
- Andariel's Visage, Giant's Skull, Vampiric Gaze, or Guillaume's Face all are workable.
Armor
- Fortitude, Chains of Honor, and Spirit Forge are some of the good alternatives.
Mercenaries in Diablo II: Resurrected
Enchant Sorceress Best in Slot (BiS) Gear in Diablo II: Resurrected Ladder Season 6
This section covers recommended BiS gear for endgame (upper-level Hell). These are not the only viable alternatives, and there may be decent budget options available. Depending on whether you trade, you may also be limited to "what you get is what you use." Your general priorities should be having as much + Skills gear as you can get with adequate Faster Cast Rate, Faster Hit Recovery, and elemental resists. It's not always mentioned, but depending on the resist charms you have, you may not want to equip all BIS gear even if you have it, in order to have adequate resists.
Enchant Sorceress BiS Weapon
You have a few standout choices here. Best is probably the Heart of Oak, but the Oculus and even Tal Rasha's Swirling Crystal could be used on your way up, particularly. Heart of the Oak is VERY picky about its base item. If you have any questions, check our guide via the link in the tooltip. The Oculus offers magic find, which is what makes it worth considering even if you have the materials for a Heart of the Oak. It's also possible to get the four piece bonus of the Tal Rasha's set, and the items are mostly farmable from Andariel. This is a feat easily accomplished by a tenacious Enchant Sorceress and her mercenary. There are a lot of fire immunes on the way to her, but take it slow and it is manageable. One really amusing option is to equip a Passion and use Zeal for melee. It's not the 'best' option, but it is fun to do.
Heart of the Oak Guide
Heart of the Oak
Mace, Staff
'KoVexPulThul'
Required Level: 55
+3 To All Skills
+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)
Socketed (4)The Oculus
Swirling Crystal
One-Hand Damage: 18 To 42
Required Level: 42
Durability: 50
Staff Class - Normal Attack Speed
(Sorceress Only)
+3 To Sorceress Skill Levels
+5 To Mana After Each Kill
All Resistances +20
25% Chance To Cast Level 1 Teleport When Struck
+30% Faster Cast Rate
+20 To Vitality
+20 To Energy
+20% Enhanced Defense
50% Better Chance Of Getting Magic ItemsPassion
Axe, Hammer, Mace, Polearm, Scepter,
Staff, Sword, Melee Weapons, Missile Weapons
'DolOrtEldLem'
Required Level: 43
+25% Increased Attack Speed
+160-210% Enhanced Damage
50-80% Bonus To Attack Rating
+75% Damage To Undead
+50 To Attack Rating Against Undead
Adds 1-50 Lightning Damage
+1 To Berserk
+1 To Zeal
Hit Blinds Target +10
Hit Causes Monster To Flee 25%
75% Extra Gold From Monsters
Level 3 Heart of Wolverine (12 Charges)
Socketed (4)
Enchant Sorceress BiS Shield
There are many options here but clearly the four-socketed Monarch Shield with the Spirit runeword has everything we need. High Defense,
+Skills
,
FCR
and
FHR
, with some good resists and damage absorb. Splendor is a workable alternative, and some folks use Rhyme for the resists and Magic Find, if they can't get the runes or the desired base item for the BIS shield. One note: the Monarch Shield base item has a strength requirement of 156. There's no lighter version of a shield with four sockets, and it slows you down. But, for the benefits of the Spirit shield, it's still worth it.
Spirit Shield Guide
Spirit
Shield, Sword
'TalThulOrtAmn'
Required Level: 25
+2 To All Skills
+25-35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missiles
+22 To Vitality
+89-112 To Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb
Attacker Takes Damage of 14
Socketed (4)
Weapon Switch
Like many character classes and builds, the Enchant Sorceress can benefit from using a switch weapon. The Call to Arms is always popular for this purpose. It is used by switching weapons using the 'w' key or whatever hot key you set up for it, using the Barbarian Shouts, and then switching back. The main stat on this weapon that you care about is the Battle Command, which will give you increased skill levels. The others are nice to have, but if your CTA rolls low on Battle Command, don't worry too much. All the increased levels do is make the buff last longer and save some hassle. Unless you are already full of BIS items, it is not a priority to max that.
You will also want another shield for the weapon switch, most likely another Spirit runeword in a Monarch Shield. It's true that carrying two shields will lower your run speed. But, when you mostly get around by teleportation, this is a minor issue at worst.
Call to Arms Guide
Call to Arms
Axe, Hammer, Mace, Polearm, Staff,
Sword, Melee Weapons, Missile Weapons
'AmnRalMalIstOhm'
Required Level: 57
+1 To All Skills
+40% Increased Attack Speed
+250-290% Enhanced Damage
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command
+1-6 To Battle Orders
+1-4 To Battle Cry
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items
Socketed (5)
Enchant Sorceress BiS Body Armor
Chains of Honor has everything we want here, although it requires a Ber rune and may be hard to come by. Workable alternatives include Tal Rasha's Guardianship, especially if you are going for the four slot bonus of that set. Many people also recommend Enigma, even though you don't need the teleport, for its many other useful stats. Skullder's Ire and Skin of the Vipermagi get honorable mentions as well, especially early in your career.
Chains of Honor Guide
Chains of Honor
Chest Armor
'DolUmBerIst'
Required Level: 63
+2 To All Skills
+200% Damage To Demons
+100% Damage To Undead
8% Life Stolen Per Hit
+70% Enhanced Defense
+20 To Strength
Replenish Life +7
All Resistances +65
Damage Reduced By 8%
25% Better Chance of Getting Magic Items
Socketed (4)
Enchant Sorceress BiS Helm
The Harlequin's Crest is always desirable, but one could even get by with a lucky roll on a rare circlet with
+Skills
and other useful stats. If you're in the Ladder Season One, and you are sick of the Shako, early testing seems to show that the Flickering Flame runeword could be a very interesting option.
Harlequin Crest
Shako
Required Level: 62
Required Strength: 50
+2 To All Skills
+1-148 To Life (+1.5 Per Character Level)
+1-148 To Mana (+1.5 Per Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes Flickering Flame Guide
Flickering Flame
Head Armor
'NefPulVex'
Ladder Season 1 and Later Only
Required Level: 55
Level 4-8 Resist Fire Aura When Equipped (varies)
+3 To Fire Skills
-10-15% to Enemy Fire Resistance (varies)
+30% Enhanced Defense
+30 Defense Vs. Missile
+50-75 To Mana (varies)
Half Freeze Duration
+5% To Maximum Fire Resist
Poison Length Reduced by 50%
Socketed (3)
Enchant Sorceress BiS Belt
With Faster Cast Rate and
+Skills
, one has to choose the Arachnid Mesh as the 'best' but there is also an argument to be made for the survivability and Faster Hit Recovery of Verdungo's Hearty Cord. You would go with the Tal Rasha's Fine Spun Cord here if you were after the four piece set bonus from that set.
Arachnid Mesh
Spiderweb Sash
Required Level: 80
Required Strength: 50
+90-120% Enhanced Defense
Slows Target By 10%
+1 To All Skills
+20% Faster Cast Rate
Increases Maximum Mana 5%
Level 3 Venom (11 Charges)
Enchant Sorceress BiS Boots
This is really a two way race. We have chosen the Sandstorm Trek over the War Traveler because of the Faster Hit Recovery which, along with Spirit, will get you over the 60% break point. War Traveler, on the other hand, does offer Magic Find. Either will really serve you well. Alternatively, Aldur's Advance has good fire resist that will fill in on your Spirit shield, and great run speed as well.
Sandstorm Treks
Scarabshell Boots
Required Level: 64
Defense: 158-178
Required Strength: 91
+140-170% Enhanced Defense
+20% Faster Hit Recovery
+20% Faster Run/Walk
+ (1 Per Character Level) +1-99 Maximum Stamina
(Based On Character Level)
+10-15 To Strength
+10-15 To Vitality
50% Slower Stamina Drain
Poison Resist +40-70%
Repairs 1 Durability In 20 Seconds
Enchant Sorceress BiS Gloves
This is another two way race between the Trang Oul's Claws and the Magefist. Both have Faster Cast Rate, while honorable mention goes to the Chance Guards for those seeking extra Magic Find. Especially if you are not using a mercenary weapon that gives the Meditation aura, we give the preference to the mana regeneration on the Magefist.
Magefist
Light Gauntlets
Required Level: 25
Defense: 24-25
+20-30% Enhanced Defense
+10 Defense
+1 To Fire Skills
+20% Faster Cast Rate
Regenerate Mana 25%
Adds 1-6 Fire Damage
Enchant Sorceress BiS Amulet
With +Skills and +All Resists, Mara's Kaleidoscope is the obvious choice. If you are stacking Tal's pieces for the four piece set bonus, Tal Rasha's Adjudication goes here and is also a fine choice.
Mara's Kaleidoscope
Amulet
Required Level: 67
+2 To All Skills
All Resistances +20-30
+5 To All Attributes
Enchant Sorceress BiS Rings
A pair of Stone of Jordan rings are probably your best choice. There are a number of other good options, including rare rings with
FCR
and
+ All Resists
, or a Dwarf Star to help with survivability.
The Stone of Jordan
Ring
Required Level: 29
+1 to All Skills
+1-12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%
Enchant Sorceress BiS Charms
Small Charms
- Enchant Sorceress should look for Charms that give
+ Sorceress (Fire)
Skills. Picking up extra Resistances from Charms will make the higher difficulty levels much easier to deal with. The unique charm Annihilus is the best Small Charm available, granting +Skills, +All Attributes, +All Resistances, and 5-10% extra experience. This charm only drops off Uber Diablo.
Large Charms
- The same traits you will look for in Small Charms will also be available in Large Charms. Small Charms tend to scale better, so look for Small Charms to replace Large. The unique Large Charm Hellfire Torch grants +Skills, + Attributes, and +All Resistances. This charm drops from the Pandemonium event.
Grand Charms
- For Grand Charms, you'll want anything with
+Sorceress (Fire) skills.
The unique Grand Charm is Gheed's Fortune, giving big boosts to Magic Find and Gold Find, and reduces vendor prices by 15%.
Charms in Diablo II: Resurrected
Enchant Sorceress Breakpoints in Diablo II: Resurrected Ladder Season 6
Breakpoints are specific percentage values at which point an animation for Faster Cast Rate (FCR), Faster Hit Recovery (FHR), Faster Block Rate (FBR), and Increased Attack Speed (IAS) become a frame slower or faster. Diablo II: Resurrected has preserved the 25 frames per second (fps) animation speed of actions from the original. Hitting a breakpoint not only moves the animation along more quickly, it also allows the character to do more actions in a shorter period. While reducing the action by a single frame may not seem like much, breakpoints can add up significantly.
These have specific implications for gearing. If you need to meet important breakpoints, you can consult our guides for breakpoint gearing.
Important Breakpoints for Enchant Sorceress:
Faster Cast Rate: 105% (8 Frames)
Faster Hit Recovery: 60% (8 Frames)
Faster Cast Rate shortens the interval while you are unable to act because you are stuck in a casting animation. NOTE that the Meteor spell has a casting delay that you can't really affect with gear. But, FCR will allow you to teleport, cast Static Field, and cast other spells much more rapidly, so it is still important.
Faster Hit Recovery helps your character recover more quickly from being hit. Sounds simple. It's essential because being hit repeatedly can cause you to be 'locked up' and unable to act. Just like it sounds, this is a bad thing. So, it would be best if you made a solid investment in FHR.
This is a chart of breakpoints that applies to Enchant Sorceress:
Sorceress:
Frames
Faster % Stat Needed
Faster
Cast Rate
Lightning/
Chain Lightning
Faster
Cast Rate
All Other Spells
Faster
Hit Recovery
Faster
Block Rate
19f
0%
18f
7%
17f
15%
16f
23%
15f
35%
0%
14f
52%
5%
13f
78%
0%
9%
12f
117%
9%
14%
11f
194%
20%
20%
10f
37%
30%
9f
63%
42%
0%
8f
105%
60%
7%
7f
200%
86%
15%
6f
142%
27%
5f
280%
48%
4f
86%
3f
200%
Gearing for FCR Breakpoints Gearing for FHR Breakpoints
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