Storming, Inspiring and Spiteful Deep Dive - New Mythic+ Affixes in Shadowlands
27.08.2020 um 02:12
The new Mythic+ Affixes Storming, Inspiring and Spiteful are now available for testing on the Shadowlands Beta and we now know how they work! These new affixes work similar to the Tide Emissary from Beguiling, Thing from Beyond from Corruption and well.. any spiraling Tornadoes mechanic.
All Shadowlands Datamining and News
Build 35679 Datamining
Audio - Sylvanas and Helya Meet, Jailer VO
Weapon Token Class Groupings
Storming, Inspiring, and Spiteful - New Mythic+ Affixes
Complete Castle Nathria Leather Armor Set
Mythic+ Affix Speculation
Female Human Eyebrow Customizations
Reduced Artifact Transmog Restrictions
Plaguefall Dungeon Covenant Bonuses Massively Nerfed
Allied Race Heritage Armor Requires Level 50
New Models - Repaired Helm of Domination
Updated Mount Sources & Flavor Text
Class & Spell Changes
Mortal Wounds Doubled Against Non-Player Enemies
Multiple Health Potions Per Encounter on a 5 Minute Cooldown
Monk Magic Stagger & Speed Taunt
Warrior, Druid, Priest Covenant Ability Changes
Soulbind Changes - Night Fae Final Moments
Legendary Power Tuning
Class & Spell Changes
Upcoming Changes Blizzard Blue Posts
Upcoming Hunter Changes - Cobra Shot over Arcane for BM
Upcoming Warrior Changes - Spear of Bastion & Conqueror's Banner
Upcoming Changes to Unholy Death Knights
Shadow Priest Changes - Redesigned Mastery: Shadow Weaving
Monk Bluepost!!!!! - Invoke Spirits
Changes to Healing Priests - Spirit Shell Returns
Upcoming Paladin Changes - Retribution Talents
Upcoming Balance Druid Changes - Baseline Shooting Stars
Affix works very similar to the Emissary of the Tides from the Seasonal affix
, except that this time the
is applied to seemingly random existing mobs in the dungeon. These mobs appear to be fixed from dungeon run to dungeon run, but it is possible that they could change on the Weekly Reset (though I hope Blizzard has learned from the rotating schedule of
Random mobs will be infected by
and highlighted with a gold glow around their model. Any other creatures within 15 yds will have the
, making them immune to CC effects.
Just like Tide Emissaries, you'll have to decide if you want to CC the Inspired creature, so that you can use interrupts or just pull it altogether because CC's don't matter.
Affix is in fact very similar to the
Ding aus dem Jenseits
corruption. Whenever any mob dies, it will summon a
creature nearby that will fixate a random player.
The Spiteful Shade has about 100k health at a baseline and will scale based on key level.
It has the passive
Alles verzehrende Bosheit
which makes it lose 8% of its health every second that it's alive.
It does nothing but melee
, currently around 2-3 times the melee damage of regular creatures in the dungeon. The damage also appears to scale its damage with key level.
The Spiteful Shade can be Crowd Controlled using stuns, slows and knocks.
Due to its high melee damage, you'll likely be looking to kite these as much as possible. Since they lose 8% of their health every second, you don't actually need to put damage into them and can just run away. This will likely make this affix a little harder for melee, and it may even be worth killing the mobs at the same time and running away from the Spiteful Shades together.
You can see how hard the Spiteful Shade hits for in this
quick Warcraft Logs
compared to other melee swings.
Affix is very similar to Volcanic in that they're both environment mechanics. Random Tornadoes will spawn around enemy creatures while in combat.
The initial starting location will be indicated by a grey swirly on the floor.
It will then revolve around in a spiral for about 10 seconds before disappearing.
Getting hit by a Tornado will cause you to take damage and be knocked back a small distance.
Multiple Tornadoes can be active at the same time.
Compared to Volcanic which only targets players at range, this seems to affect players in melee since it spawns around enemy creatures.
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