Today, we are going to look at some old school features in World of Warcraft, that have either been removed or abandoned.
It is time for us to take a look back, at some fun features that sadly got removed. These features are also barely known to exist by most of the community!
1: World DefenseWorld Defense was an AMAZING feature that existed back in the day (I believe all the way until Legion), it is pretty much Local Defense, but it will instead cover the entire game. So you would know whenever any friendly NPC was getting attacked by the enemy faction.
It started to not function after sharding was added, since it usually reported places being under attack, but by the time you got there it was on a different shard.
It ended up being removed completely, instead of being fixed.
A lot of world pvp guilds as well as roleplayers would definitely want the feature back! It would make the in-game world more alive. The good news, however is that it is still working in Classic WoW, and if you reach rank 11 you are even able to chat in the channel!
2: Highmaul ColiseumThe Highmaul coliseum was a great feature in WoD. It was a free for all instanced location, that you could access if you had Gladiator's Sanctum (tier 3) in your Garrison.
You would win awesome titles and toys, however it wasn't easy to win since there were a lot of contenders.
After WoD, the feature is still working. But barely anyone queues for it since you still need gladiator's sanctum. Also not many people playing know about it.
It would be great if it were added as a brawl or had an easier or more obvious way to queue into it to get participation up.
3: KitingKiting bosses and tough NPCs was a fun thing to do back in the day. In Classic it is still a hot topic. However you might wonder why it isn't being done on retail?
The reason is because either sharding, or a separate limit has been added to restrict it. It appears that you cannot bring NPCs far outside of their original zone, not even with Mind Control, Death Grip, or by normal kiting.
They will be forced to reset...
It would be great if the issue could be fixed so the world could once again, be more alive and feel less... instanced.
4: Old TreasuresBack in the day, there were a lot of different items you could obtain (in the Classic days) such as
Päpstlicher Fez,
Chromatisches Schwert or the
Gezeitenglücksbringer trinket.
But after Cataclysm, when the old world was changed, a lot of the NPCs that dropped the items were removed or had their levels changed.
That led to them being unable to be obtained (or REALLY rare). One example of this is Uldaman, that even had the level of the dungeon changed back in TBC. This lead to certain items in there only being obtainable from a single source, the ancient treasure chest at the end of the dungeon.
With a drop rate of 0.01%, requiring an average of 10,000 of runs to obtain. People were uncertain if the items were even obtainable!
One of these items is the
Minenarbeiterhut der Tiefen.
Nowadays, a lot of old items can drop again, but many are still a mystery. Even those that can drop, are sold these days for millions of gold!
5: At warAt war is a really fun feature that was used more in the old days. It enables you to go hostile with a faction that you are usually friendly with, such as the goblin factions or Ravenholdt.
This allowed you to gain reputation with certain factions such as Bloodsail or Syndicate. Bloodsail reputation is a requirement for prestigious titles such as and .
Sadly this feature isn't used anymore; you can't even tattack the NPCs that you are at war with, because for some reason they are still friendly to you.
I really wish they would update a lot of these features which would help to make the game less about instances!