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Mistweaver Monk Review - Battle for Azeroth Community Opinions
Live
Geposted
06.08.2018 um 01:52
von
Squishei
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Mistweaver Monk. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Mistweaver Monk community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Mistweaver Monk Guide
.
Tuesday
Wednesday
Thursday
Friday
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17:
Assassination
18:
Subtlety
19:
Outlaw
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Fury
/
Arms
21:
Ret
/
Windwalker
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Feral
/
Enhancement
23:
Havoc
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Survival
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Beast Mastery
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Marksmanship
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Affliction
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Shadow
1:
Unholy
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Frost
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Holy Paladin
3:
Disc
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Holy
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Restoration Druid
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Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Garg
is the Mistweaver admin of the
PeakOfSerenity
discord server, as well as the Mistweaver guide writer for Wowhead and a Mistweaver author for the Monk class site
PeakOfSerenity.com
. He’s been a Mistweaver since 2014 and has been theorycrafting for the class since Legion’s beta.
Jove
is a Mistweaver veteran of the
PeakOfSerenity
. He’s been a Mistweaver since Warlords of Draenor and part of the healing team of
Lordaerons Erbe
on Blackrock-EU.
Celestielle
raids in the guild Pure on Turalyon EU and has played healing classes since Vanilla. Find her on Twitter @PureCele.
Total
raids in Spike Flail on Mal’ganis-US. He writes articles for the Monk class site PeakOfSerenity.com
Introduction
Mistweavers have received some significant changes going from Legion to Battle for Azeroth, mainly centered around our smaller group healing, as well as massive improvements to our single target healing. There are new talents replacing underused ones, as well as changes to where some are positioned, giving some rows clearer identities and themes. There is also some misinformation that needs to be cleared up regarding Mistweaver utility.
Gameplay Changes
One of the biggest changes to Mistweavers is the reintroduction of
Beruhigender Nebel
as an active ability, where it had been a passive channel for the entirety of Legion. With it being an active ability again, it also brings in some of its older mechanics, allowing
Einhüllender Nebel
and
Beleben
to be cast instantly on the target its being channeled on. This gives Mistweaver more options when healing a single target, as this channeled Heal over Time is allows a Mistweaver to cast
Einhüllender Nebel
on their target instantly, which immediately starts increasing the healing of said
Beruhigender Nebel
, allowing these spells to have great synergy with one another.
In Legion, the healing of
Einhüllender Nebel
was largely irrelevant in raids, as the passive tank healing other healers were able to do fulfilled the healing needed for the tanks over the encounter, but Battle for Azeroth’s tank and fight design has shifted this a lot, to the point where passive tank healing is not enough to keep tanks alive on progression, depending on the fight.
For smaller group healing, the changes to how
Beleben
works are another big change. After Warlords of Draenor, Uplift was been split into two spells,
Beleben
and
Essenzborn
, with the
Erneuernder Nebel
interaction Uplift had had relegated to a buff called Uplifting Trance. That buff has been removed,
Erneuernder Nebel
has been given a second charge, and
Beleben
now heals the target you cast it on, as well as all targets with your
Erneuernder Nebel
on them. This does require some planning in dungeons, as
Beleben
is your main source of group healing, as the mechanics of
Essenzborn
does not allow it to be a reliable group heal.
Dungeon healing does require some planning out based on past experiences in them, as ensuring you have maximum group coverage of
Erneuernder Nebel
s for party-wide damage is very important to the group’s health.
Erneuernder Nebel
having its second charge allows pooling these charges in order to use them with a
Donnerfokustee
while you have
Fokussierter Donner
talented.
In raids, we have two talent builds that are both proficient at healing the raid through
Essenzborn
, but also have different niches. They revolve around two of the three Level 100 Talents.
Ausschöpfen
allows infrequent casts of
Essenzborn
to be more powerful, while you attend to the active tank healing talked about above, while
Aufziehender Nebel
centers around a fast-paced melee healer fantasy that is able to output some serious amounts of damage, while keeping the overall raid healthy during frequent bursts of damage. The damage you’re able to do in this build should not be overlooked, as, if done right, it is a lot.
We still maintain our melee-healer classification, allowing us to stand in melee for a fight, which is highly advised, as it allows us to stay away from any ranged that may clip us with mechanics.
Talent Changes
Two underused talents, Zen Pulse and Rising Thunder, have been removed, and a number of other talents have moved around and have been altered slightly.
The Level 15 row replaced Zen Pulse with
Nebelhülle
, which no longer allows
Beruhigender Nebel
to be channeled while moving. Legion’s
Beruhigender Nebel
was incredibly weak in PvE content, without any of the bonuses it provides in Battle for Azeroth. Allowing all of our spells to be cast on the move through mobile
Beruhigender Nebel
is a bit overpowered, and had to be brought in.
The Level 45 row kicked
Nebelhülle
out and replaced it with
Manatee
, making this row all about passive mana conservation through
Lebenszyklus
, active mana regeneration through
Geist des Kranichs
, or burst healing mana reduction through
Manatee
.
In the Level 90 row,
Statue der Jadeschlange beschwören
now continues its channel even when your own
Beruhigender Nebel
channel ends.
has had its duration reduced cut by nearly half, but its healing has been increased to compensate, making it a much better spell in periods of higher group damage. Having both of these be viable talent choices pushes
Erquickender Jadewind
out into being used only in extremely niche uses, but it’s still strong in those situations.
The Level 100 row has seen the biggest overall change, with
Ausschöpfen
and
Aufziehender Nebel
being entirely new, and all the changes to
Donnerfokustee
effectively changing how
Fokussierter Donner
is approached.
Aufziehender Nebel
makes the new
Donnerfokustee
interaction with
Tritt der aufgehenden Sonne
a solid option as a heal.
Mistweaver Utility
Contrary to public belief, Mistweaver has some pretty substantial utility. As a baseline, we have crowd control effects in
Paralyse
(an all-enemy type hard CC) and
Fußfeger
, an AoE stun. Adding on to this, it’s possible to talent into
Ring des Friedens
, which is a very versatile ability. It’s a ranged area of denial that can act as a ranged group interrupt, but can more importantly reposition enemy mobs away from specific areas.
If there is no other Monk in the group, Mistweaver provides the irreplaceable
Mystische Berührung
debuff for increasing your group’s damage.
In Uldir alone, personal mobility has shown to be important, and Mistweaver has that in spades, being on one of the most mobile classes in the game as a baseline. In the Level 30 talent row, we’re able to augment
Rollen
through two talents, or take the third option,
Tigerrausch
, which is a free dispel on roots and snares, as well as a speed increase for the target. There are some fights where all this mobility is actually overkill.
All of these abilities are the definition of utility, as they don’t help with our overall throughput, but help the group out in other ways.
What’s Punishing for New Players
There are some aspects of Mistweavers that aren’t all too inviting for players new to the class, or healing as a whole. In general, Mistweaver is easy to pick up, has talents to help shore up weaknesses, but is a bit difficult to master.
Healing dungeon groups when you don’t have
Erneuernder Nebel
s out in the group can be risky, as spending GCDs to cast
Erneuernder Nebel
while more damage is incoming is dangerous. The same can be said about
Einhüllender Nebel
. Since it’s a Heal over Time, using it as a reaction can leave the target vulnerable until a few seconds have allowed it to heal for any amount.
There are some nuances when using
Beruhigender Nebel
as a conduit for “instant” healing. Using it for
Einhüllender Nebel
is okay, as it’s used in situations where you want to keep healing a specific target, but using it for a single
Beleben
on a target is not the right thing to do, as hard casting
Beleben
would be a better use of time, instead of locking yourself into a 2.5s GCD where you get one tick of
Beruhigender Nebel
along with the
Beleben
.
Beruhigender Nebel
-
Beleben
should be used if you’re going to keep healing the target with
Beruhigender Nebel
, but they haven’t taken enough damage to warrant an
Einhüllender Nebel
.
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