Azeroth Round Table BlizzCon Interview with Jeremy Feasel and Paul Watkins on Island Expeditions
07.11.2018 um 12:13
Azeroth Round Table interviewed Jeremy Feasel and Paul Watkins on Island Expeditions at BlizzCon 2018, including the Island rewards system and targeting rewards, caged/traded pets, and new AI teams.
Listen to the interview below and check out the
Azeroth Round Table
Below are some highlights from the interview:
Blizzard learned some lessons from Islands at launch and is applying them in Patch 8.1. There is a
selling some items for Dubloons. There are fewer Azerite events at the start, so you can see things like
instead, as well as new events like Azerite Seams. There is also a new type of wave event, where you take a point and have groups of creatures attack you that are more and more powerful.
They talked a bit about the challenges of creating the AI bots. The AI bots will get a new location to shine in a future patch, with the Arathi Basin Brawl. One difficult and funny part of the AI bot creation was adding in jumping mechanics--the characters didn't feel realistic without jumping, then they jumped too much. Another challenge was figuring out the bots and line of sight. Blizzard ended up building a bot that only wanted to see, and let it loose in Dalaran, to fine-tune this behavior. There are also challenges in making the bots realistic--which means they don't always play perfectly.
The Islands reward system is a little too obfuscated. Ideally, you should be cool winning and want to focus on that, instead of playing a different way for rewards. Blizzard wants to encourage players to win and is thinking about ways for players to target rewards on islands.
All Island Battle Pets can be caged and traded in Patch 8.1.
Content like Islands and Heroic Warfronts is designed to provide players with a variety at content across group sizes outside of the traditional dungeon or mythic raid sizes.
The team is thinking about island content that could have special perks or bonuses for professions, similar to the mechanics in Court of Stars.
There are two brand-new AI teams coming for the Horde and Alliance in Patch 8.1. More teams will be coming in Rise of Azshara.
Blizzard is looking at ways to change up Island gameplay. For example, in Rise of Azshara, perhaps they could play around with the ruleset. Wouldn't it be cool if some Islands had no enemies, and the goals were exploration-based?
Islands may be related to the story of Magni and healing the world in the Rise of Azshara patch. The quest drops relate to larger story threads, some of which can be developed in BFA, and interesting drops will be added related to other storylines.
Interested in Island Expeditions? We have many guides on this topic including
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