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10.1.7
PTR
10.2.0
August 13th Hotfixes - Class Tuning
Live
Geposted
13.08.2019 um 18:11
von
perculia
Blizzard has posted damage buffs for Arms Warrior, Destruction Warlock, Frost Death Knight, and Unholy Death Knight, as well as buffs to help Restoration Shamans in single-target healing situations. The Outlaw Rogue AoE nerf posted a few days ago is also included in the notes.
Blizzard
Classes
Todesritter
Frost
Damage of all abilities increased by 5%.
Unholy
Damage of all abilities increased by 5%.
Hexenmeister
Destruction
Damage of all abilities increased by 5%.
Krieger
Arms
Damage of all abilities increased by 5%.
Developers' notes: Arms Warrior, Destruction Warlock, Frost Death Knight, and Unholy Death Knight are generally underperforming and could use a damage increase.
Schurke
Outlaw
Klingenwirbel
now strikes nearby enemies for 30% of normal damage (was 45%).
Klarer Kopf
(Azerite Trait) now increases the chance for Sinister Strike to strike again by 3% (was 5%) and the maximum number of stacks has been increased to 33.
Developers' notes: While multi-target cleave is an iconic strength for Outlaw Rogue, we feel that
Klingenwirbel
is currently too strong, particularly in
Mythischer Schlüsselstein
dungeons. Likewise, the Azerite Trait
Klarer Kopf
provides too much added value to their area-of-effect rotation at only a single instance of the trait. These changes should keep Outlaw Rogues very strong at multi-target cleave, but no longer significantly ahead of other specs.
Schamane
Restoration
healing increased by 10%, and mana cost reduced by 5%.
Welle der Heilung
healing increased by 10%.
Heilender Regen
has had its healing increased by 20%.
Springflut
heal-over-time increased by 15%.
Lebensquell
healing increased by 15%.
Developers' notes: In general, Restoration Shamans are struggling with single target healing environments like Mythic Keystone Dungeons and Arenas, so we're buffing some spells from their single target kit. At the same time, we also feel like they aren't doing as well in a particular area where they should excel: healing a large number of targets in a small area, so we're increasing the strength of
Heilender Regen
. Finally, Wellspring is an underperforming talent we feel could benefit from an increase to be competitive.
Items
Herz von Azeroth
Konflikt und Zwietracht
's Rank 4 visual should now properly display when PvP events are triggered such as capturing a flag or interrupting a target.
NPCs
Added additional visual clarity to
Ulmath
's
Leerentanz
.
Player versus Player
Items
Schutzwall des berüchtigten Gladiators
's cooldown increased to 3 minutes (was 2 minutes).
Herz von Azeroth
All Tier 3 Azerite Traits (such as
Hallender Schutz
and
Teilnahmsloses Antlitz
) are now reduced to 20% effectiveness in PvP (was 50%).
Developers' notes: We'd like to see sustained damage become a greater source of pressure in Arena and Battlegrounds, but the passive healing providing by these Azerite Traits offsets much of that damage. We think that by decreasing their impact, we'll see greater pressure on health and mana pools going forward.
Todesritter
Necrotic Strike's Necrotic Wound now absorbs 5% of the target's maximum health in healing received (was 7%).
The melee attack damage and attack speed of the
Monstrosität erwecken
guardian has been decreased by 30%.
Developers' notes: While Death Knight damage is underperforming in raid environments, they are very strong in PvP. To offset the increases to their base damage, we're reducing the effectiveness of two very strong Honor Talents.
Magier
Temporaler Schild
now has a 4 second duration (was 6 seconds).
Developers' notes: While we like the predictive gameplay of
Temporaler Schild
in response to offensive pressure, we think the duration provides too much protection for a class that should be focused on control and mobility for defense.
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