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Balance Leveling: Stat Priority and Rotation
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Celdhyrean
I don't remember pre-BC levelling (4 years ago), but for both BC and wotlk (each time i had been doing raids and had good gear, so it's slightly skewed towards having some spellpower gear), i mostly avoided dots in my rotations.
Starting with 2xSF (mob unaware for the first, and the 2nd SF should hit before the mob reaches you) makes the biggest damage and might even kill it if you're lucky with crits. If the mob's health is low, 1-3 wrathes will bring it down, so there's no point for dots.
Doing that, you don't lose lots of time and mana applying dots and roots to every mob you encounter. Dots are to be kept for 2-3 mobs where you don't want to Hurricane or elites basically. Also allows you to skip dot talents in the template and go for permanent and direct increases as well as reach the bottom of the tree earlier (take IS as it's usefull at times for only 1 point, but don't take NS, iIS or iMF).
Beitrag von
MegaVolt
I changed from feral to balance a little later (around 68 if I remember correctly) and quickly decided to go back to feral.
The the recent mana reg nerf you will be drinking
a lot
when leveling balance, making it much slower then feral.
I still recommend trying balance but be prepared to be disappointed.
Beitrag von
Celdhyrean
On the other hand, the innervate "buff" now helps levelling moonkins a lot. If you favor high crit while levelling, plus take the balance tree mana regen talents, it should still work fine.
That being said, mana while levelling is tricky because it depends a lot on how you fight. I personally quest since i hate mindless grinds, and questing will have you run around a lot, during which you'll regen good portions of your bar. Also, sometimes you'll have 3-4 mobs that you can chain pull but that's generally the max, mobing to another pack will also net you some OO5SR regen.
Someone who wants to farm mobs for levelling will obviously be oom rapidly.
It also depends a lot on what gear you have. Respeccing balance without spellpower is like respeccing feral without agi/AP. Anyway, feral will always have less downtime but balance with decent gear is good too for levelling.
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MegaVolt
Right, I tried balance after the mana reg nerf but before the Innevate buff ;) The new Innevate will help a lot - but I doubt it will be enough.
While leveling you don't usually have the spare points to get in-combat mana regeneration that the resto-tree offers which makes manareg quite a serious problem.
I also leveled with questing but there are a LOT of quests that need you to kill like 20 enemies of a kind or collect 8 items with a drop rate of about 30% or something like that. So even when questing I went OOM very often and burned through water like I was spending month in a desert. Even with the new Innevate this will happen a lot.
It's not all bad. I have the same problem with my Priest and Mages aren't spared either. Every casting class has to deal with it. It's just that after being used to totally own everything as cat and never have a single second of downtime (counting self healing after battle as active time ;)) it was quite disappointing to spend time drinking. I was just not used to it.
Damage was very comparable to feral. My feral gear was a little better but not by much and mobs died very fast with both specs. Pure killing time was about the same - it was just the time spent between fights drinking which I found very annoying as Moonkin.
Beitrag von
Celdhyrean
Actually for levelling, Dreamstate is the better regen talent (it also works when out of combat). OoC would probably be second, Moonglow third and Intensity dead last (lack of spirit and general buffs). So it's largely feasible (and advisable) to spend 6 points in Dreamstate and Moonglow while levelling.
Regarding the packs, you have to kill lots of mobs for quests but you still have to move a lot from mob to mob. As i said, you will rarely have more than 4-5 mobs at pulling distance, after which you'll have to move (not necessarily much, but 10-20m takes it's time and helps on the ooc-regen side).
I'm always in a pinch when talking about levelling because I was in T5-6 gear so evidently my view on levelling is quite biased. I was well geared too when BC came out, and Vanilla levelling is lost in the mists of time (i think had a bizarre balance/feral hybrid spec (just the first 5 points to diminish the rage cost of the main attacks), it was only a few months after wow came out when i was still a newb).
Having lots of spellpower, i kill mobs fast (less spells = less mana drain), empty spots fast and have to move more (ie more ooc time to regen). I rarely went below 40% before having to move or do whatever. And from what i heard from friends it's still quite true for levelling moonkins with quest/instance gear: let's say they'll spend 1-2 more spells on each mob, ooc regen difference is egalised thanks to the nerf, it should work out. Still, it requires appropriate moonkin gear with spell int and crit as highest priorities.
I don't know what set you had, maybe it was OK and the style/drink stops you'll always have (even with all i'm saying) didn't compare well against feral, but while somewhat less optimal balance levelling is largely good enough for the choice to be very viable, and more of a question of "what gear do i have/what gameplay do i want to have".
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Valic
To be honest, as a druid that leveled from 1 to 80 in balance, and currently runs a pure balance spec at 80 (yep, pure), I have to say my rotation at your bracket always was...
Roots > Faerie Fire > IS > MF > Starefire and Wrath as appropriate (factoring in resistances and speed).
Stats should be SP and Int in top priority, Spirit and Stam next. Spirit will be more important as you take improved moonkin form and spirit gives you a % of it directly to SP.
Now then, a word to all. Insect swarm may seem mana inefficient, but when you take improved, it becomes very valuable because of the increase in wrath damage and Starfire Crit boost. Also, and I know I am going to catch hell for this, wait on the balance of power talent. At low level, the hit adjustment doesn't matter worth a hill of beans. Yes, at high level this combined with improved faerie fire makes the hit cap for Boomkins insanely low compared to other classes, but at your level, don't bother, spend the points elsewhere.
Furthermore, get points into genesis ASAP, and also into Brambles. Here's why. I know that technically, brambles is usually considered a PvP Talent, but I can't tell you the number of times that extra damage has helped while soloing big groups of critters.
Also, may I suggest the following glyph? Glyph of Entangling Roots. The extra damage that can be inflicted on the rooted target makes roots that much more useful, both in solo work and instance work.
Valic
A quick edit, here is MY suggested spec at 40 :)
http://www.wowhead.com/?talent#0VRfhi0scz:GwZM
Valic
Beitrag von
Celdhyrean
There's no best solution anyway, dots being worth it or not totally depends on your level of spellpower and how fast mobs die. As a measurement, try double SF (from max range) + 2-3 wrath. If the mob is still alive and kicking at this point, you might want to use roots and dots. If not, then you'll be faster and spend less mana by just using nukes.
http://www.wowhead.com/?talent#0VRfhi0scz:GwZM
- Not taking Starlight Wrath is criminal, honestly. half a second on Wrath and SF ? You can dot and root however much you want, Genesis is not going to be more of a dps gain than those. You might argue that they just allow you to kill a mob faster which isn't an interresting gain while levelling as you control the rythm at which you pull. But it affects both overall speed of levelling, number of spells you can cast before the mob reaches you, and damage you take while the mob is meleeing you (and thus increases the healing strain). Of course, if you root him he isn't going to melee you, but that's still an additional spell you have to use because not killing the mob fast enough.
- While i'll totally agree with Brambles (while solo you will get whacked on a lot, even if you kill them 5s after they reach you), i don't think iIS is worth the points. 3% + damage on wrath ? You rare ly leave a mob a 3% life, it's generally going from 10-20% to dead with some overkill to spare. 3% added damage is worth on targets you spend a long time casting at, not for levelling.
- Balance of Power however is not useless, since while levelling you'll often find yourself fighting orange mobs while not having any hit on your gear. Missing a mob is not critical, but diminishing those resists is still an interresting investment. You might probably want to go for mana talents first though.
Moonkin levelling is levelling like a dps class, ie the faster you kill the mob the better : less time spent, less health lost, less spell cast (ie less mana drain). We aren't affliction warlocks who can dot a ton of mobs as they'll regen more for each additional mob they take on.
Using dots/root is fine if you know can't kill the mobs fast enough and that you'll have to spend too much mana healing yourself. When in that case, try to improve your gear and see if you are ready to use direct nukes only.
Maybe that'll only be possible once reaching Outland and the nice new itemisation, but keep it in mind. As soon as you'll be able to do that, you'll kill and level much faster.
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