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3.2 Patch Notes
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Kangi
Warlocks
Banish: Effect will now be canceled if Banish is recast on a banished target.
Dreadsteed: Can now be learned at level 40.
Felsteed: Can now be learned at level 20.
Soulshatter cooldown reduced to 3 minutes, down from 5 minutes
Talents
Affliction
Pandemic: Now also increases the critical damage bonus of Haunt by 100%.
Demonology
Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.
Destruction
Empowered Imp: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.
Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.
For those of you who haven't seen the test realm patch notes.
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260787
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Beitrag von
asakawa
Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.
the other stuff is fine (un-banish ftw) but THIS is an interesting one.
Beitrag von
Fingulfin
I am loving Warlock changes so far =D
Resil changes are awesome as well, 3.2 sounds awesome (minus the badge changes).
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117994
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Beitrag von
Eledhwen
Thankyou Blizzard for making Fel Domination useable on my Demo spec.
Not loving the nerf to Fire and Brimstone on my Destro spec but I can live with it, especially with Empowered Imp being buffed up.
I wish they'd fix the bug that makes me lose my soulstone when I switch specs!
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124864
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Beitrag von
Razmortis
FFFFFFFUUUUUUUUUUU-
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356172
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Beitrag von
Razmortis
Do not forget that
improved soul leech
, in addition to giving the raid replenishment, also gives
you
(and your demon)
2% of your mana every time you
soul leech
, which will trigger off every offensive direct damage (excluding Immolate) you use as a destruction warlock.
I do not think the change to replenishment will be noticeable for the warlock herself, but the change to the life tap glyph might be worth it. I don't know. I don't do math, I only read EJs verdicts.
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318568
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Beitrag von
asakawa
well, warlocks who remember the days where we actually used CC will remember that banish was a fantastic but slightly annoying CC. it was great that it couldn't be broken by random damage but it wasn't great that, if you'd just refreshed it, you'd have to wait 30 seconds before anyone could do anything.
if it were any other spell i'd agree that "re-banish" would make more sense but in this case i'm pretty sure they mean it to be "un-banish" - though, of course, we shall see when we can get on the ptr.
as for the LT glyph i'm not sure about tipping the balance between 3/13/55 and 0/13/58, that will really take some testing to work out. what i'm thinking is that it may become a more viable choice for 0/13/58 and also that it seriously addresses the problem with the LT glyph that i've been talking about on this forum a lot lately - the problem that it's a fantastic glyph for 20 second trash fights and 5+ minute boss fights but is potentially a DPS loss for every fight in between.
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