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10.2.5
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10.2.6
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评论来自
13105
The Auchenai Crypts are located in Auchindoun. Its entrance is on the west side.
评论来自
3316
The Auchenai Crypts are on the west side of Auchindoun. It's a short instance that takes about 2hrs to complete at a normal pace with pauses for drinking and all that.
It's not hard and pretty intuitive although there are some tricks to it:
Elites spawn non-elite undeads that can be shackled by priests. Most of their damage is shadow damage and all kinds of shadow spells such as Mind Blast, Mind Flay that deal quite a lot of damage.
The spawned mobs are either melee/ranged/casters. The Posessors are the worst kind, they will posess a party member until he is at 50% or less (meaning start hitting him remorseless), when he will regain his lost HP and break the spell.I think it strikes the person first on aggro list as I've (tank) been mind controlled through most fights against Auchenai Soulpriests (they are the ones that spawn them)
Whenever you think you're safe, there will be something in the shadows. Phasing Clerics, Phasing Soldiers, Phasing Sorcerers or Phasing Stalkers. They can be killed solo if you died and had to run back inside but obviously, there's a catch.
Shirrak the Dead Watcher(
http://www.wowhead.com/?npc=18371
) is the first boss you meet. He's on top of some stairs and should remain there when you engage him. The bridge before him has Raging Souls which explode and knockback if you're near. You don't want to be anywhere near these nor do you want to die pushed off the bridge.
Tank him right where he is and let the rest of the party stay spread out between them and far away from him as he does Inhibit Magic, working like a Curse of Tongues which stacks. Your heals and spells will have their cast time increased up to 10 seconds if you're too near.
He has a Carnivorous Bite, a wound dot that ticks for up to 1000, will tick whenever he pulls players towards him.
His Focus Fire is a sort of meteorite that comes with a special emote, ZG-style : "Shirrak sets his eyes on ... " and you know it will hit you, decimating your HP almost. It's fire damage hence it can be mitigated by fire res gear or pots/totems/auras. Generally use heals over time and shield up and you should be fine.
The rooms before Exarch Maladaar require a priest. Packs of up to 6 Raging and Angered Skeletons need crowd control of any sort : shackling, traps, novas, offtanking if all else fails. They do about 500dps, 450 on average and have 18,000HP
The last room with skeletons is a simple AOE matter while the tank handles the elite warlock mobs. If you're lucky, two people can AoE them as they go down slooowly and have quite some HP that can bring mages to oom status.
The boss, Exarch Maladaar (
http://www.wowhead.com/?npc=18373
)
is a rather easy fight. Your warrior is supposed to tank him. His abilities include creating a duplicate of a character, called 'Dark Side'. It will deal a LOT of damage, over 2000 when he does so and your clone is a lot weaker than you are but it has to be killed fast. I've noticed mine going around unarmed but priest clones do a mind flay and aoe fear, mages do fireballs/frostbolts and druids moonfire.
At 20% he spawns an Avatar of the Martyred. Your Exarch should be at 15% or so, moment when you have to kill him first and then pick up the Avatar that does 1600-ish mortal strikes. Cloth wearers can go through serious pains, involving death too.The avatar is low on HP, 30,000 while the boss has 81,000.
And that's it, you're done!
评论来自
18544
This can be very difficult or very easy, depending on the intelligence level of your group. It took me 4 groups to get past the first mob. You have to be VERY coordinated in the pulls. You definitely need many forms of CC, I'd recommend a priest, mage, rogue, pally, and hunter.
This way you can shackle undead, poly morph one, ice trap one, sap one, and keep up the shadow resist aura all the time. Each group will need to be done like this cause the smallest group you will pull is like 6. The first boss is a lot harder than the 2nd boss, but if your healer understands to use instant cast spells its not too bad. Just dps him fast as possible he goes down quickly.
For the second boss he calls a lot of adds. So just have two of your dps classes on his adds and the rest pummeling the boss, no real tricks needed here.
评论来自
Leili
For my first time in this instance I had an ideal group, though none of us had set foot in there before. Warrior, Druid, Mage, Rogue, and Priest (myself). The pulls are fairly obvious but the Monks cannot be sapped or polymorphed. Due to adds all of the these elites spawn I would highly recommend an off tank or probably a good hunter to insure the survivability of your priest/clothies throughout the instance. Phased (invisible) mobs here and there are non elite and can be taken out by a melee while your casters drink. There are two adamantite chests in this instance. If locked it requires 350 lockpicking to open.
Healing vs. Shirrak: I found it impossible to avoid the debuff's full effect due to his ability to reel me in from the corners I was running to as I was shielding/renewing the warrior and rogue. I would have been able to get more healing off during the Weakened Soul cooldown if I hadn't wasted time running back and forth. Some of us were hit by focus fire once or twice that could have been avoided but with Druid + Priest HoTs we were successful with the rogue and warrior surviving our first attempt.
The room before Exarch: Two or three pulls of 5-6 elite skeletons were the biggest challenge in the instance. Single target DPS'ed them taking the shackle last. My shadowfiend saved us on the last pull in here. The most mana intensive trash pull I've ever experienced. Very exciting!
Exarch's room: The groups of non-elite skeletons will pull seperately. One or two of them may not have a warlock in them. Nothing a Frost Nova > Cone of Cold > Blizzard & some Holy Novas can't handle. Let the tank pull.
Healing vs. Exarch: His aggro table was wild, disorienting my tank constantly and charging random party members on occasion. Keeping the adds off clothies is priority to taking him down but at 20% the group should all out DPS. My druid off tanked the Avatar when he spawned, but the Avatar seemed to have a similarly wild aggro table. Very mana intensive if solo healing.
评论来自
21902
Exarch Maladaar is without any doubt the toughest boss of the two in the Crypts. Last night we wiped five times with a group of
2xWarlock, lvl70
1xHoly priest, lvl67 (me)
1x Holy Pally, lvl68
1xWarrior tank, lvl70
Later priest was changed to a 70 holy priest and 70 hunter (me again) took the lvl67's place. Two wipes and no boss kill, probably of utter frustration.
Now, what did we do wrong? Prior this evening I had been here probably ten times with various PuGs and no problem at all. As many above have stated, the key is apart from focus and committment, a good group build. Our first group build had too many clothies, which simply caused the wipes. No off-tank to take care of the little clones. Here, level does not matter apparently, but class does. Summing up: do not have too many cloth classes!
A good group build would be:
- Tank: warrior/druid
- Priest/Paladin for healing
- Paladin/Shaman/druid for off-healing and off-tanking
- Shaman/Warlock for dps and clone-pickup
-Hunter/second warrior/pally for dps/off-tanking
Also as stated above, kill little clones while tank tanks boss, and keep them away from healer. When big clone is summoned, off-tank and focus DPS on boss. After main boss is down, kill big clone. Loot and be jolly.
Oh, another good adivce, if you have a hunter in the party, you might be unlucky to have a hunter clone on your back. Me as a hunter, was trapped "in my own" ice-traps four times during the fight and could hardly not DPS at all. Beware of this ^^
评论来自
92689
Seems to be a huge healer bias as far as gear goes here so if you are a healer (or just need to stack up your healing gear) you will definitely want to run this a few times to try and get Collar of Command, Slippers of Serenity & Ironstaff of Regeneration. These drops will last you until 70 and if, like me, once you get to the mid 60's you just want to hurry up and level this is a big plus, they will no doubt be good enough to serve you in the normal difficulty lvl 70 dungeons.
评论来自
Shlayer
Let me just say this is my favorite instance so far in outlands. It's hard, its tricky, and when you do it right you feel like uber leet sauce. It is a big step up from the 5-mans in Outlands that you have done so far.
We used wowhead and wowwiki last night on our first run and it helped tremedously. Full clear the first time, about 2hrs and the second run we finished in 1hr 20mins, and that was with at least two wipes.
Group was a 65 Prot War, 65 Combat Rogue, 67 BM Hunter, 66 Destro Lock and a 66 Holy Priest.
There are some posts on here claiming that the non-elite skeleton room is "impossible" without a mage. Thats simply not true...we managed well enough and I am sure that almost any makeup of classes can handle this room just fine.
Anyways, I didnt see very much on here about specific information for Hunters, so I thought I would add my two cents.
First off, the drops are excellent for you. I would highly recomend rolling on the
Mok'Nathal Head piece
http://www.wowhead.com/?item=27414
the Ring of the Exarchs
http://www.wowhead.com/?item=27413
and the Fetish of the Fallen, although it depends on your play style how much health is gonna help you. Be willing to defer this drop to a melee class if they are present and want to role.
http://www.wowhead.com/?item=27416
Okay, so my suggestions:
Make a macro that is simply
/target phant
/petattack
Everytime a mob pack is pulled and those undead get summoned, spam that macro. If a Phantom Possessor is spawned, the above macro will target it and send in the pet. Then you can simply assist your pet (you do have that keybound right? ;) and burn that bad mob down.
It is very helpful to keep arcane shot ready to go; dont try and steady shot or aimed shot the Phantom Possessors, it takes to long. Use instants.
After you kill the first boss, you will have to clear some tight pulls of skeletons, one pull being 6 elite mobs (!). Have your chain trapping down tight and your role in these pulls is pretty simple: watch the healer, keep your mob chain traped and DPS the rest. Standard fare, but be ready to have your pet off-tank an elite if things get sour.
I recomend turning off growl and keybinding it -- that way you can use it like an intimation, as far as threat goes (for your MM and SRV hunters). Basically, have growl ready to go if your healer pulls hate.
Next is the undead skeltons room...there are four packs, three of which have an elite with over 28k health. He's almost like a mini-boss in the sense that if his Drain Life is not intrupted, you will not be able to kill him. That goes for you, mr. over-zealous hunter!
If you pet is dead and/or you dont have intimidation, you will not be able to interupt the drain life spell...silencing shot may work, I havn't tried but if you have, please post and let us know! In the case that you dont get the drail life spell intrupeted, you will die.
As for the non elite skeltons, use explosive trap and have your MT pull them on top of it. Put your pet on defensive and have it go nuts. Pop beast-within and then stand back and pick-um off. Its pretty strait forward.
We happened to have a suicidal lock in our group who did a power word: shield/hellfire AOE that, whilest effective, also cause him to die on every pull. It made for some excellent entertainment...i think I have a movie of it somewhere...
Anyways the last boss. Pretty strait foward. Kill the adds, DPS the boss.
When the avatar is summoned, you can try to kite it while the rest of the part burns down the main boss. I tried this twice and died both times...the avatar is immune to traps and intimidation and he runs faster than you (but not faster than you in cheeta). If you are gonna try and kite him, then you have to really watch your range. Start too close and you are dead, start too far away and you lose DPS becaues you cant hit the main boss.
He three shotted me and I was buffed with over 8k health.
Do the right thing, and sacrafice your body for the greater cause! *try* to kite and dont wory to much if you die...your party should be able to burn down the boss and then wipe on the avatar, then rez and then you can all take him down together...
...thats what we did at least! (^.^;)
Have fun, this place is a blast!
评论来自
17479
If you are an herbalist, it would be a good idea to run the instance with a skill of 340 or more, because you will find a reasonable amount of
Ancient Lichen
inside.
评论来自
Draol
It's been really hard for me to get a group for this instance on Mannoroth. I just want it for the Greatmother line/EXP. Why does everyone think this instance sucks???
评论来自
157714
reg isnt that bad in this instance you just have to pace yourself. my group was mostly 64-65 range, with a 64 war tank, me on my 64 rogue, a holy priest lvl 63 maybe 64, and a 66 enhance shammy, first boss was easy i died from ticks about 10 sec after we downed the boss but then war left the party. so i jumped on my newly reached 70 druid with probably 4 greens, welfare epic bg shoulders, ursols claw, and clefthoof set (nothing special by any means) and we 4 manned the rest of the instance with no cc save priest shakling one undead on the pulls in the last room. only trick to instance is dps wait til you see the tank actually land first shot on main target and save actually using skills or really dpsing until he has a chance to get 2-3 swipes (druid), 2-3 thunderstomps (war) or that consecrate down so heals doesnt worry about pulling aggro cause the tank had to focus on main target to keep dps from pulling too fast.
no wipes with the 4 of us either, and only 30 sec if that for mana breaks every 2 pulls since i had to go to work and really didnt have time to pace ourselves. so a smart group should have no trouble with 5 manning
评论来自
cece
Phantasmal Possessors
- These casters can mind control one of the group members. The mind control will not end when the possessor dies however, you must drop the player to 50% health to remove the mind control, at that time they will be healed to full heath and returned to the players control.
http://www.wowhead.com/?npc=18503#abilities
Edited because I can =)
评论来自
Ninoa
Successfully duo'ed normal mode as a 70 feral druid (S1 geared) and a 70 retri pally (in quest greens and blues). The only real challenge was the last boss, where you do take quite some damage and need to keep up nuking and still find time to heal. We wiped once, where we wasted the paladin's Lay on Hands, then tried again with Lay on Hands on cooldown and managed just fine.
The second time, we let the feral druid tank both the boss and the adds when they spawned, since the paladin took a lot of damage from them (after all he wasn't very well geared). Try to save your cooldowns for when the avatar spawns at low health, because you really don't want to stay in that phase for long, as his mortal strike stings.
Since the new patch I think that this instance in normal mode should be okay to do duo as long as you have a tank that can take a bit of a beating (mostly for last boss, the rest isn't that much of a problem: just mind the occasional mind control) and a healer. The healer doesn't have to be healing specced or geared though. If well geared, you might do it with a dedicated tank and enough dps power to nuke before the need to heal arrives. But I haven't tried that so it's just pure speculation.
Note that the avatar didn't despawn for us when the boss died.
评论来自
225803
I'm a mage and we took this quite easily with a group of 3 paladins (one in each spec) and a boomkin. We AoEed the trash to death and didn't wipe once. It was one of the fastest runs I've ever done.
Edit: because I spell bad.
评论来自
165532
I tried soloing this Heroic as a lv 80 Hunter with pretty good gear (Epics lv 200-219, Heroics, 10/25 Naxx, 1 piece of Ulduar)
I tried my Survival spec since that's how I roll for most dungeons, but the pet was getting plowed down super-fast by any pull over 2 mobs, and agro is hard to manage with crit-happy Survival. So I switched to BM and spec'd the bear for maximum tankage. This put him at 12k health and 22k armor, 15% magic resist, +50% healing. Mend pet ticking for ~1650 plus Silverback and Sprit Bond both adding 380 ticks.
Elite mobs were hitting the pet for 1k melee and 900 magic, the non-elite mobs that spawn were doing about 500 melee. I'm not sure if there is a way to keep the non-elites from spawning, but as fast as I could burn them down, packs of mobs still got too big to keep up with pet healing. When the pet dies, Melee-Huntard doesn't last long.
I'm sure with patience and spamming Feign Death, I could have avoided most packs of mobs, made it to the bosses, and burnt them down easy doing 3kdps, but I'm not a pro at soloing, so anyone have tips?
-edited for typo
评论来自
Sjupp
I think it's also worth mentioning that these instances use the music originally found in Diablo 2 ^^
评论来自
DocPooki
As an 80 NE Hunter, I found this instance to be rather easy. Much like Sethekk Halls (which I just completed), it can be soloed at 80 with BM spec and a tenacity pet (in my case, I use a crab).
For the most part, I've just been running the dungeons for the achievements, so fighting off every mob in every room has never been my primary concern. Being 80 allows me to just avoid most of them. I ran through the entire instance only fighting maybe 5 packs until the final boss.
If you're running for reputation, this post may not help you much, as I basically avoided every mob I could. My pet was able to tank every mob rather easily with mend pet active. My gear score is rather high though. I'm currently sitting with every piece of gear at least item level 213+ (my bow is Talonstrike from ToC 25). I was sitting at almost 20k health with 12k mana, dealing about 5k dps without any buffs.
So as I said, the clear achievement can be done with decent gear and the right spec, so long as you avoid most mobs. I assume I could have downed every pack of mobs as well, but figured it wasn't worth the time when I could easily avoid them.
I'm currently running through all of the Auchenai dungeons just to see if they're easily soloable and so far both Sethekk Halls and Auchenai Crypts haven't posed any trouble. The most difficult part so far was in Sethekk Halls when one mob continuously dropped a mind control orb that would MC me and have me attack my pet. Luckily that didn't kill it but still, it was obnoxious.
1st Edit:
As for Mana Tombs, I've found that it's slightly more tedious than the previous two instances. For starters, the first boss, Pandamonious (or however you spell it), cannot simply be spanked. You have to clear out his entire room before you pull him or every mob will aggro. So I, being the lazy Hunter-simply-going-for-the-achievement that I am, decided to skip him altogether. The second boss, the giant rock shard mob, CAN be spanked however. No need to take out anyone near him. The last boss, Nexus-Prince Shaffar, is much like the first. You have to clear his entire room before you pull him or everyone will aggro. I found these out the hard way, having my pet rush in first only to watch him get slaughtered while I FD'd.
Other than all this, Mana Tombs is rather straightforward and simple. I didn't bother with the escort quest within the instance. Probably not worth the effort given my intentions. There's a few mob packs you will have to pull that rest guarding most of the doorways. If you're even too lazy to fight them you can simply run past them and then feign death.
2nd Edit:
I started paying attention to how much damage the mobs are hitting for on my pet, and it's evening out to be around 140-180 damage per hit, while my pet is sitting at a little over 17k health. I don't know if this information is worth anything but I guess it can't hurt to mention.
3rd Edit:
The first boss in Shadow Labs apparently can be skipped, as I went through up to the second boss without even knowing the second boss was the... second boss. However, as for the second boss, you must have the entire room cleared before you pull. Any mobs not killed will aggro once Blackheart the Inciter is pulled. The boss himself isn't so bad. He'll occasionally cast a mind control debuff that causes you to attack your pet... but I think it allows you to attack Blackheart as well. My Hunter began casting volley toward the end of the fight and killed him. As for the third boss, you need to clear the entire room as well before you pull him or everything in the room will aggro. And you can't simply run by him because there's a door to Murmur that won't open up until the third boss is dead.
The final room of SLabs looks more confusing than it really is. All it is is five pulls of 3-4 mobs each. Just be sure not to pull a second group and you'll be fine. If you've ever done SLabs before you'll know that you have to pull each group before you engage the final boss. As for Murmur, I didn't have much difficulty with him. My pet tanked him while I DPS'd him down. Because he starts at a low % with his health, halfway through the fight you'll be able to use Kill Shot. Occasionally he casts a shock wave that will launch you and your pet in the air a bit of damage, but with my 20k health I wound up with about 10k by the end of the fight without using any bandages/pots. As well, with every shock wave that he used, I was silenced thereafter, so I couldn't use mend pet for about 5 seconds. My pet never dropped below 75% though.
Overall not so difficult. SLabs just takes a while what with clearing all of the rooms. All of this was done on regular mode by the way. I'd rather not bother soloing Heroics. Nothing about that sounds very fun.
Hope this helps!
评论来自
554789
soloed as an affliction warlock, everything is easy except the second boss. Used voidwalker to hold him as much as possible. Took about 20 minutes to wipe out all the heroic instance.
评论来自
73176
solo'd this last night as a 80 demo lock, what a pain
every mob in here is like 3 mobs once they summon ,, and one of those 3 is a healer, after the first two pulls i just stopped pulling trash, not worth it, you can run around most of them, thats also when i switched to demo,, (was affliction spec) demon form immolation aura is the ultimate foil to any trash pull gone bad
bosses were easy, sent felguard in, dot, funnel , done
did get killed on last bosses avatar after boss had died, didn't even bother to come back to loot, i got my heroic achievement
评论来自
Zoazta
As a level 80 you can sneak past everything untill last boss if just going for achievement and the quests:
Auchindoun...
and
Everything Will Be Alright
As a levle 80 Shadow Priest last boss is easy just bubble and nuke him to the bone.
评论来自
367885
A beautiful setting similar to the level graphics and music in "The Book of Eli" ...
评论来自
272303
So where is this awesome "this drops from this place" tab? :(
评论来自
Cutthroat
This is of course easily soloed on Heroic at level 85, in my case as Destruction specced Warlock. A full clear nets just about 2200 rep on Heroic.
评论来自
Snikmord
Attention!
The
actual level needed
to enter this instance on normal mode is now
level 62
,
NOT
level 55.
评论来自
dark2112
Apparently you no longer need to be level 70 to enter heroic mode. I ran a level 65 friend through, and forgot to set it to regular. We discovered this when the boss dropped heroic mode loot.
评论来自
never00
Just a quick note:
85 warrior: took about 17 minutes (cleared, no quests)
2260 rep earned
7 random greens
2.5 stacks of netherweave
51g from mobs
30g from selling junk
Final boss -- all the skeletons can put a hurt on you. Not wise attempt to pull the entire room at once, but it can be done
评论来自
whitedragon254
As of Patch 4.3, All Outland dungeons and Northrend dungeons will recognize Home Faction tabards added in Cataclysm. (Such as the Gilneas Tabard.)
Outland dungeons will continue to give the rep they gave before 4.3 in addition to whatever faction tabard you're wearing.
(An alliance character wearing a Gilneas Tabard in Hellfire Ramparts will receive 15 Gilneas faction rep per kill, and still receive the normal 5 honor hold rep per kill as well.)
评论来自
802298
Entrance is easy to find from the outside if you look for the red fires on stone brazier like things, on the arena ground in front of the west entrance. On the inside, they mark they exit the same way.
评论来自
Pinkiepieisfly
I'm a level 70 Retribution paladin and I soloed this last night.
The mobs were no problem. But the skeletons were not fun, and you may want to be cautious with those.
The first boss requires attention, but I wouldn't say that it was hard. When he bites you repeatedly, though, it does do harsh damage. I beat him, and then I noticed that I had no health due to his bites, and I died a second after. So watch your health!
For the second boss: Kill your soul copy immediately. My copy took 7k health from me, and he summoned it several times. I survived the second boss strictly out of luck; My health was in the hundreds, but I crit healed and lived. I had a soul copy and an avatar attacking me after I downed him, but that wasn't much of a problem.
Tips
: Keep your health up, don't let it drop past 80%. You get stunned and you suffer damage, it gets crazy. Save your emergency spells and potions for when you need them, but don't necessarily rely on them, as you may not be able to use them.
As for drops and such, I didn't get much. But it was decent money, I suppose. I did this for a quest involving reputation for the Mag'har, but I enjoyed doing this. It's not easy to do but it's not impossible.
Although, I'm unsure if other classes can solo this -- But if you bring a friend, you're definitely good to go!
*Note: It does give decent reputation for the quest involving Mag'har, and it's a lovely alternative to killing tons of ogres.
Good luck!
评论来自
810995
Just giving info for the entrance so you can finish off the Auchenai Crypts Achievement. If you need a map of the instance just click on the Zone sections in the Quick Facts in the upper right hand corner of this webpage.This is a Burning Crusade achievements so you'll need to fly to Outland. Once there, you'll want to fly to either Shattrath City or Allerian Stronghold from either location just follow the directions below:
This is located in Terokkar Forest south of the Bone Wastes in AUCHINDOUN.
Fly to the center of Auchindoun and entrance is on the WEST side of the circle at coordinates (37, 65).
You'll see two pink fire pits at the entrance.
Just run in and you'll see the instance.
评论来自
Irv384
For anyone interested in the info for farming rep or gold, one heroic full-clear just yielded for me (in roughly 10 minutes):
- 2,215 Lower City rep (with guild perks)
- 10g 56s 84c in raw money
- 29g 81s 17c in additional funds after vendoring everything except BoE greens, cloth, and Scryers/Aldor rep items.
评论来自
worthit
Just a little info...
Normal
You can enter this dungeon on foot at lvl 62.
You can queue this dungeon as specific dungeon lvl 63-72.
In the specific dungeon finder, this dungeon is orange difficulty lvl 63, yellow difficulty lvl 64-68 and green difficulty lvl 69-72.
You can queue this dungeon as random dungeon lvl 65-67.
You have to be lvl 64 to obtain the quests.
Heroic
You can enter this dungeon on foot at lvl 70.
You can queue this dungeon as specific dungeon lvl 70-75.
In the specific dungeon finder, this dungeon is yellow difficulty lvl 70-72 and green difficulty lvl 73-75.
You can not queue this dungeon as random dungeon.
See more
in this guide
.
评论来自
Merkilan
I made a guide to help direct new players to the dungeons and clear up a little misinformation. The level to enter heroic BC dungeons on foot is the same as to enter them in normal mode.
TBC Dungeon Guide
评论来自
1243039
One somewhat interesting thing to note here. Crypts has a slightly different rep gain than other BC instances. Most mobs in here give either 18 or 22-23 rep per kill, versus the normal 15 rep from most other BC dungeons. Bosses give the usual 250/300 rep. Perhaps it's because of the mechanic where the mobs summon an extra mob once you engage them? The summoned mobs do NOT seem to give rep themselves.
Note, this is without any kind of rep increase buff.
评论来自
GitGudGuides
Auchenai Crypts Entrance:
http://youtu.be/-F0p5UIX8sc
评论来自
Taraezor
奥金顿……
is Horde only and is so relevant to draenei / auchenai lore. It also helps to understand the crashed Genedar (aka Oshu'gun) dimensional craft in Nagrand and the origins of Auchindoun. It kind of links a few things simply together and gives closure to the story of D'Ore.
And it is Horde only.
I cannot fathom this at all.
(Before you down vote me for being an Alliance crybaby... I do play Alliance but I also play Horde)
And part of an epic Thrall / Thrall's grandmother / Drek / Garrosh quest chain with a great scripted scene, albeit notorious for being missed by players as it can take Thrall 8 minutes or more to walk from one end of the town to where the player is standing lol.
评论来自
WoWGnGP
Auchenai Crypts Entrance
https://www.youtube.com/watch?v=6wGtThAikF0&feature=youtu.be
评论来自
Pelmite
The entrance is in Terokkar Forest in Outland. Fly to the doorway at 37.63, 65.58 with two red pinkish flames outside of it. Inside that doorway you'll find the entrance.
评论来自
Kamillah
Please note that - as with so many of the older instances - it has NO EXIT after the last boss. Yep, you have to run all the way back to the entrance.
Though, if you picked up the quest from the Tormented Soulpriest (inside the dungeon) you will have to run halfway back to the entrance anyway to hand it in.
链接
奥金尼地穴
遭遇
死亡观察者希尔拉克
—大主教玛拉达尔塑造了希尔拉克,让其负责看管在奥金尼地穴中游荡的德莱尼鬼魂。这只长有腐目利齿和触手的亡灵怪物饥肠辘辘地汲取着奥术能量,决不容忍活人从他身边经过。
大主教玛拉达尔
—作为曾经雄霸奥金尼殿堂的唯一幸存遗老,当他所挚爱的一切人和物都在眼前消失殆尽时,玛拉达尔陷入了疯狂。他不遗余力的想要将过往的记忆留存住,这使他变成了精通黑暗艺术的大师。
指南
Dungeon Entrances of Burning Crusade
Location and Level for TBC Dungeons
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