Level And Skill Required To Train Alchemy
Apprentice Alchemy - Trainable at level 1.
Journeyman Alchemy - Requires skill level 50 and has a minimum character level of 10.
Expert Alchemy - Requires skill level 60 and has a minimum character level of 20
Artisan Alchemy - Requires skill level 140 and has a minimum character level of 35.
Master Alchemy - Requires skill level 275 and has a minimum character level of 50.
Grand Master Alchemy - Requires skill level 350 and has a minimum character level of 65.
There are 3 specializations available to alchemists. Each specialization requires a minimum level of 68 to learn. Each has its own benefits. In order to learn a mastery you must first complete a quest. You can change specializations at the cost of 175 gold.
Elixir Master - Allows an Alchemist to sometimes create an additional elixir when creating high level items.
Potion Master - Allows an Alchemist to sometimes create an additional potion when creating high level items.
Transmute Master - Allows an Alchemist to sometimes create a extra item when transmuting items
Will be adding a guide in a few days on how to level alchemy.
I'm new to WOW and I'm not sure how to up my Alchemy rating. I figured out the herbalism one, but I can't figure out the alchemy. Any help is appreciated.
Where do I get alchemy training above 225? I have gone to all the trainers I know of.
I made a guide for a guildy who was levelling alchemy. It's definitely not perfect, but I figured I'd post it since there's no guide for it here yet. A few notes:
1) I tried to stay away from things like Stranglekelp, Wintersbite, Icecap, etc. They can be a pain to gather, since they are only found in specific locations (especially Wintersbite)
2) For the most part you'll be skilling on orange recipes. This is because I wanted to be as sure as possible about how many mats were needed.
3) Where it says "approximately xx combines" that means you will be skilling into the yellow-green range, where "exactly xx combines" means it should be orange the whole way.
4) I'm fairly sure I overshot quite a bit on most of the approximate combines, so you may have extra mats.
5) The northrend section can be done quite a few different ways. Feel free to experiment.
Total mats list is at the bottom (I didn't tally up the vials, I'm assuming you'll buy those as needed).
from 1-60 skill - approximately 70 combines - 70 peacebloom, 70 silverleaf, 70 crystal vial
(Raise your alchemy cap)
from 60-90 - approximately 40 combines - 80 earthroot, 40 peacebloom, 40 crystal vial
from 90-120 - exactly 30 combines - 60 briarthorn, 30 mageroyal, 30 crystal vial
(vendor bought recipe) from 120-130 - exactly 10 combines - 10 bruiseweed, 10 swiftthistle, 10 crystal vial
from 130-155 - exactly 25 combines - 25 wild steelbloom, 25 stranglekelp, 25 crystal vial
from 155-175 - exactly 20 combines - 20 liferoot, 20 kingsblood, 20 crystal vial
from 175-195 - exactly 20 combines - 20 wild steelbloom, 20 goldthorn, 20 crystal vial
from 195-205 - exactly 10 combines - 10 wild steelbloom, 10 goldthorn, 10 crystal vial
from 205-220 - exactly 15 combines - 15 khadgar's whisker, 15 goldthorn, 15 crystal vial
from 215-230 - exactly 15 combines - 15 sungrass, 15 khadgar's whisker, 15 crystal vial
from 230-245 - exactly 15 combines - 15 arthas' tears, 15 crystal vial
from 245-255 - exactly 10 combines - 10 sungrass, 10 goldthorn, 10 crystal vial
from 255-265 - exactly 10 combines - 20 gromsblood, 10 crystal vial
from 265-270 - exactly 5 combines - 10 sungrass, 10 blindweed, 5 crystal vial
from 270-275 - exactly 5 combines - 5 dreamfoil, 10 sorrowmoss, 5 crystal vial
from 275-300 - approximately 35 combines - 70 golden sansam, 35 mountain silversage, 35 crystal vial
from 300-315 - exactly 15 combines - 15 dreamfoil, 15 felweed, 15 crystal vial
from 315-325 - exactly 10 combines - 10 terocone, 10 felweed, 10 crystal vial
at this point will allow you to do transmutes.
You can also specialize at L68+:
from 325-340 - approximately 20 combines - 40 ragveil, 20 crystal vial
(vendor bought recipe) from 340-350 - exactly 10 combines - 20 dreaming glory, 10 felweed, 10 crystal vial
from 350-360 - exactly 10 combines - 20 goldclover, 10 crystal vial
from 360-365 - exactly 5 combines - 5 goldclover, 10 deadnettle, 5 crystal vial
from 365-375 - exactly 10 combines - 10 goldclover, 10 tiger lily, 10 crystal vial
from 375-385 - approximately 30 combines - 30 pygmy suckerfish
from 385-395 - exactly 10 combines - 20 tiger lily, 10 crystal vial
At this point I would highly recommend doing
or equivalent required) from 395-420 if you can afford (or are able to mine) the 200 saronite bars required. You can then sell the titanium bars and you will also get a number of transmute discoveries. Otherwise, continue:
from 395-400 - exactly 5 combines - 10 goldclover, 10 adder's tongue, 5 crystal vial
from 400(401)-415 - exactly 15 combines - 30 icethorn, 15 crystal vial
from 415-420 - approximately 10 combines - 20 lichbloom, 10 goldclover, 10 crystal vial
from 420-430 - approximately 25 combines - 200 saronite bars
Alternatively, you can stop transmuting saronite at 425 and start doing
to 435 (440 even, in the case of skyflare)
At 435+ you can start making the various flasks:
- for skill. These are very material intensive, and thus I will not list approximate or exact materials here - You're on your own to decide which is most useful to you and/or profitable on your server.
*One of these three is recommended for trinket use if you are levelling your character at the same time as alchemy:
- See links for mats (varies)
Total mats list (Titanium Transmute version):
10 swiftthistle (combo gather from briarthorn or mageroyal),
55 wild steelbloom
30 khadgar's whisker
15 arthas' tears
70 golden sansam
35 mountain silversage
20 dreaming glory
30 pygmy suckerfish
I recommend buying these off the AH,
30 tiger lily
10 deadnettle (combo gather from Goldclover, Talandra's Rose, Tiger Lily or Frost Lotus),
400 saronite bars/800 saronite ore
Wow. thats a lot of saronite. I'm assuming you're a herbalist so how much did the saronite cost?
It varies per server. I've got a miner, too, so I just mined it. However, there are plenty of other options for that range. I ran out of room towards the end (7500 character limit!) so I ended up not compiling the mats for the non-transmute version(s).
*edit* With cata right around the corner you're probably better off taking another route. Half the appeal of the titanium transmute route is getting transmute discoveries easily, which will be useless or nigh useless in cata. So I would say either check the recipe list (there are a few options in that range) or just wait for cata. Chances are 425+ will be a lot easier with expansion recipes.
Since I'm an alchemist and a plate wearing class, does that make me a "Full Metal Alchemist"?
Thanks Norokelt for your feedback but it wasn't helpful. I was going to the alchemy trainers. What wowhead don't tell you is that you need wotlk to train to be a grand master. That was my problem as I don't have wotlk installed you are capped at 375 skill lvl. For anyone else that has this problem hopefully this will be helpful and you don't have to going running all over Azeroth.
Did they change specializations in alch
because Ive been getting procs on potions (the mystic mana, got three x4 and a x5) and my alch is Elixur speced
every proff have something that can be used in arena. does Alchemy have something ?(patch 3.3.5)
If you dropped your alchemy for another profession but had done one of the mastery quests and then pick up alchemy again later down the road it allows you to learn that same mastery from the quest giver without having to turn in the items again.
Here is a clever hint to keep in mind for low level toons starting Herbalism and Alchemy together. New for Cata - xp for gathering professions.
The same concepts would hold true for mining and associated professions, and skinning with leather working.
Herbalism is quick. Alchemy is more time consuming.
1. Choose where to level based on the herbs your need for certain potions.
It is better to level in a variety of places based on your Alchemy needs. Don't get too excited about where you are questing, make the trek to the next area that you need for your Alchemy potions as opposed to getting an area entirely finished from a questing viewpoint. Once you reach max level you can return to any place you want to and go for those questing achievements. Don't worry about the one great blue item you can get for finishing an area. Go to Dungeons to get blue items instead. More effective for getting blue items that help you level faster.
The exception to my rule of moving on - Swamp of Sorrow. The collecting is so great in terms of the xp boost, it makes sense to totally finish this area from a questing viewpoint. It doesn't have a lot of quests anyways.
If you focus on your Alchemy, you will arrive at higher levels with both professions in excellent shape and you will get there faster also by using xp from gathering effectively to help you level. As mentioned this is an effective strategy for other gathering profession combinations.
Edited based on brionl comment below. Edited for Draenor
Is it possible to get the "elixirs" link in the
paragraph edited to actually link TO an Elixirs list, please...?
For 230-245, the recommended recipe is the Elixir of Detect Undead, which requires Arthas' Tear. My question is, since the herb has been rather successfully phased out and is farmable only in instances, which would be a decent substitute for the undead elixir? Or does anyone know if the herb will be once again farmable in world zones as of the next patch?
Edit: Was a bit hasty in my post, having now hit the 230 mark in my alch. The only other trainable recipe, and likely best substitute for the 15 point stretch to 245 other than undead detection, is Dreamless Sleep Potion, req. 45 Purple Lotus, 15 Crystal Vial to achieve the same end results as the elixir. Easier farming as well, as Purple Lotus is still found in Felwood.
No they didnt get rid of the procs but it is taking a lot more speaking from transmute procs I have only had one proc from muting truegold so far the rates must have been lowered significantly
An info for those who want to respecc their specializations:
My warlock was elixier alch since the specializations were introduced in Burning Crusade. I just unlearnd the specc and had to pay 150g to unlearn elixier (revered to lower city, don't know if this has impact on the price)
To change specializations:
Go to the guy you got your orginal specialization quest from - and unlearn your specialization for 150g.
Go to the guy for the specialization you now want and there should be a conversation button you can click when you interact with them.
Click and you are done!
You should now be able to /target NPC and look at minimap for the new target blip to find them easily.
The counterpart for "
) is "
) to start your specialization.
Edit: Thanks for adding it to the alchemy-guide.
Approximate Materials Required for 1-525:
59 Peacebloom *Tristfall Glades
59 Silverleaf *Tristfall Glades
93 Briarthorn *Hillsbrad Foothills
33 Bruiseweed *Hillsbrad Foothills
20 Mageroyal *Hillsbrad Foothills
45 Stranglekelp Thousand Needles
20 Liferoot Eastern Plaguelands
30 Kingsblood *Western Plaguelands
55 Goldthorn *Western Plaguelands
10 Wild Steelbloom Arathi Highlands
55 Sungrass *Eastern Plaguelands
25 Khadgar's Whisker *Western Plaguelands
15 Blindweed Faralas
30 Sorrowmoss *Swamp of Sorrows
15 Dreamfoil Blasted Lands
45 Golden Sansam *Swamp of Sorrows
18 Mountain Silversage Winterspring / Hellfire Peninsula
50 Felweed *Terrokar Forest
10 Terocone *Terrokar Forest
35 Dreaming Glory *Terrokar Forest
10 Netherbloom Netherstorm (only location)
20 Talandra's Rose Zul’Drak (only location)
5 Pygmy Suckerfish Fished in Northrend
75 Goldclover *Howling Fjord
30 Tiger Lily *Howling Fjord
25 Adder's Tongue *Sholazar Basin
20 Icethorn The Storm Peaks / Icecrown
40 Lichbloom The Storm Peaks / Icecrown
69 Cinderbloom *Mount Hyjal
18 Stormvine *Mount Hyjal
39 Azshara's Veil (Near Lakes in Vashj’ir)
34 Heartblossom *Deepholm
5 Volatile Life (Gathered with other Herbs)
32 Twilight Jasmine Twilight Highlands
23 Whiptail *Uldum
3 Hessonite Mined or Prospected
15 Alicite Mined or Prospected
15 Zephyrite or 15 Nightstone Mined or Prospected
(note items marked with the * are generally gathered while maxing out Herbalism)
my suggestion for specialization: go potion spec while leveling your alchemy skills and then switch over to transmute at max level.
while leveling, you're going to be cranking out tons of potions and the specialization can help you earn a bit more money on the auction house... once you're alchemy skill is maxed out, though, you can keep making money by just farming transmute mats (or selling your cooldown in Stormwind)
, I'd shy away from elixir specialization unless you're in a raiding guild and find yourself cranking out tons of flasks every raid night. as a non-raider, I generally stick with
for my own needs and flasks typically sell at a loss on the AH (versus selling the raw mats)
Do you want to make money with a profession? If i were you, i would take Alchemy. I think it's easy to max (compared to Jewelcrafting, Enchanting etc.).
How to earn golds with alchemy?
If you are lazy (like me), you should choose
specialization. The best profession to pair with transmutation mastery is
. Jewelcrafting is more difficult to max, but if you have another character for herbalism and mining, it's the best choice. Prospect some ore with your JWC, then transmute uncommon gems with alchemy (on my realm, profit isn't very good, but you have chance to create more with your specialization). Then create gems with your JWC. Of course, check auction, some gems are more profitable than others. Don't forget to create Truegold every day. Again, profit on my realm isn't very good, but sometimes, I create 5 truegolds on 1 cooldown (so the profit for one day can be over 1600 golds!) And this is the best profession combination for stats too (2 epic gems + better flasks)
If you want to farm, pick
specialization. Pair it with
. It's very profitable, if you have enough time to farm herbs. It's simple: just farm herbs and create flask, which is the most expensive. Best alternative if you don't have character for gathering, or you don't want to skill JWC. Stat bonuses are worse than first alternative, you will get better flasks, weak heal and some haste.
And last choice is to pick
specialization. I don't think it's good at this point of game (on max level). But who knows, maybe later.
EDIT MISTS OF PANDARIA:
The original post is right, just:
For Transmutation, just change the word Truegold to Living Steel. For additional profit, transmute uncommon gems into rare gems and rare gems into meta gems.
For Elixirs, it's the same. Good if you are a raider and you are creating flasks for raid (there is not any Cauldron at this point).
For Potions, the profit is not the best. I tried it, but the chance of getting more potions is very low, and when you get 2 potions instead of 1, the profit is somewhere about 5 golds. You would have to create literally tons of potions to make some profit.
Additionally, you can buy Golden Lotuses for Spirits of Harmony (3 Lotuses for 1 Spirit), which you can use for rare gems transmutations, or for creating flasks. Or you can use Spirits of Harmony for another Living Steel transmute in a single day. Good to combine with farming, as you can grow Spirits of Harmony on your own farm.
The stat bonuses for Mists of Pandaria: +320 stat from a flask (1320 intellect/spirit/agility/strength instead of 1000), flasks last 2 hours instead of 1 hour (less money spent on flasks) and +320 stat flask you can use in arena.
If you want to
change your specialization
, just visit your alchemy trainer and tell him you want to unlearn your specialization. He will give you the opportunity of picking another specialization. You just have to complete one of his quests. But pick your choice wisely, as the quests are not easy. For example, for Elixir Master, you must give him 8 flasks, what is about 1500g.
On my realm Transmute Truegold is a gold loss ( compared to selling the mats).
Much better to go with transmute living elements to create air or water ( depending on what is currently the most expensive on your realm)
With the upcoming patch 4.3 you learn Alchemy Specialization at the Alchemy trainers:
What you need:
- Mythical Healing Potion x 6
- Mythical Mana Potion x 6
- Potion of Treasure Finding x 2
- Truegold x 4
-Flask of the Draconic Mind x 2
-Flask of the Winds x 2
-Flask of Steelskin x 2
-Flask of Titanic Strength x 2
Herbs always sell well on the Auction house.
So as of patch 4.3, you no longer have to go to the specific Alchemy master to unlearn your speialization. You simply have to open your spellbook and abilities tab, and click unlearn. When you go back to learn a new specialization, the npc no longer trains you. Does anyone know what they changed or where to learn a specialization?
If, like me, you have several active Alt, you may want to specialize to meet the profession side requirement (additionnal skill and reputation).
Sadly I haven't found the work done anywhere, so here it is, based only on WoWHead data (so if something wrong, blame them)
List of the recipe is as follow:
Name / potion Item lvl / Required player lvl / Skill lvl / source.
Additional skill origin:
Recipe: Vial of the Sands / 85 / 75 / 525 / Canopic Jar (Archeology skill needed - BoP)
Recipe: Goblin Rocket Fuel / 42 / 20 / 210 / Goblin Rocket Fuel Recipe Engineering (Engineering skill not needed)
Additional Faction Reputation:
Timbermaw Hold reputation:
Recipe: Transmute Earth to Water / 55 / 35 / 275 / Meilosh, Vendor in Felwood
The Thorium Brotherhood reputation:
Recipe: Transmute Elemental Fire / 60 / 35 / 300 / Lokhtos Darkbargainer, Vendor in Blackrock Depths
Honor Hold reputation (Allliance):
Recipe: Transmute Skyfire Diamond / 70 / 50 / 350 / Logistics Officer Ulrike, Vendor in Hellfire Peninsula
Recipe: Elixir of Major Agility / 66 / 50 / 330 / Logistics Officer Ulrike, Vendor in Hellfire Peninsula
Thrallmar reputation (Horde):
Recipe: Transmute Skyfire Diamond / 70 / 50 / 350 / Quartermaster Urgronn, Vendor in Hellfire Peninsula
Recipe: Elixir of Major Agility / 66 / 50 / 330 / Quartermaster Urgronn, Vendor in Hellfire Peninsula
Kurenai reputation (Alliance):
Recipe: Transmute Primal Fire to Earth / 70 / 50 / 350 / Trader Narasu, Vendor in Nagrand
Mag'har reputation (Horde):
Recipe: Transmute Primal Fire to Earth / 70 / 50 / 350 / Provisioner Nasela, Vendor in Nagrand
Recipe: Transmute Primal Earth to Water / 70 / 50 / 350 / Mycah, Vendor in Zangarmarsh
Recipe: Shrouding Potion / 67 / 50 / 335 / Mycah, Vendor in Zangarmarsh
Keepers of Time reputation:
Recipe: Flask of Supreme Power / 60 / 35 / 300 / Alurmi, Vendor in Tanaris
Lower City Reputation:
Recipe: Elixir of Major Shadow Power / 70 / 50 / 350 / Nakodu, Vendor in Shattrath City
Recipe: Flask of Chromatic Resistance / 60 / 35 / 300 / Nakodu, Vendor in Shattrath City
Recipe: Alchemist Stone / 70 / 50 / 350 / Almaador, Vendor in Shattrath City
Recipe: Transmute Primal Air to Fire / 70 / 50 / 350 / Almaador, Vendor in Shattrath City
Recipe: Flask of the Titans / 60 / 35 / 300 / Almaador, Vendor in Shattrath City
Recipe: Elixir of Major Firepower / 69 / 50 / 345 / Quartermaster Enuril, Vendor in Shattrath City
Cenarion Expedition reputation:
Recipe: Transmute Earthstorm Diamond / 70 / 50 / 350 / Fedryen Swiftspear, Vendor in Zangarmarsh
Recipe: Earthen Elixir / 64 / 50 / 320 / Fedryen Swiftspear, Vendor in Zangarmarsh
Recipe: Transmute Primal Water to Air / 70 / 50 / 350 / Fedryen Swiftspear, Vendor in Zangarmarsh
Recipe: Major Nature Protection Potion / 72 / 50 / 360 / Fedryen Swiftspear, Vendor in Zangarmarsh
Recipe: Flask of Distilled Wisdom / 60 / 35 / 300 / Fedryen Swiftspear, Vendor in Zangarmarsh
Shattered Sun reputation:
Recipe: Assassin's Alchemist Stone / 70 / 50 / 375 / Eldara Dawnrunner, Vendor in Isle of Quel'Danas
Recipe: Guardian's Alchemist Stone / 70 / 50 / 375 / Eldara Dawnrunner, Vendor in Isle of Quel'Danas
Recipe: Redeemer's Alchemist Stone / 70 / 50 / 375 / Eldara Dawnrunner, Vendor in Isle of Quel'Danas
Recipe: Sorcerer's Alchemist Stone / 70 / 50 / 375 / Eldara Dawnrunner, Vendor in Isle of Quel'Danas
Violet Eye Reputation:
Recipe: Flask of Chromatic Wonder / 70 / 50 / 375 / Apprentice Darius, Vendor in Deadwind Pass
No Northrend/Cataclism skill/faction-recipe are listed in WoWHead for the Alchemy profession.
in Shattrath the Co'od for the Alchemy lab is /way 43.40, 19.65
I hope you continue to update even after cata. It's very usefull.
The specializations have changed, for those who have leveled alchemy on another toon before and can't find the quests in Shattrath. You now have to reach 475 before you can specialize and the mats are Cataclysm level. If you want to unlearn one specialization, open Spellbook, go to Professions tab, note the little red circle next to your current specialization and unlearn it by clicking it.
Are Alchemists limited to 1 xmute a day, or 1 xmute per kind, per day?
thanks guys this page is very helpfull to me for alchemy to say what i have to get for reagents thank you soo much
For those Horde wondering where to buy the
Recipe: Holy Protection Potion
mentioned in the above guide...
is a troll vendor standing behind the flight master at the CROSSROADS
and sells it for 8 silver
I have mixed feelings.
With the update to 5.0.4, it seems that learning the recipes for Potions Master requires buying Mists of Pandaria, as the trainer is in Pandaria. Or, alternately, at least waiting until the potions are available in the auction house.
Love to be wrong on this, but that looks like how it is unless I'm missing something.
It seems that the recipes above skill level 550 are now all discovered - ie: you will learn them automatically and randomly while crafting other recipes.
It also seems that recipes for which you no longer receive skill points do not trigger this discovery. After graying Alchemist's Rejuvenation, I crafted 200 with zero discoveries. After that, I transmuted 20 gems that did have skill ups and every 2 or 3 crafts I discovered a new recipe.
is there a way for me to unlearn this profession? if there is please let me know. thank you
Ok, where's the new trinkets for Pandaren alchemists?
Am I missing something?
I wanted to switch to Transmutation Speciality for Pandaria, BEWARE it takes 4 Living Steel. So keep what you got
you have the 4 Living Steel.
Can any one tell me why Bliz still hates to buff Spell casters? Neither Cata nor MoP has an elixir that will buff Intellect. Bliz won't answer me, maybe someone here can explain.
Since Zen alchemy is pretty much discovery based and I had a truckload of green tea leaves gathered I gave each of my 3 alchemists a couple stacks and made 40 health pots each. The result was that all 3 gained 10 new orange recipes, even after the potion was greyed out (although after it did grey out the discoveries went from every 2-3 crafts to like 10 ish).
As of Patch 4.3 the way to change specialization changed and with MoP it has changed yet again.
All you do is simply drop your exising specialization (by clicking the red circle beside your existing specialization) then visit any
to pick up the quest to learn your new specialization. The required materials are listed below.
To change to
you need the following:
To change to
you need the following:
To change to
you need the following:
The alchemy trinks are not learned, instead random Pandaria mobs (I got mine very early in Jade Forest) drop
Strange Spherical Stone
, which upon getting 3
you can turn in to receive the appropriate stone for your class.
You can, actually, level
without ever having to go to Outland.
is still green at 350 skill, and
greys out at 345. The materials aren't really hard to come by -
are plentiful in Winterspring, and you'll find lots of
in Swamp of Sorows. Doing this allows you to skip the tedious grind of Herbalism in Outland, which has spawn nodes all over the zones but rarely any actual spawns.
Then, you can just start doing Northrend Herbalism/Alchemy without any Outland-related trouble.
compare to other Profession Perks:
Master of Anatomy
Fur Lining - Strength
Fur Lining - Agility
Fur Lining - Intellect
Fur Lining - Stamina
: Jeweler's Facet*2 (
Strength, Agility, Intellect)
Incendiary Fireworks Launcher
every 45 sec)
Enchant Ring - Greater Strength
Enchant Ring - Greater Agility
Enchant Ring - Greater Intellect
Enchant Ring - Greater Stamina
Secret Tiger Fang Inscription
Secret Tiger Claw Inscription
Secret Crane Wing Inscription
Secret Ox Horn Inscription
Strength, Agility or Intellect)
compare fun Profession Perks:
every 1 min)
Drums of Panic
Drums of Panic
every 2 min)
Drums of Speed
Drums of Speed
every 2 min)
Cobalt Frag Bomb
every 1 min)
every 1 min)
every 30 sec)
every 3 min)
Mind Amplification Dish
Mind Amplification Dish
every 10 min)
every 3 min)
Grounded Plasma Shield
Grounded Plasma Shield
every 5 min)
Spinal Healing Injector
Spinal Healing Injector
, share CD with Portions)
every 5 min)
every 5 min)
every 1 min)
mana at same time)
Drums of Panic
Drums of Speed
PPS: what's wrong with "
G l i d e r
post this word, odd
Okay, for those who got as frustrated as I did -- because the directions ARE NOT CLEAR -- when you pick up Zenmaster Alchemy at level 525, you will get two recipes: Master Healing Potion & Alchemist's Rejuvenation. They're green level recipes, so they're easy to overlook, as they're actually BELOW the Cata recipes in level. You have to make those two green recipes over and over to learn everything else -- then make the new ones you discover to learn even more.
If I sound frustrated, yeah. I am. Nowhere in either this database or the Official guide are the actual recipe names mentioned -- and with the "new" recipes being green, they are easy to overlook, because all of us are conditioned to look for Orange and Yellow level recipes to start with, as usual. You don't expect a new expac to give us GREEN level recipes when first starting out.
I am PRE MoP (Cant afford the upgrade yet) what are the best potions & flasks to make for the discovery recipes? are there any that do not require Mana Thistle? I have looked all over for the answers to my questions, but not sure what I have found is the right answers. (sorry I don't think like normal people, so get confused easily) I would be thankful for any help
Approximate Materials Required for 1-600:
59 x Peacebloom
59 x Silverleaf
93 x Briarthorn
20 x Mageroyal
33 x Bruiseweed
45 x Stranglekelp
20 x Liferoot
30 x Kingsblood
35 x Goldthorn
10 x Wild Steelbloom
25 x Sungrass
45 x Khadgar's Whisker
10 x Blindweed
40 x Gromsblood
30 x Sorrowmoss
15 x Dreamfoil
45 x Golden Sansam
18 x Mountain Silversage
50 x Felweed
10 x Terocone
35 x Dreaming Glory
10 x Netherbloom
20 x Talandra's Rose
5 x Pygmy Suckerfish
75 x Goldclover
30 x Tiger Lily
25 x Adder's Tongue
20 x Icethorn
40 x Lichbloom
60 x Cinderbloom
10 x Stormvine
16 x Azshara's Veil
25 x Heartblossom
5 x Volatile Life
5 x Twilight Jasmine
100 x Green Tea Leaf
30-60 x Rain Poppy or Silkweed
60 x Snow Lily
25 x Fool's Cap
A quick and easy guide to discoveries, based on lots and lots of reading and my own personal experience. I hope to dispel some myths for completionists who want to get all recipes.
- Primal transmutes. The only way to discover them is to make another (non-Might) Primal transmute. I'm doing them every day, and while the rate actually seems reasonably high (I'd hazard 10-20%), the daily CD means it will take a long time to get them all. Be advised the CD is shared with many other transmutes - all the Eternals, Living Steel, and Pyrite (not Truegold though for some reason).
- BC Cauldrons are the easiest. The discovery rate is VERY high and there's no CD. Each cauldron can only be discovered by making the corresponding resist potion, but expect to get it in 5 mixes or even less. Farming the potion recipe itself is likely to take longer. Mana Thistles are pretty rare, but they spawn in very predictable patterns: they come in clusters of spawn points, always in areas only accessible by flying, and 2 of the spawn points at a time will have a herb. Gather them, wait a couple of minutes, find the new 2 spawns and gather them. Rinse and repeat.
Be advised that there is no Holy Protection cauldron, so don't waste your time and mats!
- The 5 elixirs and the Super Rejuv potion can be discovered by making any elixir or potion from either TBC or Wrath. Conflicting rumours state that Cata recipes also proc the discovery - I have not been able to confirm or deny this. TBC and Wrath flasks are also supposed to work but I haven't used them as they're more expensive to make. I can confirm you do NOT need to make elixirs to discover more elixirs, and I can confirm for sure that Wrath recipes work - I discovered one of the TBC elixirs by making a Wrath potion (Indestructible potion). The discovery rate is really low though, so pick a cheap elixir or potion, line up a hundred, and just burn through them and hope for the best. You may need to go through over a thousand mixes to make all 6 discoveries.
- Eternal transmutes are all discovered by making Wrath transmutes. Transmuting Eternals should discover further Eternal transmutes, but these all share the same CD with Primals and Living Steel. If you don't mind the wait then this is an option. If you want to quickly get all the Eternal transmutes, or are trying to get the BC ones at the same time, or want to save the Living Steel CD, a much faster option is to buy or gather a ton of Saronite bars, and then Transmute Titanium. This will take a LOT of saronite (hundreds of bars) but the discovery rate is pretty good (again 10-20%) and if you're trying to gather Titanium/Titansteel for making Jeeves or a Mechano-Hog this is a great way to kill two birds with one stone.
- The other Wrath discoveries don't need mention, just do your Northrend Alchemy Research every 3 days.
- MOP discoveries can only be made from other MOP recipes. The type of recipe being made has no effect on the type that will be discovered. Grey recipes can still proc a discovery (confirmed by me personally); at the time I made the post this happened at a VERY reduced rate and it was actually more resource-efficient to keep doing orange or yellow recipes, but with 5.4.8 others have reported that the rate of discovery seems to have been significantly increased. By the time you level up to 600 you'll have probably discovered all recipes, or almost all of them, so don't worry if you skip some.
User Irv384 below says he got a Primal transmute discovery to happen while doing a MOP transmute in 5.4, which would seem to indicate that any transmute now has a chance to proc a transmute discovery (and not just within the same expansion). I cannot find the screenshot he submitted and would appreciate further confirmation if anyone else has had this happen.
Just a word of warning on the new changes to Herbalism in 5.3. You can now level it exclusively in Pandaria.
HOWEVER, there is no system in place to level inscription or alchemy the same way. So, do not make the same mistake I did, blissfully ignoring collecting herbs as you level a toon. I had to go back and grind my way through all the old content to get mats for alchemy; one full day has me just now starting the WotLK herbs.
tldr version: If you're planning on leveling alchemy or inscription on the same toon DO NOT skip collecting herbs as you level a toon.
Alchemy: the science of understanding, deconstructing, and reconstructing matter. However, it is not an all-powerful art; it is impossible to create something out of nothing. If one wishes to obtain something, something of equal value must be given. This is the Law of Equivalent Exchange, the basis of all alchemy. In accordance with this law, there is a taboo among alchemists: human transmutation is strictly forbidden - for what could equal the value of a human soul...?
I have to say, I'm constantly in awe of the pathetically small number of recipe items in the game for alchemy. There is SO MUCH more they could do for this great profession. Even an update on some of the older pots/flasks would be nice. I have a fetish for recipe items, though. Might be a bit biased.
I think that creators should add some BoE mounts and companions for alchemy profession .
I realize that Becksflasche's post of 2011/11/13 is rather dated. I took my Alkie to Yelmak in Orgrimmar to spec Elixir and this is now his list of requirements for Elixir Master:
-Flask of the Winter's Bite x 2
-Flask of the Earth x 2
-Flask of Warm Sun x 2
-Flask of Spring Blossoms x 2
I don't know if other alchemist trainers task you differently, but I suspect not. I checked my available recipes based on Becks' list to be sure I had them but I do not. I'll research my missing recipe and move on but check the requirements of any spec you choose so that you can budget your gameplay time accordingly.
I realize that this is a very old thread, but I have been Googling for an hour now and can't seem to find the answer.
I am wondering how many recipes in total are there for Alchemy? I haven't learned a new recipe in about a month and I have tried every single one that would "discover" a new recipe.
Anyone who has an idea where to look please let me know and thank you in advance!
I just had my 3rd alchemist boosted but, I'm drawing a blank as to how I get the pandarian recipes. Since my character was already lvl 60 when I boosted I got the professions as well. You then have to go back and learn all the patterns you want to learn. Well I don't want to spend the gold learning all the useless lvling patterns, I just want to learn the useful ones for current content and, there are none at the trainer. Matter of fact I'm standing in Klaxxi'vess trying to learn patterns from Kil'zit, and the two patterns they are supposed to sell you, so you can learn new patterns, aren't here...anyone had this issue?
Alchemists, are you looking for Transmute: Primal something that are Dropped by: Shattered Hand Executioner ?
Well don't go to shatter halls reg, its only in roic and the very last one to take out too.
Home yourself to the area so you can hearth out and run back for rep at least.
After 4 runs on roic, no patterns dropped, but did get some primal mats... not that i need, just want the patterns.
Dropped by: Shattered Hand Executioner
Drop Chance: 21+%
Transmute: Primal Earth to Life and such..
I don't believe it at this point but will run a few more times, should get 1 at least in a dozen attempts.
Maybe trying to discover these is faster but no luck that route either being at 600 already and they are a 1x daily attempt... the blizzyboys just don't care.
Looks like fishing will be a major complement to Alchemy in WoD. To get all that Crescent Oil you need. So, Alchemists, get your fishing poles out and prepare to fish.
The starting quest item for each crafting profession, skill 600-700, is dropped by Dorogg the Ruthless when doing the quest "The Butcher of Bladespire" at Bladespire Fortress.
So now an alchemist needs herbalism + fishing... how retarded one Blizz dev must be to do this... really silly game design...forcing ppl to do the most boring and idiotic proffesions which now dont even work correctly
unless I'm missing something, I don't see any transmutes this expansion. Guessing I'm going to respec to elixir master
Alchemy can easily be powerleveled from 1-600 in 15 minutes with some preparation.
It takes 3 Crescent Saberfish Flesh to make a Crescent Oil, which will skill you up until 600 once you learn Draenor Master Alchemy.
On my server, the Crescent Saberfish Flesh go for about 90g a stack of 200. It takes 1800 of thrm to make 600 crescent oil.
Voila, You are now an alchemist ready to take on Draenor recipes without the hassle of farming it up. Not too bad if you've got a few K to spend on mats and want an alchemist fast.
I'm a lvl 100 Frost Mage with 600 skill lvl in alchemy can I still do Vial of the Sands if so how
I know all but one recipe in Alchemy (a discoverable primal xmute). I started with Alchemy and Herbalism but have since dropped herbalism and leveled enchanting instead. Anyway, as of 6.2.2 Alchemy feels like a fairly useless profession now. It is actually cheaper to buy pots/elixirs etc on AH than to craft them. The only exception being transmutes
I've found that leveling alchemy in draenor is fastest when using the crescent saberfish flesh shown in this video.
It takes about 18-20 minutes which is well worth the money spent on buying the flesh if you don't already have it.
My alchemy skill is at lv780 and all of my recipes are grayed out now. ie: No skill points for creating flasks/pots etc. Will I ever be able to reach 800 in Legion?
How do I get the "Mist of Pandaria" skills in Alchemy and Engineering on a 110-char that
re-learns a profession that is new for him?
Among other things, I want to transmute "Living Steel". I skipped one of my old professions
professions and took on Alchemy for the fist time, on a 110-char. I could learn the first Legion
skills and even Draenor was ok thanks to my old Garrison, but then it's stop. I have visited
"Ni Gentlepaw" in Dawn's Blossom and the Klaxxi "Kil'zit" in Dread Wastes but either
one of them could learn me anything. How do I start up the "Mist of Pandaria"-professions.
I can at the same time tell that I have the exact same problem on another char, but then
it's engineering that it's all about. On both it's the "Mist of Pandaria" that fails. Pls help me!
Do I have to learn it all from start with peacebloom, silverleaf, rough dynamite and all?
RE-LEARNING PROFESSIONS BETWEEN START AND DRAENOR HAS BUGGED UP!
Why can't my 110-char learn Mist of Pandaria skills in Alchemy and Engineering?
I skipped 2 earlier professions to learn Alchemy and Engineering, but now I'm
having a hell trying to find out how to learn pre-Draenor skills. It must be a bug.
NO trainer teach the skills from start to mist of pandaria. From Draenor and up is
Shadowlands Alchemy 1 to 170 guide in a safe way:
259 Death Blosson (All maps)
20 Nightshade (All maps)
176 Rising Glory (Bastion)
65 Marrowroot (Maldraxxus)
120 Vigil's Torch (Ardenweald)
40 Widowbloom (Revendreth)
01-10 Spiritual Healing Potion x9 - 18 Death Blosson
10-15 Embamber's Oil x10 - 10 Death Blosson
15-20 Shadow Core's Oil x5 - 10 Death Blosson
20-35 Ground Death Blosson x15 - 30 Death Blosson
35-37 Ground Rising Glory x6 - 12 Rising Glory
37-45 Potion of Hidden Spirit x8 - 24 Rising Glory - 16 Death Blosson
45-55 Ground Marrowroot x10 - 20 Marrowroot
55-60 Potion of Soul Purity x5 - 10 Death Blosson 15 Vigil's Torch
60-75 Potion of Scepter Swiftness x15 - 45 Marrowroot 30 Death Blosson
75-80 Grounded Nightshade x10(Green at 78) - 20 Nightshade
80-95 Ground Vigil's Torch x15 - 30 Vigil's Torch
95-105 Potion of the Pyschopomp's Speed x10 - 30 Vigil's Torch 30 Rising Glory
105-125 Ground Widowbloom x20 (Green at 123) - 40 Widowbloom / Potion of Hardened Shadows-Potion of Spiritual Clarity stills yellow
125-135 Novice Crafter's Mark x20 (Green at 130) - 100 Death Blosson
135-150 Potion of Divine Awekening x15 (Yellow Recipe failed like 2-3 times) - 45 Vigil's Torch 45 Rising Glory
150-157 Crater's Mark I x7 - 35 Death Blosson
157-170 Potion of Spectral Strength x13 (Yellow at 165) - 65 Rising Glory
ULTIMATE WOW INDEPENDENCE UTILITY GUIDE.
RACE - MECHAGNOME:
Mechagnomes are small visual targets for PvP, just like regular Gnomes.
1. Skeleton pinkie - lockpicking (no need for rogues).
2. Mastercraft - personal anvil, cooking fire, forge + all profession tools.
3. Hyper Organic Light Originator - a worse "Mirror Image" with threat reduction. Good for PvE escapes.
CLASS - MAGE:
Powerful DPS with a "tank" pet if Frost spec (powerful PvP spec).
1. Invisibility - useful to flee, unaggro, scout or pass by NPCs and players. It's not Stealth, though.
2. Remove Curse - removes curses (useful against Warlocks).
3. Spellsteal - steals usefull buffs.
4. Mirror Image - useful for escaping PvE and sometimes PvP.
5. Ice Block - protects from damage.
6. Blink - removes movement impair and if used in time, avoids fall damage. Plus can leap gaps.
7. Slow Fall - magical parachute for self and others.
8. Conjure Refreshments - free food for self and players.
9. Teleport and Portal - major cities and places, including Ancient Dalaran (useful for Ally)
+ Reins of the Grand Expedition Yak
+ Reins of the Mighty Caravan Brutosaur
+ Riding Turtle
+ Vial of Sands.
+ Inflatable Mount Shoes - walk on water (no need for DK, Shaman or Priest buff).
3 seats mount - travel with two players (and fly with one through Vial of Sands)
Yak: Vendor/Repair + Transmog.
Brutosaur: Vendor/Repair + Auction House.
Turtle: navigate on water fast and goes on land without dismounting (no need for Druid aquatic form).
NOTEWORTHY CARRY ITEMS:
01. Darkmoon Card: Twisting Nether (10% ressurection chance).
02. Miniature Voodoo Mask - three more gnomes for your army (Mirror Image + H.O.L.O).
03. Katy's Stampwhistle - alternative portable mailbox.
04. Hearthstone - useful to stay in frequent locations, such as new expansion zones.
05. Dalaran Hearthstone - Legion Dalaran teleport.
06. Garrison Hearthstone - WoD Garrison teleport.
07. S.E.L.F.I.E. Camera - custom screenshots.
08. Anglers Fishing Raft - useful to navigate through water.
09. Sturdy Love Fool - portable target dummy for practice.
10. Argent Squire/Gruntling + Argent Pony Bridle - portable bank, vendor and mailbox.
11. Guild Page/Herald - guild items vendor.
12. Brazier of Awakening - ressurects one player after a wipe in dungeon/raid. Can be used for self-resurrection without being in a group or raid.
1. Can craft multiple useful gear, scopes, gadgets, wormholes (personal portals) and benefit from permanent "enchants".
2. Can create mounts, such as the Mekgineer's Chopper (which can carry another player).
3. Can create flying mounts, such as Flying Machine and Sky Golem.
01. Gnomish Gravity Well - usefull to reach higher places and avoid fall damage.
02. Loot-A-Rang - loot items from afar.
03. Thermal Anvil - makes anvils/forge for other people to use. Useful in Dungeons/Raids.
04. Auto-Hammer - makes repair for other people to use. Useful in Dungeons/Raids.
05. Swapblaster - useful for unstucking other players.
06. Flexweave Underlay - parachute enchant for cloak. Essentially a Slow Fall.
07. Nitro Boosts - sprint enchant for boots.
08. MOLL-E - portable mailbox.
09. Wormhole Generator: Northrend - portal to multiple places in Northrend.
10. Wormhole Centrifuge - portal to multiple places in Draenor.
11. Wormhole Generator: Argus - portal to multiple places in Argus
12. Wormhole Generator: Kul Tiras - portal to multiple places in Kul Tiras
13. Wormhole Generator: Pandaria - portal to multiple places in Pandaria
14. Wormhole Generator: Zandalar - portal to multiple places in Zandalar
15. Wormhole Generator: Shadowlands - portal to multiple places in the Shadowlands.
16. Jeeves - personal bank/vendo/repair every 1 hour.
17. Steam Tonk Controller/Battered Steam Tonk Controller - kind of an "Eye of Killrog". Useful for scouting.
18. Ornate Spyglass - zooms in for far sight.
19. White Smoke Flare - marking locations.
20. Gnomish Cloaking Device - invisibility for 10 secs. every 60 minutes.
21. Gnomish Net-o-Matic Projector - snares target for 10 secs. Can go wrong, but you can Blink though.
22. Ultrasafe Transporter: Gadgetzan - teleports to Gadgetzan (Tanaris) for Gnomish engineers.
23. Dimensional Ripper - Everlook - teleports to Everlook (Winterspring) for Goblin engineers.
24. Ultrasafe Transporter: Toshley's Station - teleports to Toshley's Station in Outland.(Gnomish engineers only)
25. Dimensional Ripper - Area 52 - teleports to Area 52 in Outland (Goblin engineers only)
26. Disposable Spectrophasic Reanimator - ressurects players while in combat.
27. Dimensional Shifter - invisibility enchant for waist.
28. Deployable Attire Rearranger - portable transmog.
29. Interdimensional Companion Repository - portable stable master.
30. Ultimate Gnomish Army Knife - ressurects players + all profession tools (no need for other classes Ressurect abilities)
*OBS.: the Gnomish Army Kife can fail sometimes and cannot be cast while in combat.
1. Benefits from many philosopher stones.
2. Can trasmute many items. Useful for other professions, including Engineering.
3. Can make cauldrons for multiple uses for other players.
4. Can craft Vial of Sands mount (flying 2 passenger mount).
01. Spiritual Anti-Venom - cures poisons. Useful agains mobs and rogues.
02. Potion of Slow Fall/Sea Mist Potion/Avalanche Elixir - protects agains fall damage.
03. Potion of Concealment - shadowmeld without being a Night Elf.
04. Potion of Unhindered Passing - immunity to stuns and movement impairing.
05. Elixir of Greater Water Breathing - water breathing (no need for Shaman and Warlock buffs)
06. Elixir of Detect Demon - shows demons on minimap
07. Elixir of Detect Undead - shows undead on minimap
08. Elixir of Detect Lesser Invisibility - detects INVISIBLE targets (ex. mages)
09. Elixir of the Searching Eye - detects STEALTHED targets (ex. rogues and druids). No need for Hunter flares.
10. Elixir of Water Walking - walks on water (without DK, Shaman or Priest buffs)
Essentially free food for self and players. Useful for gathering Alchemy and Cooking reagents.
1. Weather-Beaten Journal - detect fish school on minimap.
2. Mastercraft Kalu'ak Fishing Pole - +13 fishing and waterbreathing.
3. High Test Eternium Fishing Line - +5 fishing
4. Glow Worm - + 100 fishing
5. Nat Pagle's Extreme Anglin' Boots - + 5 fishing.
6. Weather-Beaten Fishing Hat - + 5 fishing and free +75 lure.
7. Formula: Enchant Gloves - Angler - + 5 fishing enchant for gloves.
8. Hook of the Master Angler - you become a fish, swimming faster and breathing underwater.
1. Can make individual and collective food for self and players, some of which have buffs that give Well Fed.
2. Cooking fire gives Spirit and it's cool to wait around for people.
Noteworthy items and recipes:
1. Chef's Hat - cooks faster.
2. Recipe: Thistle Tea - rare item, since only rogues can purchase now. Recovers energy.
1. Discover rare items with useful and/or fun utilities.
2. Discover gear and mount recipes, such as Vial of Sands, craftable by Alchemists.
1. Headdress of the First Shaman - essentially a Shaman's Far Sight. Good for scouting.
2. The Last Relic of Argus - random teleport.
3. Sanguinating Totem - health leech every 1 min 30 secs. Essentially a Warlock's Drain Life.
Hey guy. Flasks do NOT add to the Spirit stat, because they took that shizzle out of the game like 10 years ago. Just an FYI. Thanks for all the other info! =]
Classic alchemy can be leveled from 1-300 by making nothing but
#comments:id=5420898. 16 silver per venom sac when I did it just now. Really seems unintended but it works.
Dragonflight Alchemy Leveling Guide
Dragonflight Alchemy Profession Overview
Dragonflight Alchemy Recipes Overview
Dragonflight Alchemy Specialization Guide