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PTR
10.1.0
PTR
10.0.7
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评论来自
Nulgar
Great for Taming, as the max (but not current) HP is increased - thus, the window for being capturable is greater. It becomes capturable at 52.5% of its original HP! Useful against wild pets that damage themselves, e.g. shale spiders with
巨石奔袭
.
Cast when the pet you want to capture is active, burn it down a bit, then throw your cage :)
Also of note, "over"-healing done (beyond the normal max HP) persists even after the sunny weather fades or is changed, leaving a pet at e.g. 1200/1100 HP, so using heals, especially group ones, is even better in this weather.
评论来自
ibroadfo
As well as being useful for taming, this ability mitigates the speed buff flying pets get by increasing their max health but not their current health.
评论来自
cheffner
I don't seem to understand the concept of this spell. It says "the maximum health of
all
pets is increased..." but it doesn't increase the health of my current pet (even though as can be read in other comments, it increases the health of the enemy pets).
Is there something I'm missing?
edit: Discovered the problem. I was using elemental pets, who are "immune to all weather effects."
评论来自
1012488
Okay apparently I need to experiment with this one a bit because I'm totally confused. It seemed the first time I used it my Terrible Turnip had just burned the opposing team down a few points as well as my own team by an equivalent amount - prompting me to wonder ever since: "what the hell good was that?" But what I'm reading here is that the health wasn't reduced it was the health bar length that... stretched? If thats true perhaps I should use this as an opening move when leveling a lowbie in the group so I can give it a bit of a better chance against higher level pets...
评论来自
122154
This ability synergizes with
振作精神
/
上古赐福
.
Edit: Tested today. While Sunlight is up, Perk Up/Ancient Blessing will provide 7.5 health per level, for a total of 187/188 at pet level 25.
评论来自
1062573
Sunlight increases the max health of all targets on the field but not their current health. This is true of both your pets and the enemies. Be aware this will have an effect on many pets on a race-by-race basis due to the higher max health; that is, in particular, pets with effects based on percent health will dip below the health breakpoints faster due to the higher max health. For each race, this is:
Humanoid
: Buff to humanoids. They will heal for far more per turn (88% more between the increased health and the healing buff of Sunlight)
Dragonkin
: Buff to dragonkin. The ENEMY drops under 25% health quicker and thus can gain their +50% damage buff earlier.
Flying
: Nerf to flying. Flyers drop under 50% health quicker and lose their speed buff at this point.
Undead
: No change
Critter
: No change
Magic
: Nerf to magic. Due to the higher health pool, the maximum health they can lose per attack is therefore higher as well. That being said, there aren't too many situations where this will matter, but it does allow hard-hitting pets to be more effective against Magic (being able to 2-shot them instead of 3-shot them in theory).
Elemental
: No effect since Elementals are immune to weather effects. Be aware that the increased healing is an obvious buff that the Elemental will not get the benefits of but the other pet will, so in some cases this could be a nerf to the Elemental if it's a healer vs. healer fight.
Beast
: Buff to beast pets. They'll go under half health quicker and thus get their +25% damage buff quicker.
Aquatic
: No change.
Mechanical
: Buff to mechanical. Mechanicals heal for an amount based on their max health upon "dying", so with a higher health pool, they come back with more health. Also, this effect is considered a heal, which also appears to benefit from the Sunlight 25% healing buff.
评论来自
alphasnake
This buff definitely is a boon to humanoids' racial healing buff. I like to combine the Sunflower + the Grell. The grell dots up the enemy pet with an immolate, and with Cauterize + humanoid buff, his health rarely goes down. With Sunlight buff, his max hp goes up to 2197. With the dot constantly applying damage, its like a constant heal of about 110 hp/round. pretty awesome!
Illuminate on the Lunar Lantern has the same effect as Sunlight, if you want to pair up with a Magic pet.
评论来自
rhinoloupe
Abilities that benefit from
晴天
weather:
日光术
光合作用
*ALL heals
*Additional bonus to the percentage-based heals:
宝藏
,
吞食尸体
,
爱情药水
,
恢复
,
祈愿
,
人型
,
机械
*All percentage-based attacks:
吸血
,
炽热毒素
,
穿刺
,
掠食之击
,
剧毒外皮
,
践踏
,
野兽
,
龙类
Abilities that cause
晴天
weather:
照亮
太阳光
评论来自
Bluemalkin
In case anyone was wondering, enemy pets in the back line that you've caged for capture will not be damaged by this move.
评论来自
MarsJenkar
EDIT: Ever since I made this post, the Elemental types have been changed so that
beneficial
weather effects
do
affect them, meaning that Sunlight can boost these pets' maximum HP now.
OLD POST: It's a cruel irony that most of the pets that have this ability don't really benefit from it themselves; all but two are Elemental type (which are immune to weather effects). Indeed, only the
守护巨龙之魂
(Blizzard Store) and the
棕色小熊猫
(random from
传说中的熊猫人宠物补给品
) can use this themselves.
评论来自
Zapph
Similar moves that deal damage to all enemy pets:
Elemental:
太阳光
- 10 base damage to all enemy pets (30 max), causes
晴天
, 5 round cooldown
Aquatic:
酸雨
- 9 base damage to all enemy pets (27 max), causes
净化之雨
, 3 round cooldown
Magic:
月之泪
- 5 base damage to all enemy pets (15 max) & 5 base health to friendly pets, causes
月光
, 5 round cooldown
Dragonkin:
星辰坠落
- 5 base damage to all enemy pets (15 max) & 5 base health to friendly pets, causes
月光
, 5 round cooldown, unique to
星界灵龙
Beast:
原始嗥叫
- 10 base damage to all enemy pets (30 max), applies -25% speed debuff for 4 rounds, 3 round cooldown
Humanoid:
急速射击
- 8 base damage to all enemy pets (24 max), no cooldown, unique to
小匹德菲特
Humanoid:
无敌斩
- 7 base damage to all enemy pets (21 max), no cooldown, unique to
迷你泰瑞尔
Elemental:
熔岩波
- 7 base damage to all enemy pets (21 max) + destroys all objects, no cooldown
Aquatic:
潮汐奔涌
- 7 base damage to all enemy pets (21 max) + destroys all objects, no cooldown
Magic:
灵火光束
- 15 base damage to all enemy pets (45 max), 3 round cooldown, unique to
暴怒残片
Undead:
骨头风暴
- 15 base damage to all enemy pets (45 max) but user takes 10% total health damage, 3 round cooldown
Magic:
碧火闪电
- 9 base damage to all enemy pets (27 max), 1 round cooldown, unique to
玉兰,玉珑的子嗣
Mechanical:
地震
- 12 base damage to front pet + 6 base damage (24 max) to backline pets that continues for 3 rounds with a 2 round cooldown
Mechanical:
发脾气
- 14 base damage to front pet + 7 base damage to backline pets (28 max) that continues for 3 rounds with a 4 round cooldown
Mechanical:
熔流
- 12 base damage to front pet + 9 base damage to backline pets (30 max), 3 round cooldown
Magic:
魔爆术
- 10 base damage to front pet + 6 base damage to backline pets (22 max), no cooldown
Magic:
灵能冲击波
- 14 base damage to front pet + 4 base damage to backline pets (22 max), no cooldown, unique to
泽拉达尔
Elemental:
凛风冲击
- 25 base damage to front pet + 5 base damage to all enemy pets (40 max) if target is
Chilled
, 5 round cooldown
Similar moves that deal damage split evenly among all living enemy pets:
Aquatic:
狂鱼来袭
- 40 base damage, 5 round cooldown, unique to
僵尸龙虾人
Elemental:
雪崩
&
雷霆之箭
- 40 base damage, 4 round cooldown
Undead:
严重破坏
- 40 base damage + destroys all objects, 5 round cooldown, unique to
恶灵魔像
Humanoid:
旋风斩
- 33 base damage, 3 round cooldown
Undead:
顺劈斩
- 24 base damage, no cooldown, unique to
迷你憎恶
Humanoid:
恐怖吐息
- 21 base damage, continues for 3 rounds, no cooldown, +25% damage in
净化之雨
Magic:
奥术风暴
- 24 base damage, causes
奥术之风
and deals +25% damage if Arcane Winds is already active, 3 round cooldown
Magic:
灵能风暴
- 30 base damage, causes
奥术之风
and deals +25% damage if Arcane Winds is already active, 5 round cooldown, unique to
泽拉达尔
链接
太阳光
太阳光
5轮冷却
100%
命中几率
一道烈日光束击向敌人,造成15点Elemental伤害,并将天气变成晴天,持续9轮。
在晴天,所有宠物的最大生命值都会提高50%,且造成的治疗效果提高25%。
Vs.
机械
Vs.
小生物
魔法增益
指南
A Pet Battler's Guide to: Defeating the Celestial Tournament
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