Immerseus will be the first boss in the new Siege of Orgrimmar raid. Under the Vale of Eternal Blossoms is a series of aqua ducts filled with the pure waters of Pandaria. When the Sha of Pride turned the Vale into the Vale of Eternal Sorrows, the waters were corrupted and Immersues, the living embodiment of this corrupt water, waits for any unfortunate enough to stumble upon it.
This guy looks moist..
Looks like a fairly simple fight. Stay out of Sha Pools and the Seeping Sha, dodge Swirls when possible, and burn him to each intermission. During intermission DPS the Sha Puddles / heal the Contaminated Puddles and prepare for next phase. Rinse and repeat.
Immerseus is the first boss of the Siege of Orgrimmar raid, introduced in patch 5.4, available in 4 versions (each with their own, delectable flavour!): LFR, Flex, Normal, Heroic.
The boss alternates between two phases, the main phase and an add phase. Each time the boss reaches 0 HP, the add phase starts and spawns adds based on the boss' current level of Corruption. The adds come in two varieties: friendly (
) which must be healed, and hostile (
) which must be killed; performing these tasks successfully will lower the boss' level of Corruption and during the next main phase the boss starts with % HP equal to the current level of Corruption. To kill the boss, the Corruption bar has to be brought to 0.
: standard frontal cone with stacking debuff on tank. Face away from raid, and tank swap after every cast. Off-tank needs to not run through the boss during tank transitions.
: spell with splash so raid should be spread out (healers being well distributed), and should use /range 5 to minimise damage taken. Avoid the void zones that spawn and ensure everyone has enough room to maneouvre.
: creates more (moving) void zones and casts a frontal torrent of water (similar to
in Temple of the Jade Serpent). Avoid both torrent and voidzones. Boss will face a random direction before casting Swirl, and then rotate roughly half-way around in a clockwise direction - either remain ahead of the torrent, or move to the anticlockwise side before he casts. Main tank obviously needs to be in melee range at the end of the Swirl.
: damaging knockback to anyone who comes to close. Simply stay out of the boss' model at all times, and take advantage of the large hitbox.
Spawns friendly adds which must be healed (and do not disappear), and hostile adds that need to be killed. Adds spawn around the room, and move straight to the boss, without attacking. They can, and should be, stunned/rooted/snared.
Fully healed adds deal a small amount of raid-wide frost damage when reaching the boss.
Friendly adds move slower the more HP they have
Hostile adds that reach the boss deal a moderate amount of raid-wide shadow damage
As the Corruption level decreases, more friendly and fewer hostile adds will spawn
Killing hostile adds and healing friendlies decreases Immerseus' Corruption level, and thus this is essential to completing the fight
Killing a hostile add will provide a stacking damage buff to nearby players, while fully healing a friendly add will provide a healing buff and restore mana to nearby players
- tanks swap after every Corrosive Blast
- spread out and /range 5 to avoid Sha Bolt splash. Don't stand in void zones.
- avoid void zones and water jet during Swirl
- avoid the very center of the area (boss has large hitbox)
- bloodlust/heroism on the pull
- kill hostile adds, heal friendly adds (use stuns/snares on hostiles)
- killed adds provide an aoe +damage buff, fully healed adds provide a mana/healing buff
- the channels of water running to the boss are cosmetic (at least on LFR, flex and normal).
- the main phase gets shorter and shorter over the course of the fight since he respawns with less HP each time.
- better raid positioning will yield the most improvements: focus on avoiding void zones and taking advantage of the buffs the adds provide.
- healers and dps need to spread out during both main phase (to avoid AOE) and add phase to be able to dps/heal all of the spawns.
- the Jin'Rokh of 5.4: basic mechanics/gear check, but without the "dropping fissures in pools" wipe component.
10 Man - What is the best positions for:
Not sure if this is just my guild or what but there seems to be a bug with him on release where he rarely will cast Corrosive Blast on the tank who doesn't have aggro on him, thus obviously killing that tank due to the 300% damage increase. Has anyone else had this problem with him ?
Don't try to Mass Dispel in the boss room before engaging unless you want to wipe the whole group. I found out the hard way..
Kill the dark adds and heal the light ones. The light ones burst for big raid damage if they reach the boss.
Avoid bad stuff on the ground.
: As heals slow the
and there is more
I just let the other dps kill the
and I throw a
while close to it to get the
on all the ones I could reach to help the healers. Its pretty effective.
This fight is extremely easy for fury warriors and helps a lot for add management.
You should be able to handle your own "section" and can heroic leap/charge to other areas to help with adds. Also just have to dance around to avoid the sha splashes and you will be a very good asset to your raid team.
10M HC ->
10 Man Normal (FATBOSS)
Today I had a horrific bug in this fight. When Immerseus fired a Sha Bolt at me and spawned a puddle underneath me, it stuck to me permanently. I always make sure I run off the puddle immediately, but it continued to tick on me. Even after Immerseus "died" and withdrew into the pool, the animation of the sha puddles being sucked into the middle pool didn't change anything and I was still taking violent ticking damage from the phantom puddle.
The effect disappeared after I died and was resurrected. Strangely, in my combat log, the damage from these puddles did not appear in red text like usual damaging moves would, but instead it appeared in white text.
General tips (mostly for LFR):
1) Tanks, make it very clear to the rest of the raid that you two are the pariahs for this fight. NO ONE ELSE SHOULD BE ON THE PLATFORM YOU'RE ON! Even between the two tanks, only one should be facing the boss at any one time. Healers need to stay in range, but not get caught in the frontal cone attack.
2) Healers and DPS need to spread evenly around the whole room. The more adds you heal/kill during each Split phase, the faster the fight will end.
Decided to use my Wild Mushroom to heal the puddles last night in LFR, and it was extremely effective. One fully powered Bloom was enough to heal 5 puddles to full simultaneously.
I wish his face would change to look less scary after you defeat him.
The strategy below is from a guide for Restoration Druids who are looking to optimize their healing for the Immerseus encounter.
: Keep 3 stacks of Lifebloom applied on your tanks, refresh it with Nourish/Regrowth/Healing Touch.
There are two major mechanics you have to manage during this phase:
- Spawns several moving void zones that will deal damage and knock you up in the air, you should be able to avoid these easily.
- Immerseus casts a water jet that deals 30k damage and knocks back players. The Jet always moves clockwise.
can be used to blink through the wall rather than wasting time running away from it.
- Spawns a void zone under each player every 10 seconds.
- Move to the outside edge of the pool, this will help you keep the pools organized and manageable.
Preparing for Split Phase
Do this at the beginning of the fight and repeat during each Immerseus phase:
: Place this under nearby players
: Cast on multiple nearby players
: Use after casting Rejuvenation, until
indicates that it has absorbed maximum overhealing (Shines Yellow).
Immerseus splits in to a number of light blue friendly adds (Contaminated Puddles) and hostile adds (Sha Puddles). It is your job to heal as many Contaminated Puddles as possible before they reach the center of the room and reform Immerseus.
1. When Immerseus Splits, head towards the largest group of Contaminated Puddles. (you can see them flying away from immerseus)
2. If you have
now is the time to use it.
3. Position your
close to the pool in the center of the room. Align your Mushroom so a group of Contaminated Puddles will pass over it.
4. Stand on top of a Contaminated Puddle and use
. The puddle should be healed to full and grant a stack of Purified Residue. This restores 25% mana to all allies within 12 yards and increases healing done by 75%.
5. Once the puddles reach your Mushroom, cast
and they will be instantly healed to full.
(The Wild Mushroom should be placed close to the Sha Pool in the center of the room.
The Contaminated Puddles group up the closer they get to the Sha Pool where Immerseus reforms.
This placement maximizes the number of Puddles healed by a single Wild Mushroom: Bloom.)
This guide is worth looking at, the link is below:
I'm sorry, but hunters on HC, you will not love this fight.
First of all, pets give you debuff stacks, second of all, murder of crows give you debuff stacks. Especially murder. Sure, murder is bad, but don't do what I did, don't think that it's better because your pet is basically afk half the fight.
It will kill you.
Very very fast.
Good luck in there
Zorua - Nordrassil
Seems to be an homage to the vanilla Viscidus boss fight.
As priest, you can use
. I found this pretty useful.
In case any tanks are wondering,
can be used to reduce the damage from
for whatever reason a lot of people think its easier to move side to side or forward on the puddles and end up getting killed by them when the split part happens.. its not.. if you start at front of platform and step BACK with each puddle when the split happens you wont get ran over by your own puddles..
Immerseus dies if you kill/heal 90+ blobs right? I've never seen the boss emerge with 10% or less hp...
I tend to have bad RNG. Every now and then, this boss pops a
right in front of my face. No chance to move out of it because it is the starting point and it doesn't rotate away for 1 sec. Instant death.
Yesterday I was tanking Immerseus on Heroic Difficulty. Loot option was on 'Personal Loot' settings. We managed to kill Immerseus. I immediately gave right click to boss chest and I got
pet from Immerseus's Treasure Chest(boss treasure chest). This might be a bug or something that occurs after patch 6.0.2.
"Hmm, very out of date, this is." - Yoda
Ok, maybe Yoda didn't actually say that, but this was upvoted today (4/10/19) and now that I'm here, I thought I'd update this and make it clearer that you can indeed solo this boss now with no issue. Blizz had changed it so it was easier to knock the boss down when killing the black globs and I've even stopped healing the corrupted globs. Thanks for the upvotes and hope this was helpful :D
So, as of today, I thought it'd be neat to try out SoO solo and found that you cannot do it solo, you can't even get past this first boss. I'm not truly surprised, but I wanted to see what it was like since I missed out.
The problem is that you can't kill the corrupted globs fast enough and unless you're a healer, you can't heal/cleanse the lesser globs either. Also, for some reason, there is a one-shot ability that kills me, 214k health and no record of it in my combat log. Not sure if this is to prevent the ability to solo that I've read about some warlocks using, but there doesn't seem to be any other explanation since the last thing to hit me was 118k and I was full health. I never get far enough to hit the rage timer, so I doubt it's that, this is only after maybe a minute or two and seems to happen at random.
Well, I'm half recanting on my previous statement, I was able to solo him, being my ilvl is now 711 (hunter, btw), I was able to take down more adds faster, however it still took for-frickin-ever and I eventually hit his rage timer, but by that time he was down low enough I was pumping repeated kill shots into him and took him down. Needless to say, if it takes this long for him, I don't think I'll be doing the rest :P
*edit some more*
Got another upvote, so I came back to add some more. I was around lvl876 and I could take this one down on Mythic. Not sure if maybe Blizz re-tuned him to make soloing easier, but Mythic just didn't seem to take as long as the lower difficulties, but I have no basis for comparison since gear changes and it's been so long since I first tried. I am currently 881, maybe I'll head back in just to see what I can do. I know I couldn't take down Mythic Sha of Pride because he hits me with that prison thing and it resets the fight. I shall find out more.
*you already know*
ilvl889, mythic difficulty, took him down in about 5ish mins (I wasn't specifically keeping track). Just read about using
during the fight and it does seem to work very well. Not 100% sure if it stacks with Trailblazer, but it does certainly get you moving faster.
Also! I made a very simple, yet effective macro if you have a spirit beast along to heal contaminated puddles:
/tar contaminated puddle
/cast spirit mend
This does exactly as it reads, it will target the puddle and heal it, don't know why I didn't think of this before, but it'll help when you're on the run trying to catch the other puddles. A word of warning, however, your pet needs to be right next to you and the puddle for it to work. While the /tar will pick up something from miles away, the pet's healing ability has a fairly short range, I'm guessing "ranged" range. So, if you're pet was on the other side of Immerseus while you were running around or the pet switches sides (as they do when tanking sometimes), you might find yourself spamming the button and nothing happens.
And while this is the wrong page to mention, I did mention in my last edit I would see if I could take down Sha of Pride and I did :D
Here are several ways to solo the boss on normal/heroic. Two of the strategies given work on mythic, but it can take several hours.
1. If you're a mage or warlock, you can take advantage of the fact that the boss attacks the closest target. Position a ranged pet (imp/Water Elemental) on the opposite side of you but out of Immerseus' melee range, while you yourself stand even farther away. Immerseus will repeatedly use Corrosive Blast on your pet, as it is closer, but pets are completely immune to Corrosive Blast. So long as you don't stand in front of Immerseus and position your pet appropriately after splits, you'll be fine - it doesn't even matter if Immerseus enrages.
2. Do the fight normally, but in the last split before the enrage run close to the entrance. As in the above strategy, the boss will repeatedly use Corrosive Blast instead of meleeing, but you're out of range. Wait for the enrage to fade (it lasts 30 minutes) while outhealing the Sha Bolts (very easy at level 100). Use a mobility cooldown and get back to the boss during a Swirl cast, and do the fight normally (Immerseus does not enrage for a second time).
3. Do the fight normally, but tank the enrage directly (works best on a tank class with self-healing). Be very mindful of your debuff stacks from Corrosive Blast, as the spell will require heavy cooldowns to survive if you have a stack during the enrage, and 2 stacks is almost certainly a guaranteed death. To that extent you need to sometimes let the boss cast Swirl so that your stacks reset during the split phase.
As for doing the split phase - you generally want to start at the edge of the platform (the opposite side from Immerseus) and run in a curved path that gets closer to the boss. AoE slows are immensely helpful if your class has access to them, and you can also stun the Sha puddles if you need to prolong the split phase to help reset stacks. Of course you need to be able to outheal the melee damage and damage from Corrosive Blast with a stack or two.
Soloable as Brewmaster Monk on 10N using Chi Torpedo, Celerity, and Victory Roll. Strategy is to just roll as fast as possible when the slimes are out and get more rolls using Victory Roll.
Demon Hunter - Vengeance
- Damage the boss until he vanishes.
- Then go near one of the black puddles.
- Kill as many blobs as possible.
- Afterwards damage the boss again.
Don't worry about his enrage as DH tank, the self healing makes its easy to manage
I just beat the game....
In other words, I just discovered using
Got about 90% of the slimes as a fury warrior :D
The most boring boss of them all. What retard designed this boss?
Managed to solo this on 25M with an 853 Affliction Lock. Required a little bit of luck. Basically I took
for the Infernal and put
on auto-cast. When he splits, check the room for the biggest cluster of black blobs. If you get 4-5 of them stacked nice and close you can send your Infernal to attack one and his damage aura will kill all of them. Let your pet take care of those while you clean up the others by dropping a
on them, which should one-shot each blob.
Took me like 15-20 minutes to get it right, but it worked. Probably easier to just bring a friend. :)
I did this fight on 10n. on a 110 elly shammy 801ilvl. Took me about 10 min and he never enraged and only had a max of two corrosive blast (most of the time just one). just on every split i killed what i could and healed what i could (killed between 3-5, was able to heal 2-4 per split), when i have more info on harder difficulties will add that.
Easy duo with Protection Paladin and Holy Priest. Both using food buff
. (Thanks to cstober2010 for that tip.)
Paladin drops a
where a group of globules are going to land, then uses
on another group of globules. Kill as many more globules as you can.
will heal/kill globules in a 30 yard radius.
to kill more globules, or while
is on cooldown.
to heal friendly adds. Or you can use
to heal a friendly globule to full in one tick. Priest could also pre-place up to 3
to help with sprinting to adds. Didn't try
as lance171 recommends.
ETA: Went back and solo'd this as Holy Priest.
Blizz really needs to look into this raid, Galakras is ok right now, but Immerseus is still beating Spine of Deathwing in boredom for soloing purposes. Make so that each bubble we kill/heal removes more energy from the boss' bar instead of the current set. Way too long for a now
soloable boss, and even for groups that go for Mythic runs. These kind of fights should'nt exceed 5 minutes at worse, this one can exceed even 10 WTF, are we still in MoP?
the same item
from my Lei Shen post, you can use
's sprint buff on those bubbles, to kill the maximum of them at each transition he does. Just make sure you use a ranged attack, look where most of them are gone and move to there, start killing, always staying close to middle if possible, so you have less room to move, and might hit other bubbles before they reach boss.
Solo'd as a Ret Pally using
, which gives you a momentary speed boost after you kill something. Use that for your food buff and spec
, and put
down on your toolbar so you can hit it easily. During Immersus's splits, keep towards the middle/inner part of the circle so you can get around faster as you kill things.
If you still have Ashbringer, it helps to have
skilled up in your Artifact, too, as that adds heals to your Divine Storm -- so you can kill the black bubbles and heal any nearby white ones at the same time. Then...just focus on killing the bubbles as you run around the circle, and use Divine Storm as much as you can. It'll take a while, but it does work.
Solo'd this today on my 110 Frost mage... Never again.
This was single handedly the most stressful thing I've had to do in wow and I've done progression raiding since wrath.
I couldn't imagine doing this solo on a class that had no mobility or aoe slow.
As a Mage, you should just focus on one side of the blobs where there are the most black ones. Ice Lance each one, try and Blink + Nova another group before transition ends. Keep as close to the center as possible to stop the water expanding out and the transition phase ending too quickly.
Soloed mythic today as a 894 Havoc DH, used nothing special but bear tartare.
Soloed as a boomkin. Probably should have been feral or guardian for better aoe but moonfire spam never lets ya down. Didnt take as long as I had thought. Moonfire was one shotting the little beasties
Appears that as of 7.3, each Sha Puddle (the black one) knocks 3 corruption off Immerseus instead of 1, on mythic at least. Makes it so you only need around three splits to finish the fight. Nice little change by Bliz.
and looting his treasure chest, you will need to go up the staircase behind him and stand on the lighted platform.
At that point, you should get an Extra Action Button for Mighty Stomp. Click the button to open the way to The Fallen Protectors.
Solo'd Mythic with 110 Orc Fury Warrior at new ilvl 171.
No problems whatsoever.
I don't know if this is new with BfA or what but if you can't get the door to open after you kill Immerseus, just run outside then reset the instance. When you come back in, you'll get ported to the door and the icon you need will be there.
Something is now broken in 8.2.5. Boss vanishes after ~2 min and you get a wipe message. Made multiple attempts killing quickly and slowly and can't get past it. Yay, QA Dept!
1. Kill Immerseus
2. Kill all blobs at least once.
For legacy raid runners:
You MUST kill the sha blobs, or else the boss fight will never end.
Don't sit there for 5 minutes lazily aiming for just the boss like I did.
Tried to solo this today as a prot warriro, got frustrated as i couldnt get all blobs in the same round - found
out, that i just need to kill the dark blobs, at some point you will have gotten them all - may require him to submerge a few times - but you will get there in the end!
seems like the spawn of the black blobs is changed, now they are more clumped together thus making the encounter faster
这个 NPC 能在这些地区找到：
Immerseus Gif Guide
MoP PvE Gear Guide
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