This is the correct NPC ID for the version of
which appears inside the
raid and drops loot.
(63664) is the version which appears in the
outside of the raid while players are on
. Bombing this NPC is an objective of
The following abilities
prevent you from taking damage and dying from his
Wheres the Loot for Raid Finder ?
for this encounter and macro
to it. As soon as
comes, quickly target your party member who is targeted for it and pop the macro. Easy mode. :)
makes the first part of Phase 2 easier where you can just skip the last few tornadoes by Shadowstepping right behind him once you're in range.
One of the big problems in Heart of Fear's
, specially in HC, is the
If you use a
(or another physical invulnerability), the Wind Step get dispelled.
Blade Lord Ta'yak made simple:
Drop raid markers at each number. 1, 2, 4, & 5 go in front of their respective pillars, at the bottom of the steps, whereas 3 is vaguely in front of the throne, in line with the other raid markers.
Tanks start fight by kiting Ta'yak to 2. Each tank should take two stacks of
, then have the other tank taunt off; then repeat when stacks have fallen off. Ta'yak may occasionally bug and dump a third stack on the tank before the other tank's stacks have fallen; cooldowns from healers will get you through.
Ranged and healers spread out 8 yards from each other in the vicinity of 1. If there are enough ranged,
will only hit ranged, and more importantly tornadoes will only spawn at 1. When the last tornado/wind step goes out prior to a
, run to 2 and stack. Then run back to original positions. (Note: if the last tornado goes out a split-second before an unseen strike, you'll have to edge partway to the stack point early and drop the tornado halfway.)
Unseen strike person should either stack directly on the raid marker, or if that is not working for you, have them face the raid marker right on the edge of the coloured light (one or two yards out from the centre). The person with Wind Step is the most vulnerable target during unseen strike--either ensure healers are aware of that, or have them not stack with the rest of the group.
After two Unseen strikes, tanks move boss to 3, and ranged move to 2. Repeat later with boss at 4 and ranged at 3, and later boss at 5 and ranged at 4. This pillar strat ensures that all tornadoes get dropped behind the path of the raid, and more importantly nowhere near the unseen strike location. If you run out of room, you weren't going to make the berserk timer anyways.
Once the boss hits 20%, don't fail at frogger and you win. If you are failing at frogger, please note: a) that if you send your dps at 11%, then they don't have to do frogger a second time and get a wind-assisted speed boost; b) tornadoes never spawn in the same column twice in a row; if you make it to the end, the safest place to reach the boss is where the last tornado spawned; c) keep your head up and you can see the pattern better; d) every man for himself will break you out of a tornado. PvP trinkets may not, your mileage may vary.
Wow, his on-death comment:
"I'd always hoped to cut someone like that someday, to hear that sound. But to have it happen to my own prothorax is ridiculous."
is lifted straight out (with a tiny modification) from the "Lone Wolf and Cub: Baby Cart at the River Styx" movie from 1972.
How come this guy is called Blade Lord when he is all about wind, and
Wind Lord Mel'jarak
is called Wind Lord when he's mostly about blades?
An easy strategy for 2nd phase is this: When you first reach him, keep applying DoTs. When Boss HP is around 11% (this number depends on your raid DoT power) just jump into the winds on the sides and keep running to the other end. While you are travelling, the DoT should be enough to push him to the 10%. If you timed it good the boss will appear on that end when you arrive.
Important point. While running keep an eye on the boss's HP. At 10% the wind direction will change and if you are still running in the wind, be ready to step out of the wind so you won't be carried back. If your DoTs are not powerful enough you may also end up on the other side and boss will remain at the first end which will be a wipe. So you may need to adjust the timing here.
is quite powerful for phase 2.
Accidentally screwed my guild over during phase 2 by casting Aspect of the Pack.
In heroic mode, there is one additional mechanic, and all abilities hit harder.
The additional mechanic is
which grips everyone into melee range and then whirlwinds. In order to easily evade this damage, it is important that ranged move close to the boss, so that they are not still flying toward him when he begins to whirlwind. for the duration of this ability, you must run away from the boss, however any characters who can cast while moving can strafe and still attack while
An added bonus of the blade tempest addition is that tanks are usually able to taunt-switch before a second
goes out, which makes healing this encounter that much easier.
It is beneficial to have all of the raid but a tank and single dps jump into the slipstreams at the sides of the encounter when the boss is at about 12% health (11% if you are low on dot classes.) as long as the entire raid reaches the far end before the boss, you will have optimal up time for the last 10%.
the video of our first kill can be found here:
Blade Lord Ta'yak is a two phase encounter which requires in 10 man mode 2 tanks, 2-3 healer and 5-6 DDs.
The first phase of this encounter is a check to your raid's ability to stack and spread out. The need to do this can be explained with Ta'yak's set of abilities in this phase, containing two mostly harmless abilities and two dangerous mechanics, which can one-shoot players.
The mostly harmless spells are:
creates a tornado which moves slowly and deals moderate nature damage with an additional knockback, when touched.
is a stacking debuff which makes tank switches necessary. Simply switch tanks, once the debuff expired on one tank.
targets a random player and makes all targets within 8 yards bleed for 80,000 damage every 3 seconds for a duration of 30 seconds.
Once every minute the boss vanishes and targets a random player with a red arrow (similar to Hunter's Mark). After 5 seconds he attacks with
, causing 3,000,000 physical damage to all targets within a 15 yard cone in front of him. This also causes a knockback.
To deal with his abilities simply stay spread out around the boss with 8 yards range to every other player. This causes
to only hit one target, disburdening the healers a lot, since this attack is 800,000 damage per target and they need the mana for phase two.
As soon as the boss vanishes, stack into the player who is marked and stay into his hitbox to prevent him from being killed by
. After being knockbacked from this ability, spread out and continue the fight.
In addition to those abilities he has some kind of soft enrage, called
. This increases his damage and attack speed by 5% per stack and stacks approximately once per minute.
After reaching 20% the boss flies away and pushes the raid to one end of the room, while he moves to the other end. Now he continues to stack
at a higher speed (one stack per 10 seconds), but cannot do any melee attacks.
He deals about 15,000 nature damage to every player per second amplified by the stacks of
and creates a strong wind and tornados.
The goal is to reach the other side without getting hit by a tornado. Once you reach the boss, immediatly start to attack him, since he cannot attack you. At 10% he changes the side and the direction of the wind and tornados.
If you get hit by a tornado, you will be pushed back to the end of the room and receive a high amount of nature damage from the tornado, which will most likely bring you out of the healers' range and therefore causing your death.
Since the second phase is with high movement and has a higher likelyhood of someone dying,
should be triggered after the first
, to guarantee the highest uptime possible.
This video shows how we dealt with the boss mechanics on our firstkill:
Additions in heroic mode:
In heroic mode all abilities deal heavily increased damage. Also Ta'yak gains a new spell:
grips every player to Ta'yak and then he starts a Bladestorm dealing very high damage. Also you get pulled into it again and have to run out the whole time. See it as an inversed version of Lei Shi's
Warlocks can place their gateway as posibility to get some distance, but there is no guarantee that you can reach it every
, but it has the potential as a gap opener.
As there are no other changes to normal mode, simply use the normal mode tactic and run away from the boss after getting gripped by him. Do not stand at max range, because that causes the grip to take too much time and you will get shred within the
Here is the video of our firstkill:
You can avoid
using things like
After being targeted by
, a moment later you will be momentarily stunned. When you are stunned immediately start spamming the abilities above and you will be freed and the spell will activate before
For non-hardcore guilds (and ones without many shaman/druid healers), if you have a lot of priests in your raid, make them take Cascade as the Lvl90 talent and simply spam it one after another while running the lane between tornadoes.
Warlock Protip: Put your gateway halfway down the hallway, so you can use it to skip half the tornados during phase 2.
Even better, if you can time it so that you're flying through a portal when he hits 20%, you won't get caught up in the initial attack and can start DPSing him straight away.
I'm not sure if this is a bug or intended, but both this week and last week in LFR when I got unseen strike'd I not only took damage from unseen strike, but also took a melee hit from Tay'ak before he went back to the tank. It killed me last week and almost did this week as his strike hit me for 160k and melee for 200k ish.
Poor guy, all he wanted was to cut my prothorax and hear that sweet sound.
Cliff notes for LFR
Phase 1: The spread out or stack part.
Avoid whirlwinds. Spread out so Wind Step does not hit everyone . When someone has a red arrow on them (Unseen Strike) all DPS stack on that target then spread out again.
** healers don't all clump together, as the raid is spread out, spread out amongst yourselves as well.
Phase 2: the run through wind tunnel part.
At the start of P2 everyone is thrown to one side
Make your way to boss, burn. (tornadoes) burn.
He will fly to the other end so it's just rinse and repeat
Make your way to boss, avoid winds (tornadoes) burn.
**locks you can use your gates to make your time easier here.
Yep there are more detailed posts on here that go into specifics so please read those if you want to know more, this is just a cliff notes for LFR. If everyone follows these basics your group will survive and you can progress to the next boss.
Blade Lord Ta'yak 10 Normal - Mage solo
Just soloed him on 10N as a Blood DK 672. Was very simple, Unseen Strike only hits for ~75k. I didn't have to pay attention to anything.
*edit: 16/01/06 6.2.3
I went there with my fresh Level 100 Beast Mastery Hunter (700 PvP Gear). Unseen Strike hit for 154k and he only cast it once. Easily outhealed with Spirit Bond + Spirit Mend. Nothing else to mention.
Brewmaster Ilvl 692 Done solo...I failed my first attempt and nearly failed my second attempt but was lucky to have triggered the second phase the wind tunnel.. i had a Stamina flask and garrison Food buff (crit).
Edit: This was done just after Legion Pre-Patch.
I just soloed on my 795 110 Shadow Priest yesterday. The Tornadoes are annoying, but you just have to learn how to move past them.
I tried to solo him on my 108 beastmaster Hunter. Died both times. Any tips would be sooooo appreciated! Trying to avoid the wind is near impossible... and he just casts them again when I did get back. Help please? (don't downrate, I'm sure I'm not the only hunter that's been trying to get this one.)
lvl 110 Easily soloed as Frost Mage (with Shimmer instead of blink which gives u 2 blinks)
I nuked him hard and for wind phase just tried to avoid couple of them and used 2 blinks then one shot the rest of boss HP
May be common knowledge but I had to drop off of solo'ing raid twice and each time I had to fight (and farm) this boss. Sooooo evidently you can fight him, exit the program, log back in later, and farm him again.
I'm a level 120 Panda Hunter with a core hound pet
I solo'd this
first time, stupid tornadoes got me
then I *hid* behind the big urn, sent my pet, my dire beast, murder of crows out.
dead, no tornadoes.
this was the only 'hard' boss for me
but I didn't find any chests.
120 Prot Pally's: Burn the Blade Master's health down as fast as you can from the beginning. I went in unbuffed because thus far everything was easy. After getting frustrated and losing patience, even with Ta'yak's health down to almost nothing, I just forced myself to learn to maze-walk the endless tornadoes. I even tried exiting the raid via my task manager, but all that did was reset the fight. Don't bother with Divine Steed either unless you know you are really FAST and you have it on keybind! I did not. But I did buff up to burn his health down FAST before starting the fight with him the 2nd time. While I did get his health down to almost nothing in just a few shots, I still had to deal with the tornadoes.
While dodging them was still a major PITA, I changed my view to look more from above than straight ahead to see my dodge-paths better. The last 2-3 tornadoes are super hard to avoid (and if you're not quick, you'll be right where you started again), but at that moment at the end is when you want to pop your Blessings of Protection to get through them. Bring him down with Avenger's Shield once you're close enough, and that's it.
Ta'yak isn't hard to bring down at all. It's the tornadoes that are the major, time-consuming PITA here.
If you're trying to start this fight at high level and can't figure out how to begin the fight because he can't be attacked, check every alcove in the area for trash. All the trash has to die before he can be attacked, and it's easy to miss some if you didn't see it on entering the room.
I found a technique to make slow progress against the whirlwinds if nothing else works - duck into the side winds. It will push you back, sure, but more slowly and you're controlling it. You can dodge the side lanes of whirlwinds this way.
这个 NPC 能在这些地区找到：
MoP PvE Gear Guide
Raiding with Leashes VI: Pets of Pandaria
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