Flame Leviathan is the first boss in the new raid of 3.1. Players will use vehicles in order to kill him.
it has to be tanked? or only kited?
He is only kited.
The problem is, you can't aggro the Flame Leviathan. It aggros one of the two (or four) siege engines, and swaps between them every 30 seconds thereafter. It'll only aggro the other vehicles if there're no siege engines left.
EDIT: Scratch this. He will target Demolishers as well as Siege Engines.
Flame Leviathan will target Siege Engines and Demolishers. He doesn't have an aggro list. He randomly chooses between Siege Engines and Demolishers every 30 seconds.
Salvaged Demolisher drivers should save their pyrite (ammo) for Pyrite Barrels, and use it while the boss is stunned / in other words its circuits are overloaded. If boss targets you, your passenger should use speed boost if you think boss is going to catch you. Also, passengers need to constanly shoot down pyrite floating in the air, and collect them. If you have a very good passenger, you can keep shooting pyrite barrels most of the time. Passengers have another crucial work to do. When Leviathan had stacked more than, lets say, 10 buffs, they need to load theirselves and drivers should throw them on top of the boss. Then they need to kill Turrets there, which will leave Leviathan stunned.
Choppers should be assisting kiters, leaving tar on the ground and it should be ignited for extra damage. Also, choppers have another cruical work to do, they will pick anybody that is not in an vehicle, heal them and return them to their Demolishers. An easy way to keep track of those people is checking map. Anyone that isn't on a vehicle can be seen easily on mini-map.
Siege Engines that are not targeted should be following boss with 20 feet distance between them. It's somehow crucial for Siege Engines to interrupt Flame Vents, that's why they need to be within 25 feet of boss. They should use their 3rd ability to gain distance. And passengers should use their shield if boss is very close, not giving much chance to deal damage. Their ram damage is not important.
The overall DPS is going like this: Siege Engine Passenger, Salvaged Demolisher Driver, Salvaged Demolisher Passenger, Salvaged Chopper, Siege Engine Driver. Salvaged Demolishers Drivers can pass Siege Engine Passengers with a very good passenger, allowing driver to use pyrite barrels nearly most of the time. Siege Engine Passengers shouldn't be bothered with pyrite ammo floating in the air, they should focus on the boss. Demolisher Drivers should be getting them down and picking them afterwards. And none of those should be firing at boss with rockets/missiles, they should be used only to ignite tar on the ground.
Demolishers should be away from the boss all the time. They have a very huge range, and should move only if boss is targetting them, if on hard mode, and if running out of ammo. Siege Engines should be following boss within 25 yards as I've said above, and need to get away before the target switch, 3-5 seconds and running away to different directions works very well. Flame vents can kill raid vehicles, especially choppers and demolishers if fight takes too long. Choppers are also very important for victory, their tar and taxi ability saves many.
When boss is stunned, Siege engines can close in to use their ram ability on boss. But they need to get away before he restarts itself. While it is stunned, extra tar on the ground that are ignited will burn him for a good damage. Pyrite barrel DoTs will do a very good damage here.
About hard mode and towers. Speaking with Lore Keeper of Norgannon will enable the hard mode. Then boss gains a buff accordingly, in addition to beams described above:
Tower of Storms (Thorim's Hammer) – increases physical damage dealt by Flame Leviathan by 25%.
Tower of Flames (Mimiron's Inferno) – increases fire damage dealt by Flame Leviathan by 50%.
Tower of Frost (Hodir's Fury) – decreases the raid's vehicle and player movement speed by 20%.
Tower of Life (Freya's Ward) – decreases fire damage dealt to Flame Leviathan by 10%.
Also, each tower left will increase Leviathan's health by 50%.
If you don't speak with him, just go to the boss, it'll be on normal mode, there's no need to speak with Lore Keeper of Norgannon and destroy all of the towers to kill the boss on normal mode. But I suggest leaving at least a tower, it'll be funnier :)
And lastly, about hard mode loots. Leaving 1 tower will only award you with the achievement. 2 towers, you'll loot 2 Emblem of Conquests on 10-man version, also (high chance for?) a Runed Orb.
I got launched on, and killed a turret. At that poitn everyone opened up dps cuz of +50% dmg. Then, I couldn't do anything so i jumped off the boss and died lol D=
Edit: Once you kill your turret, stay on until all 4 are dead and boss is stunned. Then youw ill have time to get into a vehicle.
Either that, or have pro chopper drivers pick you up lol
On normal with all towers down.
There are only two turrents that need to be destroyed for the overload to happen. We found it best to have a high range dps lunch themselves so they can attack the turrent they get pulled to and then the one right beside (but out of melee range) of them. For us we launched someone right off the bat because the turrents had 64,000 each. After the circuit overload, have a hog pick the caster up really quickly and then drop them off back at their demolisher. Full dps at that point. After that, launch them again and if you have to do the circuit overload again then he should be dead, if not then your raid will wipe because there isn't enough damage on him.
Also with the two demolishers, you can have your spare person be ready to swap so they can dash just in case he starts to focus on your launcher person.
Other than that, easy take down, just wish we didn't destroy the towers right off the back.
Useful HD video
Information about hard mode is incorrect. Destroying towers
buffs from boss. So if you don't destroy any of the towers it's the hardest fight and if you have all the towers destroyed it's the easiest fight.
Just downed this guy with all towers down. Kite him counter clockwise or whichever way you want and make the motorcycles lay tar and ignite them, simple fight.
The giant construct, designed as a part of Mimiron's ultimate weapon "V0-L7R-0N"... for all those non leet speakers out there its voltron....yet another pop culture reference by blizzard.
Watch out when engaging the boss; all siege engines should move in together.
On my heroic group's first real attempt on the boss itself, I was one of the siege engine drivers, and was slightly behind the others. I'd fought Kael'thas in The Eye enough times to know, when told that Flame Leviathan made me his first target, that I should get the heck away, so turned around and drove off. Unfortunately, we did not know about the force-field wall locking everyone in with the boss, or that it would pop up
his first siege-engine chase, so once I saw the wall up I figured I'd be locked out of the rest of the fight. Not so! Eventually the boss decided to target me again, came
the force field, and along the way regained full health (I presume the equivalent of an evade bug). Oy vey.
After we killed him (10 man version), he was able to be dismantled by an engineer. The spoils from that were;
1 Titansteel bar
5 Overcharged capacitors
5 Eternal Earths
and 4 Eternal Shadows
Not a bad haul to pay for repairs :)
OK, i'm confused, could someone explain to me the "on the back of the beast" part?
I mean, in 25-Man, how many players do you need up there? You get "sucked up" by the tower? What does that mean? You get stuck with only one tower to destroy? Is that it?
And do you hav to push a butto after the towers are down to Overload him or just kill the towers?
His aggro cycle is distance related. Was doing this on 10m last night and we discovered that (not precisely sure the radius but probably melee range or a little farther out) if a demolisher got close enough he would target and chase it until a seige tank got targeted. Make sure your demolishers are max distance to avoid being targeted. The bikes move too fast for him to target but when the overload circuit is tripped, make sure any oil is lit beneath him and the bikes come in after picking up passengers and unload with their sonic horns.
The vehicles scale with your item level to. So make sure you are wearing high level gear to get better vehicle. I'm not sure if it affects the offensive capacity of the vehicle, but the health does go up when wearing higher level gear. It seemed that swaping 1 ilevel 200 item for an ilevel 213 item increased max health by something like 12K health on a siege engine.
Not sure where I read it originally, but tested it out last night.
the flame leviathan's hp up top is incorrect. im on cairne realm and hit last night before lag spike killd the realm....his hp are at 23009k.
This is the first boss in Ulduar. When you zone into the instance there is a large area with three different vehicles. Siege tanks, Demolishers, and Motorcycles.
Make sure people understand what each do. Siege vehicles will typically tank/kite the boss while the demos and motorcycles crank out dps.
After you have assigned your groups to vehicles and get in them you will start the gauntlet. Try to stay relatively grouped up and move from tower to tower destroying them (on normal mode). As you kill the towers the mobs that spawn from them will stop spawning when that tower is destroyed.
On the right side, before you engage the boss is a green circle which you can drive onto and it will repair your vehicle. Make sure you are repairing in between towers and again before the boss.
When you engage the boss, send both siege tanks in first. Whichever seige gets chased first is the kiter. The motorcycles should be placing oil infront of the boss, and let the demos set it on fire. Demos can pretty much keep constant dps on the boss as long as you keep your distance. If you are closer than the next seige tank to the boss, it will switch to you and you will then need to kite the boss.
There will be a warning come up on your screen and this is when your demos will launch their passenger ontop of the boss. They need to destroy the turrets on top after the turrets are destroyed the motorcylces need to swing buy and pick them up (when boss is stunned) and take them back to the demos.
If you wipe on the boss, simply go up to the guy near the entrance of the gauntlet and let him teleport you close to the boss. Your vehicles will spawn here from now on.
*note there is a repair guy in the first area when zoning in.
I would say when we beated that thing 2 days ago he started to chose one of our Demolishers from the start
well in case its not a bug or the bug will happen again: Keep your distance when the stops chasing the Vihecle he is chasing
Killed him on 25man on release day. first kill got an epic enchant. cant find it on wow head i think it is a world first.
Enchanting: Enchant Weapon - Blood Draining
"permanently enchants your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 360 to 440 health. Lasts 20 sec and stacks up to 5 times."
Looted by Lexorn of the guild OneVision - EU Earthen Ring Server
we first tried to go into Ulduar when the patch came out, but the instance server crashed.
We went in tonight (16/04) and cleared out the trash leading upto this guy.
I had an absolute ball doing this boss... 2 learning wipes then we kicked ass :D
If you get the tactics right, then it's a very easy boss to do...
Salvaged Iron Golem Parts
from his corpse (10 man) today XD
Apart from the orbital strikes listed above, leaving a tower up will also confer a buff on the Leviathan:
Tower of Flames
increases fire damage dealt by the Flame Vents ability.
Tower of Frost
will reduce the raid's movement speed.
Tower of Life
reduces fire damage taken, which will most notably cut down damage from your stacking Pyrite dots.
Tower of Storms
will increase physical damage dealt by the Leviathan's battering ram and his constant missile attacks.
In addition, each tower will buff the boss' health by 25%. Even if you perfectly dodge all the orbital strikes (and note that Thorim's will hit all vehicles for some damage regardless), you still have to contend with a Leviathan that deals increased damage, is more difficult to kite, takes less damage from your main stacking nuke, has twice as much health, and has a shorter effective enrage since the constant rocket barrage kills you faster.
1.Demolishers should throw the player straight away once engaging the fight to get the first turret asap?
2.We run any risk to throw the player on the ground while throwing?We should becareful about any means?
Hard mode setup and tips:
4 x Siege Engines (Driver+Passenger)
6 x Demolishers (Driver+Passenger)
5 x Choppers
As it was said, no matter what is your spec., the only stat. relating to your venicle HP is your gear LVL. Exceptions are turret nukers: it is highly recommended to put 2 ranged DPS with high damage output and 1-2 Healers as passengers on Demolishers.
Assigning 2 Siege Engines' passangers as shooters of Fuel flyers can also make things easier (other 2 can just DPS boss).
Enter the fight as group, that prevents you from being cutted off from fight from the very beginning.
Siege engines should not 'Tank' Leviathan, aggroed engine will just kite boss. Enabling
by passenger needed when your engine going to stack in a corner, defending from one punch. You don't need any special route for kiting, but you will make fight significantly easier if the group spreads of boss before he aggroes any particular engine.
is pretty useless for slowing, but does good damage when Leviathan reboots, I suggest you can just nuke him
When Leviathan stacks 10 Gathering Speed buffs, you should catapult couple of ranged DPS and healer (or two) on him, to destroy turrets and make him switch off, after the shut down, jump off him and pick up Chopper to ride back to your Demolisher.
That's it, have a nice loot!
Edited due to typo :)
OK this is probably a stupid question, but we had someone in our 10 man group tell us to remove our gear to prevent repair bill. We ran the gauntlet for about 3 hours and never dod get to the boss. BUT we thought we had to take down all of the towers before boss would spawn. So my question is Do we remove gear or not (we were being killed easily) and where is the boss located to the left up the ramps or straight ahead?
We did this boss last night on 25 man. We destroyed all 4 towers before attempting this boss. We used the 'burn strategy' as follows:
5 siege engines, 5 demolishers, 5 motorcycles
- cycles lay out oil in front of boss, demolishers ignite,
- currently targeted vehicle kites the boss.
-all units attack boss from side, rear or ranged.
- 7 seconds before he switches aggro target (called out by raid leader thanks to Deady Boss Mods bars), all siege engines turn around and accellerate away from boss in roughly the same directions.
- the 7 seconds and an accellerate gives you enough time to get a good head start on the boss
- once boss has new aggro target, reengage him with all units
- we did not put anyone on the boss turrets, and he was down quite quickly this way.
No leave all your gear on; your vehicles get their HP from your currently equipped gear, directly based on the ITEM LEVEL of each piece.
Also, the vehicle HP increase for each person in the vehicle.
Well that explains alot thanks, now I know why we were dying so quick. Then again were is the boss on the left up the ramp? Also on easy mode do we need to worry at all about the 4 towers or will they only come into play on hard mode and heroic?
On 10-man, Flame Leviathan is more than happy to go after a Demolisher instead of a Siege Engine. This is generally bad news for the Demolisher and its passenger.
By sending in both Siege Engines at the start to get initial 'aggro', one of them always seemed to be chosen first. This apparently eliminated a Demolisher getting first kiting duty.
Based on that, the current theory within our group is that it goes after the next closest big vehicle when switching its focus... So keep that other Siege Engine on its butt interrupting those flame jets, and when the 5 second warning hits, turn around but don't go TOO far away.
On 10-man, you must destory two of the four turrets to initiate Overload.... and no button-pushing is required.
You can launch 2 dps (or perhaps 1 dps and 1 hybrid) because neither seems to take any significant damage while beating up the turret.
After Overload activates, you will be automatically ejected and will parachute to the ground. You have until Flame Leviathan 'reboots' to get into a vehicle... hanging out on the ground while Flame Leviathan is active can mean insta-death.
If the demolishers are paying attention they can often continue dps while positioning near parachuting passengers (say that 10-times fast). That way the passengers can get back on and resume dps'ing during the Overload and the choppers can do their meager dps and get ready for the next round of tarring.
Flame Leviathan Soundfiles
This is not quite true. At least on live now, Flame Leviathan will sometimes target Demolishers even if free Siege Engines are nearby. In my 10-man today he seemed to target Siege Engines and Demolishers with about equal frequency.
Blizzard's Encounter Designer confirms: "Flame Leviathan can indeed randomly target Demolishers now, this was added during PTR and is intended."
Do note, this is very well doable without causing a system overload. We did it last wednesday, and we thought we had to destroy only 1 turret to cause an overload.
On 25-man, have 2 choppers in front and 2 choppers following him. That way, when he switches targets and turns, the people on the back can continue to drop tar to slow him down and do MASSIVE damage (about 5k per tick).
If he is very close to the person he's following, make sure you keep away from his front. He'll bash everyone on front for 150k-200k damage, and that's with all towers down.
There are two ways to initiate this encounter. You can talk to Brann Bronzebeard, who is standing at the shield, or you can talk to the Lore Keeper of Norgannon, the big hologram everyone's looking at in the center.
If you start it by talking to Brann, you invoke regular mode and don't need to take down any of the towers.
If you start by talking to the guardian, telling it to "activate secondary defenses", you enable hard mode. You can then take down towers at your discretion to specify the desired difficulty of the boss fight, or take them all down to go back to regular mode.
Flame Leviathan Tacts
Salvaged Siege Engine (Driver)
The driver of this Engine "Tank" boss by
Salvaged Siege Engine (Passenger)
He has to nuke boss whith his abbilities also
protect Engine by using Shield Generator (3 button)
Salvaged Demolisher (Driver)
Better Stay in distance
Also keep an eye when a Passenger is ready to get
Launched at the boss and destroy the Turrets there and weaken the boss
Salvaged Demolisher (Passenger)
Full Ranged nuke boss
and when is needed has to load himself into cannon
launched by driver so you have to sycronize it
His main job is to run fast (button 3) near the player that he had been launched by cannon up to the boss and take him up
heal him and finaly to took him back to the Demolisher
Also he MUST go in front of boss and use Oil (button 2) to slow his speed
He dont have to dps so much
He has no abbilities
Choppers start whithought passengers
He has to distroy cannons upon the boss
jump up to chopper before die
and after get healed he has to go back to Demolisher
After clearing all trash you can destroy Towels that gives extra "buffs" to boss and make fight harder .If you dont destroy them you will get better loot ( If first time there better try easy way )
Every 30sec he radomly target somone and folow him
Bikes have to use then oil to slow boss down
and targeted guy has to run away
Goodluck....Sory for any mistake /cry
Why rated down ? nvm
-----Edit Its 10man Version------
I was a driver of a Salvaged Seige engine in 25-man. However, no matter what I tried, I don't think i was ever damaging anything. Any suggesstions? I have floating combat text on and normally see yellow numbers when I do damage. But no matter how close I got to something, I never saw any yellow numbers? Do I just fail or what?
question: is there any way to repair your vehicle?
Yes, you can repair; just before you reach the boss's area there are circles you can drive over that will restore any vehicle to full health. In fact, declining to do so is the criteria for achievements
Dual wielders will have more health than ones using 2-handers even if theyre better geared. Lame.
do flasks or buff food and regular raid buffs make any difference on this fight since you are in control of a mount rather than your own toon ?
I've posted a video of my guilds fight with Flame Leviathan on YouTube.
I've also posted a guide to this fight here:
engineered the wreckage, for 1 titansteel, 5 eternals and 19 blasting triggers.
It's only been stated once thus far from what I've seen, but this fight is much easier if your siege tanks interupt flame vent whenever it is being channeled.
This is wrong. It uses
ilvl. Taken from StratFu
Empirically, taking the average ilvl of your gear (subtract 13 for each blue, 26 for each green) and dividing by 15 (total number of applicable slots), then subtracting 170 will give you the percent increase of the health points of your vehicle compared to base - it cannot be decreased though (naked is a 0% increase).
Also testing has shown that the following slots are ignored in calculation:
Ok guys 1st thing about Leviathan he does not have 15,500,000 health. He has 23,009,000. That is what he has on normal mode. Just figured i'd let you know.
On 10 man version, he will most definitely target the demolishers if there are siege engines up. We had him start off by targeting a demolisher, and then switching and targeting the second demolisher right after.
I don't know if it was part of the first week glitches, but it definitely happened.
How does the loot work? Is the number of drops increased for every X towers you leave up?
My guild can beat the boss pretty easily, and to gear up for the rest of Ulduar it seems like a good idea to try the hard mode so we can pump more loot out of him - however, we're after the loot, so if you only need a single tower up to get the maximum number of extra drops, we'd stop there.
Puggable in 10-man easy mode. Did it last nigth on 1st try. The pug was pretty good(ended up just wiping the nigth before with a bad pug), but still. And because we had no plans to continue to the other bosses we didn't need to worry about raid composition.
Took him down last night on 10man with one tower up. The first tower to try to keep is clearly Freya's - only a 25% HP boost (the others have a 50% boost) and the adds are not really the biggest deal. No real major strat changes from no towers, just make sure to get rid of the adds when they spawn. We did not have to destroy any turrets and were able to burn him down, although it was fairly close. Dropped 2 Emblems of Conquest (not Valor!), the Energy Siphon, and unfortunately I can't remember the second piece of loot, but something makes me think it was Pally healing loot, but I can't see something in the list that would jibe with that, sorry.
We were nearly all decked out in BiS gear, but are not a top-end guild, so not that hard for anyone who was knocking Naxx/Maly/Sarth+2/+3 down pre-Ulduar. Well worth it for the two Emblems.
Killed him last night w/ 1 tower alive, we chose to leave up Thorim's tower. 5 of us had done it on heroic the previous week and it was brand new for the other 5. We had no trouble with the encounter and the orbital defense thing didn't seem to do too much damage to us, so I would recommend it as a starter tower if you want to test the waters with 1 tower alive.
Plus, the 2 Conquest badges were a nice bonus, but the drops remained from the standard loot table.
Anyone have any advice on which the second tower to add would be?
Wowhead has "hard mode" ilvl 239 loot tables for this guy, but it doesn't state what is required to get it. I know that the hard mode is leaving one or more towers up, but does the ilvl 239 stuff only drop when all four are left up, or does it drop from +1 or +2 as well? Thanks.
PS: I've noticed that leaving one tower up causes another emblem of conquest to drop, but I didn't have this question in mind when we did +2.
I can confirm that leaving 1 tower up changes his 1x Emblem of Valor -> 2x Emblem of Conquest. Not sure about the results of leaving 2, 3, and 4 towers up however.
Took him down in 10man last night with Hodirs tower up. Not too positive about being 20% slower, but that blue beam chases you down and if you are anywhere near it when the ball drops from the heavens you are frozen solid and take around 150,000 dmge. I did have some trouble keeping up with him as a siege tank after 4-5 stacks of gaining speed, but overall was easy as long as you keep out of the ice.
oil+fire seemed to free anyone who was frozen in the ice, it might have been a timed factor, but it like i said, it seemed to work for us. And if the blue beam is chasing a bike, you need to be extra careful laying oil slicks, because if the beam stops right in front of the kiter, it can be serious havoc.
At the siege part before this fight after i left the bubble that the kirin tor guys put up my siege engine fell through the god damn ground and into the abyss of Ulduar......
This happen to anyone else?
The shutdown spell last 20seconds according to the spell itself:
and is confirmed by WWS..
Every time we've killed Flame Leviathan, we've have had people who couldn't get out of combat... On 10man everyone were affected and on 25man it only were the majority...
Currently the only fix we have found is to do a soft reset (Everyone leaving Ulduar and get back in). Only having the affected persons leaving doesn't help
It doesn't seem like anyone else has really described the effect of leaving Thorim's Tower up, so I'm adding this. During the fight, Flame Leviathan can activate Thorim's Hammer, which causes a handful of lasers to fire directly down from the sky. There is a brief effect that shows where the next beam will hit, leaving minimal time to react. The beams seem to persist for awhile, meaning that all of the vehicles need to avoid them. From what I saw, however, they don't move once they appear.
From what I saw there seem to be a few different patterns of where the beams appear. At times it was very obvious where the next beam in a configuration would be, because they sort of formed a dotted line, while others were more erratic. Sometimes it would be a single beam appearing at a time, and sometimes a bunch in a variety of positions.
We weren't able to down him before we quit, but if this is the only tower you leave up you will probably see this attack 2-3 times based on the frequency we were getting it at.
Most sites suggest that the demolisher driver should fire normal rounds until the leviathan is stunned, then unload all of the pyrite barrels during the shutdown. This is wrong. The pyrite barrels add a stacking DoT to the leviathan that does 12K per tick (
), in addition to the 54-66K direct damage of the barrel. The normal boulders do 27K-33K direct damage.
I did some napkin math around it before my guild did FL last week. This is all very rough, and I may have gotten a few things off here and there, but for illustration purposes, it's close enough. This is all done with the idea that there will be some mild (200ms) latency and that there will be one shutdown at the 75 second mark. In both models, I'm also assuming about 4-5 seconds to get the catapult-ee loaded and fired back onto the leviathan.
For the pyrite ticks, I'm working off of an idea we'll just call "total stack ticks." As an example, If you load 3 pyrite barrels onto the leviathan as fast as possible, then stop, assuming a 200 ms latency and 1.5 second GCD, you'd fire the barrel at 0 seconds, get one stack at 1 second, then fire another at 1.7 seconds, one tick of 2 stacks at 2 seconds, one tick of 2 stacks at 3 seconds, fire the third barrel at 3.4 seconds, and then get 1 tick of 3 stacks for the following 10 seconds. That's a total of 35 total stack ticks (1 + 2 * 2 + 3 * 10).
If the demolisher driver does nothing but hurl boulders until the stun happens then throws pyrite barrels until the stun is over, they'll get in 44 boulder hurls before the stun and 5.9 (we'll be generous and call it 6) pyrite hurls during the shutdown, with another 4 after the stun.
42 * 30,000 = 1,320,000 from regular boulders
6 * 60,000 * 1.5 (shutdown multiplier) = 540,000 from pyrite direct damage during the shutdown
(1 + 2*2 + 3*2 + 4 + 5*2 + 6*2) = 37 total stack ticks * 12000 * 1.5 = 666,000 damage from pyrite DoT during the shutdown
4 * 60,000 = 240,000 from pyrite direct damage after the shutdown
(7 + 2*8 + 2*9 + 10*10) = 141 total stack ticks * 12000 = 1,692,000 from ticks after the shutdown
in a bit over 90 seconds
To be fair, that doesn't include cannon shots after the last pyrite goes out, but those are at the beginning of the next 90 second period anyways; technically the last pyrite barrel slightly clips the first cannon shot of the next 90 second cycle, but some of the ticks also happen during the next 90 second cycle, so it sort of evens out.
Then I did the math if one treats the demolishers as DoT machines instead of direct damage ones. Under this simulation, pyrite barrels are fired roughly every 8.5 seconds, so the last one should be landing right about when the shutdown starts at 75 seconds. The math is a bit weird for the ticks because of the assumed 8.5 seconds between pyrites. I think it's right, though; if anything, the damage listed is slightly too low.
9 * 60,000 = 540,000 damage from pyrite direct damage before the shutdown
33 * 30,000 = 990,000 damage from regular boulders before shutdown
(8*1 + 9*2 + 7*3 + 8*4 + 8*5 + 9*6 + 8*7 + 9*8 6*9) = 355 total stack ticks * 12,000 = 4,260,000 damage from pyrite DoT before shutdown
1 * 60,000 * 1.5 = 90,000 damage from pyrite direct damage during shutdown
5 * 30,000 * 1.5 = 225,000 damage from regular boulders during shutdown
(2*9 + 8*10) = 98 total stack ticks * 12,000 * 1.5 = 1,764,000 damage from pyrite DoT during shutdown
4 * 30,000 = 120,000 damage from normal boulders after shutdown
(2*10) = 20 total stack ticks * 12,000 = 240,000 damage from pyrite DoT after shutdown
damage in a 90 second cycle
This assumes, of course, that the passenger on the demolisher doesn't make it back and grapple a pyrite before the final ticks of the 10 stack of pyrite DoT runs out; if that happened, the next cycle would start with the demolisher already doing 120K ticks to the leviathan.
In a best case scenario, where no demolishers are targeted by the Flame Leviathan in the 75 seconds before it's shutdown in our hypothetical scenario, 5 demolishers using tactic A will do a combined damage of
damage. 5 demolishers using tactic B will do
. B does have the problem that, if it's disrupted by Flame Leviathan chasing demolishers it will mess up the chased demolishers' DoTs; however, even in a worst case scenario where 3 demolishers are chased, 2 demolishers using tactic B can almost pump out as much damage as 5 using tactic A.
Again, all the math in this is very dodgy; it's just meant as example, not as gospel. However, if someone spots a way that it's way, way off, chime in with corrections, please.
Information about hard mode is incorrect. Destroying towers removes buffs from boss. So if you don't destroy any of the towers it's the hardest fight and if you have all the towers destroyed it's the easiest fight.
This is partially correct, it depends on WHO you talk to when you start the encounter. One starts it in normal mode with no towers activated (thus no towers need to be killed), the other starts it in hard mode (which makes the above statement correct - kill towers to make it easier).
It can be started by talking to either:
Lore Keeper of Norgannon (
). (Hard mode)
Brann Bronzebeard (
) (Normal Mode)
If you talk to the giantish looking dude in front of the base of the stairs - your entering into hard mode. You must kill towers to deactivate those powers.
If you talk to Brann (right in front of the shield), it defaults to normal mode, and no towers need to be killed.
If ever you are not sure, look in Flame Leviathans room - up top on top of the walls there are 4 crystaly sticking out. If they are white and not active - no hard mode. If they are colored (red, blue, green, unsure 4th color) then those represent hard modes.
Killed him with one tower up in 10 man and 2 Emblem of Conquest dropped, as opposed to the Emblem of Valor that I expected considering it was 10 man.
We nine manned it - so if you want some extra Emblem of Conquest in addition to the ones you get from 25 man go kill this loot bag on 10 with a tower up!
I don't know if this is a bug or not.. but here is what happened to us last night when we left one tower up (Tower of Storms - Thorim's Hammer ability) on the 10man version
Everything went fine and all, but when we looted for Drops we Got 2 Emblems of Conquest...
Is that Normal? Has this happened to anyone else?
We were all pleasantly surprised.
We are gonna try it again next week with a different tower to see if it happens again.
Is anyone sure of the details related to the damage he does to people around him? I mean asided from the targetting people closer to him? Does he constantly have an AOE up around him or is that just flame vent when it's not being interrupted? Further the powers he gains from the towers are auras or are they just something for him to spam besides flame vents?
Nope, 100% accurate throw.
We tried him last night for the first time and it was a learning experience. We found that if you do not allow him at least 10 seconds before you launch, you will hit the floor and die shortly after. out of the 10 times trying to kill him 6 times were because of this.
I've never done this boss on a chopper, but I hear the RL yelling in vent about igniting the tar. None of our chopper drivers seem able to find the BIC, how does one ignite the tar?
did this boss on hard mode normal the other night with the hodir tower up. dropped two conquest badges (dude! in normal mode! sweet!) along with one hard mode loot. was quite simple, only few things to note:
siege machines need to follow the boss at a 10 to 15 yd range. interrupt whenever possible. and turn in the opposite direction of the boss five seconds prior to target switch. the passenger should always be shooting in the air to drop pyrite, and switch to the boss only on overcharges.
demolishers maintain max range, always keeping 25 energy available for speedups, only toss passengers when the boss is targetting another car (to make available the speedup), and try to minimize the fight time with as much dps as possible.
assign choppers to each demo passenger to pick them up as soon as possible. the demo passenger is essentially the most important member of the encounter and must be kept alive.
hodir's fury beams pause when it hits you, and the boulder doesn't drop for about three seconds, so as long as you're always moving away from the beam and not into it, you're completely fine.
If piloting a demolisher and you're being chased, I "accidentally" found out you can leave your vehicle and it acts like a fade, he will immediately target something else. I had a macro set up for "Q" and when I accidentally hit it my dude jumped right out of his Demolisher. When I got back in FL was on one of the Seige Engines. Might help, but its risky!
Downed Hard Mode (2)
Prophets of Vengeance - Argent Dawn
Left up Towers of Flame and Storms
This was done in preparation for Hard Mode (3) where Freya's Tower will be added.
Before the start of the fight, shoot down as many Pyrite barrels as you can, at least 2 on each side for your Demolishers. If that gets done, start the fight by dumping all your Pyrite into the boss, and allow the passengers to reload you. Launch passengers when the boss reaches 8 stacks. These should be your best burst DPS members.
Everyone needs to pay special attention to where the beams are as the fire trail can deal 88k damage per second to any vehicle passing through it. Furthurmore, the Storm beam deals an additional 8k damage per second to anyone near the 2-3 beams that are down at any time.
Loot from +2 was not hard mode loot =( 2 Emblems of Conquest as well.
Hope to update next week with our +3 success!
The best advice I can give you for tackling the hard modes with 2+ towers up is that you should have a rotation for which demolishers launch.
Also, before the battle begins, have each Bike assigned to one specific person who is getting launched, that way they can pick their specific person up and heal them after the overload occurs. The 5th bike can be a floater.
Once we started doing that, things were much more organized, and +3 towers was that much easier.
When you do hard mode, he drops 2 emblems of conquest on 10man.
However, our run glitched, and he dropped regular loot, not hard loot.
1.Demolishers should throw the player straight away once engaging the fight to get the first turret asap?
Yes. Especially if you are leaving the towers up you will need to get to the "stunned" phase as fast as possible to do the most amount of damage possible.
2.We run any risk to throw the player on the ground while throwing?We should becareful about any means?
Yes. Players should not be thrown at the exact same time otherwise you run the risk of throwing a player to the same turret as another player was shot for (this happened to our guild several times). The end result is both players ending up on the ground and dead shortly after. Before you engage (or even start the gautlet) have a plan ready of who goes first and follow that rotation - it works perfectly and you wont have a problem getting players up there.
I want to note that Siege Engine passengers have an easier time getting pyrite shot down than demolish passengers. The Siege Engine machinegun can shoot at a much higher vertice than the demolisher's gunner. Having your demolisher and demolosher gunner on the boss at all times while having your Siege Engine on the boss and his gunner shooting down pyrite will make this fight go a lot smoother with more pyrite available.
We managed to do this guy with all tower defenses active over the weekend ( this is 10 man btw.)
Notes from the towers themselves that haven't been listed as far as I can see are as follows:
Tower of Storms:
The lightning that comes down from these beams has a larger radius then the animation, and can deal LARGE amounts of damage extremely quickly (100-150k+ at point of impact, and can remain even after the animation disappears).
Tower of Flames:
Fire goes wherever the beam goes, and it deals 10% hp a second as long as you are in it.
Tower of Frost:
Larger radius then the animation, and deals roughly 30-40k a tick after the inital hit. Requires fire or boulders to be broken out of.
Tower of Nature:
The adds can be slowed with Tar, and can randomly target people on the Flame Leviathan itself, but cannot attack them. They die very quickly from demolishers or siege engines.
For our kill, we used every vehicle except 1 bike, which helped us out a lot in the end. We had 3 people alternate between going up and staying in the demolisher passanger spots to ensure pyrite is always stacked up.
For the pull, we had both demolishers unload all their pyrite right away, and assigned 1 person to go up about 10 seconds after engaging, unless FL was targetting that demo, in which the other demo would launch their passanger instead. Kite him as usual, and have the person who is on top communicate when overload is about to happen, so the demos know when to really unload.
The goal for us was to get him down in 3 overloads maximum. This meant we would do at least 20-25% of his hp during each overload to bring him down quickly.
He dropped 3 conquest badges, his hard mode item, and other normal stuff.
Note: Anything less then 4 towers will reward just badges and rarely an orb. Also, shoot down pyrite before you engage him. It really helps =)
Incorrect. He will target and follow any Siege Engine OR Salvaged Demolisher.
-edit- As Benna1234 below said, it may very well be that he will target Salvaged Demolishers only in 10-man, which is the only version I've completed more than once.
can any chopper parts be looted from him? or is it only the exhaust pipe? cause if you can get the golem parts off fo him that would be imba^^ and also the pistons if possible
if you know if you can loot anything else of the chopper parts please email me on
thanks a lot if you reply to me
I defeated this boss on 10-man with one tower up, but we didn't get any special loot, all we got were two emblems of conquest. Is that how its supposed to be with just one tower up? How do the number of towers up affect what loot FL drops? How many towers do we have to have up until it starts to drop hard-mode items?
Engineers can "dismantle" boss after all loot is gone, picked up a titansteel bar, lots of different eternals and lots of volitile blasting triggers last night on heroic.
Flame Leviathan 10 man has been downed by 2 people. Video can be found here:
Beware, turret destroyers. When Flame Leviathan dies and you are still on him, better hope you have some sort of slowfall or you are going to die when he launches you into the air without any sort of parachute. It's become a game for my guild to see if they can get me killed that way.
Has anyone tried using the demos rocket attacks on the boss? I was shooting down more pyrite barrels today and we were too close to the boss and they were actually hitting him between 8-9k per rocket with .25 sec cast time... I kept on spamming him with it, not sure if this provides any more dps or not...
This guy is a straight up theif.
Why does he have
Its obvious while they were sleeping he crept into their rooms all ninja like and took them.
As of now, vehicles used in the Flame Leviathan encounter are currently
when it comes to the scaling with item-level and passengers. For example, if you are the driver of a Salvaged Chopper and on duty to pick up people who cause Flame Leviathan to shut down, something fun happens when your passenger leaves your vehicle: Its health gets reset to the default value (504,000).
A way to regain the health from your gear, you need to leave and enter the vehicle during the fight, but the vehicles are more than likely to just despawn if you do it.
This bug is very very VERY annoying, and currently making a kill with 4 towers up much harder than it should be.
this NPC has the highest health in the game. highest in naxx is 30 million. this guy has 70 million
As everyone probably figured this the vehicles used on this fight is scaled with your item level. thanks to some work done by hardcore players around the world we can get rough estimates of your HP/DMG boost on the vehicle.
As for lastest patch 3.1.2 this didn't seem to haven't been 'changed' though i doubt blizzard intended to do this :p
As for many guilds try for 3 Towers, 4 Towers challenging hardmodes, the number of wipes on this fight gets quite irritating! well there's a way to save your repair bill!
Enter Vehicle with highest item lvl you got (mix of tanking/dps/healing gear works) After...just strip naked...The vehicle health won't drop nor will in boss fight in any abnormal fasion :p /cheer at my 7 copper repair bill XD
As mentioned on
Gear Scaling Guide
, Gear will effect the vehicle dps. However, i don't see this happening if i do the the 'strip inside the vehicle' and logically if my health don't drop why'd my dps drop :p
well guys try it out...in long term it will save you some aload of repair bill XD
Zxin - Burning Blade EU
How to: Flame Leviathan (Yogscast)
need i say more?
I got a Titansteel Bar for "engineering" this guy! I'm not lying, I swear. That was soo weird O_o
It also helps that, if on a seige, at 5 seconds to target switch, stop firing. This will give you more energy to get away if your targeted.
I was also catapulted atop Flame to destroy a turret,
BUT BE WARNED
If you happen to disable Flame while in close proximity to the force-field wall that locks your party inside, there's a chance your parachute will place you on the WRONG side of the wall!
This happened to me and the other player tasked with destroying the turrets last night. Once Flame restarted we died instantly. There was nothing we could've done - just $h!t poor luck I guess.
Needless to say, a wipe ensued.
You can "engineer" him. I did that with 441 Engineering skill, and i got 8 Eternal Earth, 1 Titansteel Bar and some other random crap.
Here are some usefull tips what i learned during 3 tower hard mode (hc):
-Frost is much harder than life, less moveing speed hurts much more with all the aoe around. We did fire, lightning, life.
-You dont need all the siege on interrupt, if you have life up, 1-3 can help on adds. Adds also needs some assigned dps from siege turrets.
-Always keep an eye out for ammo, and shoot them for demos, dot kills the boss, everything else does much less damage.
-Demolishers stack the debuffs slowly, and try to keep them up all time. This is the most mana (pyryte) efficient. Sometimes you can spam it tough. That "only stack when shutdown" is just stupid.
-Mark up the demolishers who shoot ppl, and the passengers, and use different vent/ts channel for "teams". Makes coordination easier.
-Interrupters focus on interrupt, you shouldnt have gcd when flame vent comes, you can spam some rams safely after, when flame v. is on cd.
When "target change in 5.." keep at max interrupt range, than turn around asap, and if you are targeted charge away. If you get rammed others might get hit of it too, so dont think about shielding the ram after target change.
-If you have life up, demolishers cant be too far from raid, cos adds will rape them, they cant be too close either ofc.
-Dont repair your gear, if you wipe too much, unless you are shot up to boss, item level counts for red gear too.
-If bosses target is very low hp, read it as "target change soon", get ready for boss to turn anywhere.
I cant write more, cos this is already quite long, i hope it helps ppl :)
At the beginning of the fight, you must wait until Flame Leviathan has chosen a target to follow before throwing any passenger on him.
Throwing too soon will not work and the person thrown will simply fall to their death.
Also, thrown people that are destroying the turrets on top of Flame Leviathan will take damage from them. Sending all four possible passengers on top and having them focus a single turret at once will greatly reduce the damage each one takes.
When all four (two for normal version) turrets are destroyed and Flame Leviathan goes on "overload", the people on top will be thrown in a random direction with a parachute and they need to be picked up quickly either by their demolisher, or a salvaged chopper, which can also heal them.
Interesting Trick for Paladins.
The boss is taunt-able, and can be taunted twice within the time of Divine Shield.
Used on a 25man 2 Tower kill, and delayed his aggro on the next vehicle by a good amount, since he has to slowly turn around on each Taunt.
Can you fire a passenger up during an overload? For example have the people on bikes swap to demo passangers and instantly get fired up to dps the new turrets after they have been killed the first time. That way he would:
1) output less damage (less time spent doing damage)
2) take more damage (more time spent in overload).
This seems like an easier way to kill the boss espically on hard mode(s), and i was looking for conformation before we tried it in my guild. It does however raise the issue of getting to the ejected passengers. However, we find there is usually suficent time to pick them up.
Flame Leviathan gets a
50% health increase for each tower up during hard mode.
So for 4 towers its health is 1.5 * 1.5 * 1.5 * 1.5 * 70 mln = 354 mln.
For comparison: a raid with 20 DPSers doing 10 k DPS each would need to attack him for half an hour to kill him. Sure glad there are vehicles :)
Can anyone confirm if the bonus loot from 2 towers is 100% or not? I'm going to do at least 2 if not 3 towers up next week w/ guild so I'll bring an update.
I can't confirm but here's what wiki says:
0: Normal Loot x2 + Emblem of Valor x1
1: Normal Loot x2 + Emblem of Conquest x2
2: Normal Loot x2 + Emblem of Conquest x2 + Recipe + Runed Orb
3: Normal Loot x2 + Emblem of Conquest x3 + Recipe + Runed Orb
4: Normal Loot x2 + Emblem of Conquest x3 + Recipe + Runed Orb + Hard Loot x1
It seem pretty accurate to me, can anyone prove it's wrong?
Flame Leviathan 25-Man killed by 4 Players
A few weeks ago I posted a video of the Flame Leviathan 10-Man killed by 2 players. We have a nice follow-up today with the 25-Man version of the boss killed by only 4 players from Spite (US-Laughing Skull)!
The video can be found at
As a Demolisher driver on 10man, the 2nd time I would change my seat to grab my own pyrite my vehicle would despawn and leave me standing there on the ground. I'd hook the pyrite, watched my ammo go up +25, then change back to the driver seat and the Demolisher disappears. Anyone else seeing this?
Ah i just love this boss its so easy. made yesterday a pug for it took 40min to gether up a group. Just day before resets, so ppl wont care so much if they get saved. and yes he dropped Iron soul for my dk its really good and easily obtainable weapon for starter pve or why not pvp :) like in my case.
my guild did this 2 weeks ago. guild name is Unforgiven on Frostmane. Pretty sweet
Do Curse of Element or similar mechanic work on it?
Just start the fight and then have a warlock casts it then have the warlock back on the vehicle
I mean if it works it will add about 13% or more pyrite(spellfire) damage and it sure is a great help on hard mode
Has anyone noticed that the bonus HP scaling has changed since the last patch?
Last night in Moon Guard, my guild attempted a 2 tower finish in Ulduar 10 and his HP sat at 45,098,130. After some mild frustration, we removed one of the towers and the total shrank to 32,212,950.
This would indicate that towers add an extra 40% HP to Leviathan rather than 50% as his passive buffs suggest, unless his base HP has been knocked back as well.
EDIT: Does anyone have current HP values for Flame Leviathan on a normal run?
June 11, 2009 Hotfixes:
The Flame Leviathan encounter has received the following changes: the bonus health Flame Leviathan receives per tower has been reduced, the ejection height from Flame Leviathan has been reduced, the snare effect of the Tower of Frost has been removed, and the cannons on Demolishers and Siege Enginers should now break Flash Frozen vehicles in 1 shot.
stunning Flame Leviathan you will have to throw one player in 10-man and two players in 25-man onto Flame Leviathan. To maximize the time he is shutdown you need to arrange a rotation of two teams A and B. On 10-man each team has one player and on 25-man each team has two players.
Initially team A is thrown onto Flame Leviathan where they cause him to shutdown. They are then ejected from the boss and should be picked up by choppers and brought back to their demolisher. During overload team B is still busy assisting the demolisher driver by picking up pyrite and perhaps killing adds from Tower of Nature. When shutdown is over team B is launched onto the boss and team A can move from choppers and into the demolishers where they should assist by picking up pyrite and killing adds. This rotation is repeated until the boss is dead. For a hard mode kill (four towers) you should require no more than three shutdowns.
Note that during the initial pull team B are in choppers, but as soon as team A has been thrown onto the boss they abandon their choppers and enter the now vacant demolisher seats.
To throw a player onto the boss the demolisher passenger needs to use
Load into Catapult
. Then the driver should use
. Bear in mind the following:
The demolisher cannot move while throwing the passenger, and it is important that the driver aims correctly at the boss.
Also, it seems that the boss only can catch one player at a time. On 25-man it is important that the second player on the team is thrown right after the first player has landed on the boss.
After a shutdown the defense turrets have to respawn before a player can be thrown onto the boss.
After a wipe you can initiate the fight by throwing a player onto the boss.
If a throw fails the player will land on the ground and quickly die.
On top of the boss there are
Leviathan Defense Turrets
. On 10-man there are two turrets and on 25-man there are four. Killing all turrets causes Systems Shutdown. Bear the following in mind while trying to kill these turrets:
Show healthbars (default key 'V') for easy targeting of the turrets.
While on top of the boss you are placed on one turret and cannot move. Only ranged DPS can attack the remaining turrets.
On 25-man the first player to land can see and target two turrets. The two other turrets only become visible when the second player lands. However, the turrets are still present and thus cannot be killed unless two players are thrown onto the boss.
On 25-man the turrets constantly cause damage to the players on top of the boss using
. If only one player is present the amount of damage he receives may become critical. Fortunately, the players are constantly healed while on top of the boss, and two players sharing the damage while swiftly killing the turrets require no additional healing.
On 25-man the constant damage received on top of the boss will cause pushback.
I downloaded the wowhead client so that there would start to be info on the engineering "skinning" on the bosses of ulduar. So far i have had a
(from 10 man), various eternals, engineering materials, and metal bars including multiple titansteel bars from both heroic and 10 man.
If a vehicle is abandoned during the Flame Leviathan fight, it's despawned. While it may appear to you as if you instantly switch seats, there is a very short time when your vehicle is actually abandoned, and if a 'check' occurs at this time, the vehicle is despawned.
At least that's what it seems like to me. Based on personal experience and some guesswork.
with no towers up this is a very easy fight. Today i was in a pug grp for 25 man for Flame. we ended up going with only 13 raid members and downed him our 2nd try!
We had 5 demos, 1 seige, and 2 choppers. each demo had a passenger to pick up pyrite.
We didnt even bother with a system shutdown, and we downed him within 5 mins! again, its an easy fight if ppl know what they are doing :D
This boss is really a joke with no towers up.
Free loot FTW
EVASIVE ACTION! EVASIVE ACTION!
Some notes about the HARDMODE version (25 heroic):
I focus mostly on the Demolishers, as these are the V.I.P. vehicles in hardmode.
- Item level scaling
- General tips
As beeing mentioned already, the driver's relevant 15 item-slots influence your vehicle's health + damage (ignored are: tabard, shirt, off-hand, relic/ranged slots). Each slot is handled equally and yes, damage is beeing increased too !
You gain health in steps of 1% of the vehicle's base health (i.e. steps of 6.300 for a Demolisher with 630k base health) for each +5 increase in i-lvl (above 3000 Σilvl, which is = 100% base vehicle health).
To now be able to calculate the increase (in %), you have to sum up ilvls of all relevant slots (substract 13 for each blue and 26 for each green item) to get your accumulated gear (Σilvl).
*INT() is the Excel function to round down a number to the nearest integer - different for non-english versions, i.e.: GANZZAHL() in german - to avoid rounding errors. In other words: drop decimals at this point.
Multiply the result with the vehicles base health and you'll get the modified health.
From my observations, the damage increase uses the same percentage, it's just more difficult to test.
Be aware that if you have really bad gear, you can even drop below the vehicle's base health, where it will be better to use it naked.
Our Healing-leader made a script, but Ralnar (of EJs) pointed out his far better one to me, which we both adjusted to the needs of my formular:
/script local i,r,l,t;t=0; for s=1,16 do i=GetInventoryItemLink("target", s);if i ~= nil then _,_,r,l=GetItemInfo(i);if r>3 then t=t+l;elseif r>2 then t=t+l-13;end;end;end;DEFAULT_CHAT_FRAME:AddMessage(t.." = "..UnitName("target"));
It requires that you inspect a target, or if you want to use it on yourself, just target yourself !
P.S.: Right now an item with 0 durability will still provide it's ilvl bonus, but as we know Blizzard, something rather soon beeing fixed.
The 5 Demolisher drivers will do around 80% of the overall damage with stacking 10
and keeping the stacks up, even if being chased - needs a waky waky passenger though to pop 'speed' in time and them beeing able to time the point when to launch themself again. - Having this in mind, here a working setup with leaving vehicles beeing unused.
- 4 Chopper drivers
- 4 Siege drivers
- 4 (or 3) Siege gunners
- 5 Demolisher drivers
- 8 (or 9) Demolisher gunners / beeing loaded.
Now you say ... wait ... 5 Demo vehicles with 1 passenger slot each and I list to use 8 (or even 9) ?
Well, easy to answer ... once a passenger is beeing loaded and waiting to be launched, another passenger can take his seat and as 1 of them is either on top of Flame Levi, or inside a chopper, 2 passengers will make it easier to keep
The other important tasks (besides the basics) are to ...
- shoot Ammo from the sky (Siege gunner 90-100%, Demo Gunner helps, if ammo dropping low)
(Siege drivers) - very important, else all vehicles will drop health too fast.
- keep Tar on the ground (Chopper) + lit it (all who can) to help killing Freya's adds
plus dodge all the extra stuff/beams which is going on.
EDIT: Finished the ilvl-formular research to a satisfying result.
EDIT 2: Modified the script with Ralnar's suggestions (from Elitist Jerks), as his script is far better !
Am I the only one who thinks his V.A. is the same as GO-TO from Knights Of The Old Republic Two?
Some tips I can offer from our attempts:
1) I've seen comments about saving your pyrite for when he is stunned; I don't reccomened this. Instead, it is the demolishers top priority to keep 10 rolling stacks each on the boss at all times.
2) You don't need to delay, count to 10, or any other such tactics when preparing to launch engineers on top on the first pull. Rather, have those demolishers empty their pyrite on to the boss, their gunners should reload the demolishers, and then launch up. This adds a lot of extra damage to the boss, and easily passes the time needed to launch the gunners up.
3) Stacks of pyrite is the key to this fight; even with 1 tower up, you don't need to send a single person up.... 5 demolishers spamming pyrite non stop will down the boss in a little over 2 minutes (same on 10 man mode, 2 demos will bring him down very fast with pyrite spam).
4) This also looks possible for 2 towers up, as we were close to killing him with nothing but pyrite spam. I think 3 towers would likely be too much hp on the boss before too many people are dead; especially with the flame tower up.
Video of people 3 manning him with green/blue gear.
Now i can grind this for my Ironsoul!
We've down 4 towers on 10man twice now, I'll offer what random bits of advice I can as having done all the vehicles except driving a demo.
Our 10man consists of 2 tanks, 2 demos, and a bike. The highest geared people should be driving the vehicles for the most health and survivability (put on those PVP trinkets! Greatness trinket aint worth jack here!)
We used a mage and a shaman rotating being thrown 1 at a time on top of FL for shutdowns. You dont take damage on top of him in 10 (except for flame jets, which should be interrupted by tank drivers) so 1 person on top of him can take out both turrets.
If you are being chased and a flame wall is in your way, it is more beneficial to steam burst through the fire wall and take a tick or two of damage than risk being run down by FL by turning around as he will do FAR more damage if he catches you and pounds you into a wall.
The blue beams (hodirs freezing beams) chase you around after you drive through them, and stop when they catch you. You can pause to make them stop, they only freeze you when the blue ball comes down. Be careful as it has a fairly good range outside of the beam to freeze. If you become frozen, the gunner can shoot the ground to break the iceblock. Ice beam can catch multiple targets so watch out if someone else trips one.
The lashers that spawn (freyas green beams) do BRUUUUUTAL damage, especially on tanks. These are priority to kill. A few quick jabs from the tank driver will kill them, ranged missles take a bit longer but try to assist your friends. Remain spread out still.
I haven't found any good reason for a tank to be near FL, other than when it comes time to interrupt flame jets. I'm not completely sure if steam power is shared for both driver and gunner, but if it is I'm pretty sure its best if the tank driver just sits back and stays away from FL as the ram does #$%^ for dps and is awkward and dangerous to position. If it's not shared, do what you can and be careful and stay behind him. I just drove a tank for the first time tonight on our second 4 towers kill.
As a demo gunner, point your guns straight ahead in line with the vehicle (so that your driver is controlling your aim as he turns) and just spam your air missiles. Dont right click your mouse any more. This will allow you to max dps while you focus on picking up pyrite at all times. You MUST keep the demo filled with pyrite. When its about 50%, pick up another barrel (If youre using xperl or perl classic, the pets energy bar is the pyrite meter). This is CRUCIAL to 4 towers. You will NOT succeed without fat stacks of pyrite rolling on FL. Also, do not spam the chain button to pick up barrels, press it once to let it go pick it up. I found if I spam it over anxiously the barrels will actually just disappear and I wont get jack #$%^. Did 5 in a row before I calmed down enough to let it go :x
For 25man with towers (up to 2 for us), the best bit of advice I can give is to keep doing shutdowns and organize your 4 bikers and 4 launch gunners- Assign each biker a marked Demo to return to. That biker should ALWAYS return to that demo to assure it always gets a (any) healed gunner returned to it. Gunners should NEVER run on foot back to a demo on 25man as they will surely die while on top of him next time around. Melee are fine for this, as far as 2 towers we've done anyway. It may be better to do 2 ranged and 2 bikers, we haven't tried.
Flame Leviathan is immune to Curse of Elements.
Affectionately referred to as the
viathan given the ease with which he is downed in the opening hours of Ulduar being patched in.
Is it just me or everybody noticed this :
This massive armored tank guards the courtyard entrance in Ulduar. The watcher Mimiron constructed the Flame Leviathan as part of his
V0-L7R-0N .... like "Voltron, the defender of the Universe" ? :D I guess blizz just ran out of ideas for names ... gee
I four-manned this boss on 10-men normal in this weekend. It's not different if you have 10 players in raid, but you must know fight and have a good sense of distance to run from his charge.
I did it with other 3 guys from my guild, and we used only 2 Demolishers.
The strategy is below:
- Before engaging boss, we broke all Pyrite Helicopters above fight hall, allowing abuse of pyrite during fight.
- two best equipped members drove the vehicles, and other two was passagers. This allowed our demolishers to have at least 700k.
- the passagers of demolishers didn't attack the boss. They only keep pyrite pool full at all time and destroyed more Pyrite Helicopters during fight. They must destroy the pyrite helicopters of opposite side of hall, helping the passager of other demolisher get more pyrite. Group working is needed!
- the drivers attacked boss spamming
Hurl Pyrite Barrel
. Before LF charges you, after charging another demolisher, you have time to stack 15 or more copies of DoT. It's a HUGE dps.
- Demolishers stood in opposite corners of hall at all time. FL, at end of fight, did hit the demolishers, but he was almost dead when it happened.
We wiped only two times. The loot was wonderfull, including the
We will try to do LF with one tower up in this weekend (maybe Frost Tower). I will post the results of our try asap. ;]
OBS: Sorry for my english!
Not sure who told you players can be thrown at the same turret, but that's not possible. There are four reasons why a thrown passenger would miss:
The thrown passenger wasn't targeting FL
The demolisher driver missed
FL hadn't yet targeted a vehicle to chase
All the turrets were currently occupied and an extra person was thrown
There are two ways to start this encounter.
A) Talk to Brann directly: towers remain disabled. This is the normal mode (0 towers) whether you kill towers/trash or not.
B) Talk to the Keeper of Norganon: towers are activated. To deactivate a tower, you must destroy it. Leaving all towers intact is the true hard mode.
Each tower you leave up gives Flame Leviathan a buff and bonus abilities. In addition to 40% more HP each, the towers grant the following (least devastating to most devastating tower bonuses):
Note: The amount that Flame Levi gets buffed from towers has been significantly reduced through hot fixes which have not yet been patched client side for updated tool tips and spell data. The following information is up to date. This section is intended to dispel myths about difficulty that carried over from old discussions about pre-nerf Flame Levi.
Tower of Frost
(Hodir's Fury): No special bonus, but multiple blue beams will start tracking vehicles chosen at random and attempt to lock on and freeze a vehicle with
. The splash of the projectile coming down is relatively wide. To avoid this beam, you should try to gain at least 5-10 yards from the edge of your vehicle to the edge of the beam when the beam stops and locks on. If you have choppers underneath Flame Levi waiting to pick up players that were launched onto Levi, the beams may sometimes kill them if they lock on to those choppers. Note that the ice block can be near-instantly removed by any attack, even from the turret of a frozen vehicle.
Tower of Life
(Freya's Ward): reduces fire damage taken by 10% (most long ranged attacks and flaming tar are fire dmg). Four green beams spawn, 1 in each corner. Periodically it will shoot a projectile that does ~15k damage to anyone under the beam and spawns multiple small Writhing Lashers and possibly a large elite Ward of Life which chase and melee nearby vehicles. They melee for roughly 1-5k each, which is relatively minor, but cannot be ignored. Easily countered by vigilant siege engine turret gunners whose cannon blasts will kill most Writhing Lashers in 2 shots and about 6 shots to kill a Ward of Life. Having a player go from 50% HP to dead from lashers alone is unheard of, so this can be considered a rather harmless tower.
Tower of Flames
(Mimiron's Inferno): increases fire damage dealt by
(defense turrets) by 50%. A red beam will periodically cut off a corner with a line of flames. Each projectile the beam fires deals 150k to anyone hit and leaves a patch of flames which deals 10% of your max HP every second for as long as you are in the flames. This tower can be devastating to inexperienced players and be the cause of incidental wipes as players fleeing from Flame Levi must compensate for the walls of flame or choose death by Flame Levi melee+ram or Fire and also significantly reduces the lifespan of players through Flame Vents. This tower may change who you choose to launch on top of Levi, as they will require more healing. If you have players who have a good understanding of their roles, this tower will be responsible for very little raid damage as long as you interrupt Flame vent right away and manage to avoid flame walls. Though the bulk of this tower's damage can be avoided, any mistake is very unforgiving and with a high potential of being fatal.
Tower of Storms
(Thorim's Hammer) will increase physical damage dealt by 25%, including Flame Levi's melee,
. Multiple stationary white beams will appear randomly throughout and will shoot a projectile that triggers
. All players will lose 1% of their maximum HP for as long as the beams are visibile (raid wide aura) and if you are under one when it triggers, it deals 300k damage. This is the
tower. Its damage is mostly unavoidable and players will likely wonder where all their HPs went if they briefly passed under a Thorim beam (the raid would be around 70% and the victim would have critical health, under 30%, and not realize what did it). A raid leader will normally hear demolishers cry about lashers being on them too long or notice people running into flames or get frozen, all of which should be easy to avoid, but if their raid members are failing, conventional wisdom encourage leaders to unwisely disable those towers first. It's relatively rare, but passing through a Thorim beam is sure to take a HUGE portion of your HP away (30-50% on a Demo, 15-30% on a siege, 50-80% on a chopper). Flame Levi catching up to your vehicle is lethal, meleeing for a sizeable amount which is buffed by Thorim's tower by 25%, and your overall lifespan is significantly shorter from Missile Barrages being buffed by 25% and the -1% HP a sec aura the beams have. If there's one tower you want to deactivate, this should be the clear choice.
In a general combat log parse or dmg meter report, Thorim's Hammer will consistently do over 30% of the total dmg to your vehicle (also consider the 25% bonus dmg done for Flame Levi's missiles and melee), 5-20% by Lashers, 0-60% by Mimiron's Inferno (also consider 33% of Flame Vents dmg), and 0-25% by Hodir's Fury. In a perfect run in which no one gets hit by a beam, gets rammed, or meleed, you will take 0% from Hodir's tower, Mimiron's tower may be responsible for 5-10% dmg through buffing Flame Vents, Lashers may have done 5-10% to Demolishers (which are the most vulnerable to them), Thorim's tower should be responsible for 40-50% of damage taken considering the raid wide aura and bonus dmg to Missile Barrage, and the rest of the damage comes from base Missile Barrages and Flame Vents.
Rewards for leaving towers intact in 10m:
0: Normal Loot x2 + Emblem of Conquest x1 + chance of Runed Orb
1: Normal Loot x2 + Emblem of Conquest x2 + Increased chance of Runed Orb
2: Normal Loot x2 + Emblem of Conquest x2 + Runed Orb + chance of Recipe
3: Normal Loot x2 + Emblem of Conquest x3 + Chance of multiple Runed Orb(s) + higher chance of Recipe
4: Normal Loot x2 + Hard Loot x1 + Emblem of Conquest x3 + Chance of multiple Runed Orb(s) + Recipe
Vehicles are affected by gear item level (except for Shirt, Tabard, Off Hand, and Ranged/Relic slots). Higher gear item level provides higher HP and higher damage. It is most important for Demolisher drivers to have a high average gear item level and to a lesser, but still significant extent Siege Engine Turret gunners. You need to have your gear equipped when you enter for it to count, but once in, you may change your gear without any effect on your vehicle. If you enter a vehicle naked, you will deal virtually no damage and will have the minimum vehicle base HP pool.
I am dumb orc and maybe that's why I haven't find any info about the fact, that:
Flame Leviathan can be disassembled by engineer.
At last try I got 1x
, few of
Volatile Blasting Trigger
(I will correct this numbers at next tries. Would be grateful for any corrections or additions.)
Could be counted as a second Vault of Archavon on many servers.
im not quite sure if this is really a big achievment...bt few nights bk me and my guild 12mannned FL +1 tower...the tower of storms...he had 96 million hp and we basically used 5 or 6 demo's 2 sieges and 1 chopper if im not mistaken...it was pathetically easy lol.
(for hard mode in order of most important role to least)
- the most important role in the encounter. Primary damage dealer. The more total damage you do to Flame Levi, the simpler the encounter is. All other vehicles are basically there to support you so you can do so.
- Always stay at range from Flame Leviathan, preferable near fallen pyrite.
- Be conservative with your pyrite when you have 30 (60%) or less ammo remaining. Shoot 2-4 regular boulders in between pyrite boulders. You do more overall damage having a pyrite DoT last indefinitely than if you spam pyrite to a 10 stack and have it fade off 10 seconds later due to being out of ammo.
- the second most important role. You reload Demolishers with pyrite and get thrown up to force overloads.
- Load yourself up at the beginning of the fight once Flame Levi begins to chase someone. If you get thrown when Flame Levi is not actively chasing someone (during overload or the very start) you will not latch on to it.
- Once you trigger overload, there is a small window in which you may jump off Flame Levi using your vehicle exit button or a macro: /script VehicleExit(); It must be quick, before you get locked into position to be ejected. This makes the process of being picked up, reloading your demo, and being launched back up much more quicker and efficient as being ejected and parachuting down wastes a significant amount of time. It is also much safer, since his missile barrages have stopped and will not cast another flame vents until he starts up again.
- Watch your demo's ammo as a priority and seek nearby fallen pyrite. Pick up pyrite efficiently, reloading when you have 30 (60%) or less.
- Coordinate with your demo driver to know when is the best time to load yourself in the catapult. If Flame Levi isn't moving, your demo isn't full ammo, and if your demo didn't just fire off a pyrite to refresh the stack, you shouldn't consider loading yourself up.
- If your demo is being chased, use speed and reload immediately. Speed is necessary for the demo driver to maintain their pyrite stack while being chased.
- It is possible to be launched up while your demo is being chased. With speed, your demo can gain a lead to fire you in the general direction. Also, if Flame Levi is close enough, such as being right on your tail next to a wall, the demo may not have to face Flame Levi to fire you onto it - you will latch on immediately after being launched.
Siege Engine Turret Gunner
- the third most important role. You ensure there is pyrite on the ground for demolishers and defend demolishers and other vehicles from lashers and deal a significant amount of damage to Flame Levi.
- Your target priorities are #1 Wards of Life, #2 Writhing Lashers, #3 Pyrite Transports, #4 Unlit Tar, #5 Flame Leviathan.
- Keep an eye on demolisher positions to better support them.
- Watch where your driver is going and communicate with them to find the best time to shield.
- Useful how-to video:
Siege Engine Driver
- Your role is to support the raid by interrupting Flame Vents, to be a potential target for Flame Levi to chase, and to get your gunner to spots where they're needed. Your damage is extremely insignificant, not counting the damage your gunner, does and you should not put any effort or focus on it.
- Conserve your steam energy! You always need a good supply so you may interrupt
with your Electroshock ability immediately (which you can use from 20 yards away) and also be able to charge away from danger or to get to a better position quicker. If you insist on using your ram, let your energy regen to full before doing it again. Do not spam your ram ability.
- Give your gunner a good angle to shoot at in a centralized location. If you are close to Levi trying to ram, your gunner can only shoot Levi or shoot behind them, blocking much of their angle. If you are skirting wall, your gunner will likely only be able to reach a small portion of the room.
- Give your gunner a stable platform to shoot from. Try not to turn, panic, or squirm. Every time you turn, the turret moves with it and may cause their aim to be off making it much more difficult to shoot down pyrite. The only time you should require a lot of turning is to navigate around beams and to flee if you're being chased. There is not a lot of aim required for interrupting Flame Vents.
- Your role is to pick up and heal raid members on foot who jump off or get ejected from Flame Levi after an overload and to collect and control lashers.
- Keep speed up anytime that you must move.
- Lay tar in strategic locations, not so remote in which other vehicles fail to notice the need to ignite them. Use lit tar to ignite new tar.
- Keep an eye on demolishers and use sonic horn to gain aggro on lashers that are attacking demolishers. Lure lashers to your lit tar or to Siege Engines.
- Pick up and heal thrown demo passengers and deliver them back to Demolishers so they may remain near fallen pyrite and be quickly reloaded.
The standard strategy is to use all vehicles, 2 in each demo, 2 in each siege, and 1 in each chopper with consideration of demo passengers for their ability to take out turrets and survivability.
Alternative strategies do not use all vehicles. Instead, they may not use a number of choppers and/or siege engines. A majority of demos may be assigned two passengers. One passenger may load themselves in the catapult and wait and another may take the empty passenger seat and reload the demo while the other is triggering an overload. Once overload happens, choppers pick up the passengers and standby for the passenger to be launched up and they rotate. This allows demos to be more liberal with their ammo and makes maintaining a stack of pyrite on Flame Levi easier.
Pretty easy to 4 man this boss in normal, non-hard mode.
Take 2 Demolishers, 2 people in each one. Don't worry about launching anyone, blah, blah, blah. Just take your time before pulling him and shot down a lot of pyrite. The Demo that's not being targeted keeps up his 10 stacks. They one that is being targeted will need to call for a speed boost. Hopefully, he can get a shot off to maintain his stack. Gunners only focus on shooting down more pyrite, then grabbing it from the ground.
Easy mode dhander, caster weapon, healing trinket, or physical trinket.
Anyone know where I can get the music for this encounter? Maybe on a soundscript or something :S
If so Please tell me! kthxbye
If you have gear with average item level below 200, your vehicle will
health and damage, up to 10% of their normal value.
Ilvl0 (or naked) - 10%
Ilvl170 - 10%
Ilvl183 - 50%
Ilvl200 - 100% (their unoccupied health)
engineers can salvage him. i did it today on 10 man and received 18 saronite bars, 2 eternal fire, 3 eternal shadow, and 16 volatile blasting trigger. i assume its the same for mimiron and xt-002 deconstrustor. i forgot to do it on him before his body despawned
Pugging 25 man Flame Leviathan strategy (much of this is repeated below here and there but I thought I'd assemble it for those guilds/toons that are gearing and just want a fun roll at best in slot gear). I cannot recommend vent or game chat enough for this method as it depends somewhat on communication.
Flame Leviathan can and should be pugged on heroic every week if you can't get a decent Ulduar heroic group. It should NOT be pugged with more than 14 or 15 people, 16 at the max (I've heard of folks doing this with 8 if you're really on the ball ^_^). Even better, 5 of your 14-16 people can do their jobs perfectly well without any gear at all so bring your alts and your new 80s in your guild. It is easily doable with this low number with just a little strategy and will increase the drop chances significantly for the group. The trick to downing FL with an incomplete group is the "pyrite stacking" and the "shutout." Meaning, your entire goal in life is for all the demolisher drivers to immediately put up a full 10 stack of pyrite barrels and keep it up by renewing. You won't throw up anyone on the turrets as this adds an entire new layer of complexity that just isn't needed if you're doing 2 towers or less. Here's how this goes...
Raid Makeup: 5 demolisher drivers, 5 demo passengers, at least 2 siege engines, at least 2 bikes.
General fight setup: You need to be a bit more careful when clearing trash because of the low numbers. Be sure to focus on the helicopters like usual and remember that passenger anti-air is not the only way to damage them. Siege Engine steam rush and ram can both hit choppers if they're low to the ground, as can demo driver "hurl boulder." I recommend moving northward on the east side of the central area and then driving down the ramp to the East toward Freya's tower. Even if you haven't turned on the tower defenses (this strat works just fine with 1-2 towers if you know what you're doing, btw), you'll find that moving down the ramp will let you kill the first mechnome (spider looking thingy) without getting both spiders at once. If you go straight up the middle you can easily get both spiders and the colossus patting in the middle which will mostly likely wipe you. Practice stacking up the pyrite on the big bosses, shooting down more, refilling the demos. When trash is cleared and you're at the boss area pull ONLY the front row of smallish mobs, then carefully pull ONE of the big guys in the back, say the one on the East side of the door. Then, when just one colossus in the back remains, shoot down a holy ton of pyrite barrels. Stack many of them in a single corner (say the NE corner for example) which the demos will all use in the first 20 seconds of the encounter. The pyrite barrels remain on the ground for 3 minutes now, so shoot down a ton. Blue barrels all over the place!
Demolisher driver duty: You are the DPS. In this method you're essentially the ONLY dps so be ready. You'll want your very best geared people to drive the demos in this method to increase their life and damage. When you're ready to pull and there's plenty of pyrite barrels on the ground, have all demos move toward a corner (the NE corner of the board for example). Have siege engines aggro the remaining colossus in the back and then get ready to load up pyrite on FL. As soon as FL runs into the arena, wait for him to get into the middle and initiate a chase on one person (otherwise the pyrite barrles will be wasted). As soon as he can be damaged, ALL demos MUST spam their number 2 pyrite barrel attack to a full ten stack. As you use your pyrite, your passenger will pull in more pyrite from around the corner where you've shot down a crapload. Once you get to 10 stacks, slow up on the spamming and use 2 hurl boulders and 1 pyrite. The pyrite stack ticks for 10 seconds before falling off so you can conserve your pyrite if needed by interweaving normal attacks. If you get chased, it is always better to let your 10 stack fall off the boss than to die, but often it's not necessary. When chased, wait until he's close and be sure you're full on pyrite. Throw a barrel to renew your stack, yell in vent for your passenger to pop increased speed. Turn and quickly sprint along a wall to gain distance, meanwhile counting in your head your pyrite stack. When you get to 5 seconds, turn and fire another pyrite. Depending on if this happens early in the encounter (when he's slow) and if your bikes are on the spot with slowing tar, this might be enough distance to then just move backwards and keep up the stack (you'll move faster backwards as well with increased speed). DEMOLISHERS ARE THE LYNCH PIN HERE! I cannot stress enough the importance of maintaining your 10 stack. There should NEVER be fewer than 4 full 10 stacks ticking on the boss as only one demo can be chased at one time.
Demolisher Passengers: You have the second most important job but it's one that can be done COMPLETELY naked -- gear is irrelevant for this position so get your new 80s up here. Your sole purpose in life is to keep your demo supplied with pyrite. The first thing you should do is NEVER target Flame Leviathan. You should target your own demolisher so that you can see the amount of pyrite currently on your demo (50/50 is great, 0/50 means a wipe is imminent!). On the pull, your demo will immediately shoot all 50 barrels, so he's going to need two resupplies very quickly - be ready. After that initial rush, the needs will slow, but never get below 25 pyrite if you can help it so that "increased speed" is always available if you get chased. After the initial pull you'll also need to constantly shoot down pyrite. This is critical, always be shooting pyrite when you're not grabbing barrels for resupply (you can light up the tar with your anti air if you can manage it, but never if it's going to keep you from getting more pyrite on the ground). NEVER use your normal attack to try and dps the boss. You'll hit for 20K while you risk letting your demo stack wear off -- the stack wll hit for 600k each barrel impact and tick for 200k or so, so you do the math. While you're shooting down pyrite NON-STOP, be looking around for more barrells to resupply. If you aren't near one, communicate with your driver to have him move toward one. This is why continual shooting down of barrells is so critical, so the ground is literally littered with them. Watch for the chase moments and be ready to pop increased speed when your driver calls for it.
Choppers (bikes). You have an easy job in this fight and you can do it with only middling gear. If the siege engines are properly interupting flame vents you shouldn't take much damage at all. Never EVER use your sonic attack on the boss as you don't want to get anywhere near him and it does a pittance damage. The only thing you're responsible for is to put tar down in front of the boss to slow his speed. Never let tar go off cooldown for very long and practice on the trash so that you can get it where you want it. Be sure to put it down far enough ahead of the boss so that the person being chased can try and position the chase line so that he passes through it.
Siege Engines. Your job isn't too difficult but does require awareness and some gear. You want your engine to be fairly sturdy as it's easiest for you to get hit. Your ONLY job here is to interrupt the flame vents. I tell my siege engine drivers in my pugs to just ignore your dps attack "ram." Ram does negligible damage compared to the demo stacks and will only get you in trouble by either putting your "electro shock" interrupt attack on cooldown, or depleting your energy below 50 so that you can't use it. All you should worry about is staying right on FL's butt. Just follow him around and have your hand ready on the "electro shock" attack. The instant you see Flame Vents come up, interrupt it. I kid you not, there's nothing that annoys a raid more then seeing that flame vents attack just own a group. It should NEVER tick for more than .5 seconds if siege engines are doing their job. When the boss says "changing targets in 5 seconds" you should back up a bit from the boss (except for the first chase target change about 30 seconds into the encounter, when he always uses flame vents for the first time -- have one siege engine designated to stay close and interrupt that initial one). Back up a bit on the target change and be ready to turn 90 degrees to the side. If you're chased, turn AWAY from the NE corner where the demos are stacked and steam rush toward the SW corner. That'll give maximium distance for the demos. If you pull boss to the SW corner and he then chases a demo, the demo can ignore it as he'll use up his entire chase timer just running to the opposite corner.
And that's essentially it. You'll be amazed how fast the boss goes down with four or five 10 stacks of pyrite blasting away at his health. Enjoy your 3 drops of loot split between just 15 people rather than 25!
Tips and dangers:
1) The number one cause of death is if demo passengers get distracted and stop shooting down pyrite. It's hard to shoot down enough pyrite in the beginning to last the entire encounter. If all the stacks fall off because no one can easily get to another resupply barrel, it's game over.
2) The number two cause of death is demos getting too close to the boss. Always stay at max range if at all possible. Back away from the boss so that you have distance to maneuver if you get chased. Demos are critical here and absolutely can't die.
3) Lastly, Siege Engines and Bikes can really hurt the raid by trying to dps. Just interrupt flame vents and lay tar down and you're helping the raid far more than you ever could with your dps.
4) This strat works fine with a tower (I've pugged this way with 12 people and a tower). For just one tower, I recommend the frost tower (the one across the bridge at the NE corner of zone). The ice tower simply has a few beams that pat around and will "pause" in position when they run over a vehicle. If you stay still when the beam stops you'll get hit with the snowball and becom frozen in place. It also ticks for considerable damage. All fire based attacks will free a frozen vehicle: anti-air at the ground, pyrite barrels, burning tar, and a couple of normal boulder attacks. The best method, though, is to just never get frozen, and you can run this entire encounter without a single raid vehicle ever getting frozen. The trick is to constantly move forward or backward. A vehicle moving full speed ahead (normal speed, no steam rush or increased speed required) will have the beam come over them, it'll stop, but you'll run beyond the beam before the snowball hits. Vehicles that know what they're doing can make it easier on the raid (especially bikes when you're waiting on your tar to come off cooldown) by purposefully running into the beam, letting it start the snowball (and thus staying stationary for a few seconds), and then running out.
5) You can down this pretty easily with 2 towers as well, and I recommend the frost and fire towers. You just have to be aware of the location of the flame spout and always spring to the opposite side of the zone. The largest problem with 2 towers is just the added health onto the boss (twice as much health with 2 towers). You'll have to REALLY keep up full stacks to down him quickly or he'll get moving so fast that you can't outrun him. One idea for 2 towers is to try this method with 17 people instead of 14 (though you can definitely do the shutout method with 2 towers if you're good). Have 2 siege engines, 5 demos, 5 demo passengers, 5 bikes. Designate 3 demo passengers as a sacrificial throw up team (mark the demos with symbols for the ones with these dpsers). At about 6-8 stacks of the speed buff, throw up these 3 demo passengers onto the boss (2 caster dps and one healer that can also dps a bit is ideal). As soon as they're thrown, 3 of the bikes will drive to the now empty demos, leave their bikes, and hop into the demos to resupply the driver with pyrite. The 3 on the boss will put FL into overload mode, which will make the 10 stacks REALLY burn hard, plus reset the speed boost to zero. When they're kicked of the boss just let them die (sry guys ^_^) and keep burning the boss with the standard 5 demo, 5 demo passenger, 2 bike, 2 siege group. That'll give you a lot more leeway in the soft enrage speed timer.
It is also immune to Hunter's Mark and other player abilities that would increases damage done to him.
4 man version:
You will have two demolishers, each demolisher will have a gunner and a passenger.
You will never launch your passenger.
Start with one demolisher on each side of the area where you engage FL. Spend some time (2-3 minutes) having the passengers use their anti-air guns to shoot down lots and lots of pyrite. It is easiest to shoot across the area and knock down pyrite on the other demolisher's side.
Once you have enough pyrite on the ground and it's spread well around the edges, engage the boss. He will target one Demo that needs to start running. The driver needs to make sure he calls out for a speed burst from the passenger when needed. The other demolisher starts pumping the boss full of pyrite. Get your stacks up and keep hitting. When he switches targets, you switch roles. Stay spread out so the demo that has to run can get one last shot in to refresh his stack before running.
Passengers will constantly shoot down fresh pyrite barrels. Drivers tell them when they need pyrite an where to look for the barrel. Quickly hook the barrel with 3 and go back to shooting barrels down with 2. Drivers also tell when to speed boost. THE BOOST TAKES PYRTIE, so drivers have to manage that and make sure they have enough to save their ass when targeted. Passenger hits 4 for the boost and goes back to shooting. Drivers, make sure you keep moving to new barrels so your passenger can refuel your pyrite.
If it takes more than a minute, you are doing it wrong. The pyrite does rediculous damage when stacked.
4 manning the boss allows you to create groups where there is no competition on drops.
As of 3.2 I have noticed a few changes to this fight
1) Bikes can now pick up pyrite and drop them off. (Eject pyrite like you eject passengers from normal vehicles)
2) The graphics for the trajectories has improved (most likely for all vehicles, not just ulduar ones)
3) Better warning messages for those loading into catapult in demolishers.
4) Your camera now follows the same angle as your gunner (Confirmed to happen on demolisher), so don't be surprised by your camera moving on it's own.
5) Pyrite despawns significantly faster now.
He also seems smaller in 3.2
The vehicles in this fight, as well as Occulus and Malygos, scale with your average item level (excluding a few slots). Addons like
will automatically equip your highest-level gear so as to maximize your damage and health.
Dont try to lay tar ''inside'' of him as a chopper,he melees you for 150k if you get near him even if he isnt following you
We 4 manned him with two towers up today, we kept storms and fire and used 2 demolishers for it. We started of the fight by nuking down alot of pyrite to the floor then we kept hitting him only with pyrite and kept picking up new ones for refill.
As soon as he targeted one of the demos they instantly started driving around, kiting him. We barley managed to take him down with only 50k left on both demos so it was a close call but we made it.
Loot we got was,
Pattern: Sash of ancient power
Might of the leviathan
Confirmed as this happened to a PuG of mine last week. Try canceling the parachute if it looks like you'll end up on the wrong side, but only if you're topped off bc the fall damage can be significant depending on when you do so.
.. you might wanter to consider changing the word "Inflammable" to "Flammable" as it *can* catch on fire
soloable. Check out
to find out how to solo
The overall DPS is going like this: Siege Engine Passenger, Salvaged Demolisher Driver, Salvaged Demolisher Passenger, Salvaged Chopper, Siege Engine Driver.
Not quite. If the demolisher driver isn't topping the dps charts by far he isnt doing it right or he has a sucky passenger. Keep 10 stacks of the pyrite dot on the boss and nothing will beat your dps.
Me on the Siege Engine: Help! This things trying to molest my Betty!
(If you don't know what I mean, check Gears of War 2)
-Flame Leviathan dies-
Me: Mm! Smell that leviathan barbecue!
This boss can two manned with very little effort and can also be solo'd with an extreme amount of precision.
To two man this boss, use the following setup:
-Place one siege engine in the Northeast corner of his area (don't pull the boss though)
-Place the other siege engine in the Southwest area
-Place one demolisher as far Southeast as you can (will be FL's first target)
-Place the second demolisher in front of the pillar next to the wall at South West (will be FL's other target)
-Shoot down at least 5 pyrites each and move them into various positions around the map (first ones all clumped at Southeast, rest dispersed on the West wall)
-One chopper can be placed wherever, the other is used at the pull
Start with one person in the Southeast demolisher, back against the wall. The other person should start in a chopper and head to the second demolisher after FL pursues the first one. Place an oil patch roughly 10-15 yards away from the SE demolisher (directly in line with FL's path) and pull the boss. FL automatically pursues either a Siege engine or a demolisher, and will ignore the chopper unless it is the only vehicle alive. Sprint to the second demolisher (place an oil patch between both demolishers, roughly half-way). Get in and dps as much as you can (usually get it to ~52% before he changes targets). When it changes targets, demolisher 2 (SW) will back up to the wall while attacking, then move along the west wall as normal. During this time, demolisher 1 (SE) should be reloading and remaining in place.
At the second tank swap, demolisher 2 should take time to shoot down pyrite (FL destroys it on the ground right at the second swap) and refuel completely. Demolisher 1 should continue to dps (FL will come just short and turn away). Rinse and repeat until you have it down.
Fairly simple this way. Was able to one shot this twice (on alts as well). Just remember that you will be required to switch between the driver and gunner seat multiple times during the fight, and that if you are not in the driver seat when the tank switch occurs, it will re-target the previous target and will result in a wipe in most cases.
Also, don't know if this is a bug or not, but if you are the last person left, and if FL is chasing you, you can switch to the gunner seat and FL will retreat away a bit (chasing other vehicles maybe?). Don't count on this as the focal point of the run but it can work out well for the extra few seconds.
2 manned him today on 10 man normal mode for Weekly.
Our demo had 95% health left when he died....easy as pie.
So hes still 2 mannable. *cheer*
Didnt even use the tactic above person told....just grabbed a demo, cleared to the boss and kited him with 10 stacks on all the time.
Anyone know if the vehicles and/or boss fight was changed in 3.3.3?
* Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.
107 comments and I don't think anyone commented on the origin of his name.
Leviathan (pronounced /lɨˈvaɪ.əθən/; Hebrew: לִוְיָתָן, Modern Livyatan Tiberian Liwyāṯān ; "twisted, coiled"), is a sea monster referred to in the Tanakh and the Bible. In Demonology, Leviathan is one of the seven princes of Hell and its gatekeeper.
No longer soloable <=/ Unless i'm doing something wrong.
At any time an individual isn't in a vehicle during combat with FL, all vehicles will be destroyed instantly.
By stillnotking, on quote:
We did 2T last night and we did not get a recipe. We did, however, get 3 Runed Orbs. This implies to me that the Runed Orbs and recipes may share a drop slot.
So the loot table for the "hard modes" should be:
0: Normal Loot x2 + Emblem of Valor x1
1: Normal Loot x2 + Emblem of Conquest x2
2: Normal Loot x2 + Emblem of Conquest x2 + Recipe/Runed Orb
3: Normal Loot x2 + Emblem of Conquest x3 + Recipe/Runed Orb (?)
4: Normal Loot x2 + Emblem of Conquest x3 + Recipe/Runed Orb (?) + Hard Loot x1
^Quoted and edited based on information.
I don't know about 3T or 4T, and it is possible that Blizzard has changed this.
But based on that there is a shared drop on both the recipes and the orbs, this is what the loot table looks like. (This is entirely theoretical, please tell me if I'm wrong)
I did 2man Flame leviathan (10) + 4 tower
I'm not sure if anybody noticed but, I get the feeling he's voiced by Tom Chilton
The watcher Mimiron constructed the Flame Leviathan as part of his
This massive armored tank guards the courtyard entrance in Ulduar. The watcher Mimiron constructed the Flame Leviathan as part of his
Anyone else notice the "Voltron" thing xD
Solo'ed him with mostly 264 lvl items on my first try (bought 2 Wrathful 270 set pieces before going for him).
I just parked 2 Siege Engines to the right side (3 o'clock and 4 o'clock to be more precise) and parked 1 Demolisher right after the repair beacon on the right. If you want to park the Siege engines to the left side of the area be extra careful because of his aggro range (he aggroes to left side more easily).
I started the combat at the left repair beacon and quickly stacked 7 pyerites and i never let the pyerites expire while trying to reach the other Demolisher on the right side and reduced his hitpoint to like 40% along the way. I just moved to the next Demolisher, turned and shoot him to renew the pyerite debuff when needed and moved on (let the pyerite tick on him before spamming it to 10x). Then i quickly jumped to the other demolisher and stacked some pyerites again (He cornered me on the right side and he really hits very hard when he corners you).
After stacked like 6 or 7 pyerites with my second Demolisher i jumped to the Siege Engine nearby because hw was about to pop my second demolisher and at this time his hitpoint was like 2% and then he was finally dead (My cheath death procced once while changing my vehicles once). I just drew a schematic below (Please excuse the crudity of this schematic, I didn't have time to build it to scale or to paint it...)
Dx: Starting Demolisher
D: Second demolisher
S1-2: Siege Engines
->: The quickest route to the second demolisher.
I'm pretty sure there is much more reliable way to solo him but since i've killed him in my first try, i didn't bother myself to find a more suitable way. Kiting him to the far corner with motorcycles before changing vehicles would be a good idea as well. Being an engineer myself, i will kill and skin him every week from now on ^^
As of 11/16/10 requires 470 engineering (we did it on 10 man)
I think they fixed him from being soloable.. at least the normal way. I didn't have to switch demos @ 85 and still killed him. However, when I first tried to jump out he 1 shot my bike, and 1 shot my other demo w/ moonfire before I could drive away.
I wanna add into the comments as Cataclysm is out. You cant kill this guy alone....
i entred as a lvl 85 prot warr in full heroic gear aroundish 150k hp and my demolisher got around 3 mil hp and insane dmg kinda 1 shoting everything.
once reaching him i fire away all my blue pyrite shots and get him to around 80-75% when he blows me up with 1 shot for some reason. I am inside the shield area so its not like i am to far away or anything
its simply some mechanism that aint alowing you to kill him solo or its just me who knows.
but was fun that i can add
Easy to solo in Cata, Clear trash up to him, then there will be the Vehicles up at his end. Pull 2 demolishers into the Fighting Area and When you are ready Spam all 10 of your Pyrite into him, change demolishers quickly and unload the other 10 Pyrite Barrels, this worked for me and I downed him in 46 seconds!
Would like to mention that Flame Leviathan now requires you to have an engineering lvl of 470 to salvage his corpse. I found this out myself after soloing to gather material for my Chopper
So i decided i wanted to make my Chopper finally but i was going to be cheap about it and have some fun. I head into Uld to solo it myself for the first time and find myself doing 300k+ damage on most weapons with 5.5m health on the Siege. I get to him after a couple minutes, set up the battlefield, and hop on my first Demolisher start nuking him he gets down to 66% gets too close and destroys the demolisher, so i quickly hop on a cycle and ride over to the next corner. I'm on my next Demolisher he goes down to about 35% and destroys my second Demolisher. Now I'm on my Siege which was placed right next to the Demo, switch over to gunner and quickly nuke him down. DEAD
I pat myself on the back for soloing him for my first time and i start walking over to him to loot his body, loot everything off him and BOOM...
"Req Engineering of 470 to salvage" no salvage for a poor ol' 450 engineer with the lazyness of a sloth :l
Just solo`d this boss as a Goblin Engineer (As in the race, not the specification) and the Jeeves schematic did not drop for me.
has this guy been solo'd / duo'd on 25man at all? (i know he has on 10man many times before anyone downrates me. ^^ but yeah, i'm more interested in 25man)
Tried it today on 10 (to warm up for 25 hehe) and frapsed for some guildies that became interested when I chatted about what I was up to.
They asked if I could post a simple guide. So I did.
I am sure there are other ways but to anyone having a hard time, this might help. I am (at time of kill) in heroic blues / epic crafted and rep rewards and one raid item. So not uber geared.
It is soloable, i've done so for the last 3 weeks,easy? not really, fun? yeah. The only real issues i've had are him going orbital on my ass and killing all my vehicles before i can get agro. What i do is place all 15 vehicles in his area in particular stratigical spots for distance measures to make sur ei can grab him before he orbitals. each demolisher can do about 15-25m damage depending on your gs and luck with crits. if he gets too close, hop into your passenger seat and he will chase a different vehicle, just pray it is not your bike, has killed me before by doing that.
I am uncertain if it was clear, I am soloing it on 25 man mode, i wil copy Okacz's format to show positioning.
Easy as it can be. Soloed by level 85 hunter, 349 avg ilvl worn.
Here is how I positioned vehicles:
Where D1 and D2 are demolishers, C is chopper, and FL is Flame Leviathan.
I started with putting a tar in the middle of the path between D1 and FL, then returned it to its position.
I mounted D1 and started spamming Blue Pyrite. Before he got to me I was also able to shoot a couple of normal shots.
When he was REALLY close (but not attacking me yet) I jumped off D1 and mounted C, then I drove it quickly to D2, putting another tar in the middle of the path.
I mounted D2 and killed him before he managed to get to me.
161 gold and 2 epics as a reward
I tried with 3 towers up with some clever positioning and lots of failed attempts i come to the conclusion its farking hard but if someone wants to try i really think its possible just a lot to look out for, can solo quite easily 1 tower up il try 2 tower solo next week but good luck to anyone trying it was fun
Guide to solo Flame Leviathan:
200gold in loot, achievement, jeeves for engineers and hey it's fun to do.
This boss is now solo-able or at least duo-able.
If you have an
you can disassemble it to loot some
which would normaly cost you a hefty 1,000g.
nb: The pistons are used to make the Bikes. You need 8 per bike.
I just solo'ed Flame Leviathan (25). I'm a discipline priest, although class has virtually no bearing on the fight.
A few thoughts...
1 - If you like to pvp you'll be at an advantage. PVP gear is a higher ilevel than the corresponding PVE equivalents. I created a gear set that mixed and matched PVE and PVP gear (mostly epic PVP) to make sure I was wearing the highest ilevel possible. Higher ilevel = more damage and more health on your vehicles, so don't skimp here.
2 - I needed 5 demolishers. I parked 2 in one corner, 2 in the opposite corner, and 1 in another corner. I parked two motorcycles next to the demolishers in the initial corner, just in case I needed to "swap out" a broken motorcycle. (They did take damage, but were never rammed so I probably could have done it with one.)
3 - My strategy was to launch 10 pyrites from a demolisher, hop in a motorcycle and race to a demolisher in another (usually opposite) corner. Along the way (and before the fight began) I'd throw tar that I could light on fire / slow down the boss.
4 - Generally speaking, I had to launch the pyrite like mad to get up to the max # of stacks. Stopping to launch a regular bomb cost me a global cooldown that I may or may not be able to afford depending on where the boss was. In retrospect, I should have started the tar on fire before I pulled the boss, as the initial pull doesn't leave a lot of time before he reaches you. Only a couple of times did I have time to let the pyrite tick a bit at 9 stacks before applying the 10th. (Sometimes I didn't even have time to get the 10th stack up before I had to bail.)
5 - Remember that when you exit a demolisher, you jump to the right. Park your "escape cycle" on that side.
6 - In the end beat the boss with my remaining demolisher at about 40% health. I might have done well to have jumped in a cycle and zoomed off a bit to buy myself more time for the last stack of pyrite to burn.
Either way, took me about 3 or 4 tries to successfully beat him. I've been duo'ing him for weeks, so it was just a matter of figuring out how many demolishers I'll need. I was able to do it with 5. I'd be curious to know if anyone managed to do it with 4, and if so, how?
As of the nerf in patch 4.1, our mechanical buddy is now worth a whopping ~15g plus the two random drops on 10m, no towers - around 10%, so 25 man will be down to 10% of previous amount as well. Definitely not worth the effort unless you're hoping to get lucky harvesting bike parts (which I for one never am). Something to consider before making a trek and spending the time to clear your way through the gauntlet; unless you're after something specific to FL now, there's no easy cash to be found, look elsewhere.
tl;dr - Flame Leviathan now drops pocket change and probably won't ever give you bike parts if you engineer because he sucks and Blizzard hates you.
Flame Leviathan, I like using gizmos and gadgets.
I seem to be having some trouble, I am doing everything fine pyrite spamming, but right when i leave my vehicle to get in the chopper and drive to the other demo FL casts something called Overload which instantly kills all of my vehicles help?
A little tip for those confused soloers. :)
Don't bother spending ages riding all the vehicles back and forth from the base camp to FL's area. Simply kill the towers and the necessary trash (with a demolisher) on the way, and when you've cleared it all, kamikaze into FL. He should insta-kill you after a short while. Run back in, and all vehicles will be neatly parked right in front of FL for you to position and use.
Tried to solo dont see how people can use all the tings they despawn right as im about o start and when I go to move to another demolisher he stays on me and just one shots me before I can even click the bike.
Tried with the 2 demo + 1 bike strat for a few weeks, found a faster way to do it.
392 ilvl (with some PVP gears)
Get full energy bar on your demo (shoot stuff down from sky, or use the repair pad) before boss comes out. You can clear the area without making boss spawn, just have to be away from center on the last mob.
Once fight starts, hit 2 until there is around 7 or 8 stacks on the boss.
Wait for the dot to tick down to about half of its full duration
, then hit 2 again to refresh the dot. Boss should die before 10th stack expire.
With 378+ ilvl, demo have enough hitpoint to take some abuse from the boss.
i jsut solo'd Flame Leviathon +1 tower (391 ilvl using the 2 demos one chopper strat) was jsut as easy as killing him with no towers but instead of pocket change i got 160~ gold, if you have the ilvl to pull it off (you could probably do it with 380 i killed him jsut as he got to the second demolisher) its a pretty easy 180 gold
I would lIke to say that if you wish to solo him all you need is 1 demolisher spam pyrite but let it tick a couple times between each starting at 6 stacks should be do able in 350+ gear this is 10 man 0 towers beyond hat u probably need more than one hes still pretty profitable as a engineer
3.4, 25 man no towers can be 2 manned in about 10 minutes from entering instance. So easily possible to farm (albeit slowly) shards with a friend, you just need to stack pyrite effectively.
We used to duo this on hard mode by taking a demolisher each and switching into the gunner's seat to grab extra pyrite each time we ran low. Since MoP though when we jump back to the driver's seat it starts a new pyrite stack rather than refreshing/upgrading the old one, which makes the whole process much more difficult. Not sure if it's an intentional change or not...
as a Warlock.
In this fight you will use vehicles. Before the pull you have to place 2 Siege Engines in the south-east corner of the Boss' room and Demolisher along with Demonic Circle in the north-east corner of the Boss' room. Start the fight from the south-west corner of the Boss' room and kite Flame Leviathan towards SE Siege Engines and then towards NE Demolisher (don't kite right into it). You will have to slowly stack pyrite to 10 via Hurl Pyrite Barrel ability. At the beginning of the fight and near NE Demolisher (when you run out of pyrite) you should also hit Boss via Hurl Boulder ability. After the destruction of your Demolisher, use Demonic Circle and jump into NE Demolisher. At this point, Flame Leviathan begins to move towards the SE Siege Engines - let him get some distance, but don't wait too much, because he will switch to you soon. Now you will have to stack pyrite faster and kite Boss as best as possible. Remember to avoid the blue beams (red beam is currently bugged -.-). Good Luck and Have Fun!
Video showing how to solo the 25m version of Flame Leviathan (actual commentary - no techno music):
I have managed to solo him on 10man, yet he respawned afterwards, chased after me, and after leaving combat, traveled up north to the intersection between razorscale, the robot, and the molten collosus. Vehicles are no longer mountable either... any tips?
If you are planning to solo this guy, DO NOT swap demolishers when he is casting
or he will destroy all vehicles, leaving you to the mercy of his battering ram.
Two-manned this on
10-man hard mode
last night with a level 90 Blood Death Knight and Mistweaver Monk wearing greens and blues from MoP questing -- approximately 435 itemlevel. (Not that our classes mattered for this fight, as it is entirely vehicle-based.)
Neither of us had ever been to Ulduar before this achievement run, and went into each fight with only a few minutes of research into the hardmode achievement beforehand.
This fight is one of the more difficult ones to get used to due to the unfamiliar vehicle mechanics, but easy once you get the execution down.
Clearing the trash:
Talk to the
Lore Keeper of Norgannon
at the entrance and tell him to start up the defense systems. This will activate the four towers that cause the achievement. Then talk to Brann and start the encounter.
Have each person get into a
and head out. Destroy the towers that the iron dwarf mobs are coming out of, because they will keep spawning until the towers are destroyed. These are NOT the towers that trigger the achievement, so don't worry about that. If you aggro helicopters, move away from them so they come closer to the ground, then kill them with boulders.
Do not kill the last of the mobs at the closed northern gate until you are ready to fight the boss, because this will cause the fight to begin.
If you wipe on the boss, all of the vehicles will be moved to the boss area, and the teleporter at the entrance will take you directly back to that spot so that you can quickly start again.
No matter how epic you think you are at level 90, you MUST fight in vehicles. With all four towers up, he has 88 million health, far far more than any other boss you will fight in this tier. Even at level 90, he will very rapidly murder you if he catches you outside of a vehicle.
Each player will drive their own Demolisher. For this fight, you have two buttons that matter. Both of these abilities can only fire straight ahead, and the vehicles cannot strafe.
(on 1) deals some damage to the targeted area with no cooldown or resource cost.
Hurl Pyrite Barrel
(on 2) causes a stacking DoT debuff to the targeted area and costs 5 units of fuel. You start with 50 units, and don't really have any way of getting more fuel once you run out (that I could figure out) so you basically have ten uses of this ability before it runs out.
The key to this fight is to refresh the DoT late so that it ticks as much as possible, but DO NOT LET IT FALL, because you're depending on those higher-stack ticks to do most of the damage. A rotation of 2-1-1-1 worked pretty well for me, though you can probably wait longer before refreshing it if you're confident in your latency.
Ignore the plants and lights and all that other stuff going on around you. Your vehicles have several million health at this item level, and you should outlast all of that stuff. Trying to dodge all of it will just mess up your rotation.
Start the fight from opposite corners of the room. Flame Leviathan will choose one of you as a target and start moving slowly towards you. That player will need to move backwards towards a corner while the other player follows at a safe distance. Both players are following their rotation the whole time. Before he reaches the first target, he should switch targets to the other person. The second player should then start moving backwards.
Both players' DoT stacks should reach 10 and the boss will die shortly after. If you failed to keep the stacks up the whole time, or stacked them up to 10 too quickly, he will likely still have between 5 and 15 million health left, and there is no way you're going to take him down the rest of the way with nothing but boulders. The boss and all of his adds will quickly overwhelm you. We wiped three times before we got it down just right.
A video guide on how to solo Flame Leviathan Hard Mode
25 man heroic solo for a level 90 Pally
This one is difficult, but quite doable.
1. Clear everything else out of your way of course.
2. Drive a catapault to the left top corner facing the leviathan.
3. Drive a tank thingie next to it.
4. Behind the tank, put a motorbike
5. Do the same in top right corner, but the catapault facing the first catapault.
6. Drive a catapault down to the bottom right corner facing the second catapault.
7. Drive a couple of tanks forwards a few feet to be in the battle area.
DO ALL OF THIS QUICKLY AS THE VEHICLES TIME OUT AFTER A BIT.
8. Jump into a new catapault.
9. Drive forwards in front of catapault 1 and blast that bugger with number 2 fireballs as they stack.
10. Do not move backwards. When out of number 2 just keep hitting till you are destroyed or the stack expires.
11. Once out of your catapault, jump into next one.
12. Repeat with fireball 2 until stack expires.
13. Jump on motorbike or if it has been destroyed, run like crazy using heals and shields to catapault 2.
14 Repeat, and then get to catapault 3.
If you have not killed him before catapault 3 is destroyed, wipe and try again.
Took me about 11 goes, but I got there. Was not worth it regarding gold, but was a great feeling to win this one.
For The Hoarde!
I don't know if the encounter has been changed since the last comment was made, but i just soloed the actual boss within 10 seconds. I first destroyed each tower, and set up the vehicles like some of the earlier comments said to, but didn't need them at all. I just spammed Pyrite Barrel (2nd ability) on one of the demolishers and its' health burned down ridiculously fast.
Playing as a level 90 tank druid btw.
IT IS THE BEEEEEINNNBLEEEEHHDDDEEEE!
Just soloed 10-man hard mode as a blood DK in 508 DPS gear. Here's the strategy I used:
1. Clear all the trash up to the boss, die to reset the encounter.
2. Position the demolishers in the near left and right corners, and put the other vehicles in the middle between them.
3. Get in one demolisher and toss pyrite barrels at the boss. Ideally you want to space them out so you get the maximum duration on each application of the DoT, but be very careful not to let it fall off. If you find the vehicle getting destroyed before you can get the full length of each one, do the first few closer together since the last ones hit harder. Go ahead and use your 1 ability for filler in between pyrite shots.
4. When the demolisher is destroyed, use any available movement speed enhancements to get to the other demolisher as quickly as possible.
5. Repeat step 3. Here's where there's a little RNG involved: ideally, the boss will stop to attack the other vehicles for a while, giving you time to stack the DoT more slowly and get more damage off. If he ignores them and goes straight for the demolisher, you might not be able to do enough damage before he destroys it.
6. Once the vehicles are destroyed, use any defensive cooldowns you need to survive for the last few ticks. If the DoT runs out and he's still alive, you may still be able to finish him off on foot depending on how close he is (I was able to do ~2 million damage before I ran out of cooldowns, obviously that'll vary depending on class and gear).
It should be noted that this encounter is very easy to do now with a good item level because the vehicles scale. Just speak with Brann then drive a demolisher to the boss backwards while using your 1st and 3rd buttons to take out the mobs following you...don't stop for anything or use any pyrite until you hit the boss...simply apply 10 stacks once you reach the boss and he will die within a few seconds on 10 man.
Can you solo him?
566 Shadow Priest and was able to
SOLO the 25 man version
of this with 2 towers UP (Storms and Life) (Frost and Fire being down because Frost one shot vehicles and the fire aoe on the ground)
i think it might be possible to Solo this with 3 towers (frost being down) but that would be extremely difficult to do
If you going for the 3 towers up ... you must absolutely extend the time from 8 to 9 stacks and 9 to 10 stacks to be able to maximize your damage, same thing on the second demolisher, and same thing on the third demolisher, and etc ...
But like i said, 3T up seem impossible
The tactic ... is obviously quite simple
The goal for the first 2 one is to spam the fudge up the pyrite bomb asap (till it's empty) and quickly jump to the second and do the same thing and etc to all of them
It COULD BE possible to solo this (like mentioned earlier) with 3 towers up (frost beign down because the effect is, as you don't know, do a vertical beam and will most likely destroy your demolisher
Life adds is easy to down
Storm should be easy to dodge as well
Fire is RNG side so hope for ya that is going well
But for the 3 towers up .. you need to spread more the demolisher .. because of the fire tower effect
obviously, a movement speed buff is probably NECESSSARY for this... because at the end of Demolisher#1, Flame Leviathan will be at your demolisher (obviously) and when your pyrite is down or the demolisher being destroy,, the chance that if you fall to your , by example, as i use, angelic feather, you could be
A) right go on the ground and get angelic feather and run to the next one or...
B) get smack A.K.A Knockback by "him" and making a vital 1 or 2 second of DPS
During the Demolisher part...you should spam it as usual .. but stop at the stack of 9... wait till it does damage , or until you are near to break, then throw the next pyrite bomb, and repeat...
the goal here is that the stack#9 do extra damage, so be patient and calculate your time is vital for this(i mgiht be too repetitive with my words here and i apologize for it)
Bold/Italic/UnderLine the impotant and the difference between 2 and 3 towers up
PS: With 2 towers up (Life and Storms) i could finish Leviathan (obviously solo) within the pyrite#4 or #5 so i thought that if i wait for pyrite#9 to do extra damage
... it could POSSIBLY do the extra 40-50% health of the
(0 towers up)70m*50%=(1 tower up)105m
(1 tower up)105m*50%=(2 towers up)158m
(2 towers up)158m*50%=(3 towers up)236m
(3 towers up)236m]*50%=(4 towers up)354m healths ( Thanks for the number of Maliander made in his/her comment )
As you can see ... the difference in numbers A.K.A 236-158=78 millions health ... that is more than 0 towers up
This wall of text is just a THEORY (not sure if theory is the right word) of the possibility of SOLOing 3 towers up (Frost being down)
Will update this as soon as i can try this theory.
For anyone trying to farm
, PUGs still wipe on this guy (on hard mode). To reduce the chance of a wipe, make sure you have people who know how to :
1) Press the number 2 ability (Hurl Pyrite Barrel), stacking and keeping it up while driving the tank and staying close to the pyrites on the ground
2) The Demolisher Passenger knows how to Grab Pyrites.
If you get 3 of each, you should be set for a smooth run.
Evasive action! Evasive action! Edit: Okay, what exactly did I do to deserve being downvoted?
Be extra careful! Starting this fight on foot and then dying will lock you in combat, therefore, you will not be able to release. Even if you see the Flame Leviathan "reset", he will start attacking the unmanned vehicles (very, very slowly) after the health reset and trapping you there for probably hours. I was lucky that I had a friend with me, and we just disbanded the group and logged out. If you're on solo, you'll have to depend on a GM to get you out of there.
Easily soloed 25-man normal mode (0 towers) as a level 90 Paladin, item level 535.
1. Upon entering the instance, talk to Brann Bronzebeard to activate normal mode (0 towers).
2. Jump into a Salvaged Siege Engine and drive all the way to the Formation Grounds without stopping. Ignore all attacking NPCs.
3. Once at the Formation Grounds, switch into the gunner seat and use Anti-Air Rocket and Fire Cannon to destroy the NPCs that have followed you from the gauntlet.
4. Kill the two Ulduar Colossuses guarding the gate to start the Flame Leviathan encounter.
5. Die. That is, jump out of the Salvaged Siege Engine and let Flame Leviathan kill you.
6. Resurrect and return to the Ulduar (25-man) instance.
7. Take the teleporter to the Formation Grounds.
8. Jump into a Salvaged Demolisher just west of the teleporter at the Formation Grounds.
9. Approach Flame Leviathan in the Salvaged Demolisher and select it as the target, so that you can watch its Pyrite stacks.
10. Launch ONE pyrite barrel (Hurl Pyrite Barrel) at Flame Leviathan.
11. Start kiting Flame Leviathan.
12. When Flame Leviathan's Pyrite debuff is down to 3 seconds, spin around and launch ONE more pyrite barrel.
13. Continue kiting and adding ONE more Pyrite stack every time the debuff is down to 3 seconds.
14. If done correctly, Flame Leviathan should die just before the final 10-Pyrite stack expires.
The wiki pointed me to the Flame Leviathan as a mob that drops Eternal Earth, but I don't see it on the list of drops. If the list is complete, then the wiki page is mistaken; otherwise, shouldn't Eternal Earth be listed as well? Thanks for your understanding of my misunderstanding.
In patch 6.0.2, at level 90 and item level 556, I was able to solo this fight as a hunter on easy mode with no vehicle. My pet did keep dying, so I just revived him and continued.
This was an easy solo on 10m as an elemental shaman without a vehicle in 6.0.2, even with a fairly low item level (530) and even worse, mostly healer gear.
Just stand in front, take damage but keep flame shock up for passive healing, and use spirit walker's grace along with ascendance and heroism. He will be down in no time flat.
A friend and I are currently stuck in a pretty hilarious situation... We blasted it down on a transmog run of Ulduar 25 like normal, only to then exit our vehicle and be caught by Hodir's Fury. The spell has seemingly bugged, and keeps refreshing to keep us trapped in the ice tomb. The damage of this spell however is being outhealed by my spirit bond (also cannot dismiss pet) and his Nature's guardian. Trapped forever gg
as a Retribution Paladin in ~530 gear with
附魔靴子 - 熊猫人步法
is probably a better choice.
It was actually pretty straightforward. I parked three demos in the southwest corner (southeast corner is a bit further out, and might be a better choice), and more or less bum-rushed it.
Basically, spam pyrite to ten stacks, switch to next demo, repeat, switch to last demo, repeat -- if you can. I came across the issue of not being able to make it to the third demo in time, and I'm not sure what exactly kept offing it (could've been a number of things, too lazy to look through logs atm).
After the second ten-stack of pyrite wore off, FL was down to about ~8-10%, maybe a bit less. From there, I simply kited with Judgment/HoW/Exo/ExecSentence, using Divine Storm as necessary to clear adds.. Even though Judgment is omnidirectional and the other three can be done during a midair jump without losing speed, I found that circle-strafing drastically reduced the rate at which I ended up dazed.
Classes without consistent speed buffs or a lack of ranged abilities would presumably have trouble kiting, but from what I'm reading if you're sitting around 550 ilvl or so, you can probably kill it in two demos.
Duoing, even at raid-finder gear levels, should be trivial. Best of luck!
There seems to be a bug in 6.0.3 where the game thinks the towers are destroyed, therefore making the achievement impossible atm.
I killed him in a demolisher, and he didn't drop any loot?
is doable without a vehicle. I did it last night with my ilvl 623 Destro Lock. My voidlord tanked it while I nuked. I had to step aside once or twice to stay out of beams. Took 5 minutes to drop FL.
I was trying to solo this on 25-man with all four towers up for the
achievement and getting really frustrated with his 136M HP and all the headaches four towers cause. I'm an ilvl 621 hunter.
My dumb mistake: don't use the siege engines! I used them because they were the first machine I saw and they seemed to work alright up to this point. I never ran this raid back in the day, so I'm just winging it. In this fight I'd maybe knock 6M off before the SE was destroyed. If I lined up four of 'em I might get a little dent in him before having to survive on foot, but I'd barely survive to about 50% of his health, even with constant heals on my spirit beast pet.
Just use the demolishers (catapult looking things) and spam the pyrite key (2)! I lined up four demolishers but only wound up using two, with plenty of health left over. He was dead in 38 seconds, and he didn't even have time to spawn all the evil tower stuff. Park several demolishers with a good healthy distance between them. When you run out of pyrite (the blue bar), hop out and run to the next one. If you have a pet like me, sic that on him to buy you some time.
Hope this helps someone as dumb as me. Ha ha.
Super trick to solo this as a melee fighter, without any vehicle : get yourself in a corner. Then he won't be able to push you back, and deal tons of damage. Works in 10 and 25 easily, I suppose you don't even need to be lvl 100.
I managed to beat this guy on 25 man, hard mode. I was 654 ilvl at the time. Just get a demolisher, then during the encounter back up while chucking pyrite barrels at him. Wait until the DoT reaches 3-5 seconds remaining before you chuck another one on, just to drag out the time so you're able to do more damage before you run out of pyrite. Disappointingly, he only dropped 4 pieces of gear. I thought leaving all 4 towers alive meant that you would get more loot.
Just soloed Flame Leviathan 25man Hard mode (all towers up) as a feral druid with 660 item level,
without using vehicles
Was really easy and acctually quite fun, just took a while :P
I'm fairly certain any class with some kind of movement speed increase should be able to do this.
Basically just keep DPSing him as you normally would, when you get about 6-10 stacks of the debuff, or whatever becomes unbarable, use speed boosts and run away, then just kite him around until you drop your stacks, rinse and repeat. (Dash/Catform in my case, and some moonfire spamming)
Just AoE/Swipe down the flower adds that spawn, and use self healing now and then.
Good luck! :)
Flame Leviathan is also annoyingly immune to death knight diseases, which makes dpsing him down without a vehicle all the harder and take all the longer.
Very easy to solo if you take the Salvaged Demolisher. After killed and looted, engineers can collect mats from him for the Mechano-Hog.
Was able to solo this on my shaman in 630 ilvl but my mage wearing 675 timewarped gear got 2-3 shotted everytime no matter what I tried. So im guessing it doesnt like time warped gear very much. Didnt even have to use a second demolisher on my 715 main paladin.
Word of warning: in 6.2.3 I have encountered a very annoying bug with this boss on 25M Hard Mode.
After the boss died, the Hodir's Fury weapon remained active. The beams followed my friends and I, all the way down to Ignis's room, freezing myself and two others. The beams did not move to another location, and continuously reapplied the debuff, trapping us indefinitely.
The ice block cannot be dispelled or broken with any character abilities. When Ulduar was current, the ice blocks were removed by the boss's fire weapon, but that weapon was disabled when the boss died, like the ice one should have been. The boss's death also disables the player vehicles, so the other people in our group couldn't go back and destroy the tower that would disable the weapon.
The others tried to summon us out of instance, but since we were in combat, we could not take the summons. Likewise, the "stuck character" thing in the help menu also did not work.
Eventually, my two friends died from the ice block's damage. That took like 5 minutes, since we are all level 100. But I was on a Balance Druid, and have the Ysera's Gift talent. The automatic self healing of that talent cancelled out the ice block's damage, and so unlike my friends without auto-heals, I couldn't escape via death.
After another 5 minutes of me being a moonkin-popsicle, we figured out that if I gave the lead to someone else, and they kicked me from the group, that would trigger the "this is not your instance" thing, and teleport me out.
I am posting this here as a warning to people with auto-heals; turn them off on this boss. I don't know if the getting kicked trick will work if you are soloing - at the very least you will likely need to have a friend come all the way to Ulduar and enter the instance.
I'm also going to make a post on the official bug report forums so maybe Blizzard will fix this.
To those who ask "why are you in a group for soloable content?", it's because we like doing it as a group cuz we just do. Don't tell me how to live mah life >:U
The easiest way to solo 25 mode at 100 is by taking out the Frost tower on the right, as this tower is the one that allows the Leviathon to freeze you and your Demolisher in place for a full minute - the other buildings aren't nearly as harmful unless you're especially squishy.
Your demolisher will most likely be destroyed, but you should've done enough damage by that time that DPSing the rest of the way shouldn't be tricky. My 673 Fury Warrior had no trouble. Good luck!
At this point, any class with decent selfheals should be able to solo this boss easily on 25 man without any vehicle or taking down any tower whatsoever.
On both my death knight and my paladin I just mounted up, ran through all the mobs, killed the rune giants, then nuked down Flame Leviathan.
He does some nasty damage, sure, but like I said, with selfheals you can make it pretty easily. And if you get the leech trinket from Kazzak, you won't need any heals at all, it's super awesome.
ilvl was around 700.
Having a glitch for two weeks in a row when I'm mounting a destroyer and abilities number 1 and 2 (ranged attack and debuff) won't activate. Very annoying tbh, especially with all the knockbacks he's doing when player is unmounted.
Was able to solo 25 man as an item level 764 110 frost mage with one demolisher, launched all the pyrite and kept going at him with the launcher and ram until the demolisher was destroyed. This brought him to about half life. Just nuked him the rest of the way, ignoring all the adds and other junk.
Read through some of the older comments and picked up a couple of pieces of advice that worked well. Was on my lvl 96 Druid ilvl 501 so nothing special.
Had a failed attempt with all towers up due to being frozen so I took out the frost tower (first on the right). In the
opened the fight with
. Kited him around (well, that was the plan but lack of speed kept him pretty much on top of me the whole time), every time the pyrite had a couple of seconds to go I swung around and hit him with it again. He went down pretty quickly without any trouble. Ignored the adds.
As of 7.3.5, the hard mode loot now drops from a chest called Cache of the Flame Leviathan that spawns in front of the boss. Make sure to loot it!
For anyone wondering, you can mount up on your regular mounts, and go all the way to FL.
But youll attract all the adds, but they dont hit for much when youre at lvl 110.
Theyre just a bit annoying, so unless youve got a good AOE, I wouldnt recommend just riding down there, because itll take a bit of time to pick them off one by one.
And you can kill FL without the vehicles too.
And you do it quick enough that you dont need to take down any towers.
And I wasnt hit by any ice blocks that some have mentioned before. That was my main concern.
The day after BfA pre-patch I killed Flame Leviathan and did not get the pickaxe on mouseover for engineering the corpse for supplies.
Edit - XT was also non-engineerable as well, however Mimiron I was able to loot and breakdown for supplies.
After the pre-patch of BfA, I'm not able to loot him whether it be mining or looting his actual chest(Cache of the Leviathan).
EDIT: After realising that I was stuck in combat, I simply died and was able to open the chest.
Also, another edit for a tip:
If possible, try to go in to this fight with a DoT spec(Affliction Warlock, Balance Druid etc.) if you're trying to do hard mode. I did a mistake going in as a Destruction Warlock for hard mode after the pre-patch(199 ilvl), and boy was that a fun run. The boss destroyed my machine(Pyrite one) real quick, the second skill only did damage for 15% of boss' health and as soon as I dropped from vehicle, I got frozen for 50 secs at a time, resulting in my death. I eventually gave up and destroyed the towers for going in normal mode.
If you're a Warlock, go in as Affliction or Demonology. For Affliction, get Endless Corruption. For Demonology, get all of your pets as soon as possible. Even if you're frozen solid, the dots or your pets will do the damage and that should work.
Impossible to kill on level 100 since Bfa prepatch. GJ Blizzard you really know how to beta test your content before pooping it out into live servers.
Can someone confirm you can still loot hard mode specific items ?
I've been trying to get
for transmog for weeks now until I realised today I wasn't even looting any hard mode items off his cache.
I don't know what the heck they did with Ulduar, in Legion they added the caches which were a great addition to see the difference between normal mode loot and hard mode loot, only to bug it completely one patch later in BfA.
Today I discovered that the Engineering Salvage is effected by skill level (i'm pretty sure this wasn't the case before they made the skill up brackets completely separate from each other) I took an engineer with 1/75 northrend engineering and got a measly cobalt bolt from Flame Leviathan. The trash in Ulduar seems to provided the same mats from salvaging regardless of skill, so I believe this was a minor, but intentional nerf to salvaging the bosses. Which is sad, because the Ulduar bosses provided a lot of mats that could have been used to skill up. Oh do I miss being able to use goblin gliders to power level engineering.
Also, gauntlet mobs still don't despawn when Flame Leviathan is killed, which can make salvaging flame leviathan very annoying.
So items from Salvaging (i'll update this as I get higher skill level on a relevant character):
1/75 nothing but greys, some trash can rarely give cobalt bolts, volatile blasting triggers and such.
20/75 mostly greys, got 3 volatile blasting triggers from Voltron, but that was likely luck.
45/75 mostly greys. Got some mats from the trash, but bosses gave me greys. Chance for better loot maybe?
50/75 gave me all greys. Bad luck?
60/75 gave me 3 cobalt bolts from the deconstructor. So at this point it might be safe to say you won't get the standard multiple eternals + lots of mats unless you are capped at 75/75.
There is some kind of issue I'm experiencing right now that sometimes makes the Leviathan immune to the main boulder and pyrite shot, seemingly if you hit its frontal ram just so. It's unpredictable. Annoying as heck, as there's otherwise no real problem soloing that giant haywire tank by simply keeping the pyrite DoT ticking.
For those curious, you can just run to the boss area and kill the mobs as they come then kill boss. You don't need to ride a machine unless you want to.
Is it just me or Leviathan's dying quote has sped up?
这个 NPC 能在这些地区找到：
—释放一滩焦油，使半径0码范围内的所有敌人的移动速度降低，持续45 sec。焦油可以被点燃，效果持续45 sec。
Burn 'em Down: A Pocket Guide to Ulduar
Herald of the Titans Guide
Lucid Nightmare Guide
Ulduar - The Complete Achiever's Guide
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