At the beginning of the fight, 8 (4 in 10-Man) adds are trapped in blocks of ice next to Hodir. You can break these blocks during the fight to free them and get their help. There are 4 kind of adds: Moonkins, Shamans, Mages, and Priests. Each type of add will use a special ability to help you against Hodir:
: Starlight - Envelops a location in starlight for 1 min, increasing the attack and casting speed of friendly units within it.
: Storm Power - Charges a nearby friendly target with lightning, increasing critical strike damage by 135% for 30 sec.
: Dispell - Priests will randomly dispell Freeze on the members of the raid.
: Toasty fire - Warms nearby friendly creatures, preventing the effects of Freeze and Biting Cold, and increasing Spirit by 4. In addition, your Spells and Ranged attacks have a chance to singe enemies. Toasty fire can be extinguished by falling ice or Flash Freeze.
Singed - Singes the enemy, inflicting 3000 Fire damage and increasing damage taken from magical spells and effects by 2% for 25 sec. Stacks up to 30 times.
-Start the fight off by having the normal tank pull Hodir, and proceed to kill the Flash Freezes (~40k each) to free the four adds. The adds assist you an enormous amount in this fight, and keeping them alive is a huge benefit to your raid. Once all four adds are freed, start DPSing Hodir. Beware of Icicles hitting people (there will be an animation that looks like snow raining down as a warning for incoming icicles) they hit for a decent amount of damage. Much like the Keristrasza fight, you will recieve a damaging debuff if you stand still, you can remove stacks by moving, or simply jumping. The Moonkin NPC will periodically spawn beams of light (similar to the ones spawned by the Lunar Festival items), standing in them will give you a 100% haste buff, so get into those if possible.
A raid warning will call out when Hodir begins casting Flash Freeze, at which point two large, light blue circles will appear on the ground. DO NOT stand in these circles, until icicles have fallen on them to leave a clearly visible mound of snow. As soon as the snow mound appears, EVERYBODY (tank included) must stand on these mounds, or they will be encased in flash freezes, and must be broken out immediately. The NPCs will also be frozen, and should be freed as soon as possible.
The other threat to this fight is Hodir's Frozen Blows ability. This weakens Hodir's physical damage considerably, however it adds a TON of frost damage to them. Have your frost resist tank taunt him IMMEDIATELY after gaining this buff. (On ten man with ~320 resist I was still getting hit extremely hard, so I recommend going to cap with your resist). The raid will take AoE damage which must be healed through during this phase (having raid members each wear a piece of frost resist is recommended to make it easier to heal through). When the buff is gone, the MT should taunt Hodir back immediately.
Thats as good of an explanation for the fight as I can give. All in all its not too bad of a fight. Good luck :)
For this fight, it's ideal to have 1 piece of frost resist gear and for your tank to have a few pieces of frost resist gear to help reduce the amount of damage taken from Frozen Blows.
If you kill him in under 6 minutes, a second cache stays up, which appears to contain a random piece of loot from the zone.
You don't actually kill him, he stops fighting at 1 HP, and runs off, leaving his loot in a chest.
He stops fighting around 250,000 HP on Heroic mode.
Hmmm.. The Sons of the Hodir must have gotten their ugly look from the mother's side of their family.
Having "Projected Textures" set at "On" in the video options for this fight REALLY helps. With this you can see where the ice is about to fall.
I'm extremely disappointed that he does not drop a polearm, enabling us to thrust his spear whenever the mood strikes us (and the wife is away).
Healers bring tissues...this is really healing intense, unless the tank has some decent frost resist gear.
Mages could use Ice Block to unfreeze themsevles, if they got flash freezed.
Hodir drops the Tier 8 leg token on Normal Mode.
The Archivum Data Disc provides the following insights when the quest is turned in:
Hodir's sigil appears to be located inside a cache of artifacts.
Watcher Hodir's temperament and behavior highly unstable. Destruction of cache highly probably during prolonged combat.
Allies present in the field of battle are likely to provide synergies and minimize combat duration.
Preservation of cache is essential to recovering Hodir's sigil.
I made the following 2 macros for my raid in order to mark the NPCs (marks show through the Flash Freezes), rather than the ice blocks themselves which is what you would get by trying to click on them all individually.
/tar Field Medic Pen
/tar Field Medic Jes
/tar Elementalist Mah
/tar Elementalist Avu
This allows the raid to track NPCs to help break them out of Flash Freezes and also prioritize which ones to break first (I personally prefer the mages first).
Sorry Horde, this macro is for the Alliance NPCs, but it could easily be tweaked to work for you guys to by changing the names.
On 10 man, we found that freeing Missy Flamecuffs first is the best way to go. After each freeze, break her loose and she will free the rest of the NPCs, allowing the raid to focus DPS on Hodir rather than running around letting the other NPCs out. Also, make use of the spotlights, they act similar to the spots in Kara, increasing your attack/cast speed by 100%. If the tank can kite Hodir to the proper position, the raid can stack in the light and burn him quickly.
For this fight, it is absolutely required to have "Projected Textures" checked in the video settings. When you're on the video settings screen, click effects and it's at the very bottom on the right.
Without this enabled, you will not be able to see where the snow is going to fall, resulting in an extremely large amount of raid damage that is going to severely stress the healers. However, this does not need to be enabled for the runes indicating an upcoming Snowdrift before Flash Freeze to be visible.
There are two hard modes for this fight, both of which are timed. Defeating Hodir in under 3:00 minutes, and defeating him in under 6:00 minutes.
I (and the rest of my raid) must be stupid.. what is the reward for defeating him in under six minutes? I would assume at least an extra emblem or something. We defeated him in about 5 minutes twice now and we don't see any indication of seeing a "hard mode".
Does it perhaps apply to 25 man only?
This is what I get from
Wowwiki's Hard Mode list
Hodir has 3 different hard modes. Three minutes into the fight against Hodir, he destroys one frozen chest. Six minutes in, he destroys the second chest. Nine minutes into the fight he destroys the last chest and enrages. Therefore the two different hard modes are: Keeping all chests intact (Kill Hodir within 3 minutes) and Keeping 2 chests intact (Kill Hodir within 6 minutes). The regular mode is to kill Hodir in 6–9 minutes, only keeping one chest intact.
Nothing about 25man, so I would think if you kill him within 3 minutes you get 3 chests, within 6 minutes you get 2 chests and between 6-9 minutes you only get one chest. So where is my hidden mystery chest? :(
I do not think this is relevant to the topic, but I find Hodir's encounter extremely spectacular, with all these runes on the floor and constant snow and hail falling down.
Judging by the pin-map above, some groups are killing Hodir out in Auriaya's ring. Anyone care to comment on this? Is the idea to concentrate snowdrifts, cozy fires, and starlight into a more constrained area so they're easier to get to (and more likely to stack)?
I as Main Tank was able to withstand his Frozen Blows with only 250 Frost Resist. We successfully downed him in about 6mins. (Full T 7.5 + some Uld gear on). So it is possible without huge amounts of FR. Our healers were 1 Priest, 1 Pally, and 1 Druid.
Playing about in Wow model viewer, I've found that Hodir has a unique unarmed animation.
Is he disarmable?
In order to do Hard Modes you will need approximately:
180,000 DPS (25)
45,000 DPS (10)
That is approximately, assuming 19 DPS and 7 DPS:
respectively to meet the noted hard modes.
These figures negate the fact that you need to pop flash freezes and any DPS done by the NPCs.
If anyone can approximate the NPC DPS I'll update this again to accomodate for it.
Update: Removed 6min info and added comment pertaining to NPCs
Tanking him on normal by feral druid I noticed one thing: when he turned on his frozen blows i popped BarkSkin and some of my Feral Defence procs made his melee strikes fully absorbed and the frost effect from the buff was not applied to me.
In other words, i suppose if you fully block/absorb his melee attack with Frozen Blows(that's real I think) you will not be damaged by frost, as if you parried/dodged/made him miss you.
Just in case there's a really big Curse of Doom?
you don't actually kill him
or any of the other "keeper" bosses for that matter (Mimiron, Thorim and Freya) you simply release them from Yogg-Saron's control
On another note, we killed Hodir
Okay, let me get this straight. I thrust your spear, polish your helm, and blow your horn, and
I have to fight you, possibly killing me, and my friends, just so you can return back to normal? Did those dailys mean nothing to you? I thought we had something special!
I solo tank this as a frost resist capped prot pally.
I have tried moving from beam to beam, so melee can get the buff, this can be problematic because the frost runes are very difficult to see underneath the light beams AND hodir.
I have tried tanking him in a circular motion around the room, this works pretty good, but it can be risky as when he has frozen blows i can easily back into ranged/healers and theyll get hit extremely hard by the frozen blows aoe effect.
Last night i kited him from chest to chest, and we one shotted him. I find that this was the best way to tank the fight, it was extremely easy to avoid frost runes, and when frozen blows was up, and i was about to turn him around to head back to the other side of the room, i just said it in vent so they wouldnt be right in front of me. two healed it, pally/priest. only had 2 ranged dps mage/boomkin, and then 3 rogues and a dk.
Very easy fight, and very simple and fun to tank
Oh, one more thing, i let our holy pally do frost aura because he has aura mastery, and, while im fr capped, everyone else is not, so 240 fr for 10 seconds is excellent for frozen blows, as that is over 50% frost dmg reduction
Sound files for this fight.
The description of his Biting Cold debuff states:
Biting Cold - Applies exponentially increasing damage-over-time Frost damage every 1 second to stationary targets.
Any form of movement will reset the number of stacks.
The underlined part is not completely true. Any form of movement will only remove a
stack of the debuff. This is an important distinction to make because otherwise you would be able to let the debuff stack to 3 or 4, strafe for a split-second and have the whole thing removed, which is not how it works.
Because movement only removes a single stack you have to be more mindful of the stacks you have on you and have to be sure to not fall behind on keeping the stacks off of you.
So, we've got Hodir and his sons...
When do we fight Mrs. Hodir?
They also cast Conjure Toasty Fire, which prevents the effects of Biting Cold,
This is untrue. Toasty Fire does NOT prevent Flash Freeze.
the key to this fight, quite simply, are freeing the mages first. Icon them, make sure they are always freed first. they help free the iceblocks with "melt ice" and "toasty fires." melee, watch the "singed" debuff (which ranged will cast on hodir from dpsing near a toasty fire) on Hodir, you will get more benefit from your abilities that do "spell damage." forget all you know about you regular rotation, throw in your spell damage as much as you can on that high stack of "signed." we had a DK just dropping DND, IT, PS, DC and he was doing over 10k ticks with DND. Just imagine what your mages, moonkin, warlocks and elemental shamans can do to him. =)
In case anyone didn't notice, Hodir is a reference to Hodr, a blind Norse god who was tricked by Loki into killing his brother Baldr.
Here are some summarized tips that I've compiled after getting some experience with this fight. Using this strategy we got the boss down in 3.35 minutes (only because someone released more NPCs than intended). So...
Don’t release all NPCs! Save your time! Tank on the right side! (or left side)
Stand near campfires and DPS the boss to cause
. The most important buff of all times!
60% more damage
taken by the boss!
are the two mages that drop
on players. Bring the buff to the MT first and then stand near
with friends. WATCH your threat! You can
crit for 40k-80k
with this if the boss is fully debuffed with
. Increases attack and casting speed by 50%. Useful for unfreezing NPCs after
. Useless in hard mode because they can be disregarded, thus leaving them in iceblocks where they will be killed by the first
Raid damage comes from:
Frost damage over time. Stacks. Hug
The main part of the damage goes to the tank but the raid will suffer as well. People will need a bit of healing.
No frost resistance gear!
Only for the tank!
. Alliance side. Releases mages and shammies.
/tar Elementalist Avuun
/tar Elementalist Mahfuun
in Video options to be able to see runes on the floor.
Something I thought is worth mentioning for
Frozen Blows is triggered almost right after Flash Freeze, so during Flash Freeze hotting everyone with Rejuvenation helps tremendously. After I realized the simple fact about Frozen Blows timing, it was a lot easier healing through it, as I was able to time my HoTs correctly.
During this encounter, it's not good to use
. I learned the hard way.
Druids can switch from shapeshifted back to Humanoid form and back to remove Freeze. NOT FLASH FREEZE!
Is he Frost Resistant himself?
This is so ridiculously easy to be tanked with full frost resistance (it feels like tanking a heroic) that I'd consider only using half of that resistance if threat is an issue.
Why is he not wearing his Helm? or not using his Spear or his Horn i worked pretty damned hard for them so he better use them :P
this guy always sounds like he's gonna burst into "crank dat soulja boy" on pull.
I found a minor bug with Frozen Blows. If he swings right as he casts it, he can hit for full melee damage, plus the frost damage. He hit me for approximately 14k physical and 18k frost. I had ample health to survive it, but it was quite a nasty surprise to our healers.
Nice to know this guy also has the old Sons of Hodir "Skulls and weapons in me boots" boots.
Quick tip for Hunters...
can be used to break the the "frost nova" type root, but not the Flash Freeze.
The Beast Within
works as well, of course.
8 milion hp in 10 man?
Based on the norse god of winter and darkness hod who is tricked into killing his brother balder
We just killed this boss on hardmode and both loot chests vanished we wrote a ticket to GM hoping for a fix ;/
this guy cant hit me!..............im best friends with his sons :)
For you people who like to solo, here's some facts that might interest you.
All of the trash before Hodir is very soloable by a blood DK without cooldowns, likely several other classes as well. Basic strategy applies to them as would in a normal 10 man or 25 man raid, minus the other people.
Hodir has an 8.12 mil health pool with a 9 minute enrage timer. He doesn't hit horrendously hard against a blood DK, pretty much everything he does is outhealable even without vampiric blood or other cooldowns. AMS is useful on for the freezes though. If you manage to pop AMS before freeze, it will prevent it from applying to you. If you pop AMS after freeze, it will prevent more stacks of biting chill, even though the damage from it is more or less neglible.
If you mess up on the flash freeze phase and get yourself frozen, hodir will break you out very quickly, although that's a few seconds you'll spend not killing him.
The friendly adds are quite helpful in this fight, assuming you bother to get them out. Stormcloud isn't useful since it really only affects people near you. I haven't seen Stormcloud hit a ghoul to transfer to me, but I'm not sure if it's possible.
Starlight is +50% attack and casting speed. Quite useful if your DPS is a bit low.
Haven't played around with Singed yet to see how it works from a DK point of view.
Also the dispells from the priests are handy, but she should be last on the order to get them out (Assuming you do.)
Remember that if flash freeze hit a frozen add,
they will die.
If you're on the boss constantly, ignoring the adds, expect to need to do about 15.5k DPS to down him just before the enrage timer. If you're breaking the adds out, factoring in run time and all, expect something closer to 17.5k to bring him down in time. Yes, it's alot of run time.
solo by sp
Soloed this one as a blood dk in full dps gear item level 383, also did the achievement "cheese the freeze" while soloing it, and "getting cold in here" while soloing it another time (helping an 80 mage who ofc died due to the various frost damage on the encounter), basically a tank and spank with the boss which hits like a little girl, doesn't give full vengeance, and so you have hard time beating the enrage.
When he does flash freeze, you have to go around snowdrifts, and AFTER the cast bar is almost complete and the last icicle falls, you have to go upon the snowdrift, so he doesn't freeze you. Sometimes if you fail he frees you when he attacks you, but it happened to me once that he didn't and he just killed me slowly and took him 20 sec, lol. So better not taking risks and avoiding flash freeze, which also gives the achievement "cheese the freeze".
To do the other achievement, "getting cold in here", you must not get more than 2 stacks of biting cold, stacks are only given when you stand still, so as long as you keep moving and jumping you should not fail that, and if you're really going for that achi and you're not going to kill the boss without it, then save AMS for when he freezes you, so the stack doesn't go up if you AMS.
If you're only going for a kill, instead, better if you take 3-4 stacks of biting cold, then move, and bring them to 3 again, etc., they do exponential frost damage and more than enough to vengeance cap you.
I personally don't free the npcs and don't have enrage problems.
I also 3-manned the 25-man version (blood dk in dps gear 400 item level, ret paladin 380 or so, fire mage 390), and even here the only problem is the enrage, always a 8 mins enrage and while on 10 he has 8 millions, on 25 he has 32,4 millions, but he gives up at 500k or so, and you need like 66,6k group dps to kill him before he enrages, that's why we had our holy paladin go ret for this, since even if I was in full dps gear I could absorb 95% of his melee hits, only the frozen blows actually hit hard on 25, but there's AMS for that, so the paladin only healed himself and the mage with word of glory, and ofc used potions before pull, and again in fight, flasks, all possible buffs, it's probably the closest dps race in ulduar 25 with this setup.
Time-warp at start, used every single cd, like rotting skull, dancing rune weapon, empower rune weapon every time it was ready and I had some vengeance, also used the ghoul for dps, since it was useless as a healing method, since I was full hp 95% of the time.
Freeing the npc is not possible with so small groups, you would lose too much dps, BUT there are some specific npcs we had to free, the ones who give the stormcloud, which increased the critical strike damage by 135%, which resulted in some 230k death strikes, and already death strikes hit hard (over 100k), but this was a record.
Barely made in time, he gave up at like 20 sec from enrage.
Also if no mistakes are made on it, it's possible to do "cheese the freeze" and "getting cold in here" 25 versions this way. Classic rule: less people, less failers, lol.
as an Affli Warlock with Voidlord.
Boss should be tanked by a Voidlord. Hard Mode requires to kill Hodir within 3 minutes. There are 4 NPCs frozen in Ice Blocks, who can be freed by attacking the Ice Blocks. When freed, they will help you by attacking Hodir, casting spells to help you and providing beneficial buffs. To succeed you need to be always near the Starlight (beam) or Toasty Fire (campfire). In this fight you'll often run due to the Ice Shards falling from the ceiling and Biting Cold aura, so Kil'jaeden's Cunning talent is very useful here (I forgot to change talents -.-'). Unbound Will talent is very useful for dispelling Freeze (immobilization for 10sec similar to Frost Nova) after Flash Freeze (NPC, which removes it, will be frozen in Ice Block). When Hodir starts casting Flash Freeze, large icicle will begin to fall. The area where this icicle will fall is immediately marked by a mound of snow and a large white targeting circle on the ground. You should get next to, but NOT inside this large circle as soon as possible. After several seconds the large icicle will crash into the ground causing damage to anyone in the circle and knocking them 30 yards away. After the icicle has hit the ground, you have only a couple seconds to run into the circle where a large icicle has just fallen. Any NPCs who are not in large circle will be frozen in an Ice Block by the Flash Freeze (yes, you too). NPCs in Ice Blocks should be freed immediately prior to resuming dps on Hodir (I use DoTs). During Frozen Blows minion will need more healing. Good Luck and Have Fun!
Soloed his 10-man hardmode with ret paladin.
How to solo Hodir:
Soloed 25-man mode with enhancement shaman ilvl 488. He nearly enraged on me. Nothing special about the fight itself, just rotated my defensive cooldowns on
. Started the fight by blowing all my offensive cooldowns and then just using them as they came up. It's basicly just a dps race, don't unfortunately remember my average dps on the fight. Of course the most important thing is not to get frozen on the fight, so get on that patch of ice when it comes up. He also occasionally roots you, but fortunately the icicles that drop don't hit that much. Keep moving all the time, there is a stacking debuff if you don't, use
if you have to.
as my offensive talent choices,
as my defensive. I also had glyphed wolves,
. He hits quite hard so I used my maelstrom stacks mainly on heals, and when my wolves or AG was up, on lightning bolt.
So I was soloing this guy on 10 normal, ilvl 477 90 affliction warlock, and my only wipe came because my voidwalker died and he came after me. Even after soulburning another, he wouldn't be taunted and I was swiftly crushed.
On my second try, the voidwalker died again, but I was able to use Dark Bargain, Harvest Life, and Healthstone to survive long enough for my voidwalker to regain aggro. I got rooted a lot, which was bothersome. I used EMFH on cooldown.
Self buffed, using 250 intellect food.
The fight would have been a lot easier if I had maybe a Scroll of Fortitude, 275-300 intellect food, and some gems in my gear.
Soloed the 10 player version with my 85 blood DK in 417 ilevel gear including Jade Forest greens and auction house blues.
The fight is easy it's just long. The only things you have to worry about are
and falling ice. To avoid
you have to stand on a snowdrift formed by falling ice. A large targeting circle will appear in the spot where the snowdrift will form. Also if you stand still too long you will build up stacks of
that do progressively more damage. So keep moving.
Be careful because falling ice can knock you back so try to keep it from landing on you. Any falling ice not just the one that forms the snowdrift. You can be hit by
, a spell that roots you in place, which will make it hard to avoid falling ice but apparently you won't be knocked back if you're frozen.
If you can avoid
for the whole fight you get an achievement called
Cheese the Freeze
. Which I did for this fight. There are 4 other
one of which is
Getting Cold in Here
. There are 4 NPCs that are frozen in ice. If you can break them out and keep them alive they will buff you. If you can keep them alive the whole fight you will get an achievement called
I Have The Coolest Friends
Here's the video:
For anyone farming the legendary. Just wanted to let you know that it is possible for
to be in both chests. So if you kill him within 3 minutes you have a chance at 2 fragments.
This fight is ridiculously easy to solo as of 6.0.2 at level 90. I completed hard mode and
without even trying, just moving around a lot.
To avoid flash freeze (Winds of the north consume you!) you have to stand on the glowing circles where the snow drops. (The circles which do KB and you usually avoid.) Stand on one after the snow drops to escape flash freeze
If you do get Flash Frozen but still manage to kill him (eg, damage over time spell still ticking) then quickly relogging will free you but not send you back to the raid entrance.
Closely related to Hodor
Hold the door! Hold the door! Hold door! Hold door! Hodor! Hodor! Hodir! Hodirr!
I see they haven't fixed the solo reset glitch, even after releasing the new raiding with leashes :(
If you annoy him (i.e. click on him a lot), he says any of the following:
I am Hodir.
I owe you one, but
me have to put you on ice, small friend.
's no big deal.
for one NPC!
这个 NPC 能在这些地区找到：
Burn 'em Down: A Pocket Guide to Ulduar
Ulduar - The Complete Achiever's Guide
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