This instance/boss is only accessable when your side (Horde or Alliance) wins in Wintergrasp. Its located in Wintergrasp Keep.
Some things I've picked up from fighting the 10man version of Archavon once or twice on the EU beta realm. I may be incorrect about some things, but that's what being in a haphazard PUG of PVP premades can do. :P
He is tauntable.
He frequently uses a stomp that stuns everyone in melee range (4k damage on my PVP gear rogue), and emotes "Archavon the Stone Watcher lunges for <name>!" This will drop agro on his current target, so an offtank needs to pick him up ASAP before he kills the ranged DPS. A Death Knight's
should work well for this, due to the taunt factor even if he doesn't get pulled over by the Grip itself.
He'll sometimes jump to a random person and create a Choking Cloud. This doesn't seem to drop agro, but the tank should get over and move him out of the cloud quickly. It does heavy AOE damage and reduces chance to hit by 50%.
Sometimes he'll target a random person and pelt them with Rock Shards. This does many small spikes of damage in rapid succession, about 300 damage each on my PVP gear rogue... but there'd be about 3 spikes of this damage each second or so for about 5 seconds.
He appears to have a 5 minute enrage timer, which increases his attack speed by 150% and damage by 900. He'll pretty much one-shot everyone when this occurs
He currently does not drop gear tokens, but the gear itself - 1 PVE item and 1 PVP item for 10man version.
Our group had the
Hateful Gladiator's Satin Robe
Heroes' Bonescythe Legplates
I did the 25-man version on a pug with mostly premade characters; he is doable with the premade gear. e.g.: season 7. I was the OT warrior, the best way to do it was to shield block when I taunted him off so healers had time to react. He *did* hurt like a van on steroids without PvE gear though.
edit: forgot to say, but once the people knew how to stand out of the clouds, the difficulty in the fight was DPS.
Just a couple suggestions:
When Archavon jumps to a random raid member and does Choking Cloud, the tank should do nothing, he will come back to him few seconds later, as he will NOT drop aggro; just stand still if you're tank or eventually go in and taunt (from 20yard) AVOIDING the Cloud.
Rock Shards is a targeted aoe ability, that means it will target someone and do damage around him: if you're targeted is pointless to move, standing still is better for let others move away from you.. this ability isn't dangerous at all except if he targets a melee.
done it with 4 healers on 25man, so it's kinda easy to heal, with 1 prot-warrio blue-geared (me, lol!) and a premade DK offtank, that means easy boss :)
He looks BEASTLY!
The big question is, Once your faction controls it for the four hours. Can you run it over and over again, or is it going to be limited? if you can run it over and over then i reckon you can perhaps get a few pieces of your Hateful Gladiator's set in a single four hour period.
Archavon has a raid lock-out - not sure how long, but more than 2 days. So you could do the 10-man Archavon and the 25-man within a single lock-out.
10-man Archavon only dropped 2 Hateful Gladiator pieces for us, no pve gear.
It's a 3-day lockout
Killed him today in a 10 man. Dropped Priest and Druid T7 Chests and a badge of heroism. Very easy boss. Easier than any naxx boss.
This boss is accessible after winning the Wintergrasp battle. The boss is VERY easy with fantastic loot.
Drops 2 random Heroes'(Naxx10) or Hateful Gladiator set pieces and 2 emblems of heroism.
Drops 4 random Valorous(Naxx25) or Deadly Gladiator set pieces and 2 emblems of valor.
enrages after 5 minuts causing 900% dmg meaning instant wipe
Was easy on herioc, just stay out of the clouds and rock shards. Bring a good class makeup. (pug'ed on Tich.)
Dropped 4 Deadly Gladiator pieces, some gloves, legs, and a chest.
This is my take on the fight after Main Tanking the fight for both 10 man and 25 today.
10man, ~2.5 mill hp
25, ~7 mill hp
Hit me, as a bear tank without armor trinkets, for 6k in normal, 10-11 in Heroic
Hop + Cloud
Hops to a random raid member and puts a cloud where he lands, simply countered by moving out of the cloud. The boss will simply run back to the tank after.
Shoots a series of little stalactites at someone in the raid, dealing damage to them and those around said person, easily healed through, even with the AoE.
Grabs and incapacitates (you're in his hand) the Main Tank for ~10 seconds, have the OT/someone who can survive a few 7k hits with heals taunt the boss for this duration. MT taunt back after making your way back to the boss after being thrown (Feral Charge makes this part cake)
Main Tank (~18-22k buffed hp recommended)
OT or someone that can Taunt and survive the 10 seconds or so that the Main Tank is incapacitated by the Lunge
Two or three healers
DPS as needed
MT (~25k buffed hp recommended)
OT, see 10 man
DPS as needed
Hope this helps someone <.<
Did a pug group today, got it down on second try, first try wiped because enrage, very easy boss.
Dropped t7 mage and shaman legs.
changed to 1 week lockout it seems LIve server.
stil amazing if you want some t7 / PvP gear.
Downed today on Argent Dawn EU Hordeside - Venescia 24/11/2008!
Theres a few simple steps you do
You let a tank of whatever kind aggro properly
You choose best a DK as offtank when the maintank looses aggro due to one of Archa's moves and to Deathgrip archa back and lead him back to the tank, this really works just fine, did it!
We had a warrior tank and I grabbed it, I could take a few hits with UNHOLY PRESENCE (not the tanking presence) on and even survived for some time, but he crits about 25K on non defense-scaled tanks.
All the raid has to do, avoid the AOE's he does, run to tank when you're jumped or "wait" to get the aggro away. a DK is best to deliver the aggro to the tank again or a hunter
Loot was: Heroes' Earthshatter Chestguard & Heroes' Dreamwalker Leggings
Archavon the Stone Watcher is quick raid encounter (like Onyxia or Magtheridon) in Lake Wintergrasp, available only when your faction controls it.
This encounter with Archavon is a DPS race with only a few mechanics to watch out for: - Every so often he will start shooting rock spikes at a random raid member. This person cannot avoid the damage (around 7k). however they can damage other people around that person. Just make sure you aren't unnecessarily damaging others or getting damaged by moving away. - He will also randomly jump/charge towards a random raid member and leave a white cloud on the floor which will do ~2k nature damage per tick if you are standing in it. After he spawns the cloud he will run back towards the main tank. - The offtank comes into play when Archavon stomps and stuns all raid members followed by the emote "Archavon charges straight for <name>" Whoever is mentioned in that emote (typically the person with highest aggro) will get 'eaten' and the offtank must taunt and tank him for a phase until they are eaten and continue the rotation. Rogues need to cast Tricks of the Trade and Hunters need to cast Misdirection on the tank for the next phase, otherwise Archavon will run loose from the aggro wipe and start knocking out DPS or healers.
It is common for players who have just recently won the Wintergrasp game to go straight down into Archavon's vault for an attempt. Do your research on whomever you PUG and make sure they have a high sustained DPS. Archavon is on a hard enrage timer that will boost his damage 8-fold and immediately wipe out the raid if he is not killed quickly enough.
He has 10million HP, enrages in 5 minutes... 10million HP / 5 minutes = 33,333 Total
Sustained Raid DPS
Assuming a raid composition of 2 tanks and 4 healers (leaving 19 DD classes), every DD must have an average of 1,750 DPS.
Normal: 3day lockdown, 2x Itemlvl200 epics (1PvE,1PvP)
Heroic: 7day lockdown. 4x Itemlvl213 epics (3PvE,1PvP?)
It's the easiest way to get some t7.5 stuff. btw no tokens, Random-Class Setitems. :x
It appears as though a lot of people are saying that the 10-man version of this boss has a 3 day lockout, however after just killing him my raid information states that "Wintergrasp Raid Resets in 5 Days 11 Hours 40 Min".
We killed Archavon at 10:15pm Wednesday, U.S. server time.
We just did this guy on 25 man version as a PUG. Here's what I think is the key for the fight:
* Two solid tanks, both should be uncrittable and well over 30k HP buffed (the more the better, which makes druids great tanks for this encounter).
* 4 healers, preferably one shaman for chain heals.
* Good DPS (other 19 members).
Make sure to explain the fight, tell everyone not to stand in the gas cloud, spread out etc. Also make sure tanks are
top-2 on threat. Just make the tank which has been 'chewed' taunt off OT and do it every time he/she comes out of Archavon mouth, that will prevent other dps from being raped if taunt is resisted
one of the tanks is consumed.
It is also very useful to have a shaman use heroism right off the bat so you have a timer in front of you (enrage timer on the boss is exactly 5 mins), and you know how you doing. In my experience, if you dont have him down to 60% in first 90 seconds when most of dps is still alive and heroism was used, you won't make it.
Other than that, it's a very straightforward fight. Oh, and don't forget to bring all classes, b/c we ended up with no warlocks and of course warlock T7.5 pants dropped.
He does not necessarily drop 1 PvP and 1 PvE piece in normal. He dropped 2 PvP pieces for my group - so I'm assuming he could drop 2 PvE pieces as well. It's all random I suppose.
make sure the tanks move the boss away fro mclouds and spikes or else melee DPS get owned. otherwise pretty straightforward
Trash consists of 4
- 755k hp.
- Hits a warrior tank for ~5k on heroic.
- Does a knockback called
. On heroic, it does ~50k (reduced to about 15k by armor, stance, etc.) and increases further dmg taken by 300% (15k regular hits). On normal, it does half of the damage with the same debuff. They normally do not use this ability within the first 30 seconds of being aggro'd.
- Does a
, which is basically a single whirlwind attack that hits everyone within 5 yards which has a 1.5 sec cast time. On heroic, it does ~25k unmitigated damage (11-15k on melee DPS and barely any harder than a normal hit for a tank). On normal, it does ~15k unmitigated (7k-9k on melee DPS).
- Does a
. On heroic, it does 5k/sec (~3-4k after armor mitigation). On normal, it does half of that.
- 10 million hp on heroic.
- Hits a warrior tank for ~10-12k on heroic (~30k unmitigated)
- He shoots a stream of
that damages anyone within 5 yards of the target of the spell (targeted at random). It doesn't say on the spell description, but it's channeled for about 5 seconds. On heroic, it does ~750 dmg/sec (350-600 after armor redux). On normal, it does ~500 dmg/sec (200-400 after armor redux).
- He will do a
at a random person standing 10+ yards away, knocking anyone within 10 yards back and doing dmg (5k normal and 8k heroic), also leaving behind a
that reduces chance to hit by 50% and does nature dmg to anyone standing in it. On heroic, it does ~3k dmg/sec. On normal, it does ~2k dmg/sec.
- He does a Stomp that does 10k dmg (3-7k after redux) on heroic and knocks anyone within ~30 yards down for a couple seconds. (Can't link the correct spell to this ability).
- He will emote that he lunges for the current tank,
them (grabs and holds the tank in his fist). On heroic, it does ~11k to a warrior tank. I don't believe it does a DoT, but the tank will be disabled for up to 8 seconds. An Impale will always have a Stomp follow immediately after. The tank is impaled roughly once every 45 seconds.
- Have a secondary tank ready to taunt when the main tank gets knocked back by trash. The tank that gets knocked back should stay away from the mob and rock showers. Keep both tanks topped off. Keep in mind that trash normally wait 30-45 seconds before using the Shield Crush ability once aggro'd, so if DPS is slow or you aggro both pats in the circular room, be prepared to react.
- When trash casts Whirl, the melee DPS should simply step out of melee range until the cast has completed.
- Ranged/casters should be spread out. Anyone caught under a Rock Shower should try to escape ASAP.
- Tanking the boss where he stands is probably simplest, but position doesn't make much difference.
- Anyone at range, spread out 5-10 yards from each other. Feel free to organize yourselves to use the entire room.
- If you get targeted by
, run to spot that is clear from other players. IE. if you are melee DPS, run 5-10 yards further behind Archavon. No one else really needs to move besides the one targeted, except maybe to clear a path/opening.
- When the boss leaps away, the tank should not chase after the boss, but rather wait for the boss come back to them, near the original tanking position - I personally taunt if he's not busy shooting Rock Shards, use Heroic Throw right after, and back up to a position in which he will return to the center of the room. DPS can "chase", but beware the knockback + dmg upon landing and the
(-50% hit from the cloud severely hurts DPS... it's best to DPS out of the cloud, even attacking the boss's front since the tank isn't in melee range to be affected by boss parry haste).
- The secondary tank should strive to be second on threat and, if not, prepare to taunt and/or protect anyone targeted after the boss lunges and impales the main tank. The raid warning + stomp (AoE stun/knockdown) is the cue for you to step up (and also the cue for healers to switch to you).
- Healers should know exactly who they should be healing. Holy Paladins and Disc priests are best on the MT/OT and Resto Shamans and Holy Priests are best at raid healing. Resto Druids can do either or do their thing, leveling out the raid. Neglecting the OT can possibly lead to a wipe.
Overall, he's very easy. Feel free to take him on undermanned, but beware the enrage timer (5 minutes). It took a 25 man raid with 6 tanks and 7 priests (4 healing), with some people not even in zone (took a while to get 25, but got impatient waiting for stragglers), 4 minutes and 40 seconds to kill him. This is considering that we didn't know what he really did and our plan was limited based on the rumor that he was relatively easy. Even with our tanks chasing after the boss after leaps and melee DPS standing in the clouds, we got him down our first attempt. This was written after the HP buff and 7 day reset change.
Loot: He drops four random epics and two emblems on Heroic and two epics on Normal difficulty. The epics can be the chest, leg, or gloves from the Deadly Gladiator/Valorous sets on Heroic and Hateful/Heroes' on Normal difficultly. There is also a very small chance that he drops
Reins of the Grand Black War Mammoth
is it possible to kill him 1 time on 10man and 1 time on 25 in the same rading week?
Out of Curiosity:
Does anyone know if he drops items for classes that aren't in raid? (IE: Will he drop druid items if there are no Druids in the raid? Have you seen him drops items for classes that aren't in the raid?)
Was just wondering, did anyone had a headpiece item drop yet? Looks like he drops all T7/S5 items, but not the head.
Did him with 10 and 25. He dropped 2 T7 items on Normal and 3 T7 and 1 S5 item (rogue gloves. You guess it, no rogue in the raid). He's very easy although we had 1 wipe on 25 man because we were too slow on dps. 5% at enrage.
Post buff, is still a Loot Pinata. Went in today with 25 people who'd never done it before, and one-shotted on 25-man, then on regular right after.
25 man dropped
Valorous Hunter Gloves
Valorous Warlock Leggings
Valorous Warrior (prot) Leggings
Deadly Shaman Leggings
Hateful Hunter Gloves
Hateful Deathknight Gloves
Also drops the Grand Black War Mammoth (1 +2 seats) mount which is required for
achievement. Heroic only as far as I know.
While doing some other reading
Reigns of the Grand Black War Mammoth also drop from him (only on Heroic)
Good to know :)
I got so lucky with this. First run I did as the only warlock, got hateful felweave + heroes leggings.
My first raid as level 80, he dropped Feral Druid pve Chest and Hands (10 man). To say the least, I was pretty stoked to have my 2 piece set bonus after 1 boss in wrath end-game.
On 10 man 2 tokens dropped for us, mage pvp piece , and hunter pve piece, funny because we had no mage, and the hunter dc'd at the start of the fight.
I got a chuckle out of this guy earlier. We downed the Heroic version (25 man) and out popped 1 priest chest, and 3 druid pieces, 2 boomkin 1 feral. A lucky gratz to the one druid we had in the raid. Funny how that works out isn't it?
deadly gladiator items giveaway is BULL%^&*
Vault of Archavon: 10-Man Guide
Good Group Layout
1 tank (22k+ unbuffed, for best results)
1 off tank (20k+ unbuffed)
2 healers (one for MT, one for group and OT)
6 DPS (doesn't matter what class)
Before Archavon there is 3-4 pulls. Depending on how you do it. There is 5 mobs, in one room there is 2 so if you want you can pull them both, it is possible to kill them both without wiping. The mobs are 81 elites with 135k health.
Main tank starts the fight.
Archavon does a spell (the name escapes me) that is like 5 seconds, and what it is is he shoots out spikes to kill you. If you are the target...RUN. Do not run near other players (especially healers) because the spikes come out together in like 10's so if you run near a party member you will cause them to get hit as well.
He also lunges at players, when he does this,
MAIN TANK DO NOT MOVE!
He should come back to you, and if he doesn't (give it about 3 seconds once he lands) the off tank needs to pull aggro off whoever Archavon is attacking (unless, of course, it is the main tank). Then the off tank is to bring him to the main tank, when he is close enough to hit again, the main tank will pull aggro.
But when he lunges,
GET OUT OF THE AREA
because he leaves a nasty poison cloud that deals like 2500+ damage per second and that can be what wipes your group.
Overall this fight is very easy as long as you don't get caught in the spikes, poison cloud, and follow this guide.
As for loot, he usually drops 2 epic items (T7 or Epic PvP Gear). You also must have have control of Wintergrasp to enter. If you are in VoA when the new Wintergrasp battle starts, you will be teleported out.
Hope I helped.
I guess he never drops the helms, huh?
AoE healers (shammies, priests and druids) will have a lot more fun than healers that don't have cheap or efficient AoEs simply because large groups of pugs usually have a hard time understanding that they have to move out of the clouds.
As a priest healer in mostly blues, this fight was a cinch, spam that Prayer of Mending and Circle of Healing and watch the good times roll.
So he can drop any pvp/pve set item, except helmet? What's up with that :(
Cant help it but i do think its stupid that a raid encounter drops PvP items (same as making pvp items accesable by usting the token of valor or heroism..)
Ah well my silly opinion i guess...
We just did him on heroic, pug of course, killed him 3 seconds after he enraged ( few DPS died). It's pretty important that people understand that if it's shiny, they need to stay away from it.
I just killed him on heroic mode.
We had one shammy in the raid, which was fortunate for that shammy since all four drops were shammy drops.
There is a 1/1000 chance of all 4 drops being for the same class, and a 1/10000 chance for all 4 drops to be for shaman.
EDIT: Maths - 1/1 chance for drop 1 to be for a class, 1/10 chance for each subsequent drop to be for the same class. When you get four drops you therefore have a 1/1 x 1/10 x 1/10 x 1/10 = 1/1000 chance of all 4 belonging to the same class (substitute the first 1/1 chance for a 1/10 chance for all 4 drops to be for YOUR class).
one question I have not see asked, or answered.... if the pvp items drop from archavon, does the person still need to meet the arena rating requirements? or is it a matter of "hey lucky you, such and such hateful dropped and no arena required"?
Why are we killing this guy? Every other boss has a reason we kill them. Am I missing the reason here? What the hell is his purpose other than stone watching?
On our last kill, he refused to drop PvP gear...I can only speculate whether the rumors that he no longer drops PvP gear are true or not.
can any1 tell me whats the DPS req for 10 and 25 man ?
Ran him on normal last night, dropped lock pants and Tankadin t7 chest. Shame we didn't have any locks or pallies. On normal theres a chance of wasted loot, seeing how you can't shard/NPC T7. WTG bliz.
Confirmed, he drops the Grand Black War Mammoth and the drop chance is about 1-2% on Heroic Difficulty.
He has 2,300,900 HP on normal and 9,970,700 HP on heroic difficulty.
Deadly Gladiator's Stuff has a personal rating in its description. Does that still apply when this guy drops that gear or is the rating than irrelevant?
It doesnt appear he (or she possibly) drops any head pieces or shoulders, find other means if you want them.
I think it's worth noting that this guy's loot drops are not limited by the classes that are in the raid. He dropped 2 pieces of Death Knight gear last night and no Death Knight in the raid. This further adds to the frustration in trying to actually get something useful.
Both pieces got ninja'd by the raid leader who vendored them.
BLIZZARD DECIDES TO HELP THE TERRIBADS. Atleast they had enough sense to not put the higher rating required items up. However, I think that putting a PvE boss that is super easy to down in the game that drops good PvP gear was a mistake. I think he should only drop gear with no rating required. Anyone can faceroll through this boss to recieve 1700-1800 rating items.
Presumably the reason he drops PVP gear is that he is the culmination of the PVP attack on Wintergrasp. Therefore he may be one of the few PVE tasks that a dedicated PVPer would face. It makes sense to me to have him drop the PVP gear to give PvPers another outlet/opportunity to acquire this gear. I quite like the idea of PVP and PVE coming together.
I know many people have explained how it should take a really long time to acquire multiple pieces of deadly this way and it's true. However, I still think this is stupid because really I would not like to see someone who sucks at PvP wearing even 1 piece of deadly just based off pure luck. Giving the hateful stuff away in the 10-man is still not great but not nearly as absurd as this. This is extremely high quality PvP gear that is typically reserved only for the best PvPers on the server and is a mark of how good you are. I don't want some character that doesn't even do arena waltzing around in arena gear that should require a 1970 rating. I am not given access to 25-man malygos loot for getting a 1900 rating and PvEers should not be given access to deadly loot from a raid.
I have been hearing people say this is cheap and easy way to get epic loot. I have to disagree. First thing is first, your faction has to first gain control of Wintergrasp. Once inside you then have to find a group that consists of a tank and off tank and prefferebly more than one healer. DPS is needed but it's hard to get in a group (everyone is looking for tanks and healers). So when you get your group in the instance it should only take 10-15 minutes to fully clear (that's the easy part). Vault of Archavon is a raid so you can only run it once a week. So when your in there just hope you are the only one of your class, so you dont have to roll
something drops. I still haven't got anything off of Archavon or even seen a mage piece drop. I think it would be easier to just run dungeons all day and buy the pieces with emblems.This is not an easy way to get epics!
I've now noticed on at least two occasions that when going to attack Archavon himself, my pet (BM Hunter) will not come down the stairs. The first time, he never came down at all. The second, he appeared to come down and attack properly only towards the end of the fight.
- This is not consistent, I've participated in other runs where my pet attacked properly at the beginning of the fight.
- I don't know if this applies to specific pets, or pets of other classes. The one data point I have is that my wolf has failed to come down on two occasions.
My intention, going forward, is to simply dismiss the pet before the fight and summon him as soon as I'm in the chamber itself.
Anyone else noticing this issue?
With 18 dps guys, each needs 1,8k dps
I find it very Cheap how u can get the Deadly gear off him(i even got deadly enhancement bit chest)(only enhance there) But do i go berserk when someone asks me how i got it i don't say im a arena nut with 2k rating i say im a lucky shaman who got something outta a huge loot table in my like 7th run of him
On a run today in 25 man, it somehow dropped a Reins of the Grand Black War Mammoth. I'm not sure if it's a scarce drop or anything, but it might have dropped a few times in other servers.
If someone wins this mount (or the standard black one in 10 man) then they will obtain an achievement for it
EDIT: It also seems to drop in 10 man, according to the item I've noted...
Confirmed! Reins of the Grand Black War Mammoth Drops on Normal mode! Dropped for Anathema Sky on Agamaggan last night. Good Luck for the mount hunters!
I did not see this mentioned above and I found it to be -very- important.
If you have party members standing on the stairs leading to Archavon, he can jump to those party members and exit the "fighting area" and reset himself. Like others bosses/npcs/whatever, if he gets too far away from where he started he just runs back there and goes back to full hp.
Our tank was fighting right at the base of the stairs and he jumped to our ranged DPS. This happened a few times before we realized what was happening, which lead to a wipe.
Have your tank stay in the middle of the room. Have all ranged DPS/Healers in the room itself. No one on the stairs.
As of Patch 3.0.9 the 10 man now drops Grand Black War Mammoth. Not sure if its the same on 25.
Confirmed to have another boss addes dropping various t8 items(not tokens) and season 6 items(with exceptions)
fun fact !
if sunwell didnt get hp nerf by 30% brutallus would be the same DPS check as this...
healing brutallus dmg is still harder than this
Dropped the Grand Black War Mammoth for our group in normal 10 man today...went to a lucky Rogue :)
Warrior main tanks :
When he grabs you, hold both mouse buttons and aim your camera at Archavon. When he throws you hit charge and you should be able to charge at Archavon mid-air during the throw.
Normally, during the throw if you spam Charge, it'll say "You need to be facing your target". Holding both mouse buttons forces your character to turn and face that way, even when you're unable to move.
u know a raid is pathetically easy when u can do a 25-man with 2 tanks and 2 healers and 21 dps.
even heroic OS needs like 7 healers!
I'm a non-guilded tank who's formed pickup raids for Archavon many times on both 10 and 25. Some advice for those who would like to try doing so:
Balance classes to maximize loot odds for all.
There are ten classes. For a 10 run, get one player per each class. Remember that if you early on take (say) an elemental shaman, a moonkin, and a retribution paladin, you're locking yourself out of a shaman healer, a druid tank or healer, and a paladin tank or healer (One solution: Have the retribution paladin or druid bring tanking gear). For a 25, get no more than three per class, and try to avoid situations like all three druids being healers or all three warriors being DPS. Explain to applicants and your raid's members which classes are closed and which are still open; you're doing; they'll understand (and, in my experience, usually be grateful). Go over these limits only if time is running short and you've had no luck filling the last few spots.
Only two tanks are needed; on 10 the off tank can be any plate wearer or druid with half-decent tanking gear. A 10 raid needs no more than two healers; given a retribution or protection paladin judging light, one very good healer might be enough. A 25 only needs four healers, but a fifth is acceptable.
I guarantee that in a pickup group you'll lose track of who does what, especially if you've given assist to others and they are inviting people too. For 10, put the tanks and healers in group 1, and DPS in group 2; an alternative is tanks and melee in group 1, and healers and ranged in group 2. For 25, I personally favor tanks in 1, healers in 5, ranged in 4, melee in 2, and either DPS in 3. Whatever method you use, explain it to whoever else has assist and quickly move new raid members into the right groups.
Avoid loot drama.
Explain to people the loot rules
the boss is pulled. I personally prefer a) master looter (if possible, have someone else you trust be it, not you yourself) and b) main specs get priority. Tell people that they
declare ahead of time a PvE and/or PvP main spec they'll use as their "main spec" for rolling purposes if different from the role they'll play in the raid (say, a paladin that is DPSing, but is normally a tank in PvE and a healer in PvP). For obvious reasons this must all be done before the boss and, more importantly, before players find out what loot he drops. Oh, one more thing: Make sure that there's an enchanter. A 25 group's almost inevitably going to have one, but I've seen 10 groups without. (Yes, Archavon loot can be disenchanted!)
Use heroism/bloodlust wisely.
In 10, ideally with just one heroism-capable player, tell him to save it for a winnable fight; say, when the boss is down to 30%. In 25, ideally with multiple heroisms, use the first one
the pull starts. Archavon has a five-minute enrage timer; if necessary, have the second be used ASAP five minutes later. I've had one pickup 25 where the second heroism, a few seconds before he enraged, likely let us kill him as he started one-shotting everyone. (Note that this will all change in the 3.1 patch, when the ten-minute personal and five-minute raidwide cooldowns get swapped.)
The day of the week matters.
Speaking of enrage timers, Archavon 25 has so much health that five minutes is not an overly-generous amount of time. I recommend you only form a pickup 25 group right after the raid reset (when none, or very few, is saved) or the day before (when top-quality raiders who missed their guilds' Archavon runs are now available). Trying to form a 25 raid that can beat the enrage timer on, say, Thursday is probably unwise, since most geared players will likely wait for their guilds' runs. 10 is much less demanding gearwise and in my experience can be run anytime.
Okay guys word 'bout him is that.....
1. He hates blood elf girls
2. He single handedly destroyed all the beer for Brewfest
3. Is the cause of gnomes and murlocs existing
- Lets kill this guy :P
I was lucky ( or not, due to the slots) to get 3 DK drops as the only DK in the raid. They were all gloves. I hate you archavon.
*Stiches abomination hand to chest* There, 3 gloves.
A bit stupid that a RAID boss drops PVP gear.
Even if he's in a pvp zone.
On 25 man today, he dropped 2
Deadly Gladiator's Chain Armor
, so he can drop two of the same items.
Its easy just a matter of tank and spank just need to kill him before 5 mins BTW theres a new boss in the new patch named Emalon hes in the same instance hes very hard for me
Normal mode drops
-Emblem: Emblem of Heroism
-PVE gear: Tier 7, chest, pants and gloves
-PVP gear: Hateful Gladiator's gear, chest, pants and gloves
Heroic mode drops
-Emblem: Emblem of Valor
-PVE gear: Tier 7.5, chest, pants and gloves
-PVP gear: Deadly Gladiator's gear. chest, pants and gloves only
What is the difference between Archavon the Stone Watcher and Emalon the Stone Watcher?
The other day, I ran normal mode and he dropped Reins of the Grand Black War Mammoth
Just thought I'd post this since the item isn't in his loot database
and btw, I won the roll for it :P
new achievement being added for his dungeon in 3.2
Anyone knows if him and emalon have any lore?
tests tanking and threat exchange,
tests DPS, and
Archavon the Stone Watcher
As a side note, not sure how this is calculated but my combat log shows Archavon gives 161 honor for being killed.
Emalon gives 242 honor and Koralon gives 322 Honor.
This was in 25m mode.
Im just curious, why Archavon is marked as (player) not (boss) like others in voa ?
"I think they want the shiny baubles I gave away. I feel guilty."
this guy's archaedas daddy :D
just 16 manned him in 4 min and 39 seconds on 25 man very good healz and very good DPS
and archavon is dead. its almost impossible these days to get a group to stay after toravon. i blame gearscore, apparently thats the only thing that matters in the game nowadays.
If you try soloing him, he will reset hp sometimes after picking you up (maybe its because he throws you around so much). Surviving till the enrage wasn't hard, but of course there's no chance of beating him alone.
Edit: this was written in wrath, there was no way a tank could do the 7600k dps required to beat the enrage.
Pretty easy solo for my survival hunter in full 346 gear with 333 bracers. Used a turtle, speced for full defensive stats & blood of the rhino, and my standard raid spec with trap launcher, misdirect & mending major glyphs.
What you wanna do is send your pet in and stand max range. Then, roughly 5 seconds before he picks up your pet, start running back towards the hallway but don't go into it. Wait for Archavon to come all the way up to you, then feign death. He should drop your pet and aggro on to it without regnerating health. Rinse and repeat, except this time position yourself down towards his room, because if you pull him into the hallway he will reset.
I was able to do over 10k dps for the course of the fight. Open with a misdirect on the pull, and misdirect your pet in between explosive shots every time you get a Lock and Load proc. You shouldn't have any threat problems like that. My pet was constantly healed to full, too; mend pet ticking for 11k is pretty sweet.
Solo'd as a level 85 Survival Hunter using a turtle pet with mainly 346 gear. The health pool on 10man is nothing to burn through and my pet's built in resistances alongside Mend Pet more than coped with any damage.
Little tip that seemed to work for hunters only of course: if you become the target of the needles just feign death and they seem to stop most of the time
Any damage done to me I was able to counter with bandages.
I went in fairly unprepare in comparison so this shouldn't be too stressful
I just attempted him today on my Blood DK and found that he enraged at 7 minutes on ten man. I'm not sure whether this is intended or glitch but my log of the fight went from 35- 24 past 12 server time. I only survived for roughly 10 seconds after his enrage.
Just soloed him on 10 man with my blood DK. I did 9500 DPS for the fight. I used a flask of titanic strength and beer-basted crocolisk. Took 3 minutes and 46 seconds to kill him. He has a 5 minute enrage so go all out on him.
Here's the video:
Soloed as a ret paladin in mostly 359 gear. I used Seal of Insight for the majority of the fight just to help with the damage I was taking and most of my holy power going to Word of Glory just to be safe. Around 40% I switched to Seal of Truth to make sure I beat the enrage timer. Not really that difficult. 176g and one vendorable item.
Soloed as an enhance shaman in mostly pvp gear, with a focused insight build and glyph of stoneclaw. Just pop wolves and hero/lust right off the bat, use maelstroms to heal when wolves aren't up, and use stoneclaw/rage/wolves on CD, keeping searing up at all times.
Also soloed as enhancement shaman in mostly 346 gear with 2 pvp weapons. Normal pve spec (no focused insight). I tried "normally" weapon enchants wf/ft and was taking a bit too much damage. Next attempt I used wf/wf for more maelstrom procs at the expense of losing some dps.
Using all maelstrom procs for healing, and stoneclaw/sham rage/wolves on CD, I could barely outheal his damage. If you are a draenei shaman and fall behind on healing, don't forget gift of the naruu. Not sure how close he was to enrage, didn't have my timers. I did 7940 dps for the fight.
Attempted to solo this on my Fury Warrior with a number of different gear setups. In full Fury gear I was dead long before I had a chance to kill him. In full Prot gear I was able to survive indefinitely, but I didn't have enough dps to beat the enrage timer. I tried a few different combinations of Fury + Prot gear, as well as Defensive Stance vs. Berserker Stance with a few different gear sets. I either died too quickly or didn't have enough dps. I should be able to solo it with a little better tank gear, probably from the next tier (t12).
Used Bloodthirst and Shield Block on CD and kept Thunderclap and Demoralizing shout up at all times. Depending on where and how far he throws you after he picks you up, you may be able to get some or all of a bandage off before he starts hitting you again.
ilvl 352-355 gear, full Fury soloing spec and glyphs (
), Mending enchant, Elixir of Deep Earth, Elixir of the Cobra, Runescroll of Fortitude II, Drums of Forgotten Kings, and Battle Shout.
Easily soloed as Feral Bear Druid in 373 dps gear.
worth 11 honor at 85 with guild perks
Soloed as a 379 ilvl Elemental Shaman. It took about 3minutes.
He picked me up, but never reset; maybe because I always had at least one offensive totem down? My Elementals took a few hits but mostly I had to outheal his damage with greater healing waves. He did crit me (28k armor, mail and shield) for 20k a couple times, and I was worried once, but most of his hits were in the 8k range and manageable.
For whatever reason, I got 39 honor /flex. And some gold, but no mount.
Does not reset if you get picked up and are alone, the only requirement (aside surviving) is making the 5 minute enrage timer mark, you need over 7.2k dps to make it.
Tried to solo as prot pally, couldnt beat the enrage timer.
382 ilvl, with 2p t13 + 2p t12 (both tank tiers), and some hit/expertise gear (4.26% hit, 17 exp with SoT).
Was not able to solo this boss due to lack of Vengeance stack; my health barely dropped below 80% with only WoG heals.
Just Downed archi with ease on my 392 Blood DK with a Minute until Berzerk, doing 9.4k Dps.. Stayed above 90% the entire fight
Gonna try solo with my spreist tonight will fill you in how i went xD
I can confirm that this is soloable on 25 man, I did so on a 400 ilevel blood dk. It is tricky beating the enrage as a warning to all you avid soloers out there
EDIT: There was a bug at the time of my kill that extended the enrage timer by 2 minutes
His gold loot has been hit with a big nerf bat to the face in patch 5.0.4, now down to roughly 18g (on 10-man).
Solo'ed him today as an Itemlevel 457 Ret.
Pretty easy - move out of rock shards to be on the safe side, otherwise tank and spank
As a Paladin tank I manage to solo all of them in 10m during cataclysm in end game HC gear. During MoP I can solo the fire, stone and storm guy as ret in season 12 pvp gear.
On 25m I have done the Archavon as tank, with the 3 adds leading up to him. Got him to 5/10M and he reset then I killed him. Very easy fight, didnt hit enrage timer at all.
Forgot on 25m more loot drops and when I seen the extra page I thought the mount drop. Sadly still no mount :(
Very easy on 494 blood DK, only got to one stomp, down in less than 2 mins.
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