Kil’jaeden the Deceiver
leader of the Burning Legion, responsible for the corruption of the orcs, the creation of the
, and the resulting conflicts on Azeroth, Outland, and other unknown worlds.
peacefully ruled the eredar world of Argus twenty-five thousand years ago. The triumvirate was approached by the fallen titan Sargeras, promising them power in exchange for loyalty. Kil’jaeden and Archimonde readily accepted while Velen and his followers (later known as draenei) refused and sought refuge with the naaru. Kil’jaeden corrupted the first orcs (assisted by Ner’zhul and
) to serve as the Legion's army, leading to
the opening of the Dark Portal
and the First and Second Wars. When the orcs failed to conquer Azeroth, he transformed Ner’zhul’s soul into the Lich King, charging him with the task of raising a mindless undead army to replace his depleted orc forces and triumph over the Alliance. The Lich King instead used his power to gain his freedom and turn against Kil’jaeden. Kil’jaeden then turned to the night elf
to defeat the Lich King and his human minion Arthas Menethil. Illidan failed, allowing the Lich King to be freed and coalesce with Arthas. One of Illidan’s recruits, the blood elf prince
, eventually circumvented Illidan’s authority and began taking orders from Kil’jaeden directly.
Kael’thas has now captured
(the avatar of the
) and is using her to summon Kil’jaeden into Azeroth through the Sunwell itself. She and
will assist players in defeating Kil'jaeden as the final boss of Sunwell Plateau.
Kil'jaeden's Loot Table
Kil'jaeden's Sunmote Loot Table
Kil'jaeden was first defeated by SK Gaming of EU-Vek'nilash on May 24th, 2008.
When I wrote this comment (at the release of Sunwell Plateau), it was believed that Sargeras was out of the picture, and Archimonde was dead for good. This left Kil'jaeden as the de facto leader of the Burning Legion.
Unlocked and revealed to the world on May 20th, 2008, Kil'jaeden is the final raid boss of the Burning Crusade expansion.
here is the
of strategies about how to kill him
Have fun with these Kil'Jaeden sound files! :)
The expendable have perished. So be it...
Another step towards destruction.
Who can you trust?
The enemy is among you.
All my plans have led to this.
Stay on task. Do not waste time!
I have waited long enough!
Fail me... and suffer for eternity
Drain the girl, drain her power...
I will not be denied, this world shall fall!
Do not harbor false hope, you cannot win!
The power of the Sunwell have turned against me... what have you done? What have you done?!
Kil'jaeden is the last boss in the Sunwell Plateau raid instance. Anveena, Kalecgos, and the Blue Dragonflight play a role in this encounter.
He has five phases in which he gains new abilities in each phase. In phase 5 he does not get any more abilities, but casts them with greater frequency.
To start the encounter, the raid will pull three Hands of the Deceiver. Unlike their counterparts in the Magtheridon encounter, they have a significant aggro range. They are linked and due to the nature of their abilities, it is recommended that they are dragged apart immediately after the pull, and tanked separately afterwards.
- Melees for ~2K on a plate-wearer.
- Can be stunned and silenced (above 20%).
- Shadow Bolt Volley: Deals 850 to 1150 shadow damage to all raid members within 30 yards, and places a stackable debuff that increases all shadow damage taken by 750.
- Soul Portal: Opens a portal that periodically causes Volatile Felfire Fiend to spawn; these imps will run towards nearby raid members and explode, dealing significant damage to all nearby characters. The imps have extremely low health (~400), and can be killed with a single instant cast spell ; however, dying also causes them to explode.
- Shadow Infusion: At 20% health, the Hand will gain this and it makes him immune to stun and silence effects.
Once all three Hands are defeated, Phase 2 begins.
Kil'jaeden will emerge from with the middle of the room when phase 2 begins. Upon emerging, he will knock back all players that are standing within the glowing circle in the middle of the room. This causes no damage.
He initially has the following abilities;
- Soul Flay - 3 second channel. Deals 3000 Shadow damage per second and reduces movement speed. Not resistable or dispellable.
- Legion Lightning - 2 second cast. A chain lightning-like ability that hits the first target for 3007 to 3493 Shadow damage and then leaps to 4 additional targets, inflicting diminishing Shadow damage to each successive target. It will also drain 1500 mana from each character that takes damage from it. The range for the initial lightning and each successive jump is 50 yards, so it cannot be realistically outranged. Fully resistible.
- Fire Bloom - Instant cast. Places a debuff on up to five random targets that deals 1619 to 1881 Fire damage to the debuffed player and all other raid members within 10 yards. Lasts 20 seconds. Only can be dispelled with Immunity effects such as Ice Block and Divine Shield.
- Summon Shield Orb - Spawns a Shield Orb add that is similar to Doom Blossoms in the Teron Gorefiend encounter. Since they only have 20k hp, it is recommend that they be killed as soon as they appear. During Phase 2, they will always spawn northeast of Kil'jaeden, and then orbit him counterclockwise.
Once Kil'jaeden reaches 85% HP, Phase 3 will begin.
When phase 3 begins, Kil'jaeden gains the following abilities:
- Sinister Reflection: Used at the beginning of Phase 3, instant cast. Spawns five Sinister Reflections of a randomly targetted raid member that look identical to the target, and have the abilities of the target's class. These abilities are not tied to the character's talent build or gear selection. Their melee attacks deal an incredible amount of physical damage (2k on plate) and their casts do considerable damage/healing. They cannot be CC'd, but do have normal threat mechanics.
- Shadow Spike: 28 second channel. Bombards randomly targeted raid members with Shadow Spikes that function like Void Reaver's orbs, floating towards the target's position upon the moment of cast and exploding. The explosion inflicts 5100 to 6900 Shadow damage to all characters within 8 yards, and places a debuff that reduces all healing effects by 50% by 10 seconds. Resistable.
- Flame Dart Explosion: Instant cast. Every 3 seconds, all raid members will be hit by Flame Darts that cause 1663 to 1837 Fire damage and reduce movement speed by 50%. Lasts 15 seconds. Resistable, but not dispellable.
- Summon Shield Orb: This ability will now cause two Shield Orbs to spawn instead of one. They will initially appear on opposite sides of the room, and will rotate in opposite directions.
- Darkness of a Thousand Souls: Kil'jaeden will emote (Kil'jaeden begins to channel dark energy) and then cover himself with his wings. After 8 seconds, he will hit all players for 47500 to 52500 Shadow damage. This must be countered by Shield of the Blue.
Once Kil'Jaeden reaches 50% HP, phase 4 will begin
Kil'Jaeden gains one more ability in this phase and will now summon three shield orbs.
- Meteor: Meteors fall from the sky, hitting anyone within a 5 yard range for a fatal amount of damage. There is a Hellfire graphic that appears about 5 seconds before the meteor lands, giving time to move out of the landing area. 3 meteors will be in flight constantly throughout this phase. However, Meteor bombardments will stop while he is casting Darkness of a Thousand Souls.
- Summon Shield Orb: Kil'jaeden will now summon three shield orbs instead of two.
Upon Kil'Jaeden reaching 25% HP, phase 5 will begin.
When phase 5 begins, Kalecgos will cry out to Anveena, and she will "awaken" out of Kil'Jaeden's control, sacrificing herself into the Sunwell, stunning Kil'Jaeden for 5 seconds . Kil'Jaeden gains no new abilities this phase but cast all his previous abilities with greater frequency and suffers the following buff:
- Sacrifice of Anveena: Kil'jaeden takes 25% increased Holy damage.
Along with all abilities being casted with greater frequency, two of his abilities are changed in this phase;
- Soul Flay lasts for 8 seconds now
- Meteors will continue to bombard the raid when he casts Darkness of a Thousand Souls.
Kalecgos plays an important part in this encounter, being that starting in phase 3, he empowers the 4 orbs in the room, that when used (Only one member can use each orb) transforms the raid member into a blue dragon with the following abilities;
- Blink: Teleports the dragon 20 yards forward.
- Breath: Revitalize: Breathes arcane energy in a 13-yard cone in front of the caster, causing friendly units to regenerate 2250 health and mana over 10 sec. 10 second cooldown.
- Breath: Haste: Breathes arcane energy in a 13-yard cone in front of the caster, increasing the attack, casting, and movement speeds of friendly targets by 25% for 30 sec. Also grants immunity to effects that reduce movement speed. 10 second cooldown.
- Shield of the Blue: Extends a powerful shield around the caster that reduces all incoming and outgoing damage on friendly targets within 10 yards by 95%, but stuns the dragon and drains 10% of the dragon's health per second. Lasts 5 sec. 20 second cooldown.
After you Defeat him there will be a Conversation Between
Prophet Velen: Mortal Heroes, your victory here today was foretold, long ago. My brothers anquished cry of defeat will echo across the universe, bringing renewed hope to all those who still stand against The Burning Crusade.
Prophet Velen: As the Legion's final defeat draws ever-nearer, stand proud in the knowledge that you have saved worlds without number of the flame.
Prophet Velen: Just as this day marks an ending, so too does it herald a new beginnning...
Prophet Velen starts channeling to a crystal above that quickly lowers itself down for all to gaze upon
Prophet Velen: The creature Entropius, whom you were forced to destroy, was once a noble naruu, M'uru. In life, Mu'ru channeled vast energies of LIGHT and HOPE. For a time, a misguided few sought to steal those energies...
Lady Liadrin walks up next to Prophet Velen
Lady Liadrin: Our arrogance was unpardonable. We damned one of the most noble beings of all. We may never atone for this sin.
Prophet Velen: Then fortunate it is, that I have reclaimed the noble naaru's spark spark from where it fell! Where faith dwells, hope is never lost, young blood elf.
Lady Liadrin: Can it be?
Prophet Velen: Gaze now, mortals - upon the HEART OF M'URU! Unblemished. Bathed by the ligth of Creation - just as it was at the Dawn.
A big bright light starts to shine in the middle of the room
Prophet Velen: In time, the light and hope held within - will rebirth more than this mere fount of power... Mayhap, they will rebirth the soul of a nation.
Lady Liadrin: Blessed ancestors! I feel it... so much love... so much grace... there are... no words... impossible to describe...
Prophet Velen: Salvation, young one. It waits for us all.
Prophet Velen: Farewell...
(EU-Boulderfist) just got the first Legendary Bow from Kil'jaeden.
Thori'dal, the Stars' Fury
The hunter's name is Stefang.
IMO, because of how hard he is, he should drop like 10 badges.
For those with a philosophical bent:
Kil'jaeden's current position (immersed waist-deep in the Sunwell, unable to escape) is analogous to the supposed position of Satan in the Ninth Circle of Hell put forward by Dante Alighieri in
'Divina Commedia' (The 'Divine Comedy')
. Additionally, Kil'jaeden's quip, "Now I shall succeed where Sargeras could not. I will bleed this wretched world and secure my place as the true master of the Burning Legion" is comparable to Satan's (or, as his possessive was known, Lucifer's) belief that he was 'above God' in terms of power, for which he was damned. Albeit, Kil'jaeden's current predicament was not brought on by Sargeras himself (at least, from what we know so far). For more information, see the
I'm sure Blizzard never intended to have such a parallel made, but it was rather hard for me to pass over a super-powerful demon trapped
waist-deep in a well of sorts. At least the conspiracy-nutters will have something to chew on for a while.
Prolly he has the best emerge and death animation ingame. Looks amazing.
It should also be noted that aside from the initial knockback Kil'Jaeden does as he's emerging, he also casts an additional knockback if somebody enters the circle he's stationed in. The animation looks like an uppercut and does very minimal damage (probably only around 450.) What this means is that running through Kil'Jaeden after he is emerged is a somewhat awkward feat to accomplish.
1 And the fifth angel sounded, and I saw a star fall from heaven unto the earth: and to him was given the key of the bottomless pit. 2 And he opened the bottomless pit; and there arose a smoke out of the pit, as the smoke of a great furnace; and the sun and the air were darkened by reason of the smoke of the pit. 3 And there came out of the smoke locusts upon the earth: and unto them was given power, as the scorpions of the earth have power. 4 And it was commanded them that they should not hurt the grass of the earth, neither any green thing, neither any tree; but only those men which have not the seal of God in their foreheads. 5 And to them it was given that they should not kill them, but that they should be tormented five months: and their torment was as the torment of a scorpion, when he striketh a man. 6 And in those days shall men seek death, and shall not find it; and shall desire to die, and death shall flee from them.
7 And the shapes of the locusts were like unto horses prepared unto battle; and on their heads were as it were crowns like gold, and their faces were as the faces of men. 8 And they had hair as the hair of women, and their teeth were as the teeth of lions. 9 And they had breastplates, as it were breastplates of iron; and the sound of their wings was as the sound of chariots of many horses running to battle. 10 And they had tails like unto scorpions, and there were stings in their tails: and their power was to hurt men five months. 11 And they had a king over them, which is the angel of the bottomless pit, whose name in the Hebrew tongue is Abaddon, but in the Greek tongue hath his name
Lootable Item :
You couldn't be more spot on. Apollyon, General of Satan's armies.
Well i got an interesting question about this guy and Kael.
OK. Illidan is servant of Kil'jaeden right? And he ran from him, or hide from him whatever. And Kael is servant of Illidan. Right???
So the question is...
Why would Kael summon his master's greatest enemy ???
Argus was ruled by a triumvirate of the greatest and most powerful eredar mages: Kil'jaeden, Archimonde, and Velen.Argus attracted the attention of Sargeras. The Destroyer offered the eredar a deal: in exchange for their loyalty, he would give them power undreamed of by all races. Kil'jaeden and Archimonde were quick to accept the offer, but Velen had a vision of the future: the eredar would be transformed into demons, under the rule of Sargeras. His advice to Kil'jaeden and Archimonde went unheeded, and he desperately sought a solution to this dilemma. Eventually, Velen was contacted by the naaru, and he fled with his followers, renaming his people the draenei, or Exiled Ones.
Kil'jaeden, Archimonde, and the rest of their race became the feared, insidious sorcerers and tacticians of the Legion.
He has a very interesting animation when you down him, he doesn't die but he gets sucked back into the sunwell.
In response to all those comments above. Of course he's not dead.
Quote wowhead itself at the top of this page:
"Players face off against this twisted avatar of Kil'jaeden"
You don't even fight the real KJ, you fight a "fake" version of him, that's in a weakend state, and it's still a lot harder than BT
kil'jaeden should be playing a significant role in WOTLK. I would be quite surprised if he didn't make the expansion. Kel'Thuzad was "killed" in Naxxramas Pre-bc and he is coming back in wrath. So why should'nt kil'jaeden?
The best Strategy is guide in bosskillers
There are rumours surfacing that Kil'jaeden and Sargeras could feature in WotLK. As Aegwynn has once battled Sargeras in The Storm Peaks and the fact that Kil'jaeden created the Lich King. So I don't see the fact that why shouldn't previous characters from previous expansions in WoW could not re-exist once again in future expansions in WoW.
Do correct me if I'm wrong, but if I'm not mistaken that necklace which Kil'jaeden dropped was one of the few items Medivh has used to open the Dark Portals. I do believe that the Sunwell was not the only option for Kil'jaeden to enter Azeroth. The items which Medivh used to open Dark Portals allowed mass summons of demons in between Outland and Azeroth. So why not use other methods to summon him over?
Anyone fancying an Emerald Dream expansion featuring Kil'jaeden, Ysera, Sargeras, Old Gods (Nightmare) and others? I wonder~
he does not have 4mill hp...
has any raid from your server downed Kil'Jaeden?
I know i will not make it this far progression wise but im just curious, can KJ be pulled by ranged dps? he appears to be stuck like alune, rag and cthun
Just a note:
If a priest using dispersion is targeted for Sinister Reflections, the reflections will come out invisible - for us it was flying maces with no body.
The reflections killed 4 people, there was a lack of dispells due to the confusion, and we had a 1% wipe. GG Blizzard for even thinking of that.
Last night we got our second attempts on this guy post patch. We also used the feral druid method and it seemed to work out just fine. At this point in the game threat is a non issue for all classes but the real benefit of having a feral druid (or a dps warrior etc) tanking is that it will now free up your tanking ranged DPS to actually DPS as well as protecting your melee group from eating a lot of knock backs as the feral druid eats them all and can charge back in.
Since the damage is all magical and the few melee hits you will get if any are small hits It is advisable to have your feral druid tank in cat DPS gear in Dire Bear form. There is an entire thread dedicated to this method on EJ.
From my personal experience, I ran with Two Piece T4 and Two Piece T6 for massive threat generation.
My T6 set is not a cat setup so take the pieces out of your gear that have the most built in stats if you will that will help you generate the most threat.
*NOTE it should be noted that I am in no way saying that other classes can not tank KJ. I am sure at this point anything would work just fine.
We won't see Kil'jaeden in Wotlk BUT i do think maybe we will kill him finally in an argus expansion
Do "View in 3D" by this guy.
Made me laught!
I hope he has a role in future expansions / patches.. he is such a compasionate charcater
do you actually kill kil'jaeden? what happens when you beat him?
God, do you know how tempting it is just to let him cast Darkness of a Thousand Souls just to see him spank all 25 players on the raid simaltaneously? :P That just might be my twisted sense of humour though.
Very doable on 80, if people running that place for achivement.
Shouldent be much problems whit high dps.
was done by of the best guilds in euro
The major advertisement for the Burning Crusade focuses on Illidan. The new realm, the Outland, is under Illidan's rule. Most of the new factions in the game are fighting Illidan.
Therefore, it makes perfect sense that the final boss of the expansion is NOT Illidan.
Kil'jaeden, the final boss in the Sunwell Plateau raid, is the final boss of the Burning Crusade expansion pack. He is a demon of immense power, handpicked by Sargeras as a leader of the Burning Legion. Because you do not actually beat him, just send him back on through the Sunwell, he's likely to make his return in another expansion pack (Probably something like "The Legion's Revenge" or something...dunno)
As for why Kael'thas is summoning Kil'jaeden, I think it's because Kael was just pretending to serve Illidan...I'm not sure. I don't really care because you megaown him in Magisters' Terrace anyways.
"View in 3D"
Perhaps his malignant hate for all existance is brought about from the inner depression he suffers from being laughed at by his demon buddies for having no legs.
Pretty tough boss, even at 80.
'Course, Saurfang could beat him without trying anyways. That's why the Lich King killed Saurfang the Younger (not really, he's just sleeping :S). Kil'jaeden isn't stupid enough to incur the wrath of a thousand wailing
quick question, even though it may be a stupid one, how large of a raid group do you need to take him down? and do they all need to be 80's since WOWWOTLK came out? or could a full 10 man group of 70's take him down.
No he is not dead. you didnt even kill the real Kil'jaeden!
If you read the passage above
"Players face off against this twisted avatar of Kil'jaeden, which is still being summoned into Azeroth through the Sunwell itself by his new lieutenant, Kael'thas Sunstrider. Anveena, the embodiment of the Sunwell's energies, is held in an arcane barrier, her powers being drained to feed the portal."
So the real Kil'jaeden is probably sitting somewhere laghing at whoever thinks they actually defeated him.
I doubt anyone would take the time to bring a fake demon lord through the Sunwell.
Although it isn't a technical definition, the writer of this article could mean the top half or upper part of the body as an "avatar". Additionally, an avatar is also defined as the physical form of a powerful entity, such as Kil'jaeden.
But the boss in Sunwell Plateau is Kil'jaeden the Deceiver, though he is not killed.
It is likely that Blizzard will make a "Return of the Burning Legion" expansion pack in which Kil'jaeden is finally dealt with. Or perhaps if they make a Sargeras expansion, he will be Sargeras' right-hand man (much like Kael'thas was to Kil'jaeden)
Kil'jaeden likes red sockets, proberly because he red and got burning gear :)
Despite not having WoTLK, a Chinese guild is among the top ten fastest to have downed KJ, which I think is incredible. I guess the bleeding edge guilds doing all the new content aren't going to go back raid buffed... I suppose they could just to make the Chinese guild go down a notch, but that'd just be spiteful :p
I really think Kil'Jaeden looks like a Demon Draenei
If i may, Can it be that way, that in the final fight with Arthas, The lich king's soul may be cast down into the nether and finished by kil'jaeden, whom he had betrayed?
Would make sense.
First defeated by Sk Gaming of Vek'nilash on the 25th of May, 2008.
Once the Lich King is defeated, Kel'Thuzad and all other Scourge will most likely die due to their loss of power from their master. In Cata, the main antagonist is Deathwing, whom has no quarrell with the Burning Legion. If the Scourge is defeated, the Burning Legion only has Azeroth to worry about (that being the Alliance and the Horde, and any other friendly factions).
Kil'jaeden might come whoop some ass. :<
You actually DO fight Kil'jaeden himself but you still don't kill him. He just gets sucked back through the well and back into the Twisting Nether.
Players face off against Kil'jaeden himself, who is still being summoned into Azeroth through the Sunwell itself by his new lieutenant, Kael'thas Sunstrider. Anveena, the embodiment of the Sunwell's energies, is held in an arcane barrier, her powers being drained to feed the portal, but later in the encounter she is sacrificed to weaken the Deceiver, who can then successfully be banished back into the Nether.
It can be noted that, at the end of the fight, Kil'jaeden does not die. Instead the magics of the Sunwell simply react against him, and he is pulled back through it and into the Twisting Nether. It is his very large necklace that rips off and lands on the surface of the Sunwell after he sinks in that is looted by players.
* Reply to a person that commented on WoWHead ( Or it was Thottbot, I think ) that probably got purged since I don't see him anymore *
It was something like this:
Kil'jaeden's health got to a few percentage when Anveena sacrificed herself and pulled him back in the Sunwell... So if she didn't do that then we would have already killed Kil'jaeden and we would not worry about him anymore and her sacrifice was stupid...
On some bosses (mostly the bosses that doesn't die or you get helped with in fighting, like an NPC fight, like Illidan, Kil'jaeden and Algalon), the bosses' health bars only shows the progression of the players how near the fight will end and doesn't mean you can indeed kill them without the help of those NPC's, lore wise.
Take this for example: The health bar of Illidan shows that you that you got him to a few percentages without the help of Maiev, but lore wise you did not do much damage to Illidan and it was Maiev who killed Illidan, she was the one who realy put the hurt on Illidan, not you (well... maybe only a little :) ). The health bar shows how much you are near to the end of the fight and when Maiev will come.
The health bar of Algalon shows you how long until you convince him to "spares your world"... If he did not do so then you could have go on forever and the Titans already destroyed Azeroth.
This is same to Kil'jaeden, you've barely even hurt him! You still did a part in defeating him by stalling him in the fight while Kalec is trying to snap Anveena out and stop Kil'Jaeden. But it was Anveena who made him be pulled back to the Twisting Nether.
" Then why did Kil'jaeden struggled in the end, doesn't that mean he's already dying? " Well... maybe, but maybe he tried to struggle because he was already getting sucked back to the Twisting Nether and tried to kill Anveena and everyone else to interrupt it.
Also remember that Kil'jaeden that is as strong (or maybe stronger!) as Archimonde. In Hyjal Past, it shows Archimonde going down to a few percent of health but in Warcraft 3 (which is probably more correct), Archimonde does not get damaged, so probably it is the same as Archimonde, as I said too above, Kil'jaeden maybe barely even got hurt.
Does anyone know what Kil'jaeden is standing in? A pool of hot soup?
At level 80:
A complete joke of a fight. All you need to do is kill adds first. Have a tank pick up the sinister reflections. Unless you're severely undermanning him, or taking mostly non level 80 dps, he will never cast Darkness. All of his damage is negligible.
wheres hes legs?
Demolished this guy with a little less than 20 level 80s. Mu'ru was much more difficult. The only worries were spikes, meteors, and clones. Otherwise, it was just a tank n spank. He didn't even get the chance to cast Darkness of a Thousand Souls, and Anveena didn't sacrifice herself until about 20 seconds after we finished fighting him. I was actually disappointed at how easy the ultimate and final boss of the Burning Crusade has become.
u gotta wonder why all great demons drop bows...illidan,archimonde and kil´jaeden..
He originally had around 13 million health before the pre wrath patch in BC reduced his (and all BC raid bosses) hit points.
Edit: Amusingly, he has almost 10 times as much gold as arthas does according to wowhead.
How hard was he when he was first introduced? When people talk about Sunwell plateau, they mainly mention Brutallus and M'uru as the hard bosses. It's possible that Kil'jaeden is not as difficult in comparison, that his difficulty is more justifiable as the last boss, or that not enough people fought him for him to gain a reputation as difficult.
hmm i think in the coming Cataclysm Tomb of Sargeras will appear ... btw its only my opinion cuz i would like to see it =)
Is this Soloable by a level 85 BM hunter\
From whence ye came
You shall remain
Until you are
2.5 manned SWP today, was a friend and I plus a dual box character of my own.
Resto/Enhance shaman (horrible healing gear ex: no weapon or rings or enchants/gems)
Ok, so we were lazy and skipped the first boss. Yes, you can just walk right around the edge of Kalecgos's circle.
Ok, so after a few unsuccessful tries of having my paladin tank while my hunter friend burned him down didn't work due to heavy tank damage and my resto shaman having terrible gear, I remembered hearing about a BM hunter who tanked argaloth with his pet since it avoids meteor slash.
So my friend went BM and grabbed his level 83 turtle pet, went ret with my paladin, tossed ES on the turtle, and killed him this way. The hunter kept mend pet up, and I had to toss some healing waves at the pet.
Super easy, tanked with my prot paladin and dispelled with my resto shaman, dodge breath, collect loot, etc.
For this fight I lured Lady Sacrolash up the ramp while my hunter friend burned down Grand Warlock Alythess. My paladin didn't require much healing from my shaman aside from earth shield, so i mainly focused on healing my shaman and the hunter. Got a little hairy at the end when we were hitting 20 stacks of the healing debuff.
I tried going ret for the extra damage, but when it came to picking up all the melee adds, you just can't beat prot since their damage adds up with all the shadow aoe going on(plus remember? my shaman's gear sucks!) Purge the Dark Fiends when they spawned so we didn't take more shadow aoe damage. It got a little crazy at the end but we didn't really know this encounter's abilities very well.
Since most of his damage is magic, and you have 9.4M HP to burn through, I went ret on my paladin. This fight was actually one of the easiest ones in here. With Resist Aura and the Healing Stream glyph to cover shadow/fire/nature resists, healing was pretty light.
Kept ES on my ret paladin which helped for when I was gathering up the sinister reflections. My hunter friend took out the Shield Orbs, not sure how much damage they really did. Other raid damage was fairly light due to our resist abilities making most of the shadow bolts and chain lightnings fully resist.
When it came to KJ's Darkness of a Thousand Souls ability, we didn't bother using the drakes. It took about half of our HP each cast, so a couple big heals brought us back to higher health. Aside from that it was a pretty simple fight.
And for the couple hours of work we put in, my hunter friend was awarded with his legendary bow. Now to make him pass on Ashes of Al'ar when they finally drop for us!
Edit: I would also like to add that I am a pretty bad dual boxer, I have no special addons, so I have to click between my two monitors to change between my paladin and shaman. So if you can drag along 2 friends, fights like M'uru should be much easier.
Kil'Jaeden didn't die because you didn't loot his head, which as we know is common WoW law when an enemy is defeated.
Kil'jaeden: NOOOO! i'm stuck! i'm too fat! GUARDS HELP ME THRU THE PORTAL!
Oh wow, no I soloed this on my Blood DK posts.
Is it soloable by decently geared blood DK ?
Two videos I made about Sunwell Plateau. It shows me (Nobbel 85 Paladin) and my buddy (Eponympf 85 paladin) duoing Kalecgos. We tried to duo Brutallus, but got our butts handed to us. Aliceinchain (85 Shaman) joins and we 3-man the rest of the instance without a problem.
I hope it gives you a few pointers.
Part 1 Kalecgos, Brutallus, Felmyst
Part 2 Eredar Twins, M'uru and Kil'jaeden
We successfully duo'd Kil'Jaeden several times, ilvl 373 Blood Death Knight, 392 Elemental Shaman. Before switching to my DK I was running on my ilvl 385 MM Hunter for the bow, so you don't HAVE to bring a Blood DK to pull this off in a duo.
Major ability of note:
Darkness of a Thousand Souls: Deals 47500 to 52500 Shadow damage to all enemies within reach. You can either take the damage, while using AMS, Cloak of shadows, etc. to reduce the damage or use an activated Dragon Orb on the edge of the room. The orb will allow you to control a blue drake which has a shield that will protect you and all nearby party members from Darkness of a thousand souls.
Other abilities: Kil'Jaeden will bombard you with spells all fight long, so any magical resistance you can get is a bonus. He will summon floating orbs in the sky that shoot shadow bolts at your party, that can (and should) be targeted and killed very easily. He also constantly knocks back anyone within melee range all fight long, casts flame dart which deals damage and slows you, among many other magical damage abilities.
He will summon adds called "Sinister Reflection" throughout the fight that will look like a random party member, and should be taken down quickly.
Any questions feel free to ask hope this helps you get your achievements/transmog gear/legendary bow! :)
Full video of the fight with instructional commentary on YouTube:
Solo'd the entire Sunwell today as a dps warrior (not the fist boss ofc but you can just walk past him).
It was not very hard, Brutallus was probably the closest call, and it took about 30 mins for the whole run. The trash has some nasty abilities but otherwise no problem.
So for anyone interested in Sunwell gear go for it :)
didn't he used to have around 9 mill health?
Easily done with two people (I being a BM Hunter with a ilevel of 475, and my fiance is a 482 Combat Rogue). Nothing special... just nuke him.
And we forgot about the Blue Drake option, but being level 90s... it really didn't matter.
Level 90 BM hunter with a 465 equipped ilvl, and I solo'd all of sunwell except Kalecgos. The key to surviving the tough damage fights like twins and KJ is to spec into Exhilaration. I had two spirit beasts, and was able to summon stampede twice on KJ. The extra healing was a lifesaver, as the constant shadow and fire damage add up over time. I used a healing potion as well, and I would recommend having a warlock bake you a delicious cookie before going in.
Just blow your CD's as often as you can, and switch to the four adds that spawn since they will beat u down and you don't need the extra damage. I skipped using the blue drakes to keep my dps up, which was about 40k on the fight. When it was all over, I was at around 40% health. Easy loot!
At first when I entered this fight as a 469 Demo lock and saw his 11 million HP I expected this fight to have special mechanics that would cause me a couple roadblocks until I figured them out. I was wrong. This fight appears to be mostly tank and spank as long as you can withstand a couple hits.
for a blood dk the fight is easy just keep in mind that you cant click those lanterns or w\e there because if you do kil'jaeden will just go back in his hole ;)
got my second thoridal today...haha
Just did this today at level 90 with one other person (Ret Pally) our first time and we didnt know fight. This is not important at 90, just tank and spank. (Bow dropped and I won it as a warrior!)
If you are soloing this - DO NOT use the orbs. They reset the boss
Soloed this with my 85 blood DK in 417 ilevel gear including Jade Forest greens and auction house blues.
The fight is just a long boring tank and spank. Just DPS Kil'Jaeden. Don't worry about anything else. Don't click on any orbs or waste time fighting adds just DPS Kil'jaeden. None of his abilities are worth worrying about.
Here's the video:
FWIW, the fight is pretty easy at 90. I have 500ish gear. I ran my monk through the whole thing solo. I had to take some time on Felmyst, since I didn't know the dance, but the rest was fine. It was nice that they fixed the Kalecgos fight so it doesn't bug out.
Just Soloed as a 90 Survival Hunter in ilevel 499. Completely ignored adds and everything. Just DPS away. Spirit bond kept me and pet above 80% the whole time. I could have gone afk and done it.
I was soloing this in September 2012, and continue to solo it today. No bow drop yet.
**update, acquired the bow in Early 2014. My hunter is now complete. :)
Lol, first solo run with my 90 warrior and Thori'dal drops. /facepalm I apologize to all hunters farming this.
, I'd expect him to overthrow Sargeras somehow, perhaps by slowly sapping Sargy's power while he's sulking in the corner after failing to enter Azeroth. Then in the end, Sargeras will find himself the size of an imp and get crushed by Kil'jaeden. Otherwise, the title
doesn't really work much...
Just my theory :P
Solo'd ilvl503 Assassination Rogue... No problems, easy fight!
For a challenge for Death Knights, without special gear (had iLvl142 with a 1quarter epics, rest blue and greens), you'll need to be at least 79. Below that, you'll need shadow resistant gear. I've never seriously tanked so at 79, it wasn't so much tank/spank as watch the resistant/damage cooldowns as the occasional death strike's required. Definitely happy i killed the bastage finally. :D
Solo'd with a lvl 85 unholy DK
As others have said, don't bother thinking for this fight, just run in and hammer the guy with DPS and you'll probably live through it. Trying anything else, and you'll get creamed.
No idea why it works this way, but up close and personal he spams the naff low damage attack soul flay. If you hang back he'll use the much more problematic fire bloom, which can rip you apart pretty quickly.
When copies are summoned, just drop a Death and Decay, and spam Bloodboil to get rid of them. Spam your abilities and utilise all your heal procs and you should be fine.
For the record, I died three twice attempting to take this guy down, and the third time I just half-assed ran in and brawled him. i didn't plan on beating him down, I was just annoyed with having to run back every time.
It's only coz I noticed i was taking far less damage up front that I stuck with it. There's a cut scene at the end, and then it just kinda quits on you leaving you wondering why that elf broad doesn't get up and say something.
7% drop rate for Thori'dal is a damn lie. I get at least 1 epic gem EVERY SINGLE TIME which say 5% drop rate and have NEVER seen the Bow drop from TBC when I started to now.
While soloing it is not possible to use the Orb of the Blue Flight (objectID 188116 and others) to avoid Darkness of a Thousand Souls (spellID 46605). The encounter will just reset which may create issues during the fight itself (being able to use the orbs whenever, etc).
The orbs can be used post-encounter which i think should not be possible
This fight is the epitome of old raids. Ulduar is a better raid overall, but the fight with Big K was the most epic in terms of scales and mood. One could argue that Kael’thas/Vasj fights were more difficult, Big K however has this escalating desperation, as his power gains after each %, players sacrificing themselves to become drakes, even dps casters require mana but losing it over time, the webbing of so many abilities was tenacious and intricate...
这个 NPC 能在这些地区找到：
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