Everybody try to keep de Amani Empire down. Now we got friends. We wit de Zandalari now. We part of something bigger. You can't stop us all. De whole world gonna drown in blood!
De Zandalari give us strength. Nobody push around de Amani no more!
Da Amani de chuka!
Lot more gonna fall like you!
Oh, look you... dead.
Dere be no hidin' from da eagle!
Got me some new tricks... like me brudda bear....
Ya don' have to look to da sky to see da dragonhawk!
Fire kill you just as quick!
Let me introduce to you my new bruddahs: fang and claw!
This is why they call me.. invincible!
Mebbe me fall... but da Amani empire... never going to die.
184.108.40.20614 -- 2011.04.20
SPELL_CAST_SUCCESS, SPELL_AURA_APPLIED, SPELL_DAMAGE, SPELL_PERIODIC_DAMAGE
SPELL_AURA_APPLIED, SPELL_AURA_REFRESH, SPELL_DAMAGE
SPELL_CAST_START, SPELL_AURA_APPLIED, SPELL_DAMAGE
SPELL_CAST_SUCCESS, SPELL_AURA_APPLIED, UNIT_SPELLCAST_CHANNEL_START
SPELL_AURA_APPLIED, SPELL_AURA_APPLIED_DOSE, SPELL_DAMAGE
SPELL_AURA_APPLIED, SPELL_AURA_REFRESH, SPELL_DAMAGE, SPELL_PERIODIC_DAMAGE
SPELL_CAST_SUCCESS, SPELL_AURA_APPLIED, SPELL_DAMAGE
SPELL_CAST_SUCCESS, SPELL_AURA_APPLIED, SPELL_DAMAGE
SPELL_CAST_SUCCESS, SPELL_AURA_APPLIED, SPELL_PERIODIC_DAMAGE
SPELL_CAST_SUCCESS, SPELL_AURA_APPLIED, SPELL_AURA_APPLIED_DOSE
For Daakara's Bear Form, since he is linked to Zul'jin for obvious reasons, my group kept wiping until we got a smart healer with the answer.
Daakara Bear Form will charge the farthest member away from him and put a Surge debuff on him increasing damage taken by 500% for 15 seconds. That person afflicted has to move closer to Daakara and another Ranged/Heals will have to be the furthest out to eat the next charge + surge.
Assuming 2 ranged, 1 heal this can be kept on a nice system of rotating positions so that the one without the debuff runs to be the furthest away then back in with the debuff.
Without the rotation, the second time someone gets charged (when they have the Surge debuff) it is an instant one shot kill.
We had the Lynx and the Dragonhawk, and it was very challenging. It appears that the animal forms chosen on the first attempt are repeated for any subsequent ones, since in many tries we always got the same two. Finally beat him with one player left alive (one of his fire AoEs got the rest of us when he was one or two attacks from being dead).
The Lynx Claw Rage can destroy someone in plate armor very quickly (~2 seconds). We didn't find an obvious solution for them, apart from bubbling or timing Lay on Hands perfectly. Perhaps with higher health totals/better gear it will become more an issue of keeping everyone topped off.
taunt does work but the tank has to be like godlike in timing.. as healer you go down in less than 0.5 seconds if he claw rages you..
i find this to be some sort of random wipe boss... claw rage on healer = wipe
I taunted about 1/3 through Claw Rage and blew short cooldowns. It split the stacks between his initial target and myself, greatly reducing overall damage.
Just a note, if you get the eagle phase and it's the last phase, it's entirely soloable. Just
kill totems as quickly as you can
, and avoid the tornadoes. Also, from what I've seen, he will have either the following phase orders:
: Normal * ( Note that melee has time to move out of the whirlwind. )
: Bear *( Have people rotate who is standing the farthest. Healer needs to dispel the Creeping Paralysis, especially from the tank! )
: Eagle * ( Just read what I said earlier. It's extremely easy. )
: Lynx *( Try CCing the tiger Adds if possible )
: Dragonhawk * ( Save hero/lust for this phase )
So at 85 when he goes into bear form his surge still targets the furthest player, so keep your dps rotating to distance so no one gets charged twice. And so you can keep your heals from getting hit.
I ran this last night with a full guild group. The tank was probably the least geared at around ilvl 350. The rest of us are around 354-356. I say that as way of introduction so you won't chalk the following up to being under geared for the fight.
This fight feels really bad to me right now. We got Lynx and Dragonhawk. The Lynx's
cut through us all like butter and it seemed like there was absolutely nothing we could do to avoid it. The tank taunted off, but the damage is so high that it was even ripping him up in seconds with his plate. Hard fights are fine, but this damage felt completely unavoidable, which isn't fun. We ultimately got through it by: 1)having multiple battle rezes off cooldown so we could keep bringing people up, 2)ignoring the adds to burn the boss as quickly as possible and force him into the next phase and 3)using absolutely every cooldown, potion, buff food, etc. we could to increase damage and get through the phase as quickly as possible.
The Dragonhawk felt much more doable when we got to him, but I have a gripe on that too. There were times when people in the group got killed by his Flame Breath when standing yards from where the animation showed the fire to be. I think the animation may not be aligned well to the actual area of damage.
There are four spirits that Daakara will use during this fight, which are:
Bear Spirit - Kinda like Nalorakk, he will charge the farthest party member and apply the
debuff, which will increase the target physical by 500%, and also deals damage. Rangeds should rotate who gets charged to avoid getting killed.
There is also
, which if not dispelled in 6 seconds, will stun the target.
Just stay where you are on this phase, if you get hit by a charge, just stay close to the tank, its better than assigning rangeds to calculate their range with the other ranged.
Dragonhawk Spirit - He will basically summon Columns of Fire which party members should move out, and also cast a Fire breath, which will leave a trail of fire in the ground, which deals damage per second (if I recall), you should also move out of it.
Basically avoid the fire, there's nothing more to it.
Lynx Spirit - Basically, he will summon 2 adds that dps should be killing, since they tend to fixate on a random party member and will kill them if not dealt with. Other than that, he just charges a player dealing some damage and leaving a bleed effect which must be healed.
Party members should be always topped on health during this fight due to most of his attacks being quite strong and quick.
Stay close in case you healer decides to use aoe heals, makes easier for him to track you health if you get hit by the Lynx flurry attacks and charges.
Eagle Spirit - This spirit form will summon about 3 cyclones which will attempt to follow you during this phase, they basically move to where you are, and stand there for a few seconds.
People should avoid touching them due to the damage it deals to anyone close to it. Also destroy the electrical totem that the boss summons.
Simply, destroy the electric totem and avoid the tornadoes.
Fight Strat: Basically, Daakara will begin the fight in his troll form, simply using his normal abilities like Whirlwind and Grievous Wound, which deals a high damage to low armor targets and a bleed effect that requires being healed to 100% for it to disappear, respectively.
At 80% health he will randomly choose a spirit, which you should deal with. Usually at 50% (Not totally sure on this one) he will return to his troll form, and deal the same abilities as before.
When at 40%, he will then choose another spirit and basically stick with it until he dies.
So on Lynx and Dragonhawk for Avatar....
Lynx- DO NOT KILL ADDS until after you get to 40% this concentrating all dps on boss and preventing the extra
. They are easily killed with aoe splash damage then concentrated fire on the last 10% or so of their life.
We also use Time Warp during this phase as to help save no the massive damage going out.
Mage iceblocked, Hunter(that's me) feigned death and rogue died, but was brezed.
Dragonhawk is easy phase just keep moving and do not be in front of him after he flamewhirl.
I suggest grabbing a health pot or three if you wipe and see this is your avatar set.
Persavere. This is a game and it is quite beatable.
Does anyone know if the Lynxes that spawn with him can be CC'd? Also if anyone can give me a rough duration it takes for them to down his first phase.
i can confirm you that not killing adds when you cant CC them will lead to wipe. The 2 lynx adds have an ability that reduce armor by 100% which means insta death from his clawrage even for tank.
as far as i`m concerned for the lynx adds priority goes this way : cc > kill > ignore with ignore translating into almost certain wipe
dunno why people downvoted me :)
Here’s a bit more of an In-Depth guide for those still having trouble with this encounter.
Daakara has 4 possible animal forms in 2 possible combinations – Bear/Eagle and Lynx/Dragonhawk. At 80% and 40% Daakara will change into these forms. These combinations will not change once you start the fight – so if you wipe, at least you know what to expect next time.
Starting the pull he will be in troll form with a few adds to AoE down. This is pretty much a straight tank and spank fight – just watch out for the Whirlwind. However, he does have one move the healers should watch for, the Grievous Throw, which will do 7500 damage per 5 seconds up until the player is restored to full health; this is nothing serious but can become a problem if you don’t heal the player up quickly.
Combination A: Bear, Eagle.
– in this form there are a few things to watch out for.
First, he will Surge at the furthest player doing just over 30k damage and causing a debuff increasing damage taken 500% for 20 seconds. Its important here that anyone with the debuff run in so as to not be surged again. If everyone is in, it’s important that someone without the debuff run out to take the next one.
Secondly, he will do a paralysis ala Ozruk. It’s a magic effect, and your healer has 6 seconds to clear this off as many people as possible before it stuns and does significant damage. Priority is of course tank, healer and anyone with low health.
In this form Daakara also has a unavoidable blow that does 115% his normal attack damage to the tank. While not super damaging, it's important for healers to stay on their toes here.
As a side note, due to the next forms mechanic you’re going to want to try to top everyone up before he completes the change.
– This time there are 3 main things to watch out for. An important note though, is that if things are done right this fight is not a DPS race. It’s about taking the least damage possible.
During this fight, you get a debuff that will cause every spell cast to do 12k Nature Damage to you. This means you need to take as little damage as possible, as having to heal you is going to damage your healer in return. Given that the nice little mana efficient heals tend to do less than 12k healing, your healer will also have to be using large, mana devouring heals and will go oom quickly if they have to heal you any more than required. (If you’re a caster you may even want to break out a wand on this one to avoid the damage).
The next thing you have to watch for is the Lightning Totem. This needs to die. The new ones he puts down also need to die. These periodically zap you for roughly 20k damage. Aside from this damage being bad, also recall that healing this damage zaps your healer.
Next, you get to dodge tornadoes. If these hit you they’ll deal out some nasty AoE. They’re fairly easy to avoid, moving every few seconds to wherever you were standing last. Just keep on the move and you should be fine with these.
All in all success in this phase involves you taking as little damage as possible. If totems are burned ASAP and tornadoes are avoided, there should be next to no healing required. This phase is easily completely with half the party down (or even all the DPS down), if the remainder are avoiding damage correctly.
Combination B: Lynx, Dragonhawk.
– This is probably the form I see the most pugs having trouble with. He has 2 main abilities and will spawn a couple adds that can be dps’ed down with ease (and they should be dps’ed down as they will persist into the next phase, otherwise).
The main ability people seem to have issues with here is the Claw Rage. The boss will fixate on a random player and chain off a series of hard hitting, rapid fire attacks. This is not interruptible and will down anything less than a plate wearer. The trick here is to split the damage between the tank and the victim. At 3-5 stacks in the tank should taunt the boss. All remaining stacks of damage will go to the tank and the damage is effectively split and easily survivable by both parties. Your tank may also try to taunt earlier, and blow a damage reduction cooldown, but this cooldown is usually much better saved for if the boss actually uses this move on the tank himself. You should have warning this is coming, as the boss will change targets moments before starting this move. This is not something you can generally heal through no matter how hard you spam flashes, surges, etc, if the tank doesn't taunt off the victim.
The boss will also rush about with Lynx Rush, causing about 10k damage and 50k in bleed over 10 sec. Not much can be done about this other than to heal through it. It is however another reason you do not want either your tank or Claw Rage victim taking full Claw Rage as this bleed can easily finish off the little health left by the rage.
During this part of the fight it is largely up to the tank to make sure people live by splitting the damage. However it also tends to be healing intensive. If you get lynx form, it is suggested that you blow Heroism/Bloodlust and any other DPS cooldowns to make sure this phase lasts as short as possible.
– This form is all about avoiding fire. If you have resistance auras or totems, use them here.
First there will be a fire AoE called Flame Whirl. Not much to do about this but heal through it. Fortunately it is relatively minor damage, however it also increases the fire damage you will take.
Secondly the boss will occasionally spew out a line of fire in front of him. Get out of this ASAP as it hurts a lot (it’s possible to take as much as 150k or more from this if you don’t move – more if you’re affected by Flame Whirl).
Thirdly there are columns of fire the boss will randomly target players with. These also hurt and should be moved out of ASAP. They will not follow you, so strafing out will work just fine.
Avoid enough of the fire here, and you will win. Not much more to this fight than that.
Is there any lore behind this guy? Zul'jin was a pretty cool lore character from way back (and one-armed to boot!) This guy shows up with basically the same mechanic. Who is he? Where'd he come from?
At least I could kinda figure out the Jin'do/Hakkar thing and sort of liked it. Back in the day, we'd take out Hakkar and then wipe on Jin'do a few times and call it a good night. Point being Jin'do was a force to be reckoned with and the idea that he had enslaved Hakkar I could buy.
When in the eagle phase, the cyclones move whenever he finishes a cast of Sweeping Winds. They move to wherever the player was when your client registers that the cast is finished. Just something for DPS to be aware of, that can help the healers avoid damage.
His Dragonhawk phase seems to be a bit buggy...
Even with 0 lag, if you are not moving before that flame line is cast, you will take 150k+ damage...
After every whirl is about to end, start moving... hopefully you don't run through a line so you take very little damage...
From what I was seeing, Basically if his fire line hit anyone with less then 125k health, they died.
Not sure if it's intended, or possibly a visual/combat log problem (Perhaps damage is being dealt before the graphic appears to hit you).. or perhaps the servers still having problems (even at 5am in the morning) -- while reporting less then 75ms pings.
As a wise man once asked, regarding Arthas' steed...
"WHY IS HE CALLED "INVINCIBLE" IF YOU CAN STILL SEE HIM?"
Pretty unoriginal that Daakara's voice-actor is same as Nalorakk's, first/second boss of ZA
you got to love this guy, he got the most epic laugh ever
i can confirm you that not killing adds when you cant CC them will lead to wipe. The 2 lynx adds have an ability that reduce armor by 100% which means insta death from his clawrage even for tank.
Ignoring the adds until after the boss has been forced to shift forms definitely does not mean a certain wipe. I have been in many groups that have successfully ignored adds to focus DPS on the boss. Like many fights in this game, there are multiple strategies you can use to win, and which is best on any given attempt will depend a lot on your group makeup and gear level.
I suspect you got down rated because you claimed to have confirmed something when all you were really doing is offering your opinion.
nah i`m just telling you that those adds hit the tank and the tank gets clawraged the tank WILL DIE... since they got an attack similar to the bear mounts that reduce armor by 50% and STACKS !
so the 2 adds combined reduce the armor by 100% which means clawrage on tank = tank dead so yea kill the adds or you have a 1 out of 5 chance to wipe each time he clawrages and he does that about 3 times.
I've just tried cutting water to prepare myself for what this instance will be like, and it was incredibly hard. Every time the knife passed through the water just moved around it, and it stayed together.
Then I tried a different approach and froze the water first. Complete disaster, I couldn't manage to get the knife through it at all, and when I tried to force it, it slipped and cut my hand.
So if your experience was like mine, you came out of this instance frustrated and with a bleeding left hand.
edit: was meant to be a reply to dragon007
Wiped a few times on the Lynx form and noticed a large, red AOE spot on the ground where the tank was standing when he died. What is the cause of this effect and what damage does it do? Another member ran to stand in it and it killed him as well. Don't see any mention of this in the forums.
The fight is broken down like this:
100%-80% is a fairly easy phase which involves removing grievous throw, and avoiding cyclones.
The remainder of the fight is broken into two animal phases. It can indeed be any 2 animals of the 4. Someone above said that you get bear/eagle first then lynx/dragonhawk. This is wrong due to the fact that I got the oh so fun privelidge of getting lynx-dragonhawk a few times in a Pug. These two animals are different but always the same. This means that one time you clear an instance it could be bear-dragonhawk. Another time it could be eagle-bear. However if you were to say get bear-dragonhawk and wipe, until you killed him or entered ZA as a new instance it would continue being bear-dragonhawk until wipe. Knowing this helps you figure out exactly what to do in a Pug if you happen to wipe.
80%-40% First Animal phase, as soon as he hits 80% he starts heading to the middle of the platform and transforms.
P3: 40%-0% Second Animal phase, as soon as he hits 40% he heads to the center and transforms again.
Here is what to do for each animal:
Bear: Have an alternating rotation of 3 people switching who is furthest away from the boss taking a charge. World markers are very helpful for this. One of the easier animals.
Lynx: He gets two adds to come help him which should be burned quickly, also tank should taunt boss every time he tries to go nom someones face open. One of the more difficult animals.
Eagle: This animal form involves a whirlwind twirling around trying to kill people and people taking damage when they cast spells. IMO one of the easier animals.
Dragonhawk: All of your previous instances have given you the knowledge to stay out of the fire. So yeah, do that. Pillars of flame, Fire breath on the floor, etc. Just don't stand in it. Along with lynx one of the harder of the 4.
So yeah hope for good rng on which animals you get and if you do get screwed over with which two you get, don't ragequit, just kill stuff.
Just in case you are curious...
have a hard enrage timer. I was just in here with a random group on my warrior and we got bear->eagle. Frankly, I was overwhelmingly happy at the fact it was bear/eagle because my healer was ilvl 340 equipped, didn't know what the hell he was doing, and wouldn't have been able to keep me up on Lynx.
The ability isn't listed here on Wowhead, and sadly, I do not have the Wowhead uploader running on this computer, but
is the recount from the fight. You'll notice the encounter lasted from 17:12:05 to 17:22:45, which is 10 minutes and 40 seconds. Part of the reason why we didn't die in a whirlwind of chaos and destruction is because... the hard enrage does nothing for him in eagle form. The enrage was a similar effect to
in that it gave him 500% extra damage, increased attack speed, and immunity to taunt. Thing was, he doesn't attack you. He just summons totems and directs tornadoes. Whoopie. The totems only have about 10k hp, so a shield slam and a devastate was all it took to get rid of them.
Hope this brightens up someone's day, and I hope at least someone with the Wowhead uploader walks in there with his/her guild and gets the ability on there, lol.
p.s. you may want to add this to the guide.
Niemals <Taint Invaders>, Proudmoore-US
just got this comp tonight, 12 wipes or so, before we finally downed boss. (lynx then dragonhawk)
was me, an ilvl 346 feral tank,
and the undergeared resto sham
and the undergeared hunter
and the undergeared dk
and the undergeared rogue
Lynx kept eating healer's mana pool. When we finally killed Dakkara here's what we did; we have the DK pop army going into lynx, so his ghouls took care of the adds. IDK but they might have eaten some claw fury. Then later when Dakkara used his claw fury id wait until they were at 20% or so and taunt. We also popped lust in lynx phase. Dragonhawk was wiping us before because we'd get there with an oom healer.
I have to say, lynx is a *!@#$. It's all up to the tank on how close the healer is going to get to being oom. I had to time and save my taunts and defensive cooldowns very carefully on lynx. blow a taunt and someone dies to that claw ravage move. do it too late or early and i take too much damage and healer loses mana. and the adds... gotta be tanking them , stray adds kill healer's mana too. honestly lynx is the only scary form this guy has really. i bet everyone agrees.
dragon hawk after lynx blows because dragonhawk is basically group damage, not hard on tank at all, but after lynx, even the best healer will be hurting on mana. Unfair combo!
There are several groups of 2 mobs with a amongst them, just before Malacress. Mages: Spellsteal
off one then invis.
You will then have the spellstolen quake buff for this encounter with about a minute duration left. Have the tank position the boss in the middle of the blue rectangle on the ground where he would run to when transforming, then melee the boss until the quake procs. Have your tank tank him in the earthquake graphic till it fades, melee the boss again, repeat. If you get Lynx form first, the two adds get utterly destroyed by the 30K/sec damage per mob. I generally popped images the moment the adds spawned since it was impossible for any tank to maintain threat over the damage, but both adds died in 10 seconds with this buff up making the phase trivial.
I would like to note that the Bear form ability
does ~70-80k damage after six seconds if not removed. Wowhead does not list a damage component, but it is there. CP is cast right as Daakara changes into Bear form and again after every three Surges. You can lose a group member pretty quickly if this is not removed--I recommend dispelling at least the tank and the party member who will take the next Surge.
For anyone wondering, Blood DK can solo the eagle phase, so if your group wipes, don't give up. What I did was just run around in a circle so his tornado didn't hit me, but even if it does, you aren't tanking any damage anyway. Probably possible for other tanks/DPS to solo this phase as well.
He's about as "invincible" as the Black Knight from Monty Python's 'The Search for the Holy Grail.'
" 'Tis but a scratch!"
"Are you mad? You've got no Avatars left!"
"Yes I 'ave!"
"I've had worse."
"Everybody try to keep de Amani Empire down. Now we got friends. We wit de Zandalari now. We part of something bigger. You can't stop us all. De whole world gonna drown in blood!"
"De Zandalari give us strength. Nobody push around de Amani no more!"
"Let me introduce to you my new bruddahs: fang and claw!"
(Real shame they didn't actually name the two cat spawns "Fang" and "Claw"!)
"Got me some new tricks... like me bruddah bear!"
"Dere be no hidin' from da eagle!"
"Ya don' have to look to da sky to see da dragonhawk!"
"Fire kill you just as quick!"
"Mebbe me fall... but da Amani empire... never going to die."
"This is why they call me... invincible!"
"Haha, da Amani de chuka!"
"Lot more gonna fall like you!"
"Oh, look you... dead. Haha~!"
Rest of the sounds are:
VO_ZA2_DAAKARA_ATTACK01.ogg - VO_ZA2_DAAKARA_ATTACK10.ogg (10 sounds)
VO_ZA2_DAAKARA_ATTACKCRIT01.ogg - VO_ZA2_DAAKARA_ATTACKCRIT10.ogg (10 sounds)
VO_ZA2_DAAKARA_SPELLCAST01.ogg - VO_ZA2_DAAKARA_SPELLCAST04.ogg (4 sounds)
VO_ZA2_DAAKARA_WOUND01.ogg - VO_ZA2_DAAKARA_WOUND10.ogg (10 sounds)
VO_ZA2_DAAKARA_WOUNDCRIT01.ogg - VO_ZA2_DAAKARA_WOUNDCRIT07.ogg (7 sounds)
MAGES be aware that mage armor reduces the time his bear form Creeping Paralysis, making it trigger on you 35% faster!
If you're doing the quest Warlord of the Amani, you won't get the kill for Daakara if you die before the boss is killed. I don't know if it was always like this or if this is a bug, since I don't PvE much, but that is some heavy bullsh*t. I died literally 3 seconds before my group killed him. And I spent nearly half an hour on this raid.
Death Knights can use their Icebound Fortitude to break Creeping Paralysis, and/or become immune to the stun component.
More often than not is it also useful against Claw Rage... use it!
Icebound Fortitude is a skill that saves your ass, but also helps your healer out.. use it wisely.
Form of, a bear
Shape of, a dragonhawk
Gotta love that.
How to: Solo Zul'Aman & Zul'Gurub Heroic in Mists of Pandaria. Also includes the achievements.
After the 6.0.2 patch, it seems that Daakara can now one-shot you with his Paralysis.
Paralyzed hit You 58016 Naure. (23172 Absorbed) (11685 Overkill).
This is the second boss I've encountered in Cata dungeons that can one-shot me. The other is Hazza'rah in then Edge of Madness encounter in Zul'Gurub (he got me for over 425K, with my HP at 63K).
Daakara made it through the Warlords of Draenor stat squish unharmed. His Paralyze spell does roughly 80k of damage, one shotting most level 100 players. Beware.
In my opinion, comparing Daakara's model with Zul'jin's old model, this one is very boring for who is the new leader of the amani tribe. Blizzard could've at least gave him more detailed armor if they were too lazy to make a new model for it. Zul'aman is a complete shadow of it's former self without a unique leader model.
And no, you cannot ride him, nor he drops from 25 man heroic ICC
after killing Daakara, stay for the after-party
everybody that you saved from the cages, and everybody you un-hexed with
Amani Hex Stick
will show up on the dais
there will we music, and depending on who you save, there will be fireworks and beer
这个 NPC 能在这些地区找到：
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
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