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评论来自
3629
A bit of lore from the Thunderfury questline:
"Garr is described as one of the lieutenants of Ragnaros who carried out the betrayal of Lord Thunderaan, the Prince of Air and otherwise referred to as the "Windseeker." During the Elemental Sundering, Ragnaros sought to consume Thunderaan, and did so by having his two lieutenants, Baron Geddon and Garr perpetrate him. Thunderaan, caught off guard, was utterly destroyed. Ragnaros almost completely consumed Thunderaan's essence, and stored the rest within a talisman of elemental binding. Ragnaros cleaved this talisman into two equal pieces, to which he assigned Baron Geddon and Garr. The bindings are rare drops, both of which gathered can be used to forge Thunderfury, Blessed Blade of the Windseeker."
_______________________________________________
Strategy (taken from wowwiki.com)
The more warlocks in a group, the easier this battle will be, but this strategy still works with only a couple. Each warlock is assigned one of the firesworn. For that specific firesworn, a warlock must keep the firesworn banished and have a voidwalker to tank it in between banish breaks. Every firesworn that is not assigned to a warlock must then be offtanked and killed by dps. During the fight, the group will benefit the most if all of the mobs are kept spread out, so as to prevent any difficulties with explosions and Garr's debuff abilities.
Caution: when firesworns die they explode, causing large amounts of damage to all surrounding group members. When they are about to die, melee must get away from firesworns so as to save health and save healer mana.
When all tank-assigned firesworn are down, the group can then focus on Garr, which should be tanked by the MT from the very start of the fight. Warlocks must remember keep their targets banished at least until Garr falls.
Once Garr is dead the raid needs to kill the remaining banished firesworn one at a time.
评论来自
8004
the drop percentage of thunderfury is what keeps the high end raid guilds (the naxx ones) keep coming to kill garr and geddon. garr, as mentioned, requires many warlocks and a few tanks. also, for fun, try hugging the last firesworn and see how high you can iceblock (mages).
评论来自
2874
Killing Garr!
Garr Abilities:
Each time an add dies, Garr gets a buff to his attack speed and damage.
Garr has an AOE that dispells all the raid's buffs and also slows movement speed.
Whenever one of the adds is about to die, it explodes, causes massive AOE damage to everyone around it, and sends them all flying.
Eventually Garr starts sacrificing the adds, causing them to explode even if you aren't killing them.
Garr's a Shaman. He snares, he purges, he bloodlusts when his friends die.
Garr Set-Up:
Have a Paladin pull Garr with Divine Shield or have the Warrior use a bow pull.
Four of Garr's adds should be banished by Warlocks. Assign targets beforehand. You may find that having a Warlock only banish the adds is better than trying to have them multi-tasking (DPS and banish).
The remaining four adds need to be tanked and killed. Kill them one by one, making sure that the melees step away before they die, as each explodes upon death. They must be tanked relatively close to Garr, as they deal more damage if they are far away
Kill Garr after the four adds. After Garr is killed, the other adds must be killed.
评论来自
6780
After he dies, Lava Surgers will no longer respawn.
评论来自
41983
has anyone here killed him and looted him because it says that his wealth is 3400g is that right?
评论来自
29902
For those interested, Garr was solo-ed by a lvl 70 warrior on the US realms.
http://img95.imageshack.us/my.php?image=deadsl9.jpg
Quite interesting, considering 40 people used to wipe on him :p
评论来自
10076
As I recall, the Antimagic pulse will only remove Magic effect. The description says that'll remove elixirs, but I know from experience that it does not. I also know that it does not remove the buff given by
Mark of the Dragon Lord
.
评论来自
Jagno
If attempting to do Garr with only a few people, here are some notes:
- You can kill all of the adds one by one and then the boss last. This might seem obvious, but back in the early days of Molten Core, alot of people were convinced that if you did this (and didn't save at least 1 add from death) that Garr would either enrage or begin summoning Magmakin to wipe the group. Whether or not that was ever the case, it isn't now. All the adds can safely die before Garr.
- The adds explode on death, which can knock back everyone nearby. This is mostly resisted at level 80, but just to be safe, don't kill them near your healer.
评论来自
adamb10
Soloed @ 80 as protection warrior. Gear was mostly naxx stuff. Had no trouble really. Popped shield block and my dodge trinket everytime the CD was up and shockwave, thunderclap to kill the adds. Getting to garr is the hardest, trying to avoid firelords packs.
评论来自
170332
As a level 80 Unholy DPS Death Knight in almost full blue tanking gear and 491 defence, I soloed Garr. But it sure wasn't any easy task! His adds pretty much owned me a couple of times but I managed to do it at the 4th try.
Remember to not loot the Core Hounds around. And use Icebound Fortitude whenever you can! Keep Diseases and pestilence up on all targets and make sure to Death Strike as much as you can. Anti-Magic Shield whenever you get too many of the DoTs.
After you've managed to kill his small guardians he's VERY easy. However I found this guy a lot harder than ZG and Onyxia.
Didn't drop any Bindings however, hope it will. Baron Geddon owned my ass however so.
Screenie:
http://img241.imageshack.us/img241/8071/wowscrnshot122508000702sf2.jpg
评论来自
295731
Gave this a bash yesterday as lvl 80 prot pally 520 def and got hammered got him to about 85% but he removes BoS so no more mana makes pallies life hard but will be going back to do some more old school stuff
评论来自
34167
Managed to solo this as a t7.5 geared feral in full tank gear, although it is quite a tricky fight. Start off with a barkskin and enraged berserk to nuke down some adds quickly, had to first pop frenzied after the 3rd add died. After the 5th add died, used dodge trinket + barkskin to heal up to full. The remaining adds were fairly low due to swipe/maul and were easily finished off. When you've just got Garr left, with LotP healing, you can just about keep up with his +78% attack speed damage but it's still not impossible to get a decent chunk of HP back with barkskin heals if the situation arises.
评论来自
lolitsessix
Just solo'd as a lvl80 prot paladin. Geared in mostly 10-25 man Naxx pieces. Very, very easy kill, just took a bit of time to get everything down (I even had an extra corehound aggro right at the start!)
Pretty much keep sanct and RF on yourself (he'll get rid of the buffs if you didn't know..), and pretty much just hammer everything and consecrate. Use seal of light/wisdom when you're in need of health and/or mana. Didn't even need to shield wall.. :)
Goodluck, and keep on tanking!
评论来自
306897
Solo'd as Holy Paladin... about 15 min fight... easy kill when the adds has despawnet..
Lighteyes of Ravencrest
评论来自
Flagg
Solo'd as Tankadin, easy boss, the only problem could be its Antimagic Pulse (dispel one of your magic buf randomly) keep yourself buffed
评论来自
215749
Adding a few tips to soloing as a tankadin. Pretty much can get to garr without clearing anything, tank him up against the wall in between the edges of the core hound pat path. Make sure you rebuff your buffs as he dispels them, sanct is really important. While all of the adds are up, hit wings and hammer garr with everything you have, your mana shouldnt be an issue with sanct. As adds die, the fight becomes a lot more boring since you don't get nearly enough mana back. Well, at this point, yay for undispellable 30 min seals! What I do at this point is switch from seal of vengeance to light, and go afk for 20. Come back and he's dead :P Of course need to make sure you have the gear so his melee won't kill you. My tank set is pretty much naxx 10/25 gear mixed with blues since it's my offspec. If you can't outlast him like that, just keep rebuffing sanct and use divine plea when its up with wisdom seal. It'll be a bit quicker, but much slower than you were taking his health down with all the adds up ;)
If you're looking for thunderfury, a quick respec ret can net you a geddon kill in the same week as well :P Although I believe geddon can be soloed as prot as well, but I haven't had any personal experience with that xD
评论来自
330499
it's very hard as bear, you can only use frenzied to heal, in caster the adds hit for 1k so it's hard to even outheal that, not to mention garr will dispel barskin and you're interrupted all the time. never managed to heal anything even with only 3 adds up.
评论来自
Jinjiro
Can Be solo'd by a 80 DK, at least I did it
Ðeath on Detheroc
评论来自
232769
I thought I would give some advice to any Death Knights who are trying to solo him. This is a bit long, but it may help you out if you read through :)
For starters I recommend being tanking spec. You can be blood, frost, or unholy - just make sure you have the 5/5/5 tanking talents.
Now there are a lot of players on the DK class forums that really just bs or exaggerate saying all old content "is a breeze" or is "ez." It all depends on your gear, but sadly that is not obvious to a lot of players... Read before giving yourself a repair bill!
You do
NOT
need any gear from Naxxramas or any 80 raid to solo this boss. However, you also can't just fight Garr as a fresh 80 DK in random greens and blues an expect to down him (most new DKs think you can do this because of the type of posts I mentioned above).
I soloed him for the first time on my DK in patch 3.09 as 10/51/10 (common frost tank spec). Now if you don't have super gear like I did, you can still take a beating. Garr is a pure meele raid boss and comes with adds. My stats weren't that amazing, so I was getting hit from Garr for 500-600 + his adds attacking too.
My stats were as followed:
25732 Armor (Frost Presence)
543 Defense
17.44% Dodge
14.55% Parry
24.7k HP (Frost Presence)
Prior to actually fighting Garr, I had to clear 4 adds. I had to kill 2 Molten Giants just before him, as well as the 2 Core Hounds that patrol between him.
- I started the fight off with my back against the wall and popped Army of the Dead. I marked a few mobs as Skull, X, etc before entering combat.
- Garr's adds have approximately 61000 hitpoints. My Army of the Dead just barely helped me kill one add before they died. The main reason I used it was to burn down an add quickly to lift pressure and begin spreading diseases.
- While the adds are up you should
only
be focusing on killing them. Use Icy Touch and Plaguestrike on one mob, then spread the diseases with pestilence. Continue to spread the diseases which will slowly take down the adds and rotate in your Deathstrikes for self healing. Pop Icebound Fortitude, Lichborne (if you are specced it), and Unbreakable Armor (if you are specced it) every time they are off cooldown.
When Garr is the only one left the fight becomes a breeze. Do a normal DPS rotation and Deathstrike when you need health. RP Dump etc.
I killed him in Roughly 13 minutes and about 2 minutes after he died both Core Hounds respawned.
A few more things before I wrap up this ginormous post.
In the upcoming patch (3.1) there is going to be a lot of changes to DK talents (more so in the frost tree)
Unbreakable Armor
will be changed and the cooldown will be increased to
2
minutes.
Lichborne
is pretty much becoming a PvP-sided talent. The 25% miss chance is being removed in the patch.
For the fight I also used
Essence of Gossamer
. It proc'd a few times and helped a bit with the adds, but it is not needed.
None of these upcoming patch changes should be "game breaking" for your solo attempt, but I think it's worth nothing these changes.
Next time I do this boss, I will probably go Blood Spec. Frost tanking for soloing old raid content is actually the weakest of the three specs. This is because your primary source of healing is Deathstrike. As frost, you only have two diseases, so your Deathstrike will heal for less than Unholy (mine was healing for around1700 non-crit). As Unholy tank spec you should have
Crypt Fever
which is more healing from Deathstrike. As Blood Tank spec you should have
Improved Rune Tap
.
I recommend anyone's first attempt, especially if you are under geared, to go as Blood. The self healing is amazing and you may not even have to Deathstrike. Blood is also fantastic for this fight due to Heartstrike now being a Cleave attack.
Happy soloing and bye bye for now!
评论来自
307933
Just solo'd this moments ago as a Ret paladin.
I also did Geddon before hand, which was an easier fight compared to this.
Anyways, i didn't do it with my raiding gear, instead i took out my healing gear + my defence shield from Malygos 25man.
Also had the 3 pieces of the blacksmith frost resistance plate gear, for the extra hp.
So around 20k hp and 14.6k mana, with 1400spell-1600spell and 25% crit with spells.
For the start of the fight, i buffed up, kings, and sacred shield, and seal of wisdom. All i did during the 8 adds of the fight, was just self heal with Con aura up, and laid my consecration on the ground, and use my Divine Storm and my Judgement of Wisdom, to regen mana back to a safe point.
After 2-3 adds were down, i managed to aggro a Core hound >.<
But the Core Hound didn't do anything major to the fight, it was going pretty smooth after the first few adds.
I didn't use judgement of light (switched to wisdom after my first attempt). I used my Divine Shield during the first few adds when the healing got hard, and lay of hands was in CD from my first attempt.
I didn't bother dispelling anything apart from the fire dot he does, also didn't bother rebuffing kings, due to getting in the way of a GCD.
I am spec 0/10/61 (pve ret).
I got no binding from this, hopefully next week! atleast i know i can solo this now. =]
I forgot to open my raid pannel, but my first picture shows me fighting Garr around 36% with an offline lvl 6 hunter in my raid party.
http://img10.imageshack.us/gal.php?g=wowscrnshot041009021239.jpg
评论来自
nemspyda
3.1 has turned Garr into a real joke for Feral Druids. All his adds mean that Savage Defense is almost constantly procced so it's just a case of swiping them down and then tediously cutting through Garr till he drops.
Just kill the two patrolling corehounds after stealthing to his room then fight him against the right hand wall.
评论来自
Harakiri23
soled as unholy/blood 80DK with only blues 20k HP 460Def 20k armor on first try
I killed the adds just using death strike/runestrike and refreshing my disease with pestilance (i have the glpyh) - the first 2 adds were a bit close, i got below 5k health - but after that it was a cake - only pressing 2 buttons - sometimes a rune tap too
You dont need good equip todo this, seems with the 3.1 DK death strike nerf/improvment it was easy (fixed amount of healing with 3 diseases)
was funny - he didnt drop ANY gold
http://img11.imageshack.us/img11/9097/wowscrnshot050109012512.jpg
评论来自
336318
tried to solo as lvl 80 pala, 2002sp, naxx 10/25 and heroic geared
it is hard, I almost got him, but went oom too fast, so:
if you're a healer and try to solo him... get VERY good gear, or change to dps specc
评论来自
Casiru
Full furious retribution paladin: solo'd without any special tactics.
Even aggro'd a corehound on accident.
Keep sacred shield up, the dispell is really slow and is likely to hit something else anyway.
Hardest part of the fight was when I panic'd from the damage at the start. Then I realized my divine storm was healing me for 10k and all was good.
Killed all adds including hound before the boss, then killed him. He does rediculously low damage that an be outhealed easily.
评论来自
Ethlin
Soloed for several weeks now on my prot Paladin. Not hard at all as prot. Only thing to remember, is that he purges, so remember to keep rebuffing Sanctuary, at least until all his adds die.
No bindings yet :(
(Although Baron did drop his)
评论来自
nyctric
First defeated by Conquest of Kilrogg (Alliance) on the 29th of January, 2005.
评论来自
304347
This can be soloed by a level 80 Feral Druid (Tank)
Stats :
36567 Health Points
27599 Armor
37,67 % Dodge
5079 Attack Power
6,50 % Expertise
38,42 % Crit
Easyest boss to solo.
Got him down first try, hope this inspire some Feral Druids :) Good luck
评论来自
367286
Soloable as a ret paladin. You don't need to go sword and board either. Stay with SoL and JoL, and go to town on the adds and bring them down asap. LoH or shield if you need to and save AoW procs to heal until you get at least 5 of them down, then you can switch seals if you want as you finish the rest of the adds and finally garr himself.
评论来自
seizmik
Impossible to solo as a Hunter since the boss dispels Mend Pet :(.
评论来自
490052
Soloed it as a lvl 80 affliction warlock.
This boss, along with Baron Geddon, were the hardest for me to solo in Molten Core. The hard part is the fact that he has 8 adds and your voidwalker has to build enough threat very very fast on all of them, because he will need a lot of healing and it's extremely easy to pull aggro at that point. Once I managed to get that under control, i put up CoW on each add and then picked them off one by one. When the boss is the only one left standing it's easy to finish him off.
评论来自
493539
How to solo MC as a prot/ret paladin
Even if your gear isn't perfect (like mine), you should be able to solo everything... except Gehennas. What my pally is wearing is a mix of blue (crafted) PvP and epic PvP gear. My 2H weapon is also blue.
For prot spec it's the same gear plus
Tankard O'Terror
and
Titansteel Shield Wall
with Titanium Shield Spike.
As you can see - it's nothing special, but enough to make MC soloing easy as pie.
---------------------------------------------------------------------------------------------------
BOSSES
Lucifron
: Very easy fight as prot. You should focus on him. His two adds will die sooner or later. Mana/life won't be a problem with three mobs on you. Use SoL/JoL, Ret Aura and keep SS up.
Before pulling him, clear 1 pack of corehounds. Remember that they all have to die at the same time or very close to each other.
Difficulty: 1/5 (~12-15 minutes)
Magmadar
: Clear two (or more) packs before him. I'm too lazy so I always do just one pack, but it's better to be safe than sorry - right?
Easy, but long and annoying fight. He fears you every couple of seconds (15-20?). And that's your only problem here. Other than that it's all about keeping your SS up and hitting him as hard as you can while you can.
After each fear make sure you're standing in the back of his cave or you'll be feared into the corehound pack(s).
Use SoL/JoL, FR Aura and prepare for very long and boring fight.
Difficulty: 1/5 (~20-25 minutes)
Gehennas
: Unless you're in great gear and very lucky, bring a friend - druid or shaman. This fight is hard and I hate running back, so I always do it last with my shammy friend. All you really need is decursing and you'll be able to kill him as ret in 8 minutes.
Keep SS up, SoC and JoL, SR Aura.
Difficulty: 5/5 (solo) or 1/5 with decursing friend
Garr
: Another easy, but long and boring fight. Not as annoying as Mag, but still pretty boring.
Go as prot. He will dispell most of your buffs so don't bother. I'm not even recasting Sanc, it's a waste of time and mana.
Use Ret Aura, SoL/JoL, keep SS up and kill all adds one by one. You can keep one or two alive for procs and switch to Garr if you want, but they will die soon anyway. After that it gets pretty boring so pull some lava guys or core hounds if you want or just go afk for 15-18 minutes.
Difficulty: 1/5 (~20-25 minutes)
Baron Geddon
: I have some green/blue mix of FR gear for this fight. It's all from AH, mostly mail and two plate pieces. With Lesser Flask of Resistance and FR aura, it's 399 Fire resistance. More than enough.
Before pulling him, clear two lava packs. They're super easy I'm always pulling them together.
Once cleared, switch to Ret for this fight. Use FR Aura and FR gear (aim for 300 FR with gear, aura and flask). This fight is fun and challenging, but not too hard if you know what to do.
Pull him back into the tunnel, so you won't take huge fall damage. He casts annoying Bomb spell on you every couple of seconds.
There are two main things to remember here:
1)
CLEANSE
Mana burn the second it's on you or die;
2)
RUN
from his hellfire ... or die;
Yes, you will resist most of his hellfire damage, but it goes up every tick - e.g. 1st is 80 (300 resisted), 2nd is 150 (500 resisted)... and before you know it, it's 3600, 4000...
Mana burn HURTS and KILLS. Cleansing is your main priority here. Also remember to recast your SS even BEFORE it expires.
How to fight him:
pull him back, hit him hard, run from his hellfire, bomb should be on you soon. Heal to full with instant FoL and hit him hard again. Make sure SS is up, save your instant heal ... explode, heal and hit him hard again while in the air, use instant heal again after landing. Drop Consecration and run from him if he's casting hellfire.
Always make sure your SS is up and cleanse mana burn. Use Divine Plea every time it's off cooldown.
Difficulty: 3/5 (~15-20 minutes)
Shazzrah
: Very easy fight. Switch to prot or keep Ret if you feel brave. All you have to do is keeping your SS up and kill him when he stands. SoL, JoL, Ret Aura. Use FoL to heal ONLY if it's instant proc from AoW. Prot doesn't need any healing.
Difficulty: 1/5 (~12-18 minutes)
Golemag
: Love this boss because of his loot table.
The fight is pretty easy and won't take long. Go prot, keep FR aura, SoL/JoL and SS up. Hit him hard while you can, mana/hp won't be a problem.
At 20 stacks of armor debuff, switch to one of his dogs, get back all your mana, wait till the debuff wears off and go back to Gol. Rinse and repeat.
Difficulty: 1/5 (~15-20 minutes)
Sulfuron Harbinger
: Another easy, but not boring fight. Go prot, keep Ret Aura, SoL/JoL and SS up. Focus on healers. Cleanse everything they cast on you and make sure they're always in front of you. Go crazy, cast everything you have incl. consecration.
You won't be killing them until they're OOM, but after that they'll drop like flies. Once they're all dead, kill Sulf, loot him and prepare for Domo.
Difficulty: 1/5 (~15-22 minutes)
Majordomo Executus
: After all other bosses are down, Domo will spawn with 8 (i guess) adds. There's nothing special about this fight. Basically do the same as with Sulfuron. Focus on healers and then switch to his guards. You don't have to kill Domo. :)
Difficulty: 2/5 (~18-20 minutes)
Ragnaros
: Bring two or three weapons, and prepare for long, long fight. Stay prot.
The biggest problem here is his knockback so make sure you will land on the big rock everyone's talking about. Or take around 12k dmg.
Keep FR Aura, Flask and FR gear. Use SoL/JoL and SS. Heal after each knockback to (almost) full. Try to hit him hard, always use everything off cooldown. Keep SS up.
Sons phase is easy and it's your chance to get to full HP/MP. You will love this phase. :)
If you don't feel like wasting your time here, bring a friend. One is more than enough. Shamans are great - basically anything ranged with some kind of healing.
Difficulty: 3/5 (~60-80 minutes solo // 15 mins with friend)
评论来自
456680
yo dis &*!@# b like molten yo
评论来自
Corbon
You're not supposed to kill Executus anyway. In fact, you can't.
评论来自
552719
Solo'd him as an enhn shammy. The hardest part of this fight is the beginning when his adds are up.
The best way I found was to pretty much pop everything in the beginning to get the adds down. I popped shammy rage for reduced dmg...at the end of that popped wolves and hero. By the time wolves are gone your shammy rage is up again. When your wolves are up use mael for lightening or chain lightening bolts....you gotta get as many of the adds down asap. Usually by the time wolves and hero are down, I only have 1-2 adds up...then just dps them down.
Garr himself hits like a girl, so just use mael whenever you need it...better to be safe and heal yourself if your below 75%. Realllllly easy once the adds are down....but super hard when the adds are up.
评论来自
Namnalia
Soloing him as a Warlock:
Basically, there are three viable tactics:
Tank & Spank:
Send your pet (VV / FG) in and try to hit as many of the adds as well as Garr himself before you need to heal it for the first time. Applying CoW on all adds that have already been hit helps a lot, as does marking the adds and clever use of the AoE-Taunt. When you have to heal for the first time, you'll most probably get aggro by at least two of the adds. This is the crucial dont-panic moment, just pick them up while healing your pet to full hp and try to stay alive using meta (adds hit less hard), a pot or your health stone. When all the adds are glued to your pet, you basically won: Nuke one down hard and fast, rinse and repeat until Garr is the only one left. He'll hit harder now, but still does not endanger your pet, so just kill him off and be done. As a side note, don't stand anywhere where the add's explosions could throw you into other mobs. Banning one of the adds in the beginning is an option but not really needed (and you'll have to pick it up later anyway).
Dirty trick:
Pull with an imp, run and teleport through the tunnel heading to Geddon, fast-summon your tank-pet, send it on Garr, jump into the lava and start healing your pet. The Adds will evade and Garr can be killed off easily. For some strange reason, Garr sometimes teleports you to himself during the pull which will end things very fast for you, so don't rely on this tactic too much.
Hardcore version:
Pull Garr with a Voidwalker, activate Metamorphosis, chain-seed adds, use every cd you have to stay alive (including VV shield) and bomb them all within several seconds (don't forget Immolation Aura as well to finish them off). Definitely the most spectacular way to beat him.
评论来自
502644
Soloed him today as an 80 Holy Priest, 5751 GS.
Had to modify my build by adding two points of searing light (to increase nova damage), and glyphed inner fire and holy nova.
Rough fight. Couldn't do him as Shadow because the adds are a pushback/inner fire charge sapping/annoyingly high damage nightmare.
Basically, pull the lot, keep renew up on yourself (Garr will obliterate your buffs on a regular basis, but you need the extra hp/s), and flash heal spam when you're getting low. Spam Holy Nova whenever you can. Refresh inner fire whenever it drops off, and shield to give yourself a little bit of breathing room on the inner fire charges. If things get hairy, guardian spirit and top yourself off.
Once the adds are down you're in a position where you shouldn't be able to be killed. Garr will attack you really fast, but you can heal and regen enough to keep yourself perpetually going. Unfortunately, it's going to be a long fight. Outlasting him took me just over 15 mins, but, it can be done.
评论来自
Danaan
Just soloed as an enhancement shaman. He is hard but doable. During is adds are up he hits very hard and you have to take out every add before engaging the boss.
You don't need FR. Don't buff yourself with magic because he dispels everything, even heroism! So keep your heroism till the point where he dispels and then use it. Keep your maelstrom for healing because the damage will be heavy after your wolves disappear.
I started with my fire elemental and wolves, after they died / disappeared I used shamanistic rage and did the last ones. From then it will be easy to kill him.
After he dies the rock elementals don't respawn anymore.
评论来自
98301
Solo'd with an Enh shammy, mostly 232 gear, some 251s.
The first time around he swept the floor with me.
Second time around, I read up a bit more and tried downing adds first. Its ridiculously easy if you kill all the adds off. My fire elemental was killed right away, ended up using magma totem, it still worked out just fine. After adds are down its pretty straightforward. Heal with MWx5 procs yadda yadda loot corpse profit :) Happy farming.
评论来自
223389
I was very luck for this to drop on my one and only attempt to solo stuff in MC. I've had it for a year now with no thought of doing anything more with it. But now I wonder if it has value for a guild trying to complete Thunderfury.
评论来自
684191
Is this still soloable as a Bloodthirst warrior with the new 4.0 patch?
评论来自
Altrusion
Hes easy to solo as a ret paladin.
Build 3 holy power, divine storm. 3 holy power divine storm.... 3 powa 1 storm, and keep them comming.
When the adds are going down you need to switch from using divine storm to word of glory and accept the dps loss, but in the end he goes down and you get shinies.
评论来自
Zereketh
It would appear that our dear friend Garr has
become a chef
.
评论来自
550302
Garr is now easily soloable as a rogue. I'm full 277 with some 284 equipped and specced combat for this (raiding as mutilate).
Between Imp. Recuperate, 15k armor through Reinforced Leather, 36k health and base >60% dodge (wearing two dodge trinkets) and 5% parry, I killed Garr with all his adds and accidently pulled a core hound and a molten giant, without ever dropping below 80% health.
Just keep Recuperate and Slice n Dice up, use (glyphed) Evasion approprietly and keep 5-cp finishing for Restless Blades. I advise to refrain from using Killing Spree, as it inadvertly will turn your back to some of the adds and this could be problematic for people with lower gear.
A guild rogue of mine with mainly 5-man heroic gear killed him, too, so it should be possible for any rogue with reasonable gear.
评论来自
Mykal
This guy is now also a rare in Mount Hyjal. A VERY tough rare too. Skull boss with 25767k HP.
评论来自
721824
Seen Garr this evening in Hyjal (38,77) between Sulfuron Spires and Sethria's Roost. Was surrounded by 8 level 86 elite adds, and seemed to be more of a rare elite world boss with 25,787k hp....He looked at me and I died....watch out, this one isn't cake...yet.
评论来自
Scandral
The MC boss (not the rare) can now be solo'ed by hunters, as pets have 3 times more health than they did at level 80, so him dispelling mend pet isn't nearly as much of an issue as it was. You can just nuke the boss and worry about the adds later, as they don't hit very hard at all.
评论来自
703441
Garr didn't drop any gold for me tonight. Unsure if this is standard.
评论来自
Nobbel
Guides for how to solo MoltenCore. 1 hour, around 500gold.
http://www.youtube.com/watch?v=_NzTJ_W-X0Y
http://www.youtube.com/watch?v=8kiNnvsXfhg
评论来自
darkillity
as a demon lock took me to clear all bosses within 43min,easy 500g/week worth it.it's been a long time (2years) that i farming for right half but seems so Garr doesn't like me!
评论来自
nintendorichard
Just soloed Garr as a Frost Mage. Have your Water Elemental aggro the boss and use Freeze to get aggro on the adds. Aggro the boss and burn him down. By the time your Water Elemental dies, the boss should be at ~50%. Summon another Water Elemental and have it use Freeze to get aggro on the adds. By the time this Water Elemental dies, the boss should be at ~20%. Use Cold Snap, resummon your Water Elemental, use Freeze on the adds, and burn down the boss. I used Mirror Images and Icy Veins at 20%. If any adds go towards you, have your Water Elemental Freeze it to get aggro again. Pretty easy with the right strategy :)
评论来自
75672
I got Garr's Bindings in 4 runs,and no Geddon's Bindings in 9 runs.
Next week,i hope i get Geddon's Bindings and Eye of Sulfuras for two Feats of Strength.
Use Blade Flurry,very easy.
评论来自
179247
As a warrior tank in mostly quest greens and dungeon blues, this is a very easy fight. Just focus on boss and the adds will die off from other attacks.
评论来自
803191
Been soloing Garr and Geddon for a few weeks now as a frost Mage. Kinda went like this:
•Pet freeze the Garr+Firesworn (as Garr moves all the firesworn retract closer to him for a second. Freeze then and you should get all of them)
•Pick off Garr with procced deep freeze and pop icy veins.
•Nuke down Garr until pet is dead from firesworn (with the proper talents the more damage you do the longer your pet should live. Also, keep close to the firesworn to prevent "seperation anxiety")
•Resummon pet and repeat. (your pet should be off cooldown when you begin the fight. Save cold snap.)
•When your pet is dead again pop cold snap and resummon yet again and repeat (remember to use icy veins again)
•When your pet begins to reach low health use mirror image and nuke Garr as fast a possible.
•Garr should be dead by now. Pop invisibility after looting to lose aggro on firesworn.
I did this with mostly 333 gear and about 95k health.
评论来自
666977
For feral tanks, this fight is a lot easier if you use Berserk and kill all the mini adds, as Savage Defense is then not taken up by the little hits, but instead the boss.
评论来自
570988
Bindings Dropped on about the 6th run for me, now i almost have all 10 bars, just waiting for the other half to drop, which i hope wont be to long!
评论来自
Ozirisa
Easy and simple Garr tactic for Affliction warlocks:
1. be sure that you have Demon Armor activated, cause it can be really hard with Fel Armor.
2. Attack Firesworn with Haunt.
3. After that send your Voidwalker to Garr and use Curse of Weakness on boss.
4. Use Haunt on Fireworns whenever you can, spam with Drain Life to kill them and use Life Tap when it's needed.
5. Heal Voidwalker if needed
6. After killing Firesworns use Haunt on Garr, then put all DoTs, keep them active and keep using Drain Life and Life Tap.
Happy Garr-killing :)
评论来自
Kyeld
solo'd in exactly 59 seconds as a combat rogue.
focused exclusively on Garr, but with bladefury active until we were down to 1-2 adds. with evasion and recuperate (talented), I never dropped below 95% health.
评论来自
916115
Garr is described as one of the lieutenants of Ragnaros who carried out the betrayal of Lord Thunderaan, the Prince of Air and otherwise referred to as the "Windseeker." During the Elemental Sundering, Ragnaros sought to consume Thunderaan, and did so by having his two lieutenants, Baron Geddon and Garr perpetrate him. Thunderaan, caught off guard, was utterly destroyed. Ragnaros almost completely consumed Thunderaan's essence, and stored the rest within a talisman of elemental binding. Ragnaros cleaved this talisman into two equal pieces, to which he assigned Baron Geddon and Garr.
As one of the two chief lieutenants serving under Ragnaros, Garr plays a key role in the current success of the Firelord and his spreading influence. Garr, like Baron Geddon, holds half of Bindings of the Windseeker, which contains the remaining essence of Thunderaan, Prince of Air. Tales say that after centuries of partnership, Geddon became suspicious of Garr and felt the elemental sought both halves of the talisman. Thus, relations between the two powers are strained. Both Garr and Baron Geddon draw their considerable might from the blazing runes carved deep into the floor of Molten Core.
评论来自
365842
why ppl talking about soloing him in cata? i did solo his rare verzion in hyjal:P /flex
评论来自
Lazurianis
I just recieved my first binding off of Garr today and this is my experiences and suggestions:
One, if you are a pally (such as myself) put on Ret Aura, Seal of Righetouness (if Ret), and Blessing of Might (Obv :P) and your two main abilities for this fight will be; Consecration and Divine Storm. You will have to stay focused on Garr (esp if you are farther behind in gear like I am in Ret) that way you have most of your dps on Garr but the adds die as well. You probably will have to make Word of Glory one of your core abilities if you aren't prot or a 'shockadin' in here. And check out more info on how to solo Rag as well if you do not have a charge ect. to reduce falling damage or prevent it. One tip I do have for Baron is to run into the hallway to minimize falling damage for those who do not have Charge or falling damage reduce effects.
GL and happy Thunderfury farming!
评论来自
Martika
I finally realized why they call him "Garr". Because that's the noise you make every time you kill him and he doesn't drop those damned bindings! GAAAAAAAAAARRRRRRR!
评论来自
5241
Way back in the day, before raid icons (orange circle, skull, etc.), it was a tedious task to assign tanks to each of Garr's minions since they were always circling and converging. And if I recall, warlocks weren't the most popular class originally, so we were lucky to ever have more than 1 or 2 in the raid at a time (to banish Garr's minions).
评论来自
Eclipsegirl
As a destruction lock,
I set my felhunter to attack Garr.
I aggro the Firesworn and use Rain of Fire twice on them, and then Harvest Souls
评论来自
1075682
I am actually going to cry if this bloody binding doesn't drop soon! Worked out I've done about 150 runs over the years... that's 3 years I've been after this... how depressing...
评论来自
schwantes2
I would just like to add, I have been doing this for quite awhile. I have had the first half for over a year. I read the comment that said it droped for the guy when he was in a raid group so I joind a kazz raid and killed gar, sure enough it dropped. I dont know if it was just rng or you have to be in a raid but it happened.
评论来自
DarkCrimes
I swear to god ive killed him every tuesday for the past 4 months and the binding still hasnt dropped
评论来自
Kidcriticus
Can you guys who have got the pattern post things like, What level, race , faction, skill level, realm, and was it an alt or a main who did all the killing. Just trying to make a more focused hunt :)
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这个 NPC 能在这些地区找到:
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