A bit of lore from the Thunderfury questline:
"Baron Geddon is described as one of the lieutenants of Ragnaros who carried out the betrayal of Lord Thunderaan, the Prince of Air and otherwise referred to as the "Windseeker." During the Elemental Sundering, Ragnaros sought to consume Thunderaan, and did so by having his two lieutenants, Baron Geddon and Garr perpetrate him. Thunderaan, caught off guard, was utterly destroyed. Ragnaros almost completely consumed Thunderaan's essence, and stored the rest within a talisman of elemental binding. Ragnaros cleaved this talisman into two equal pieces, to which he assigned Baron Geddon and Garr. The bindings are rare drops, both of which gathered can be used to forge Thunderfury, Blessed Blade of the Windseeker."
Strategy (big, taken from wowwiki.com)
Baron Geddon is usually pulled to Garr's room for an easier fight. Typically the raid is setup in one of three ways:
1. Geddon Line - This strategy involves the group making a line about 40 yards from the mouth of the cave after pulling him. We use a hunter and warrior to pull, getting the warrior the first bomb as a sacrifice. The line spreads out in order to avoid a wipe incase of a bomb that doesnt move, and so we have a clear, easy place to explode.
2. Semi-circle - This strategy is to arrange the group in a *very large* semicircle around the MT, with an opening directed at the tunnel Geddon will be spawning from. When you are the bomb, turn around and run backwards towards the walls of the cave, well out of range of anyone else.
3. Grouped - This strategy involves everyone standing on top of each other. usually on top of Garr's rune. There is one group of people who need to be at 30 yards from the Baron for attacking and another group directly behind them that is out of the range of the Baron's Ignite Mana but still within healing range. When someone becomes a bomb they run away from the group, generally slighty southeast to where the ceiling is low so when they explode they get no falling damage. Using this method requires a lot of trust in your raid-mates to run away when they're the bomb (as well as using a mod to instantly let them know they're the bomb) but by keeping healers and the dispellers out of ignite mana's range saves on mana used dispelling since only mages need to be dispelled.
When Baron Geddon starts his inferno all melee dps needs to leave, even the MT. No matter how well geared the MT is, he will have a hard time surviving the inferno (unless he has over 315 FR)(and if he does survive it will cost a lot of healer mana). Beginning groups in MC that can't take the damage may want to have all players do ranged DPS and only allow the MT to get into melee range. Ignite mana should be dispelled, but not from warriors or rogues. Druids, if not otherwise engaged, can shift to bear or cat to eliminate both the mana loss and the damage taken from Ignite Mana until the debuff can be dispelled (see Notes section for a small problem with this strategy for Druids). Whoever is the living bomb MUST run away from the group and blow up by himself. Some groups have everyone else run away from the person with the bomb, but this method means all magic dps and healing stops and is not recommended. It's suggested to try and run to one of the edges of the room where the ceiling is sloped down to stop one from flying up as high. There are places in the room where you don't even leave the ground when you explode. In the case of exploding in an open area, Mages and Priests can use Light Feathers to cast Featherfall or Levitate, which will mitigate the falling damage and increase those classes survivability from being the bomb. Mages can also Ice Barrier, and Priests can Power Word: Shield prior to the explosion to help blunt some of the damage. Mages can use Ice Block and Paladins can use Divine Shield to remove this debuff from themselves. Druids can shift into bear form to absorb some of the explosion damage with their increased health then shift into cat form (if fast enough) while airborne to cut falling damage in half. Druids as well as Shamans can use Nature's Swiftness and Healing Wave to heal while airborne.
This fight is one of the easiest to MT in Molten Core. You must remember that he pulses 9 times each AoE. This fight will be frustrating the first two or three times, but it will quickly become cake when everyone figures out what's going to happen. Using CT_RA and Boss Mods will make identifying the bomb much easier.
You can also let a hunter use Eyes of the Beast to pull Geddon to the Garr room, where the raid is waiting for him standing on the rune, only the Tank will be outside the rune at this point. When Geddon comes the warrior agroes him (there won't be needed more than a hit since the pulling pet have just walked into his agro zone). After the initial agro you let the tank get alot of agro, using Sunder Armor, whereafter the rogues and other warriors engage in melee combat, and when the pulses come they run out and begins shooting at him. I have never tried with the tank running out.
When someone get the bomb they run to the nearby pylons (near the tunnel where Geedon enters) where a priest is standing casting Power Word: Shield on the bomb. The priest should of course be well out of range of the bomb damage.
Combustion does not Affect the crit chance of The Bomb, so don't bother using it if you're plans are to suicide bomb your Raid group at 1%.
A little about pulling Geddon for those unfortunate hunters who are called upon to do so. My class leader left about 2 months into our farming of MC and I was made the puller. Being that this pull happens far out of site, I had no idea what to do, and ended up dying many times before somebody told me what to do.
After clearing the lava packs up to where he patrols (don't forget the one to the right behind the rock) you want to have your pet out. Stand near the exit of the tunnel between Geddon's/Shaz's and Garr's room. Using Eyes of the Beast (yep, that spell you never thought you'd use) take control of your pet. Run up to the rock in front of you near where Geddon passes. Wait for him to come close and attack, or just wait for him to aggro on you. Remove EotB or let your pet die. Doesn't matter. Feign death. Remember that once Geddon is engaged he does combat pulses so your FD won't reset him, just remove any pet aggro from you. Get up quickly, as he will stop and pulse an AoE fire attack and kill you in FD. Move away from him. Once the tank has picked him up, you can run back to your group and comense the DPS.
I remember killing this guy for a full year after receiving my bindings from Garr and he never dropped the other half, and we saw 4 more Garr bindings in that time.
I love MC.
Two manned him last night with me (70 prot warrior t4 and bits from tk/ssc) and a 80 holy paladin. Took 18 minutes as we had to stand apart and it was only me doing damage. Paladin didnt go below 80% mana and we resisted the big explosion at the end. We did it in the corridor after Garr because of respawning core hounds (had on on us from 20% to 0). Probably easy for a prot pally at 80 with reasonable gear.
if you find firelords a problem you can just go afk and let the little adds spawn. you will resist there fireballs and in the end they all die/despawn, waste of time for some, but if your dps is poor you can just go make a cup of tea or summit :D
If attempting to do Baron Geddon with only a few people, here are some tips:
- Rogues can Cloak of Shadows out of the Living Bomb.
- Ignite Mana should be dispelled off of the healer if possible.
- Still a good idea to get out of the fire nova as it can do a good amount of avoidable damage.
As i failed to solo him as a protection paladin, i came back and soloed him as a level 80 retribution paladin in holy gear. (blue WOTLK quest rewards and TBC epics)
Took ~one hour.
Most boring fight ever.
The other d/c char is my lvl 1 bank alt. :)
Méline, Garona. (EU)
prot warrior. trying to solo him today (21/12 - 08. 11:23 server time).
got him to 261k hp. his living bomb are killing me, so maybe i need some more healing then only enraged regeneration
Easily soloable as a level 80 prot pally using mostly naxx/heroic tank gear and fire resist gear (grab some northrend green "of fire protection" plate). Use Fire Resist aura for more FR of course. Keep sacred shield up at all times and use flash of light to heal as needed. Use seal of wisdom and judge it with light as well as popping divine plea every time its up and you should have little to no mana problems whatsoever.
You want to run with a good mix of fire resist (aim for 350+ with aura) and spell power (1k+ is good, use a healer type weapon for tanking him) and as much block value as you can get (helps with DPS for shorter fight). 540 defense here really isn't that important as he doesn't hit that hard, more fire resist will definitely help with incoming damage (his hits are all fire damage based and can be fully resisted quite often with enough FR).
Either tank him in the hall or on the ledge opposite from garr (recommended to avoid core hound pats) so you don't take fall damage from bomb. If you get a core hound don't panic, just watch your health and focus on killing the core hound and switch back to geddon once it dies (you might have to fight one or two core hound repops during the fight depending on where you tank him).
Ignite mana must be cleansed instantly (very important!). Keeping sacred shield up all the time is key to winning here as well, the crit bonus to flash of light it gives makes healing very easy.
Other than that, pretty simple fight, use normal damaging abilities and heal as needed. Fight normally takes me about 25 minutes.
Good luck on your bindings!
I've managed to solo kill him as a Frost/Blood (just to solo this boss) Death Knight, here are some tips:
Ignite mana: Not very special, I've not seen it do any damage and since Death Knights don't have mana it won't be dangerous.
Inferno: This is the "hellfire" ability he does. He stands completely still and does a AoE, this AoE hits for INSANE amounts, if you don't run away from it you WILL be killed easily as it will eat up probably 50% or more of your hp just by standing there for some secs. Go at a range where he won't hit you and spam Death Coil if possible.
Living Bomb: Make sure to pull him somewhere near a wall so that you won't get so much fall damage. Like inside the hall.
Geddon only use fire damage, so if you got some fire resistance gear it would be nice or Frost Aura! Frost aura will almost reduce is damage done by 50%!
His attacks can be dodged, parried and all that stuff, so tanking gear is almost a must.
And don't forget: DO NOT LOOT THE CORE HOUNDS!
Just Solo'd as a Blood DK in full DPS gear in Frost Presence. Took about 15 Minutes and was VERY hard, you need to know exactly whats happening at all times and watch your debuffs/ hp constantly.
First attempt died at 5% because a Core Hound respawned. Got him down 2nd try.
Solo'd as Holy Paladin - 26 Minuttes Fight
-Lighteyes of Ravencrest
Soloed as a warrior, with a bloodthirst/protection spec and Glyph of Bloodthirst, this and Enraged Regeneration gave me enough healing to get it down.
Possible to solo this as an 80 ret pally in average gear, no FiR needed outside of the aura, which should be up. First off clear the hound and the surger in the tunnel between geddon and garr's room. Then you have 20 minutes before respawn so you need to get him down before then, which is fairly easy. I use taunt to pull him without clearing any other trash, and keep him in the tunnel the whole time.
I sealed wisdom and judged light. Keep sacred shield up, though the damage absorb is kinda trivial without scaling, it can be a lifesaver, esp with FoL crits. Make sure you cleanse ignite mana asap, and move out when he infernos. Use art of war procs when needed, avoid using consecration unless you're at full mana. Pop wings when its up, save divine shield and LoH for emergencies. Use divine plea when you lose more than 25% mana, but be careful with it, best used during an inferno when you're at full health. Use holy light if you really need to, I find it best to use these during inferno while you're out as well, but it won't hurt if you need it and can get it off in melee. It's pretty easy if you watch your health and mana, and stay out of infernos. The bomb can crit you for 6k unresisted though, so that can lead to some unlucky burst, which is why your health should be above 80% the whole time. If you find yourself low on mana with divine plea on cooldown, might wanna consider doing nothing outside of judging for awhile.
After he dies, respec prot and go kill garr :o been doing that and finally got both of my bindings in one run this week!
@85 any class can solo this. Bindings done and
Eye of Sulfuras
finally dropped. Good bye Molten Bore!
Good luck to anyone else farming!
Baron Geddon, soloing.
For an 80 Protection Paladin, Baron Geddon presents a few challenges. The first one, which can be handled with Cleanse, is
. Basically, this will burn 400 mana from you every 3 seconds, and on top of that, it does damage to you for the mana it burns. The moment this goes up on you, you MUST Cleanse it.
The second issue is that as with all elemental-type mobs, his attacks are completely magic based (in this instance, all his attacks are fire based damage). This means that they can't be blocked, so you're wasting mana by putting up Holy Shield.
The third issue, is related to the second issue, is that because all his attacks are fire based, they ignore armor. The best way to negate this is with a good amount of Fire Resistance.
Now, back in TBC, i regularly tanked one of the Flame' of Azzinoth in the Illidan Stormrage encounter, so i had a full fire resistance set already. This consisted of the 4 epic plate pieces from "Badges of Justice", and the Flamebane Helm. On the Helm, i had a "+25 Fire Resistance and +30 stamina" enchant (Kirin'Tor reputation i believe). On all other items in the set, except the legs, i had +10 stamina from TBC. On the legs, i had the +20 Fire Resistance from the vanilla libram hand-in. As you can see, the helm was the only piece that had a WotLK enchant. With 130 resistance from the Aura, i was at 415 resistance, which is believed to be the WotLK cap against "? Boss level" mobs. Since Baron Geddon is a "? Boss Level" mob, the resistance rules still apply, although his damage will still be scaled for level 60.
This reset, i used both Seal of Wisdom, and Judgement of Wisdom. This did mean that i would have to throw a few Holy Light casts when i got low on HP, but it seemed much easier than my usual Seal of Wisdom+Judgement of Light combo. Sacred Shield is a good idea too, but it can really drain your mana if used too much. Bubbling and Bandaging and casting a few Holy Lights once in a while is a good idea. I did this once when i was at 22% hp, then again at 8% HP. Aside from that, i just healed outside Bubble, popped Divine Plea and Arcane Torrent (I'm a Blood Elf) when they weren't on CD, and i managed to make it through without much difficulty.
The main thing is cleansing that mana drain though.Failing to remove it will really hurt you, especially since you'll probably only have ~5.6K mana pool. I did this as a 0/57/14 build (Benediction and Deflection in my build, as well as 2/2 Imp. Judgements, and Pursuit of Justice).
I didn't get the binding from him this reset, but i did get the right-half from Garr.
"Okay! who had the living bomb!"
"I didn't know..."
"Well congratulations! you win the Dumbass award!"
"It's my first time! /cry"
"You are not leet enough for Molten Core"
Help yourself to a cookie if you know what i'm quoting :P
The key for soloing warlocks here is to use the felhunter. He can dispell the nasty debuff.
solod him as a blood DK, 10 man/badge epic geared.
tank spec, tank gear. i only had 39 FR which actually helped reduce fire damage quite a bit.
I fought him in the hallway between his and garr's room to reduce fall damage.
just run away from his inferno ability and keep yourself up with rune tap and death strike.
anti-magic shell can help absorb some fire damage, you can use this as you are running away from inferno.
Soloed Baron Geddon as a Holy Paladin. Thought the following information would help others:
17k HP (w/ Kings)
19k MP (w/ Kings)
~20% Spell Crit
255 Fire Resistance (
Inferno Tempered Chestguard
Inferno Tempered Boots
Enchant Cloak - Superior FR
Seal of Wisdom
Blessing of Kings
Fire Resistance Aura (as previously mentioned)
Sacred Shield (
Keep Sacred Shield active at all times
Get your back in a tight corner so that
doesn't inflict too much fall damage
Use every ability when it's not on cooldown (Judgement of Light, SoR, Exorcism, Holy Shock, Avenging Wrath)
Try to coincide your FoL/HL casts with Holy Shock crits for
Infusion of Light
(less healing = more damage)
Holy Shock: 36%
Shield of Righteousness: 14%
Hammer of Wrath: 4%
I can't say much about holy or protection, but soloing Geddon as retribution is rather easy. With a mix of Naxxramas (normal) and 5-man (heroic) gear, he went down with no problems.
- Seal of Light
- Fire Resist Aura (this is all the fire resist that you'll need)
- Sacred Shield (keep this up at all times)
- Judgement of Light
- Fight him in the hall to prevent too much fall damage, and be sure to cleanse his debuff as soon as possible.
Thought I should mention that as soon as I entered the instance, I headed straight for Geddon. I killed only a dog and an elemental before I pulled him.
Solo'd as a full furious retri paladin. I sealed blood, kept sacred shield up, judged light and used AoW procs.
He died very quicky, the hardest part of the fight being my mana went low once, easily sorted by a mana pot if your less geared (since you' have to heal more).
Didn't drop my bindings and I came to qq.
Tactics = Stand in a place with a roof, don't bother running from anything but the explosion at the end. Outheal his damage with your leet art of war procs and loot him.
Solo'd with an Unholy DK, in Heroic/OS tank gear
with 0 FR
Was not a fun fight, made less fun when a silly Core hound spawnd, although that turned out to be helpfull, just used Pest on the baron when my disease were low, and tabed and switched back
Got him on my 2nd try, but no Bindings..../wrist
Went along to help a guildie tonight and something unusual happened: Geddon stuck Living Bomb on me and it went off for a whopping 10900, killing me in the process as I was only at half health and not really taking things seriously. Checking the combat log, it said
Explosion 8600 Fire damage (2300 overkill) (Critical)
? Correct me if I'm wrong but I was under the impression NPC spells could not crit?
A very strange state of affairs considering how little health level 60s had back in the day. The only other thing I could think of is perhaps a recent patch has left him bugged and given him the wrong Explosion or player spell damage is erroneously affecting the size of the explosion...
In any case, something you might want to keep an eye out for!
Been soloing him for a few weeks now on my prot pally. Much harder then Garr I find (As prot anyway).
Be sure to clear the adds beforehand, and pull him in to the tunnel and stand in that little groove in the wall (Living bomb won't shoot you up in this place).
Always keep sacred shield up, and fire resist will help a lot (I got the BC 4 epic fire resist pieces since I had a ton of extra BoJ left over from BC, plus fire resist aura for another 130).
Cleanse Ignite Mana off ASAP and just keep yourself healed when you need it, and all should be fine (If you have decent fire resist, you can stand in his Hellfire AOE type spell he does).
I got my bindings from him (I still do him though to get to Golemagg for possible Ingot drops). Still need Garr's though (And some more Elementium...)
First defeated by Conquest of Kilrogg on the 29th of January, 2005.
Despite all the people talking about soloing him, this is actually one of the harder bosses in MC these days, I think. Definitely doable, but you can't pull him while half your raid is afk like you can with Lucifron or Magmadar or Shazzrah. Make sure a mage or paladin knows to dispell the Ignite Mana, even if it'll keep them from epeen-stroking at the top of the dps meter. If a living bomb hits several people when it goes off and Ignite Mana is on the healer, then people will die, even at 80.
He was once used as the cause of a prank. A lock or hunter would get pet to get living bomb then theyed dismiss them. This was used once in ironforge auction house where an imp appeared and killed everyone there. This is meant to be stopeed but i think if youve got a fast summoner and a tank that either rogue or nelf and can stealth as soon as they have effect you could lock summon them into a place with lots of players
just solo'd as a 3.6k gearscore prot pally, mainly heroic/blues using just fire res aura
fight was long and hard (lol) because i accidently pulled one of the packs of fire elementals along with barron. i was between 30%-50% hp the whole fight, used shield wall (divine protection) whenever he did the aoe fire thing because it ticked for ~800. Didn't drop the binding =(
Just soloed this as a 2400 gear score prot warrior. No fire resist. I imagine fire resist would make it easier, but it's definitely not necessary.
Specced for bloodthirst, rest in prot, blahblahblah. Geared for extra stam, was at 34k without commanding shout. Used the glyphs for bloodthirst and enraged regen, both very important. Pulled him to the end of the tunnel, to the right side, there's a ledge that's fairly long (about 30 yards) that you can stand under to avoid all fall damage from living bomb.
Pace of the fight, basically, is to keep commanding shout up at all times, do not let bloodthirst ever take longer than the 4 second cooldown to refresh, excepting for when Geddon infernos. The first two ticks are for 450ish, and aren't a problem, but they start ramping up, so you need to run to the other side of the safe ledge and let him come back to you. When you drop to about 50% health, hit last stand and enraged regeneration, keep bloodthirsting him, and avoiding the inferno ticks. If you're taking more than 3 at any time, you're doing something wrong.
Keep an eye on last stand and enraged regen, use shield wall to block some living bomb damage every time shield wall is up, and pray. With a bit of luck, you'll only take about 50% damage every 3 minutes between last stand and enraged regen, which heals for 52%.
On a side note, no bindings :(
I will also confirm that soloing Geddon as a
is extremely easy
What you want:
Stamina set. Nothing fancy, if you can tank ToC10, you'll be fine.
A Bloodthirst spec. Once again, you shouldn't need to "maximise utility", just allocate points to your liking.
Glyphs for Bloodthirst and Regeneration
I recommend just not moving the whole fight. Get into a nice spot and dont worry about the rest - just eat the inferno, as with enough stam gear, you'll be healing for a whole lot.
Go Youtube some videos if you want to see exactly where people tank it.
Do as others said, keep Commanding up, Demo and Thunderclap boss, use Last Stand + Regen when at around half HP.
Fight was a breeze - I thought and researched for such a long time thinking it'd be hard but it really isn't. For reference, I was about 38k unbuffed, general item level around 226, roughly 25 dodge and 20 parry. (You cant block his attacks)
Edit: Just formatting really
Baron Gedon is a pretty tough fight, don't feel bad for dying, I'm here for you!
FERAL DRUIDS LOOKING TO SOLO:
Straight to the point, before you go in, you need to check your gear and consumables. My favorite flask for this whole place is the Lesser Flask of Resistance, although I have managed to do Baron without special fire resist gear. As almost all of Baron's damage is fire, including his auto-attack, so if you have any fire resist (such as the level 70 badge gear), you may want to put some on. Healing gear is also going to be necessary for this fight, I recommend about 25% healing gear. Ideally, you'll have 200 fire resist (buffed/flasked), and some 800-1.2k healing (while staff swapping). If your gear is completely amazing, you could get away with just the resist from MotW and flask while focusing on feral gear instead.
Fight him in the little hallway. If you fight him anywhere else, you're going to be taking some 5k fall damage every time you come back down, and that adds up. The wall on the right side (coming from Geddon's room) has a few little nooks and crannies that are great for this.
He'll also toss up hellfire every once in awhile. This is your queue to get out of there, because you might be 80, but that thing still hurts. While running away, this is an excellent time to start healing. While running out, rejuv/lifebloom, nourish when you're far enough away, bear form, charge back in.
When you have the bomb, find that nook in the wall and hide. "But oh wise Vriesus, what happens when he does both at the same time and he's sitting on my hidding spot!" Well, you're out of luck. Run, heal, blow up. That sounds awfully harsh doesn't it! Well that's all there is to do. Move him to a spot where you can run back to your hidding spot if he drops a bomb on you, but far enough away so he can't reach your spot with hellfire. It's going to happen, just get ready with SI/FR if it does.
Also, you're going to have that annoying mana burn the whole time. You can't heal at every hellfire without running OOM, or wearing a lot of mana regen, so heal every 2-3 hellfires. Try whenever you have an opportune time (IE no bombs, you need health, and he's hellfiring). Innervate allows you to slightly cheat on this rule. Forget whatever your mother told you about cheating, in here, cheating is a good thing.
As for your potion of choice, I recommend the use of either a healing or mana potion. Mana is probably going to save your tush when you overestimate the size of your bar. I'd also recommend possibly a fire protection potion, as it absorbs more than a healing potion of equivalent level, or I forget what it's called, there's a 2 minute duration potion with 50 resist to all elements. 2 Minutes of 50 fire resist will mitigate more damage than any potion I've listed. Chug one before and during the fight and bam, 4 minutes!
Good luck men/bears/cows/elves/trees.
He dropped one time
Two things that makes this fight semi unsoloable for a BM hunter
- The Mana Ignite spell will make you oom / dead in 90 seconds if not less.
- You will always get the living bomb debuff, unless you get 300-400+ FR, consider it as a 3k tick every 12 seconds, unavoidable.
It is possible to avoid most dmg from Mana Ignite : you can stay OOM most of the fight and only go on viper when you need to pop BW and Mend Pet. then each Mana Ignite tick will hit for 40 instead of 400, before any FR.
Just rocked this guy like a hurricane on my prot pally.
Clean the tunnel leading up to Baron and the 2 packs of mobs to the right.
Use FR aura, SoL, JoL, BoS.
Keep up Sacred Shield and Divine Plea (which will refresh so no biggie).
Use JoL, SoR, HotR....don't bother with consecration it uses too much mana.
Pull him into the tunnel (stick to the inside part of it) till about the middle where it elevates, cram yourself in that spot...if you do it right it will nearly negate all the fall damage. Scoot around till you get nice and nestled in :)
Just eat the inferno you will heal right through and Sacred Shield will eat a good portion of it.
CLEANSE Ignite Mana ASAP (I had a /self macro for it).
That's about it. He's super simple...the spec I used (which I use for soloing MC/Kara/etc..)
Good luck on your binding!
Soloed it as a lvl 80 affliction warlock.
Tanked it with my felhunter. I used full fire resistance gear to deal with the Living bomb debuff. Also, I positioned myself into a small nook in the wall so that I reduce the fall damage as much as I could.
Mana ignite is very annoying, so I dealt with it by just burning all my mana before I pulled him, and basically fought with zero mana. After every living bomb I just lifetapped once and used the mana I got to cast corruption and heal up with drain life. That way the damage I recieved from the debuff was minimal.
The most irritating thing was that the boss and my pet kept running around all the freaking time. Because of that they often went out of my range. When I tried to reposition my pet to get them both back in range the boss would for some strange reason bug out and heal back to full. It's pretty nerve wrecking, especially when it happens at 20% or so.
Anyway, it took me some tries to get it right. Also, at about 10% one of the trash packs near the boss respawned and it was pure crazy luck that they didn't aggro, considering that the boss was standing so dangerously close to them. I was like 'please don't start moving in that direction now, just keep still'. :D
Anyone got any shaman tips for soloing?
I'm ele/resto DS
Solo'd as an enhn shammy....of the do-able fights for an enhn shammy...this is one of the hardest imo.
Fall dmg cant be mitigated beyond finding a low ceiling. I found a really great spot in garrs room. Clear the first couple groups of mobs in Shazz/barons room....then use a totem to agro him from a distance. You want to run through the tunnel towards garrs room. Once your about to go into garrs room there is a place on the right where you can get up on the wall kinda....the ceiling is at the lowest point here and you take minimal fall dmg.
Use FR totem and a flask of resistance too....most if not all of his dmg is fire based to thats you only hope of dmg reduction. I used all of my maels for healing unless my wolves were up in which case I used lightening bolts.
Note: put windfury on both your weaps as he is immune to fire dmg. Frostbrand might work but I figured the WF weap might help mael proc more. so I do it with WFx2
Easily soloable as Fury (Pure pve dps specced fury) warrior. It requires 3 things tho:
Glyph of Enraged Regeneration
Glyph of Bloodthirst
Stamina stacked tanking gear . I used gear with 40k unbuffed hp and never went below 50%.
Some other things you might want to bring:
Blessing of Kings
Mark of the Wild
Potion or healthstone
If your's tanking gear is good enough you won't need any items mentioned above.
Tactic is pretty simple as mentioned above. Use bloodthirst every cooldown, enraged regeneration together with HP increasing trinket if you have one. I used bryntroll for this, it's healings isn't enough to heal you thru but it surely makes fight easier. I had to run out of infernos which isn't much of a problem if you are tanking him at begining of the tunnel under ledge mentioned in one of comments above.
Soloing Baron Geddon as a Warrio
First off, I'm ICC geared. not greatly, but pretty much. Un-buffed in protection spec i have 46.6khp. This should not be a problem (I aggro'd a core hound and did it on my first attempt and left the fight with 80% life).
It is important to find a spot where you wont take fall damage so much or at all
. Mine was near the beginning of the tunnel leading to Baron right at the seam on the left wall. I tanked Baron there pretty much the whole fight. Also, you wanna remember how to get back to your spot easily, cause you will be running back and forth a lot.
When he does his hellfire nova fire attack of death, then you want to run for it
. Get far enough to where it wont hurt then run back after its over and get back in your spot. I found running along the wall to be better cause if you do have a bomb on you when you are running then you wont take as much damage.
: 5/31/35 (5 for Parry, 31 up til Bloodthirst, 35 for the rest. This is my secondary spec as i dont DPS)
: Revenge, Bloodthirst, Shield Slam, Thunder Clap, Demoralizing Shout, Commanding Shout, Last Stand, Enraged Regeneration, Bloodrage and Shield Wall.
Bloodthirst is your number one priority skill
and try to keep Thunder Clap, Demoralizing Shout and Commanding Shout up all the time, but its not that important.
You want to use Last Stand and Enraged Regeneration together and at about 40-60% hp
. Shield Wall was up every 2 minutes for me. If you have 4piece T10 (which you should if you are worrying about Thunderfury) then using Bloodrage whenever you can is very useful.)
: Glyph of Shield Wall, Glyph of Enraged Regeneration, Glyph of Bloodthirst.
Also remember to read the notes above as they gave me help for soloing him.
Umm, this guy was showing up in my combat log in Dalaran...
Guide to defeat Baron Geddon (tested with Warrior lvl 80):
- Exactly you can use equipment with Fire Resistance;
- Any attack Baron Geddon, including Living Bomb is resistiable;
- Use equipment or abilities to recover Health;
- Always handy buff Mark of the Wild;
- Look for an area near the entrance to the room of Baron Geddon;
- Defeat the adds always the beginning of the room, that can help;
- Use and abuse of their abilities, they do not forget your Health or its Mana
Following this strategy, you can easily defeat Baron Geddon.
Have been soloing this fellow and Garr the past few weeks on a Rogue. No Bindings as of yet. :(
I used all my old 251 gear, built it into a dodge set(using a soloing spec with Prep). Rocked duel Lifeward, and used about 140 FR. As long as you fight him in the cave leading back into Garrs room, you should not much damage from the Living bomb. And when he starts to hellfire, do as the druid above mentioned, run out, and if you are a Rogue, Bandage up. :)
p.s. Geddon was a not too bad. Garr was the one that really took some serious management of my cooldowns.
Just soloed as an enhancement shaman. He is hard but doable. As a previous poster already mentioned there is a good spot on the end of the tunnel leading to Garr's room on the right.
I pulled him using my fire elemental (remember: he is immune to fire damage so use WF on both weapons). Remember to use your fire resistance totem because his attacks are all fire.
This fight is about survival because the bombs did up to 8k damage. Keep an eye for your live before you explode because of his hellfire-like attack where you could land in. And keep out of it all the time if possible.
Your mana will drop very fast so keep an eye for enough mana to heal using Maelstrom all the time.
If you kill him and still have the debuff just spend all the mana for healing, drop a healing stream totem and wait.
After his death the fire elementals don't respawn anymore.
Can be solod as a pally tank with just the fire res aura but wouldn't recommend it just killed him now but my gear is quite nice.
Basically its a long fight where you spend most of the time making sure you run out of his aoe don't stand in it you will die.
Sol/Jol and sacred shield needs to be up all the time. Keep kitting him back and forth down the hall way this makes it easier to get out of his aoe.
Once your out of his aoe heal with FoL most likely SS buff will be up. If you out of the aoe your in for 1,8k critical heals which gets your rdy for the explosion. Or you can try this as ret instead I heard it easier as ret.
Easily soloable as an icc geared feral druid, just pop all your cds and burn as fast as you can, throw heals when necessary. Even without ilotp.
When cataclysm hits.
This boss can be found in Mount Hyjal at The circle of cinders.
This boss is soloable by mages using a standard soloing build (40/0/31) or a straight up frost build (20/0/51). You will need very good gear in order to beat him (t9 or higher is a plus) and must have Magic absorption. Normally, he isn't beatable head on due to the debuff constantly draining your mana. So, how is he beatable by mages? The answer is the fireguards in the lava packs.
Fireguards pulse an aura that does fire damage as well as a frontal breath. The thing is, since they're so much lower of a level than you are, you will be constantly resisting it, meaning you get nearly infinite mana from them. Think around the range of 2300-2900 mana every 5 seconds. That's more than enough to override his ignite mana and both him and the fireguard's damage.
For actually defeating him, the best approach I've found is to take him into the tunnel and keep slow fall applied to yourself along with mana shield, fire ward, and ice barrier up as much as possible. Since you'll be gaining an absurd amount of mana, just nuke him down as quickly as possible while healing up with evocation or anything else you have. Move out of his inferno quickly and be cautious when Living Bomb comes out.
Living bomb scales with your spellpower, so you need to make sure you have your shields up for it when it connects. It can crit, too, so be aware of that. It took me 2 tries to beat him, and I'll probably see what else is soloable in here.
soloed as a lvl 80 enhance shaman with stoneclaw totem glyph. A good idea is to stand at the place where you enter the room, where the space between the ground and the roof is not that high. Then you won't lose all that much hp from fall damage when he kicks you up in the air :D
the money is a lie he doesnt drop 1silver from tht 377g
A easy solo pre-patch 4.0.1 for Prot or Ret pallies.
But now, I'm SOL. Since non-holy paladins can't dispel magic anymore, what should we do about Ignite Mana? Managed to brute-force Gehennas as a protadin but Geddon is stumping me.
No mana means no Judging or HP-generating attacks. Any paladins successfully soloed him in patch 4.0.1?
Yep, gave it another shot after thinking about it and now it's easy again. Use Seal of Insight, Resistance Aura, and keeping Judgements of the Pure up kept me up, as well as re-glyphing to Glyph of Word of Glory and Glyph of Seal of Insight. The re-glyphing was probably not necessary, but since it's cheap it was probably worth it. I don't have Eternal Glory or Protectors of the Innocent in my tank spec but it didn't matter.
Now the rest of MC is a breeze once again.
Not sure why people are having disconnect problems. I tank him in the tunnel between Garr and Geddon, on the left side as you are heading towards Geddon there is a spot that is ramped up a bit, tank Geddon there with your back to the wall and you should only take minimal fall damage. I also hit the "ceiling" of the tunnel but I have never disconnected.
I attempted to solo Baron Geddon on my prot warrior (Seraphgrim on Feathermoon) and couldn't do it tonight (Oct 15 2010) - every time Geddon cast Living Bomb and launched me int he air, I would instantly DC. Can't kill him while I'm offline :-(
Anyone else have a similar problem?
Is this still soloable as a Bloodthirst warrior as of patch 4.0?
Soloed as protection paladin and warrior post 4.0.
First I also had the problem with getting disconnects when trying to avoid fall damage in the tunnel to Garr's room. However, I found a better spot to do this on; and in addition it didn't disconnect me.
What I did was to jump down in the lava behind where Shazzrah stands and swim to where Sulfuron is (dodge Geddon on your way there). There is a small ledge to go up on there (when you see Sulfuron you're at the right place). Then, run back towards Geddon until you see the his rune burning on the floor. Here you have two places to run between where you will take no fall damage at all. In my opinion it's even better than the tunnel to Garr. You do have to swim for a couple of minutes and clear some trash to reach this spot, but it will save you loads of time compared to getting DCed.
This way you can also reach Golemagg if you still have problems with Geddon (or already have his binding).
Killing him with paladin post 4.0 is a walk in the park - just keep judgement up and you will have more mana than the debuff eats. I didn't spec / glyph into word of glory but I probably will next week. Of course you need to use resistance aura, seal of insight and BoK.
Warrior was a bit trickier - I got the fire res set some people on this page have recommended, and I also popped a resistance flask. Use your shield wall, last stand / enraged regen when they are up and don't stand in fire. Bandaging when Geddon is doing his AoE also helps. I haven't tried as bloodthirst warrior yet, but it's definately doable as protection.
as of patch 4.0.1 baron geddons living bomb spell is bugged. you wont get disconnected by the living bomb itself, but by hitting the ceiling. classes able to heal through the falling damage are fine, the others should bring a healer untli it is fixed.
Best way to solo this guy as a hunter is BM with spirit beast. The main issue with this fight is surviving the living bomb/fall damage without heals, but I found the spirit beast heal to be more than adequate, especially if you bring along pots/bandages for times when it's off CD.
I haven't tested it as MM (chimera shot = 5% health every 10 seconds), but that might be a viable way to go too.
As a level 80 blood DK this still prooved to be rather challanging.
I found the tip someone posted about tanking him in the narrow path between garr and baron to be the key to this fight. Doing that I was able to heal myself enough to down him. Use all your cooldowns whenever you can, runetap and summoning and sacreficing your ghoul is very important, and dancing rune weapon sure comes handy, along with that, ofcourse keep death strike on a constant CD.
Just solo'd it as a 85 Rogue in quest gear, just greens and blues
Easily solo'ed as a BM Hunter in 85 gear (ilevel average is 333). Have a gorilla tank him, keep mend pet up, and stay in an area where the ceiling is closest to the ground. I took roughly 10% fall damage, but you'll down him before he casts living bomb 5 times in decent gear.
Hope this helps!
easily killed as a demo lock with voidwalker at 80
decided to tank him up on the ledge where golemagg is, little short area to make the knockback/up effect non-exsistent
Guides for how to solo MoltenCore. 1 hour, around 500gold.
Solo'd a couple times as an 85 Fury warrior, alternately using Intercept to negate the fall damage from Living Bomb and running into the lava to have a softer landing. By far the most difficult fight in MC to solo, purely because of that falling damage.
Easily soloable as an combat rogue.It requires 2 things tho:
Minor Glyphs:Safe Fall
Pulled the corner of the aisle,
Ignore Inferno and Ignite Mana,
Kill it easy.
During Living Bomb period,he just made angry,want to take you home.
He is one dummy inside MC and the other one is Ragnaros.
Easily soloable as any class/spec in blues and greens at 85. I full clear MC each week on my Rogue and Hunter.
I got Bindings of The Windseeker off on Garr on my second-ever solo of Molten Core; got the other half off of Baron Geddon on my fourth. Got them again on my fifth run. Where was this luck in Zul'Gurub?
When Baron is defeated it says he preforms one last service for Ragnaros. Does anyone know what that is?
This is a guide for Warriors wanting to solo Baron Geddon.
Geddon will be moving around very fast, so you can just use your Heroic Throw ability to pull him. You will want to pull him into the tunnel you entered the room from so you don't have to worry about pulling aggro of mobs. Geddon has three attacks that you will need to worry about.
Inferno: This is a basic AoE attack that makes a fiery circle around Geddon. You will want to stop attacking him and run out of it. Be careful that you run enough out of the circle, my experience has been that the AoE effect goes out a little more the the graphic. This is not that hard to dodge and you may take 1k damage moving out of it.
Living Bomb: This is the attack that will make it or break it for your attempt. When you get it, it has an 8 second timer and a graphic of a fiery vortex swirling around your character. After the timer runs out, you will fly into the air. The fall damage you will experience will do about 14-18k damage (more or less depending on how much health you have, remember its all percentage based). When you are in the air, the best move to use is Charge, you will run down to Geddon without taking any damage. If Charge is not available, you can use Heroic Leap. This is a MUST if you want to live.
Armageddon: This is the final move you will have to worry about. Geddon will start this ability at 2% health. After 8 seconds, he will explode dealing a large amount of damage. By this time, I have only about 2k health left and any more attacks will probably kill me, so do whatever it takes to get that last two percent down or it may be the end of you.
I've been farming the bindings for about 9 weeks now as a mage (got Garr binding last week, btw), and it's really easy to kill Geddon. Only one time when soloing him did I come down to 20K HP, and that's because I didn't get out of his Inferno and I got hurt by fall damage once.
Just basically burn him. Keep Slow Fall up for Living Bomb, and try to get out of Inferno, though it won't kill you. Ignite Mana won't do anything to your mana pool (taking 400 mana away from a 70K mana pool isn't really going to make this boss unkillable).
My strategy for Garr is on the page for Garr.
Ohhhh, what great satisfaction I get every time I bring my mage to Molten Core now....and cast Living Bomb on Baron Geddon. How does it feel, my old buddy?
After trying numerous times as a level 85 warlock in decent gear with my felhunter I gave up, resulting in death every time (the felhunter doesn't remove anything... at least not as of this patch). The key to this fight is your
when you get the living bomb that throws you up in the air. In the hallway as you're walking towards Baron there's a ledge on your left you can partially walk up where you're close to the ceiling (this is where you want to be casting your spells; kite him so you can DPS from this spot)... so when you get thrown in the air you don't go very far up and take minimal to no damage. If you can't identify where I'm talking about, click on the map above and look at the point 46.4,69.4. Use your voidwalker... sacrifice will absorb quite a bit of the fire damage... and between soulshatter, demon soul and soul link your void should take a lot of the damage off you (in fact mine dies before I can get Baron down, which is my cue to pop my Doomguard), although you wanna try and burn him (get it?) as quick as you can. This location makes it pretty easy with any two level 85s... it's far more challenging to solo, but doable. Some FR is helpful, but not completely necessary. Be sure to SS yourself (you will not solo him the first try) and burn pots that don't share the same cooldown (might even wanna remember Death Coil). In my opinion this is THE ultimate warlock fight in the game that pretty much tests all you have. Yep... did it as a destruction lock, with NO FR!
Some other tips:
Demon Armor... not Fel Armor
Bane of Doom... not Bane of Agony
Nether Ward, Nether Ward, Nether Ward
Still short on health? Drain life FTW!
For people still struggling with the fall damage:
If you go up the 'ramp' to the left of the chamber that Shazzrah and Baron Geddon are in, about a third of the way up you'll see a very low hanging ridge on the ceiling that slopes down from the left of the ramp (at its highest) down toward the lava on the right (where it is lowest). If you stand on the edge of the ramp right under the lowest part of this ceiling ridge, you can completely avoid fall damage and happily sit in his inferno taking relatively negligible damage.
Since the screenshot pointing out this location isn't directly related to this NPC and thus may not get approved, I've posted it
Just stand right where you see Geddon's bracers and enjoy a fast, fall-damage free encounter.
Edit: At some point, I switched dedicated servers and forgot to move the screenshots folder to the new host. Have done so, the image I linked is now available again. Sorry about that.
This fight is doable on a shadow priest. Using mostly dungeon leftovers, and some JP gear I was able to solo this boss. The key seems to be to try to keep a steady stream of damage going and to time your levitates.
I cannot stress how important timing is on levitate. The magic and physical damage is mostly negligible but gravity is still a PItA. If you cast levitate too early then the dots on you will end up dispelling it from you. Cast it too late and you'll just hit the floor and bounce up at levitate height. I'm going to assume the slow fall rules work the same way.
If you kill Baron near Shazzrah, you can put your guild banner down right before you kill him, and kill Shazzrah before it goes away for extra Hydraxian rep.
Baron Geddon is one of the eldest of all fire elementals, and he served as Ragnaros’ right hand during the beginning of the war against the titans. During one of the first battles against the then-unknown titan attackers, Geddon was defeated and forced into humiliating retreat. Ragnaros immediately demoted his commander, thinking that Geddon had been defeated by an inferior foe, since the Old Gods and their lieutenants had never yet met a challenge. His replacement was the flamewaker Majordomo Executus; Geddon was infuriated that a creature not purely of fire replaced him, a noble among the elementals. In an effort to regain his master’s faith, Baron Geddon planned the now legendary betrayal of Thunderaan the Windseeker. In the midst of a great battle, Geddon separated the massive lightning elemental from his allies, and together with Garr and Ragnaros, they ambushed the great elemental in an effort to steal his power.
Thunderaan was a powerful foe, even to an elemental lieutenant such as Ragnaros, and the Firelord was unable to completely destroy him as he had hoped. The three did manage to seal the Windseeker away, however, and imprison his essence in the talisman known as the Bindings of the Windseeker. Ragnaros then broke the talisman in half and charged each of his lieutenants, Garr and Geddon, with keeping one half safe. It is said that if the halves are brought together again then Thunderaan might escape. However, Geddon did not win back his old position by his master’s side. Today, he waits and bides his time, hoping to grow strong enough to find a way to overthrow or discredit Majordomo Executus. Baron Geddon currently dwells in the tunnels of the molten core of Blackrock Mountain, where he keeps a tireless vigil against intruders. Both Baron Geddon and Garr draw their considerable might from the blazing runes carved deep into the floor of Molten Core.
To all those people having trouble soloing him because you can't position him right in the hallways: just fight him in the lava, no fall damage when he knocks you up.
Never be as stupid as I was and try to kill the Baron Geddon in Hyjal. You just let him go to 1 hp and thats it...
I've come to Molten Core and killed Baron Geddon every week (i ONLY kill him, dont touch any of the other bosses) for the past 6 weeks and he drops the same thing every week Arcanist Mantle, the priest one, and some other random stuff. does anyone know why he wont drop the warlock shoulders?
So the bindings are dropped by Garr, and Geddon....
I think the drop rate on this item is much higher than the right 1/2 since this thing dropped twice for me alrdy. Been farming the other 1/2 for 2 years now it's getting ridicules.
I've been running alts through MC for years now, and all I did was park the level 55+ at the entrance and kill the bosses with my 90 and the level 55+ could roll on all loot except for Majordomo's. I did the same thing today and last week and I couldn't roll for loot on Baron Geddon, so unless I killed him too fast then they must have changed the zone wide combat for all bosses. Can anyone else confirm this?
I put a ticket in and the GM said my alt should have been eligible to roll, and they COD me the shoulders because I vendored them on my 90. If this happens just put a ticket in (applicable to all MC bosses except Majordomo).
It's been 3 years Barron Geddon..... please for the love of my sanity, drop the binding!
This guy shoulda been made the new Firelord.
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