3rd boss, first one that put up a fight. Stand in the yellow stuff for 1 tick (like grabbing the green patches on cenarius). Dont let stacks build up.
Not too bad, but the small space makes it a bit more difficult. Pillars in her room WILL break line of sight, something for ranged and healers to keep in mind.
Try and interrupt every cast of Holy Shock as it stacks a debuff on the tank and does splash damage to melee within 6 yards.
She will cast Sacred Ground on a non-tank, they need to run towards the edge of the room where they will drop a circle of sacred ground that will grow over time (about 20-25 yards max diameter) and anyone who stands in it will get a stacking debuff that deals 300k per stack every 2 seconds.
After 2 casts of Sacred Ground Maiden will cast Mass Repentance- a party-wide stun that is broken by damage - followed by a massive shield (4million) and then Holy Wrath. While the shield is up you can't interrupt Holy Wrath.
Best strat is that the second you see Maiden start casting Mass Repentance everyone in the party runs into the sacred ground and then out again. That way they have a single stack of the debuff and it will damage them out of the stun. Do NOT get stunned while standing in sacred ground.
We didn't really need to pop any special dps cooldowns to take down the shield with a party that had a minimum ilvl of 858, YMMV.
If you run out of room in the circular area you can start pulling Maiden out into the hallway. The Sacred Ground debuff can be hard to see because it's the same color as the golden floor she stands on.
I have a much better way to handle repentance that what is mentioned in guide
guide tells you to stand in the holy ground right before repentance goes off.. DO NOT DO THIS. this may result in 2+ stacks which can wipe the group.
instead. after the second holy ground is cast, move in and out of it QUICKLY to ensure you only have 1 stack.
the debuff lasts 15 seconds so you have plenty of time for it to get you out of repentance.
Pro Tip: Just like the original Repentance, Warriors can use Berserker Rage and completely bypass the stacking debuff mechanic to lighten the raid damage load--the effect is an Incapacitate. This is especially nice because you can accidentally acquire two stacks of Sacred Ground and the damage from a second stack is nearly unhealable, especially given the duration of the debuff.
You aren't given a lot of time to drop Sacred Ground unless you're an ultra mobile class like a Demon Hunter. I recommend beginning with tanking her by the doorway to get more room. It's easy to lose a DPS on this fight and drag it out.
Holy Bulwark's damage check is not incredibly high. As an iLvl 869 Arms warrior I was able to solo it with Battle Cry held for it.
My group also learned the hard way that Holy Bolt can actually jump BACK to you if you're the first target. I was one shotted by a 2m+ Holy Bolt that bounced multiple times and hit me twice. I'm not sure if this is intended, since the dungeon journal didn't specify if this was possible. Be careful, as we were running triple melee, but even then this only happened in one or two pulls.
Full dungeon guide on Karazhan! also shows how to defeat this boss:
We did a quick guide on this if anyone is having trouble. Was very easy strat that anyone can complete ;) happy hunting!
According to the math your dps needs to pull >133k dps with all 3 dps up to burn the bulwark down. This is not counting your tank or healer's damage. Would recommend 200-250k dps for room to make mistakes.
If your team is really weak in the dps and survivalbility, you shouldn't do this dungeon yet.
Does anyone know if Sulfuron Slammers work for the Maiden's Repentance instead of taking a stack from Sacred Ground? I used to use them on Ozruk in back in old Stonecore for basically the same thing.
dungeons entrance is located at
Deadwind Pass /way 47.0, 69.9
this goes for Lower/Upper Keystones as well.
这个 NPC 能在这些地区找到：
Lower Karazhan Dungeon Ability Guide
Return to Karazhan Loot Guide: Gear, Relics, Mounts
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