Their "Venom Spit" can be counterspelled/kicked/etc.
For this "Abomination" event at 70, you must go slow or the event will lock up and you will be locked in, and you will not be able to engage ramstein/baron rivendare.
Engage the abomination event at the rate a group of 60's would, or else you're in trouble.
Just my two cents.
The path order is 2 Venom Belchers, 1 Bile Spewer, then repeat.
If any abominations reach the gates to the slaughter house square, the event will reset.
Prevent belchers and spewers from pat'ing back towards the instance and running into the locked gate.
Ok, here is the deal with these. When clearing the room, the venom belchers and vile spewers will occassionally pat down the hall, back towards the instance. When they reach the gate, the instance appears to "bug". Suddenly, everyone disappears and sometimes, the whole room immediately respawns. Occassionally, after clearing the room again, the door to the baron won't open.
While this isn't fun, I don't believe the behavior is a "bug". You'll notice that when you attack the first vile spewer or venom belcher, the far gate back towards the instance closes behind you. If you were to die in that room and try to run back, the gate would be locked. Hence, the mystery "bug". Occassionally, a spewer or belcher will roam back to that gate and cause the room to respawn and the gate to open again so you can get back in. This, I believe, was the intention of this behavior. In the event of a wipe, you don't get locked out.
However, tearing through this instance on my 80 (not the way it was orignally intended to be played) in hopes of the epic mount dropping, I have learned to defend that hallway.
Other rumors suggest that killing the spewers and belchers too quickly also bugged out the instance. I have not found this to be true. Hopes this helps
So if youre in there just to farm Frayed Abomination Stitching from these guys, can you use this reset to kill aboms for drops over and over again? That sure would cut down on time!
这个 NPC 能在这些地区找到：
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