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The Shattering (Patch 4.0.3a): Patch Notes
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由
Malgayne
发表于
2010/11/23,09:51
The Shattering is upon us, and it's time to take stock of everything that's changed today!
In light of that, we've put together the most recent Patch Notes—all prettied up with links to the appropriate Wowhead spell pages.
Check out the list of changes after the break!
World of Warcraft Client Patch 4.0.3a
The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/patch4p03.html
The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The Shattering of Azeroth
In the frigid wastes of Northrend, the final battle against the merciless Lich King ended in victory for Azeroth's defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King's fall, Azeroth's native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come.
Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed... forever.
Azeroth Shattered
Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-55, and updated level ranges for some zones to improve the questing flow.
New Race/Class Combinations
In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.
General
The World of Warcraft: Cataclysm cinematic trailer and login screen have been added to the game.
Experience required to gain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.
Many quests in zones on Eastern Kingdoms and Kalimdor have been removed from the game to make way for new adventures. These quests have been automatically removed from players' Quest Logs.
Classes: General
Due to several talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.
The damage and healing done by players from levels 1-79 has been retuned, with the base points of almost all spells and abilities reduced. This was done to bring combat times at low levels to a more reasonable length. For most abilities that deal weapon damage, the weapon damage percent now rises per level until level 80, and starts at a lower percent.
治疗之雨
,
,
,
now have a diminished effect when healing more than 6 players at once.
致死打击
,
,
空的毒药瓶
,
,
,
,
巨兽撕咬
, and
军团打击
now reduce healing by 10%, down from 25%.
Effects which are broken from taking too much damage (
恐惧
,
冰霜新星
,
纠缠根须
, etc.) now break automatically from about half as much damage taken as before.
Death Knight
Forums
|
Talent Calculator
天灾契约
now heals for 25% of maximum health, down from 40%.
灵界打击
now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated to reflect this change.
冰封之韧
now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.
Blood
now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated to reflect this change.
Glyphs
被烧毁的雕文
now heals for 5% of maximum health, down from 10%.
Bug Fixes
critical strikes now apply the correct amount of bonus damage.
寒冬号角
will once again provide runic power when used while another Attack Power buff is already present on the death knight.
Druid
Forums
|
Talent Calculator
熊形态
now provides 10% bonus health, down from 20%.
滋养
no longer consumes
清晰预兆
.
回春术
has had its mana cost increased by 30%.
安抚
now has a 1.5-second cast time.
(Cat Form) can now be used even if the druid does not have a primary target selected.
荆棘术
: beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.
Balance
PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.
Feral
now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.
now heals for 4%, down from 8%.
生存本能
now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.
(Bear Form) damage has been reduced by 20%.
is no longer cleared on exiting
熊形态
, and instead is cleared upon entering
猎豹形态
.
Restoration
now procs from
as well as
滋养
.
: the
熊形态
Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.
no longer has
as a prerequisite talent.
now also increases
化身:生命之树
duration by 5/10 seconds.
is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid's total mana on periodic heals from
生命绽放
or
回春术
. This effect cannot occur more than once every 12 seconds.
is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to
回春术
remains 0.5 seconds.
精通:相生
: heal-over-time spells (
回春术
,
愈合
,
生命绽放
) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.
Glyphs
被烧毁的雕文
now reduces the cooldown on
by 10 seconds after using
up from 5 seconds.
Glyph of the Treant
(new) allows druids to keep the original treant
化身:生命之树
look... if they must. Must they?
Bug Fixes
now refreshes Rip to the correct value.
旅行形态
now properly appears in the trainer window before
高级骑术
is learned.
Hunter
Forums
|
Talent Calculator
All special attacks based on weapon damage (except
) are now normalized.
恐吓野兽
is now available at level 36, up from level 14, and has had its training cost updated.
威慑
is now available at level 78, up from level 36, and has had its training cost updated.
逃脱
is now available at level 14, down from level 78, and has had its training cost updated.
Glyphs
The level requirements for glyphs that affect
恐吓野兽
,
威慑
, and
逃脱
have been altered to correspond with the level changes of these abilities.
Bug Fixes
The
Core Hound
pet ability
远古狂乱
now places its own unique debuff on affected players that has the same effect as
心满意足
and
筋疲力尽
.
Certain pets should no longer forget how to Dash.
Mage
Forums
|
Talent Calculator
奥术冲击
now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.
魔爆术
now costs 15% of base mana, down from 18%.
奥术飞弹
damage has been increased by 5%.
PvP set 4-piece bonus changed to increase damage by 5% instead of providing 5% haste.
Arcane
奥术弹幕
damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.
: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out to approximately the same chance with the internal cooldown applied.
again increases arcane damage by 25%.
Fire
no longer dispels movement slowing effects (it still dispels effects that totally stop movement).
again increases periodic fire damage effects by 25%.
now also causes
to dispel movement slowing effects in addition to its current functionality.
炎爆术
base mana cost is now 17%, down from 22%.
Frost
: the cooldown on this ability is no longer reduced by Haste.
now reduces
寒冰箭
cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.
proc chance is now 7/14/20%, down from 10/20/30%.
again increases all damage against frozen targets by 25%.
is now triggered by any damage which causes the mage's health to be below 50%, even if the mage was already below 50%.
碎冰
now also increases
寒冰箭
damage by 10/20% against frozen targets.
duration is now 2/4 seconds, down from 3/6 seconds.
Glyphs
被烧毁的雕文
now heals for 40%, down from 60%.
被烧毁的雕文
now increases damage done by
by 20% (no longer increases
寒冰箭
damage against Deep Frozen targets).
Bug Fixes
now correctly shares diminishing returns with controlled stuns.
Paladin
Forums
|
Talent Calculator
damage has been increased by approximately 50%.
now has reduced effectiveness on targets over 8 yards away from the paladin.
: periodic damage from
reduced by 25%.
Holy
圣光道标
now lasts 5 minutes, up from 60 seconds.
Item - Paladin Pvp Set Retribution 4P Bonus
: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.
absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.
黎明之光
has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.
no longer triggers from self-heals.
Protection
精通:神圣壁垒
now grants 2.25% less block chance per point of Mastery, up from 2%.
圣洁护盾
no longer increases chance to block. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.
正义盾击
: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up so that a level 85 paladin in Heroic dungeon gear deals the same damage with no
, but Vengeance has less impact.
圣殿骑士之盾
now reduces the cooldown of
by 40/80/120 seconds, down from 1/2/3 minutes.
now increases
十字军打击
and
审判
damage by 50/100%, up from 30/60%.
Retribution
now also has a proc on kill to increase the healing done by the paladin's next
by 100/200/300% for 15 seconds, in addition to its current effects.
神圣风暴
: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with
十字军打击
and hits all nearby enemies for 60% weapon damage.
正义追击
now has an 8-second internal cooldown, shared with
Item - Paladin Pvp Set Retribution 4P Bonus
.
no longer initiates Auto Attack.
now also causes Divine Storm's cooldown to be reduced by Haste effects.
no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.
Glyphs
被烧毁的雕文
now makes Beacon of Light free, instead of increasing the duration by 30 seconds.
被烧毁的雕文
has been redesigned. It now grants the paladin 10% of maximum mana upon use.
被烧毁的雕文
now increases the total number of most injured targets healed by 1.
Priest
Forums
|
Talent Calculator
联结治疗
now provides roughly double the amount of healing.
治疗祷言
has had its mana cost reduced by nearly 30% and its base points and Spell Power coefficient increased by 20%.
Discipline
神圣庇护
is now always triggered by
治疗祷言
in addition to critical heals from all other spells.
has been increased to 4/8% stacking 3 times, up from 2/4% stacking.
now works with
联结治疗
, but no longer works with
圣言术:静
.
真言术:障
has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.
Shadow
: redesigned slightly. The Shadow Orbs continue to increase damage done by
心灵震爆
and
心灵尖刺
and stack up to 3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack. Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.
吸血鬼的拥抱
healing to the caster has been reduced to 6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%). Party members still receive 3% healing.
Bug Fixes
Dark Archangel
now correctly increases the damage done of certain abilities by 4%.
Rogue
Forums
|
Talent Calculator
空的毒药瓶
base damage and attack power coefficient have been increased by 30%.
now restores 2% of maximum health, down from 3%.
剧毒创伤
base damage and attack power coefficient have been increased by 30%.
Combat
now increases damage of
影袭
,
背刺
, and
斩击
by 7/14/20%, up from 5/10/15%.
now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.
Subtlety
精通:刽子手
no longer affects
.
Bug Fixes
now applies more consistently to all of the abilities it's supposed to modify.
Player guardians and temporary pets now stop attacking when a rogue uses
消失
, but city guards will not.
Shaman
Forums
|
Talent Calculator
治疗链
mana cost increased from 17% to 20% of base mana.
now only has 25% of its full chance to proc from a single hop of Chain Heal.
Elemental
now also increases
灼热图腾
range by 7/15 yards.
now has a Spell Alert visual associated with it, which appears when the shaman gets to 9
charges.
Warlock
Forums
|
Talent Calculator
痛楚
damage has been reduced by approximately 12%.
末日降临
damage has been reduced by approximately 12%.
腐蚀术
damage has been reduced by approximately 12%.
死亡缠绕
damage has been reduced by approximately 12%.
damage has been reduced by approximately 12%.
damage has been reduced by approximately 12%.
献祭
damage has been reduced by approximately 12%.
烧尽
damage has been reduced by approximately 12%.
火焰之雨
damage has been increased to be more comparable to other area-of-effect abilities.
damage has been reduced by approximately 12%.
腐蚀之种
damage has been reduced to be more comparable to other area-of-effect abilities.
暗影箭
damage has been reduced by approximately 12%.
灵魂之火
damage has been reduced by approximately 12%
Demonology
damage has been reduced by approximately 12%.
Destruction
damage has been reduced by approximately 12%.
燃烧
damage has been reduced by approximately 12%.
暗影灼烧
damage has been reduced by approximately 12%.
Bug Fixes
: The
version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.
Warrior
Forums
|
Talent Calculator
顺劈斩
damage has been reduced by approximately 17%.
斩杀
damage has been reduced by approximately 17%.
damage has been reduced by approximately 17%.
压制
now does 125% weapon damage, down from 150%.
撕裂
base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.
盾牌格挡
now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.
猛击
now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.
乘胜追击
damage has been reduced by approximately 17%.
旋风斩
now does 65% weapon damage, down from 75%.
Arms
致死打击
now does 150% weapon damage, down from 185%.
复苏之风
now heals for 2/5% of total health, down from 5/10%.
now does 100% weapon damage, down from 115%.
Fury
now heals for 1/2/3% of total health, down from 2.5/5/7.5%.
嗜血
damage has been reduced by approximately 17%.
怒击
now does 110% weapon damage, down from 150%.
精通:不羁之怒
now gains approximately 50% more benefit per point of Mastery.
Protection
精通:精确格挡
now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).
毁灭打击
no longer provides bonus threat.
盾牌猛击
: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no
, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.
no longer provides 3% damage reduction, but still refreshes
嘲讽
and provides
.
Glyphs
被烧毁的雕文
increases the healing received from Bloodthirst by 40%, down from 100%.
被烧毁的雕文
no longer causes targets to flee slowly, but roots them instead.
被烧毁的雕文
increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).
Bug Fixes
should once again proc on every other tick of
撕裂
.
Miscellaneous
Achievements
The Gladiator reward mounts now award
大师级骑术
.
/
千奇百怪的漫长旅行
now awards Master Riding.
Items
神秘的卵
now takes only 3 days to turn into a
裂开的卵
and has a slightly greater chance of awarding the
绿色始祖幼龙的缰绳
PvP set bonuses now provide 70 of stats such as Agility, Intellect, and Strength (down from 100) at 2 pieces, and 180 of these stats (down from 300) at 4 pieces.
Professions
Perfect Gem Cutting
and
Mixology
have been removed as trainable skills and are instead passives profession abilities. When players reach the appropriate skill levels, they will start getting bonuses from Mixology (they must know the recipe to gain the benefit) and/or cutting perfect gems (depending on their profession, of course).
Alchemy
Alchemy recipes now require
水晶瓶
s. Deathwing broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).
Engineering
The Engineering Tinkering enchants will no longer provide their bonus stats, but the activated effects will stack with other enchants. In 4.0.1 the stats were there (but hidden) and are now removed.
Bug Fixes
Several epic gem transmutes that were missing from the trainer have been added back.
Bug Fixes
Certain area-of-effect abilities are no longer ignoring the area-of-effect damage cap.
Mobs and NPCs should no longer appear to randomly gain or lose health during combat.
Re-summoning pets in Battlegrounds should no longer count towards a player's total healing done.
Known Issues
Some tooltips may not reflect the most recent changes to certain abilities.
Worgen hunters are currently unable to learn Dual Wield.
The achievement
will not be possible to complete upon release of World of Warcraft: Cataclysm.
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