The Raid and Party Buff Meta in Dragonflight - Dratnos and Tettles Discuss
Rogue Talent Tree Reveal
brought news of two new powerful pieces of utility coming to Outlaw and Assassination: Restless Crew and Atrophic Poison, respectively. In this week's GG WoW video, Dratnos and Tettles take a look at these effects and the other revealed information about Dragonflight to discuss the direction of these style of abilities that empower more people than just the player who talents them.
As we learned several weeks ago,
Mark of the Wild
will be returning for Druids as well in the upcoming expansion, though several of the other revealed talent trees have left some classes or specs still without comparable effects. Is it a good thing to move from a world where 10-15 of the game's 36 specs have potent raid utility to a world where 20-25 of the 38 do? Is there even a meaningful difference between those two worlds to complain about, or is it basically the same with just a slightly different set of winners and losers?
Are effects like Restless Crew, which are interactive and don't penalize stacking the spec as harshly better than more passive and binary effects like Chaos Brand? Or, by contrast, does the complexity and difficulty to figure out exactly who benefits most and how much damage is attributable to those effects a serious drawback compared to the more straightforward percentage buffs? Should there be some specs that bring powerful utility and others that don't, or does it create a balancing target that's unrealistic to hit in terms of having those different types of spec both be good options?
Watch the video to hear Dratnos and Tettles' thoughts on those questions and then let us know in the comments what you think!
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