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Temple of the Jade Serpent and Court of Stars to Return as Mythic+ Dungeons in Dragonflight
巨龙时代
由
perculia
发表于
2022/07/14,11:34
During a group interview with Wowhead, Game Director Ion Hazzikostas stated that Temple of the Jade Serpent (Mists of Pandaria) and Court of Stars (Legion) would be returning as Mythic+ dungeons in Dragonflight Season 1.
Reiterating
previous talking points
, the intent of this rotation is to try to keep Mythic+ fresh throughout the various seasons of Dragonflight, similar to the way a new raid tier is a completely new experience from the last. By having a rotation of four new dungeons and four previous expansion dungeons each season, the content is less likely to become stale the way it might after running the same dungeons for 12-15 months, adding new challenges and new rewards from season to season. Ideally, this will help break up recurrence issues, such as the feeling of having to continually refarm new versions of the same gear from the same dungeons, while the item level increase from season to season will help avoid issues of “missing out” on a BiS item from dungeons that rotate out.
Ion Hazzikostas
Can you explain your intentions with the new expansion as far as the Mythic+ pool is concerned? You guys are obviously experimenting with bringing back keys from previous expansions now. I just wanted to know if you guys plan on continuing that or is this something that you guys are waiting to hear feedback on in this last season?
For sure that’s the path we’re going to take for Dragonflight Season 1. We’re already well underway on updating old dungeons. The plan is a pool of eight dungeons for the first Mythic+ season: four new Dragonflight dungeons, as well as some old fan favorites from across the years – a couple of examples are Temple of the Jade Serpent from Mists of Pandaria and Court of Stars from Legion, so everyone can go back and play “Guess Who?” again. And I think we’re really excited both to revisit some old dungeons but also to have a structure where really, a new Mythic+ season can mean as much variety as a new raid tier. There will be new challenges, new rewards, and a whole new set of problems to solve, which also frankly serves as a little bit of a community knowledge reset and makes for a smoother point of entry for players getting into the scene. Even though we have new seasonal affixes, we’ve observed over the course of an expansion that it’s challenging for people, when you’re 12-15 months in to the same dungeons, to reach the level of sophistication and refinement, and community expectations for what you’re supposed to know. It’s so stratospherically high that it can be a rough experience for someone trying to get into it later if you don’t have a patient group of friends to help you. We’re really hopeful and excited about the structure. Obviously whether we stick with it, whether it becomes the future of Mythic+, that’s goning depend on how it plays out, what we hear from the community. And as always, we’ll be listening and trying to refine and evolve it based on that feedback.
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UNHIDE AS NECESSARY
Check out our livestreamed Dragonflight alpha coverage on twitch to see more discoveries in real time!
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