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PTR
10.2.7
PTR
10.2.6
Beta
Patch 10.0.5 PTR Class Changes - Warlock Soulkeeper 90% Nerf
PTR
由
Squishei
发表于
2023/01/23,21:37
The latest Patch 10.0.5 PTR build contains more class changes which includes a new 90% nerf to Warlock's Soulkeeper talent.
Many of these changes were from the
additional class tuning
that was announced, but the Warlock
召唤护魂者
seems to be new and a massive 90% nerf.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
PvP Talents (1)
Bursting a Festering Wound converts it into a Necrotic Wound, absorbing 5%4% of all healing received for 15 sec and healing you for the amount absorbed when the effect ends, up to 5%4% of your max health.
Max 6 stacks. Adding a stack does not refresh the duration.
Spells (1)
Engrave your weapon with a rune that deflects 3% of all spell damage and taking magic damage has a chance to create a shield that absorbs magic damage equal to 10% of your maximum health. When an enemy damages the shield, their cast speed is reduced by 10% for 6 sec.
Modifying your rune requires a Runeforge in Ebon Hold.
Effect #1 Effect #2 Dummy
Value: 10
(Pvp Multiplier: 10.4)
Talents (1)
Focuses dark power into a strike
Frost
with both weapons, that deals a total of
Blood, Unholy
that deals (46.4256% of Attack power)
Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Effect #2 Effect #2 Dummy
Value: 25
(Pvp Multiplier: 0.751)
Effect #3 Dummy
Value: 7
(Pvp Multiplier: 0.751)
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (1)
Hurl a ball of energy at the target, dealing (54% of Spell power) Nature damage.
Balance (Level 10)
Generates 0 Astral Power.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.54)
(Pvp Multiplier: 11.5)
Talents (2)
Deals (100% of Spell power) Astral damage to the target and empowers New Moon to become Half Moon.
Generates 10 Astral Power.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1)
(Pvp Multiplier: 11.2)
Dealing Astral damage has a chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 25% additional damage.
Rank 1: Dealing Astral damage has a chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 25% additional damage.
Rank 2: Dealing Astral damage has a chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 50% additional damage.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 25
Affected Spells:
(Pvp Multiplier: 10.8)
Specialization (1)
Effect #4 NEW Effect #12 Apply Aura: Modifies Effect #1's Value
Value: -20%
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Effect #1's Value
Value: 25%
Affected Spells:
NEW Effect #12 Apply Aura: Modifies Effect #1's Value
Value: -20%
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Effect #1's Value
Value: 25%
Affected Spells:
Specialization (1)
Restoration Druid core passive
Effect #6 NEW Effect #17 Apply Aura: Modifies Effect #2's Value
Value: -5
Affected Spells:
NEW Effect #18 Apply Aura: Modifies Effect #1's Value
Value: -20%
Affected Spells:
NEW Effect #19 Apply Aura: Modifies Effect #1's Value
Value: 25%
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Effect #2's Value
Value: -5
Affected Spells:
NEW Effect #18 Apply Aura: Modifies Effect #1's Value
Value: -20%
Affected Spells:
NEW Effect #19 Apply Aura: Modifies Effect #1's Value
Value: 25%
Affected Spells:
Talents (3)
Lifebloom's healing is increased by 5.0% each time it heals, up to 75%. Also increases Lifebloom's final bloom amount by 10%.
Rank 1: Lifebloom's healing is increased by 3.0% each time it heals, up to 45%. Also increases Lifebloom's final bloom amount by 7%.
Rank 2: Lifebloom's healing is increased by 6.0% each time it heals, up to 90%. Also increases Lifebloom's final bloom amount by 15%.
Effect #3 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
(Pvp Multiplier: 0.70.5)
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 75
(Pvp Multiplier: 0.70.5)
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
(Pvp Multiplier: 0.70.5)
While channeling Tranquility, your other Druid spell cooldowns are reduced by up to 1520 seconds.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -3000-4000
When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for (108%97.2% of Spell power).
Spells (1)
Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.05)
(Pvp Multiplier: 0.80.75)
Talents (5)
Heals you for 24% health over 3 sec
Verdant Heart
and increases healing received by 20%
Effect #1 Effect #1 Apply Aura: Mod Total Health Regen %: Modifies Damage/Healing Done
Value: 8
(Pvp Multiplier: 0.6250.626)
Rake the target for (16% of Attack power) Bleed damage and an additional (115.55% of Attack power) Bleed damage over 15 sec.
Infected Wounds
Reduces the target's movement speed by 20% for 12 sec
Balance, Guardian, Restoration (Level 13)
While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.16)
(Pvp Multiplier: 10.82)
Finishing move that causes Bleed damage over time. Lasts longer per combo point.
1 point : over 8 sec
2 points: over 12 sec
3 points: over 16 sec
4 points: over 20 sec
5 points: over 24 sec
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.183)
(Pvp Multiplier: 10.82)
Call down a burst of energy, causing (65.025% of Spell power) Arcane damage to the target, and Arcane damage to all other enemies within 10 yards.
Generates 8 Astral Power.
Effect #1 School Damage
Value: 0 (SP mod: 0.65025)
(Pvp Multiplier: 1.21.5)
Launch a surge of stellar energies at the target, dealing (114.367% of Spell power) Astral damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.14367)
(Pvp Multiplier: 1.21.4)
Class Tools
Devastation
Talents
Preservation
Talents
Talents (1)
Your damaging critical strikes deal 230% damage instead of the usual 200%.
Effect #1 Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 30%
Affected Spells:
(Pvp Multiplier: 10.667)
PvP Talents (1)
Summon a flying projection of yourself that heals allies you pass through for (200% of Spell power). Detonating your projection dispels all nearby allies of Magical effects, and heals for (900% of Spell power) over 20 sec.
Cost changed from None to 4.0% of base mana
Spells (2)
Project intense energy onto 2 enemies, dealing (75.5% of Spell power) Spellfrost damage to them.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 0.755)
(Pvp Multiplier: 11.2)
Tear into an enemy with a blast of blue magic, inflicting (262.2% of Spell power) Spellfrost damage over 3 sec, and slowing their movement speed by 30% for 3 sec.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.874)
(Pvp Multiplier: 1.151.2)
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
PvP Talents (1)
Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20%10% of all damage taken by that target is also taken by the pet. Lasts 12 sec.
Effect #1 Effect #2 Apply Aura: Dummy:
Value: 2010
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (1)
Arcane Barrage deals an additional 100% damage against targets below 35% health.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
(Pvp Multiplier: 0.650.4)
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells:
(and 47 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
(and 47 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells:
(and 47 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
(and 47 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 05
Effect #4 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 05
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells:
(and 47 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
(and 47 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells:
(and 47 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
(and 47 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 05
Effect #5 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 05
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (2)
Wraps the target in healing mists, healing for (261.63% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Effect #2 Effect #3 Heal
Value: 0 (SP mod: 2.6163)
(Pvp Multiplier: 11.25)
Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.43605)
(Pvp Multiplier: 11.25)
Each time you cast Sheilun's Gift, you learn one of Shaohao's Lessons for up to 30 sec, based on how many clouds of mist are consumed.
Lesson of Doubt: Your spells and abilities deal up to 35% more healing and damage to targets, based on their current health.
Lesson of Despair: Your Critical Strike is increased by 30% while above 80% health.50% health.
Lesson of Fear: Decreases your damage taken by 15% and increases your Haste by 25%.
Lesson of Anger: 25% of the damage or healing you deal is duplicated every 4 sec.
PvP Talents (1)
Reduces the cooldown of Life Cocoon by 3045 sec.
Effect #1 Effect #1 Apply Aura: Modifies Cooldown
Value: -30000-45000
Affected Spells:
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (2)
Imbue a friendly target with a Barrier of Faith, absorbing damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 40%50% of effective healing from your Flash of Light or Holy Light spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Effect #1 Effect #2 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 4050
An efficient spell, healing a friendly target for (260% of Spell power).
Effect #1 Heal
Value: 0 (SP mod: 2.6)
(Pvp Multiplier: 1.41.75)
PvP Talents (1)
Holy:
When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim.
At 50100 stacks of Reckoning, your next Judgment deals 200% increased damage, will critically strike, and activates Avenging Wrath for 6 sec.
Protection, Retribution:
When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim.
At 50100 stacks of Reckoning, your next weapon swing deals 200% increased damage, will critically strike, and activates Avenging Wrath for 6 sec.
Effect #1 Effect #2 Dummy
Value: 50100
Talents (4)
Reduces all damage you take by 20% for 8 sec.
Effect #1 Effect #1 Apply Aura: Mod % Damage Taken:
Value: -20
(Pvp Multiplier: 11.5)
Call down a blast of heavenly energy, dealing (287.5% of Attack power) Holy damage to all targets in the target area and causing them to take 50% increased damage from your Holy Power abilities for 8 sec.
Passive: While off cooldown, your attacks have a high chance to call down a bolt that deals (50% of Attack power) Holy damage and causes the target to take 10% increased damage from your next Holy Power ability.
Effect #2 School Damage
Value: 0 (AP mod: 2.875)
(Pvp Multiplier: 10.8)
Unleashes a powerful weapon strike that deals (136.5% of Attack power) Holy damage to an enemy target,
Final Verdict has a 10% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Effect #1 School Damage
Value: 0 (AP mod: 1.365)
(Pvp Multiplier: 11.1)
The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health.
Word of Glory's healing is increased by up to 100%, based on the target's missing health.
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
(Pvp Multiplier: 0.50.7)
PvP Talents (1)
Judgment now applies Lawbringer to initial targets hit for 1 min. Casting Judgment on an enemy causes all other enemies with your Lawbringer effect to suffer up to 10%5% of their maximum health in Holy damage.
Spells (1)
Expends a large amount of mana to quickly heal a friendly target for ].
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.02)
(Pvp Multiplier: 11.15)
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (2)
Discipline Priest core passive
Effect #4 Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 3063%
Affected Spells:
NEW Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 3063%
Affected Spells:
NEW Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
Your damage is increased by up to 30%40%, diminishing for each ally affected by your Atonement.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3040
Talents (2)
Critical heals create a protective shield on the target, absorbing 5%3% of the amount healed. Lasts 15 sec.
Critical heals with Power Word: Shield absorb 5% additional damage.
Rank 1: Critical heals create a protective shield on the target, absorbing 5%3% of the amount healed. Lasts 15 sec.
Critical heals with Power Word: Shield absorb 5% additional damage.
Rank 2: Critical heals create a protective shield on the target, absorbing 10%6% of the amount healed. Lasts 15 sec.
Critical heals with Power Word: Shield absorb 10% additional damage.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 53
A burst of light heals the target and 4 injured allies within 30 yards for (204.75%409.5% of Spell power), and applies Atonement for 60% of its normal duration.
Effect #2 Heal
Value: 0 (SP mod: 2.04754.095)
PvP Talents (1)
Your Power Word: Radiance is now instant cast and the healing is increased by 100%10%.
Effect #1 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10010%
Affected Spells:
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Talents (2)
Stamina increased by 10%5%.
Effect #1 Effect #1 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 105
Teleport to an enemy within 10 yards, attacking with both weapons for a total of Physical damage and taking 65%35% reduced damage over 2 sec.
While Blade Flurry is active, also hits up to 4 nearby enemies for 100% damage.
Effect #6 Apply Aura: Mod % Damage Taken:
Value: 65-35
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #6 Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 3245%
Affected Spells:
Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 37.551%
Affected Spells:
Effect #19 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 37.551%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 3245%
Affected Spells:
Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 37.551%
Affected Spells:
Effect #19 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 37.551%
Affected Spells:
Talents (2)
Causes the earth within 8 yards of the target location to tremble and break, dealing 0.19360.213 * 6 / 1 * (1 + Versatility) * 1.05 * 1] Physical damage over 6 sec and has a
Tumultuous Fissures
8)
5% chance to knock the enemy down.
Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 10%20%.
Rank 1: Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 10%.
Rank 2: Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 20%.
Effect #1 Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1020
Affected Spells:
PvP Talents (1)
Unleash your Elemental Shield's energy on an enemy target:
Lightning Shield: Knocks them away.
Earth Shield: Roots them in place for 4 sec.2 sec.
Water Shield: Summons a whirlpool for 6 sec, reducing damage and healing by 50% while they stand within it.
Specialization (1)
Restoration Shaman core passive
Effect #6 Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 58.490%
Affected Spells:
Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 4473%
Affected Spells:
Effect #20 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4473%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 58.490%
Affected Spells:
Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 4473%
Affected Spells:
Effect #20 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4473%
Affected Spells:
Talents (4)
Deal 27%59.4% of Spell power) * 1] Nature damage every 1 sec to up to 6 enemies inside of your Healing Rain.
An efficient wave of healing energy that restores (300%318% of Spell power) of a friendly target’s health.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 33.18)
Restorative waters wash over a friendly target, healing them for (170% of Spell power) and an additional (132% of Spell power) over 18 sec.
Effect #1 Heal
Value: 0 (SP mod: 1.7)
(Pvp Multiplier: 1.151.1)
Effect #2 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.22)
(Pvp Multiplier: 1.151.1)
Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to deal 150% more damage and be instant cast.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 150%
Affected Spells:
(Pvp Multiplier: 10.667)
Spells (1)
A quick surge of healing energy that restores (248%285.2% of Spell power) of a friendly target's health.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.482.852)
Talents (1)
Reduces the cooldown of your totems by 23 sec.
Rank 1: Reduces the cooldown of your totems by 23 sec.
Rank 2: Reduces the cooldown of your totems by 46 sec.
Effect #4 Effect #1 Apply Aura: Modifies Cooldown
Value: -2000-3000
Affected Spells:
Effect #2 Apply Aura: Mod Cooldown Ms:
Value: -2000-3000
Effect #3 Apply Aura: Mod Cooldown Ms:
Value: -2000-3000
Effect #4 Apply Aura: Mod Cooldown Ms:
Value: -2000-3000
Anima Powers (1)
Causes the earth within 8 yards of the target location to tremble and break, dealing 0.19360.213 * 6 / 1 * (1 + Versatility) * 1.05 * 1] Physical damage over 6 sec and has a
Tumultuous Fissures
8)
5% chance to knock the enemy down.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (1)
Each time Corruption deals damage, it has a 7% chance to deal (16%20% of Spell power) Shadow damage to the target and heal you for 100% of the damage dealt.
Rank 1: Each time Corruption deals damage, it has a 7% chance to deal (16%20% of Spell power) Shadow damage to the target and heal you for 100% of the damage dealt.
Rank 2: Each time Corruption deals damage, it has a 7% chance to deal (16%20% of Spell power) Shadow damage to the target and heal you for 100% of the damage dealt.
Talents (1)
Active Wild Imps grant 1 stack of Demonic Servitude. Active greater demons grant 3 stacks of Demonic Servitude.
Demonic Tyrant deals 5%7% additional damage for each stack of Demonic Servitude active at the time of his summon.
Talents (1)
Summons a Soulkeeper that consumes all Tormented Souls you've collected, blasting nearby enemies for (28.6%2.86% of Spell power) Chaos damage per soul consumed over 8 sec. Deals reduced damage beyond 8 targets.
You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (3)
Become an unstoppable storm of destructive force, striking all nearby enemies for 60%63% of Attack power)] Physical damage over 6 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Generates 20 Rage.
Strikes all enemies in front of you for (70%73.5% of Attack power) Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.70.735)
Wounds the target, causing (64.2%73.83% of Attack power) Physical damage instantly and an additional (107.5% of Attack power) Bleed damage over 15 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.6420.7383)
Specialization (1)
Attempt to finish off a wounded foe, causing 112.8%129.72% of Attack power) + (127%146.049% of Attack power)] Physical damage. Only usable on enemies that have less than 20% health.
Improved Execute
Generates 0 Rage.
Talents (7)
Your auto-attacks deal an additional (11.5%13.225% of Attack power) Physical damage and generate 2 Rage.
Become an unstoppable storm of destructive force, striking all nearby enemies for 60%63% of Attack power)% + (50% of Attack power)%)] Physical damage over 4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and avoid attacks.
Generates 20 Rage over the duration.
Assault the target in a bloodthirsty craze, dealing (73%80.3% of Attack power) Physical damage and restoring 3% of your health.
Bloodcraze
Increases the critical chance of your next Bloodthirst by (73%80.3% of Attack power)%. Stacking up to 1 times
Generates 8 Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.730.803)
A mighty blow with both weapons that deals a total of 66%72.6% of Attack power) + (66%72.6% of Attack power)] Physical damage.
Improved Raging Blow
Raging Blow has a 20% chance to instantly reset its own cooldown
Generates 12 Rage.
Enrages you and unleashes a series of 4 brutal strikes for a total of 62.04%68.244% of Attack power) + (36.19%39.809% of Attack power) + (82.72%90.992% of Attack power) + (46.53%51.183% of Attack power)] Physical damage.
Ravager's damage is reduced by 30% but it now has 2 charges and generates 20 Rage each time it deals damage.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -30%
Affected Spells:
(Pvp Multiplier: 0.51)
Blasts all enemies within 8 yards for (46.2%60.06% of Attack power) Physical damage
Thunderstruck
rooting them for 1 sec
and roots them for 1 sec
and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Effect #1 School Damage
Value: 0 (AP mod: 0.4620.6006)
PvP Talents (1)
Rampage damage reduces healing the target receives by 3% for 1216 sec, stacking up to 12 times.
Talents (3)
Using Shield Slam increases the damage of Shield Slam by 5% for 16 sec, and it increases the block value of your shield by 5%3%. Stacking up to 5 times.
15%10% of damage you deal adds to your active Ignore Pain.
Effect #1 Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 1510
Increases Block chance by 6% and your Block value by 15%12%.
Rank 1: Increases Block chance by 6% and your Block value by 15%12%.
Rank 2: Increases Block chance by 12% and your Block value by 30%24%.
Effect #2 Apply Aura: Mod Block %: Modifies Damage/Healing Done
Value: 1512
Spells (1)
Unleashes a whirlwind of steel,
Fervor of Battle
hitting your primary target with Slam and
striking all nearby targets for 18.2%20.02% of Attack power)] Physical damage. Deals reduced damage beyond 5 targets.
Talents (1)
Thunderous Roar's cooldown reduced by 30 sec.
Effect #1 Effect #1 Apply Aura: Modifies Cooldown
Value: -30000
Affected Spells:
(Pvp Multiplier: 0.51)
Judgment, Blade of Justice, and Wake of Ashes damage increased by 15%.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
(Pvp Multiplier: 10.67)
Item Set: Virtuous Silver Cataphract: 2 pieces
Increases your <Primary Stat> by 0 and Stamina by 0 when in Arenas, Battlegrounds, and War Mode.
Effect #2 Effect #1 Apply Aura: Mod Stat:
Value: 0
(Coefficient : 1.105270.661373)
Effect #2 Apply Aura: Mod Stat: Modifies Threat
Value: 0
(Coefficient : 3.155994.25704)
Item Set: Gladiator's Distinction: 2 pieces
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