Mythic Halondrus Nerfs - Health Reduced, More Consistent Planetcracker & Crushing Prism
With frontrunners Echo and Liquid both nearing 200 pulls, Mythic Halondrus has proven to be exceedingly difficult and mechanically unforgiving, but the wall has been nerfed. Already seen in-game, the boss's health has been reduced to 80 million, while
is now less likely to target ranged players, and
will no longer spawn in random location.
The health adjustment was confirmed on stream, as the boss respawned with less health than previous.
Raider.io reported the Planetcracker and Crushing Prism targeting adjustments, which were relayed to players via Discord. Together, these changes should make the fight a little more consistent and hopefully allowing the World First raiders to get past the wall and on to Anduin!
Shortly following these changes, Liquid now has a new best pull, wiping at 35.12%. Echo follows closely behind at 35.96%.
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