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PTR
10.1.7
PTR
10.2.0
More Class Tuning Hotfixes on Dragonflight Beta (10/12) - Elemental, Subtlety, Fury, Holy Paladin
巨龙时代
由
Squishei
发表于
2022/10/12,21:32
Even more hotfixes have been pushed to the Dragonflight Beta which includes tuning to Elemental Shamans, Subtlety Rogues, Fury Warriors and Holy Paladins.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (4)
Casting Flash of Light on targets affected by Tyr's Deliverance extends the duration of your Tyr's Deliverance by 1.5 sec.2.0 sec.
Casting Holy Light on targets affected by Tyr's Deliverance extends the duration of your Tyr's Deliverance by 3.0 sec.4.0 sec.
Effect #2 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 15002000
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 30004000
Your Flash of Light heals for an additional 10%15% when cast on a target affected by your Beacon of Light.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1015
Holy Light heals up to 5 targets within 812 yds for 8% of its healing.
Releases the Light within yourself, healing an injured ally within 20 yds for (39.375%47.25% of Spell power) every 1 sec for 10 sec.
Allies healed also receive 25% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Spells (1)
Releases the Light within yourself, healing an injured ally within 20 yds for (39.375%47.25% of Spell power) every 1 sec for 10 sec.
Allies healed also receive 25% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 0.393750.4725)
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Talents (5)
Eviscerate and Black Powder increase your Shadow damage dealt by 10% for 8 sec.
Rank 1: Eviscerate and Black Powder increase your Shadow damage dealt by 10%8% for 8 sec.
Rank 2: Eviscerate and Black Powder increase your Shadow damage dealt by 20%16% for 8 sec.
Shadow Techniques generates 43 additional Energy.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 43
Affected Spells:
Your finishing moves generate 65 Energy per combo point spent.
Rupture deals an additional 30%20% damage as Shadow and applies to 1 additional enemy within 8 yds.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3020
Your abilities deal 8%5% increased magic damage.
Effect #1 Apply Aura: Mod Damage Done %
Value: 85
Spells (1)
Finishing move that disembowels the target, causing damage per combo point.
Shadowed Finishers
Targets with Find Weakness suffer an additional 20% damage as Shadow
1 point : 17.6%16.9% of Attack power) * 1] damage
2 points: 17.6%16.9% of Attack power) * 2] damage
3 points: 17.6%16.9% of Attack power) * 3] damage
4 points: 17.6%16.9% of Attack power) * 4] damage
5 points: 17.6%16.9% of Attack power) * 5] damage
17.6%16.9% of Attack power) * 6] damage]
17.6%16.9% of Attack power) * 7] damage]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.1760.169)
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #6 Effect #11 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 100140%
Affected Spells:
Effect #15 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -20-5%
Affected Spells:
NEW Effect #18 Apply Aura: Add Modifier - % (Label) Modifies Effect #1's Value (Label)
Value: 100%
Effect #11 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 100140%
Affected Spells:
Effect #15 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -20-5%
Affected Spells:
NEW Effect #18 Apply Aura: Add Modifier - % (Label) Modifies Effect #1's Value (Label)
Value: 100%
Talents (3)
Instantly shocks the target with concussive force, causing (218.4%229.32% of Spell power) Nature damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.1842.2932)
Summons a totem at the target location that erupts dealing (40%90% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing 22%49.5% of Spell power) * (1.05)] Fire damage to all enemies within 8 yards.
When you cast Earth Shock or Elemental Blast, gain Lava Surge and increase the damage of your next Lava Burst by 20%10%.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (8)
Your auto-attacks deal an additional (10%11.5% of Attack power) Physical damage and generate 2 Rage.
Bleed damage of Odyn's Fury, Thunderous Roar and Gushing Wound increased by 15%20%.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 1520%
Affected Spells:
Bloodthirst increases the critical strike chance of your next Bloodthirst by 10%15%. Stacking up to 5 times.
Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 1015
Assault the target in a bloodthirsty craze, dealing (65%72% of Attack power) Physical damage and restoring 3% of your health.
Bloodcraze
Increases the critical chance of your next Bloodthirst by (65%72% of Attack power)%. Stacking up to 1 times
Generates 8 Rage.
Effect #1 School Damage
Value: 0 (AP mod: 0.650.72)
While Enraged, Raging Blow deals 15% increased damage and Annihilator deals 5%10% increased damage.
Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 510%
Affected Spells:
A mighty blow with both weapons that deals a total of 63%66% of Attack power) + (63%66% of Attack power)] Physical damage.
Raging Blow
Raging Blow has a 20% chance to instantly reset its own cooldown
Generates 12 Rage.
Raging Blow causes every strike of your next Rampage to deal an additional 10%20% damage, stacking up to 5 times.
Annihilator causes every strike of your next Rampage to deal an additional 2% damage, stacking up to 5 times.
Raging Blow deals 10%15% increased damage and while Enraged, Raging Blow has a 30% chance to instantly reset its own cooldown.
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