Fire Mage Class Set 2pc: 炎爆术
s and 烈焰风暴
s cast with 炽热连击
deal 10% increased damage.
This is 10% increase to your biggest damage sources, since 炎爆术
and the 精通：点燃
that follows is where most of your damage comes from.
In addition to your biggest damage sources from the 2p, you also get a flat 10% increase to 火焰冲击
, and 火球术
which means that you basically just have 10% more damage. In addition to this, 火球术
also crits 10% more, which is nice. This is like a permanent stack of 烟火之术
. The crit chance for 火焰冲击
is not really relevant here.
Frost Mage Tier Bonuses
These set bonuses will generally not have any impact on a Frost Mage's rotation because 冰枪术
casts against frozen targets and 寒冰宝珠
are already high priority spells in the rotation. The only talent build that may see rotational changes is one that specifically tries to avoids ever casting 冰枪术
by relying on talents like 深度碎裂
, and 冷锋
to massively increase the strength of 寒冰箭
casts; however, being encouraged to actually spend 寒冰指
with this build thanks to the 4-piece bonus is actually a positive rotational change. A minor concern for all builds is that the 4-piece bonus could encourage waiting to spend 寒冰指
(increasing the chance of overlapping it with 深冬之寒
) to improve uptime of 寒冰之触
, but with its current tuning I do not expect that to be an issue.
Early simulations show that the 2-piece bonus can be expected to increase damage by between 2% and 4% and the 4-piece bonus can be expected to increase damage by between 4% and 6%. The specific numbers are slightly affected by the number of targets, but are mainly a function of how well selected talents synergize with the set bonuses. Talent builds utilizing 冻结寒风
will typically reach the higher end of those ranges (around 10% damage in total), while those that select 冰川尖刺
will be on the lower end (around 6% damage in total).
Overall, this set bonus already seems to be in a good place in terms of tuning and is mostly meeting Blizzard's stated goal of not significantly altering talent choices or rotational decisions. Unfortunately, there is one area where the bonuses fail to achieve this goal, which is due the lack of synergy with 冰川尖刺
: casting 冰川尖刺
means spending time that does not interact with either bonus at all. If 冰川尖刺
were a strong talent this would be less of an issue, but it is already looking to be a generally weak capstone and this set bonus causes it to fall even further behind other choices. The simplest way to resolve this would be adding an additional effect that has synergy with 冰川尖刺