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PTR
11.0.7
PTR
11.0.5
Last 4 Bosses in Nerub-ar Palace Still Frustratingly Bugged Since Patch 11.0.5
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由
Squishei
发表于
3天前
It's been over a week since Patch 11.0.5 and some frustrating bugs are still causing very unfair deaths and wipes in Mythic raiding.
Unfair deaths or deaths that are out of control of the player have to be one of the most frustrating ways to wipe in World of Warcraft and unfortunately, the three final bosses of this raid tier have had this problem ever since the launch of Patch 11.0.5, but some bugs have been around before then.
Nerub-ar Palace Raid Overview
Disconnects and Lag
Since the launch of Patch 11.0.5, players have noticed a significant increase in lag and disconnect issues in Nerub-ar Palace. Blizzard
has confirmed
that these exist and that they are working on it 5 days ago, but no update has been provided since then.
Disconnects are significantly more common at the start of raid encounters, especially on the first pull of Queen Ansurek. It's incredibly frustrating to lose people due to no fault of their own at the start of encounters.
Do Not Transfer Currency During Raid Time
There's a bug right now that causes Currency Transfers across Warband to cause your entire Raid to lag. Make sure players in your guild do not transfer currency during raid time, or else they might wipe the raid!
Broodtwister Ovi'nax
This is the one bug that players would probably actually prefer to keep around because it helps players, instead of hurts them. Broodtwister is supposed to go to the 2nd Canister at 3:04, but he can delay this by up to 40 seconds.
You can see in
some logs
that Broodtwister just sits there AFK instead of going to the canister which is free DPS time.
Nexus Princess Ky'veza
Unfortunately, the other bugs are not nearly as useful to players.
Double Target
This bug could actually occur before the Patch, but still exists after the Patch where one person will get targeted by two
暮光屠戮
charges. This will likely instantly wipe your raid due to the strict position requirements of Mythic. Not a very fun way to wipe.
Stealing Lines in Intermission
This bug started after Patch 11.0.5 and still occurs. On Mythic difficulty, at the end of the intermission, Ky'veza will yell "Submit to the Slaughter" and place one
冷血弑君
line on all players. However, for no noticeable reason, a player can receive more than one
冷血弑君
line on them, and another player can receive zero, essentially "stealing" the line from someone else. As each line does a significant amount of damage, this almost certainly kills the player due to the 10% execute at a minimum.
We've seen up to
4 simultaneous
lines on the same person, with only one person dead so far.
Silken Court
Draco from the Raid Leader Exchange has started to compile a list of the many bugs on this encounter.
Spikes are desync'd from the ring-animation. Can still dodge them by waiting for the actual spikes to pierce the floor, but the delay seems to be a random timer making some dodges incredibly unforgiving.
Sometimes the boss just doesn't cast a frontal.
Sometimes the boss just doesn't teleport in p3.
Sometimes the boss only does half of a Web Vortex, leaving the 2nd group to have to walk through the boss.
Sometimes the boss doesn't grab everyone with the Web Vortex, leaving some people behind.
There's an interaction between Prismastic Mass Barrier and DKs that will let a debuff just fizzle if it targets them, leaving you unable to stun the boss, causing a wipe because you've only got 4 debuffs.
Sometimes the boss will give you a stack of the wrong color Orb pickup.
Sometimes the boss just won't cast intermission 2 (yes post Patch)
Queen Ansurek
The final boss Queen Ansurek has a massively unfair bug, desync on
网刃
.
For those who aren't aware,
网刃
is a one shot and occurs very frequently throughout the fight in both Phase 1 and Phase 3, usually overlapped with other mechanics. Because of the speed that it comes out, players have very little time to find a safe spot, and once the Web Blades are clear, players usually need to move to very precise locations shortly after the Web Blades are gone. Precise movement is key on this boss, with some of the safe spots before very small.
Desync on
网刃
causes a massive problem in that it's incredibly frustrating to die to a mechanic that literally isn't there, and players are doing what they need to do until the next mechanic.
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