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10.1.7
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10.2.0
How to Handle Shared Suffering on Attumen - Lower Karazhan Mythic+ Tips and Tricks
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由
Mandl
发表于
2022/08/27,13:00
We are breaking down how to handle Shared Suffering on Attumen in Lower Karazhan, explaining how the mechanic works and providing tanks a trick to use on High Mythic+ keys for this dungeon.
Attumen: Kiting
共受苦难
Once dismounted, Attumen has multiple dangerous abilities focused on the tank:
He will cast
致死打击
once or twice per dismounted phase, which, if not parried, reduces the maximum health of any target hit by 50%
He also will cast
共受苦难
, which is a slow and deadly ability hitting in a circle around him, sharing the damage evenly between all targets hit. Attumen can move while casting this, and will recast this if no target is hit
In this article, we will focus on
共受苦难
, as the damage it deals very quickly spirals out of control as key levels increase. In low keys, it is perfectly possible for the tank to solo-soak this with a handful of cooldowns. In higher keys, this damage very quickly becomes dangerous, and getting your team to share the damage puts them at risk of getting sniped by Midnight's
人立
. This is especially true as you cannot control the position of Midnight, and
人立
will always be a cone with at its center Attumen.
As key levels increase, you may resort to multiple tricks to manage this mechanic. We'll list a few of them below.
Option #1: Solo Soak
As Attumen's success condition for
共受苦难
is that at least one person gets hit, if the damage done by the ability is not too high, it is possible for the tank to solo soak this.
共受苦难
is affected by avoidance, and is shadow damage.
We recommend checking with your class discord on whether they have cooldown suggestions to handle it. For example, for Blood Death Knights, most players doing sensible key levels (up to +23 tyrannical, where
共受苦难
does 440k upfront damage) are able to take the full brunt of the damage with the passive
浮空城意志
, and
吸血鬼之血
+
反魔法护罩
+
符文分流
(+ alternating
冰封之韧
and
反魔法领域
for those
really
high keys). This grants you 35% bonus maximum HP (moving you from ~120k to ~162k), an absorption shield for ~48k, and a combined 44% damage reduction before any versatility or avoidance, making the 440k upfront hit manageable with a very small amount of versatility or avoidance (or both!).
You can also leverage cheat death effects such as
炼狱
. That said, it is worth noting that most cheat deaths are capped to a 100% maximum overkill value, and that even with one, you will need to manage at least some of the damage.
炼狱
is the exception.
However, this leaves you with virtually no health on a +23. It is a very risky gamble, and likely only worth it if you can comfortably live the hit.
Option #2: Kite
共受苦难
Attumen walks at 120% movement speed while casting
共受苦难
. This makes it possible (and very easy) to outrange the cast, with a temporary movement speed increase (such as
死亡脚步
or
神圣马驹
) or a displacement effect such as
滚地翻
,
英勇飞跃
or
恶魔传送门
. You do not need to run for the entire duration of the cast; Attumen does not start following you immediately, making it trivial to dodge if you move out at the last moment.
If you intend to do this,
inform your melee DPS
- they will also need to move out temporarily to not get hit, or they will die.
Alyrion provided a clip where he successfully pulls this off:
If you successfully manage to do this, Attumen will attempt to recast
共受苦难
, but there are two important points making this worthwhile:
The dismounted phase is a fixed 20 second duration, after which Attumen remounts. If this timer is exceeded, even while Attumen is casting
共受苦难
, he will cancel his cast and jump back on Midnight
Attumen's cast sequence seems to prevent him from casting two spells immediately, making him wait ~1s between casts
Attumen's spell queueing priority has
共受苦难
as
second
priority,
致死打击
being first. This means that, assuming that
致死打击
was cast early enough in the phase, Attumen can cast
共受苦难
and hit nobody, cast
致死打击
, then attempt to cast
共受苦难
Option #3: Sacrifice Somebody (with an immunity)
A number of DPS and healer specializations come with defensive cooldowns allowing them to immune the entire upfront damage dealt by
共受苦难
. In a coordinated group, you can leverage these cooldowns to either share the soak, or let them take it entirely. You can either plan this ahead of time, or track their cooldowns and call it on the fly (if you are able to communicate with them).
Deliberately planning for somebody with an immunity to get hit has two noticeable advantages over kiting Attumen:
All of your melee DPS lose ~1s of melee uptime
The tank does not need to worry about potential recasts
There are a large number of spells you can use for this:
暗影斗篷
(Rogues) and
灵龟守护
(Hunters) are two safe examples. Since Attumen is typically the penultimate boss encounter in most routes, we do not recommend truly sacrificing people, however; the combat resses are too valuable if something goes wrong during active phases on Maiden.
Just remember to coordinate with your team before you attempt this, as everybody needs to be on the same page for this to work!
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