How to Handle Shared Suffering on Attumen - Lower Karazhan Mythic+ Tips and Tricks
We are breaking down how to handle Shared Suffering on Attumen in Lower Karazhan, explaining how the mechanic works and providing tanks a trick to use on High Mythic+ keys for this dungeon.
Once dismounted, Attumen has multiple dangerous abilities focused on the tank:
He will cast
once or twice per dismounted phase, which, if not parried, reduces the maximum health of any target hit by 50%
He also will cast
, which is a slow and deadly ability hitting in a circle around him, sharing the damage evenly between all targets hit. Attumen can move while casting this, and will recast this if no target is hit
In this article, we will focus on
, as the damage it deals very quickly spirals out of control as key levels increase. In low keys, it is perfectly possible for the tank to solo-soak this with a handful of cooldowns. In higher keys, this damage very quickly becomes dangerous, and getting your team to share the damage puts them at risk of getting sniped by Midnight's
. This is especially true as you cannot control the position of Midnight, and
will always be a cone with at its center Attumen.
As key levels increase, you may resort to multiple tricks to manage this mechanic. We'll list a few of them below.
Option #1: Solo Soak
As Attumen's success condition for
is that at least one person gets hit, if the damage done by the ability is not too high, it is possible for the tank to solo soak this.
is affected by avoidance, and is shadow damage.
We recommend checking with your class discord on whether they have cooldown suggestions to handle it. For example, for Blood Death Knights, most players doing sensible key levels (up to +23 tyrannical, where
does 440k upfront damage) are able to take the full brunt of the damage with the passive
high keys). This grants you 35% bonus maximum HP (moving you from ~120k to ~162k), an absorption shield for ~48k, and a combined 44% damage reduction before any versatility or avoidance, making the 440k upfront hit manageable with a very small amount of versatility or avoidance (or both!).
You can also leverage cheat death effects such as
. That said, it is worth noting that most cheat deaths are capped to a 100% maximum overkill value, and that even with one, you will need to manage at least some of the damage.
is the exception.
However, this leaves you with virtually no health on a +23. It is a very risky gamble, and likely only worth it if you can comfortably live the hit.
Option #2: Kite
Attumen walks at 120% movement speed while casting
. This makes it possible (and very easy) to outrange the cast, with a temporary movement speed increase (such as
) or a displacement effect such as
. You do not need to run for the entire duration of the cast; Attumen does not start following you immediately, making it trivial to dodge if you move out at the last moment.
If you intend to do this,
inform your melee DPS
- they will also need to move out temporarily to not get hit, or they will die.
Alyrion provided a clip where he successfully pulls this off:
If you successfully manage to do this, Attumen will attempt to recast
, but there are two important points making this worthwhile:
The dismounted phase is a fixed 20 second duration, after which Attumen remounts. If this timer is exceeded, even while Attumen is casting
, he will cancel his cast and jump back on Midnight
Attumen's cast sequence seems to prevent him from casting two spells immediately, making him wait ~1s between casts
Attumen's spell queueing priority has
being first. This means that, assuming that
was cast early enough in the phase, Attumen can cast
and hit nobody, cast
, then attempt to cast
Option #3: Sacrifice Somebody (with an immunity)
A number of DPS and healer specializations come with defensive cooldowns allowing them to immune the entire upfront damage dealt by
. In a coordinated group, you can leverage these cooldowns to either share the soak, or let them take it entirely. You can either plan this ahead of time, or track their cooldowns and call it on the fly (if you are able to communicate with them).
Deliberately planning for somebody with an immunity to get hit has two noticeable advantages over kiting Attumen:
All of your melee DPS lose ~1s of melee uptime
The tank does not need to worry about potential recasts
There are a large number of spells you can use for this:
(Hunters) are two safe examples. Since Attumen is typically the penultimate boss encounter in most routes, we do not recommend truly sacrificing people, however; the combat resses are too valuable if something goes wrong during active phases on Maiden.
Just remember to coordinate with your team before you attempt this, as everybody needs to be on the same page for this to work!
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